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Message no. 1
From: "Aaron M. Gluck" <kaylann@****.COM>
Subject: Amerindian Card Idea
Date: Wed, 1 Jul 1998 19:15:58 -0700
Let me know what ya all think.....

Magicknet Node Location 3 Nuyen

2 Nuyen: Turn Runner with either Sorcery or Conjure to attempt to
visit Magicknet.

1 "Now where was that node located again?"
2-4 "Too much useless data and irrelevent spells."
5 "This one should work."
Take one spell from you draw pile and put it into
play at normal cost.
6+ "This is just the spell I was looking for."
Take one spell from you draw pile and put it into
play at no cost.

"It's like Shadowland for magicians. I think I know where to acces it,
but
it might take a little work." --Kyle Teller

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Message no. 2
From: "Aaron M. Gluck" <kaylann@****.COM>
Subject: Amerindian Card Idea
Date: Wed, 1 Jul 1998 19:10:47 -0700
Let me know what ya all think....

Magicknet Node Magician Location 3 nuyen

Turn Runner with either Sorcery or Conjure to attempt to visit Magicknet
node.

1 "Now where was that node located again?"
2-4 "Too much useless data and irrelevant spells."
5 "This one should work."
Take one gear/spell from your draw pile and put it
into play at normal cost.
6 "This is just the spell I was looking for."
Take one gear/spell from you draw pile and put it
into play at no cost.

"It's like Shadowland for magicians. I think I know where to access it,
but
it might take a little work." --Kyle Teller

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 3
From: "Dean S." <AresZero@***.COM>
Subject: Re: Amerindian Card Idea
Date: Wed, 1 Jul 1998 22:32:55 EDT
I just thought everyone was being waaaaaay to serious *hehe*

Dances-With-Wolves
Wanna-be Amerindian runner
1/1 (A-the real amerindians...typical white man! *JOKE*)
18Y (all to make a movie, too dang long!)
Skills -
(Notice the lack there of....including ACTING!)
Once per turn can enter combat with someone at least twice as tough as him.
(don't ask me how he wins those fights.)
Flavor - 'I am Dances with Wolves, and I am a Sioux...er....well, I want to be
one at least.'

I hope people have fun with this. After all, remember, this is a game. Enjoy
it as such.

Dean
Message no. 4
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Amerindian Card Idea
Date: Tue, 7 Jul 1998 07:16:19 -0700
Aaron M. Gluck wrote:

> Magicknet Node Magician Location 3 nuyen
> Turn Runner with either Sorcery or Conjure to attempt to visit Magicknet
> node.
> 1 "Now where was that node located again?"
> 2-4 "Too much useless data and irrelevant spells."
> 5 "This one should work."
> Take one gear/spell from your draw pile and put it
> into play at normal cost.
> 6 "This is just the spell I was looking for."
> Take one gear/spell from you draw pile and put it
> into play at no cost.

I, um, really don't see the need of this, with Hermetic Library and (in
AEX) the Medicine Lodge already filling most of this card's role. A
different effect might work, though I'd rather keep the number of
"search-and-deploy" cards to a minimum.

Also, a few 'aesthetic' nudges: The Hermetic Library is keyworded simply
as a Location, so I don;t see the need to create a new category for this
card. Runners visit Locations -- the attempts, GAQS notwithstanding,
can be considered to succeed. Visiting needs to be followed with a D6
roll, and the search text needs to be corrected to match existing
cards. Cards should also fit to under 32 words, so a lot of the brief
flavor would have to be left out (a shame, as I like flavor!) The card
would have to be edited down to....

MAGICKNET NODE / Location / 3Y
Turn a Mage or Shaman to visit MagickNet Node and roll D6:
1-4: No effect.
5+: Search your draw pile for a Gear/Spell card. Show it to all players
before placing it into your hand.

I've deliberately weakened the effect, so you can change it to your
liking.


- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 5
From: "James E. Frazer" <jimmicane@**********.COM>
Subject: Re: Amerindian Card Idea
Date: Tue, 7 Jul 1998 07:36:21 -0700
>MAGICKNET NODE / Location / 3Y
>Turn a Mage or Shaman to visit MagickNet Node and roll D6:
>1-4: No effect.
>5+: Search your draw pile for a Gear/Spell card. Show it to all players
>before placing it into your hand.
>
>I've deliberately weakened the effect, so you can change it to your
>liking.
>
>
What I'd like to see is something like to see is something that would let you grab
specific cards from your discard pile. Something like:

Secondhand Talismonger/ Contact/ 3Nuyen
2 nuyen: Turn a runner to visit the S.T. and roll a d6 (+1 if runner is a mage or shaman)
1 - 4: No effect
5+: Take a gear magic card from your discard pile. Show it to all players before placing
it in your hand.

"This isn't just another petrified rat, Chummer"

The basic concept is that the Secondhand Talismonger sells what he finds on the street,
but not all of it is actually magical. It's harder to fool a mage or a shaman, hence the
+1 to the die roll.


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Message no. 6
From: "(Ryan Smith)" <SnakeIzBac@***.COM>
Subject: Amerindian Card Idea
Date: Fri, 10 Jul 1998 13:40:15 EDT
How about this.

Flaming Arrow
Challenge (Outdoor)
Roll D6. On a 2+ or higher arrow of death inflicts 4 Armor piercing damage on
all runners in play.

"Not even the great buffalo can run from my arrow"
:::::: I was thinking of an indian aiming his arrow at a running buffalo:::

I just thought of this in like 2 seconds.. Tell me what you guys think.. I
may be a bit too harsh... It most likely needs work. But like i said i
thought of it just now, so i decided to give it a shot.
Message no. 7
From: Sorrow <sorrow@*******.ORG>
Subject: Re: Amerindian Card Idea
Date: Fri, 10 Jul 1998 12:46:14 -0500
>Flaming Arrow
>Challenge (Outdoor)
>Roll D6. On a 2+ or higher arrow of death inflicts 4 Armor piercing damage
on
>all runners in play.
> I just thought of this in like 2 seconds.. Tell me what you guys think..
I
>may be a bit too harsh... It most likely needs work. But like i said i
>thought of it just now, so i decided to give it a shot.


No way. I'd make it a 5+ (or even 6+). There is no way for the
team to sleaze it so there is a 4 in 6 change that each runner will
get hit with 4AP. Not very fair. A card similar is Highway Showdown
and it has the ability to be sleazed.

Sorrow
---
I don't want to be alone | I hurt, therefore I am
anymore |--------------------------------
I don't want to be anyone | "What are you looking at...?
anymore | you never seen anyone try to
I don't need a reason to kill myself | commit suicide before?" - Anon
------------------------------------------------------------------------
Message no. 8
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Amerindian Card Idea
Date: Fri, 10 Jul 1998 10:52:04 PDT
Hoi Chummer,

>How about this.
>
>Flaming Arrow
>Challenge (Outdoor)
>Roll D6. On a 2+ or higher arrow of death inflicts 4 Armor piercing
>damage on all runners in play.

Its cool, but a little too strong. I'd replace this with every gut
check and nets I own. 4 damage will destroy a mage/shaman/decker
running team... hands down.
I would replace or add some of the following suggestions: targets 1
runner, or raise die roll to 5+, or lower the damage to 2, or at least
give it a sleeze. Also the words "runners in play" is every one on the
table... that one mighty arrow :) Its a great concept... just a little
more work.


>"Not even the great buffalo can run from my arrow"
> :::::: I was thinking of an indian aiming his arrow at a running
buffalo:::
>
> I just thought of this in like 2 seconds.. Tell me what you guys
think.. I
>may be a bit too harsh... It most likely needs work. But like i said
i
>thought of it just now, so i decided to give it a shot.
>



*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker


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Message no. 9
From: "(Ryan Smith)" <SnakeIzBac@***.COM>
Subject: Re: Amerindian Card Idea
Date: Fri, 10 Jul 1998 13:52:44 EDT
In a message dated 98-07-10 13:48:44 EDT, you write:

<< No way. I'd make it a 5+ (or even 6+). There is no way for the
team to sleaze it so there is a 4 in 6 change that each runner will
get hit with 4AP. Not very fair. A card similar is Highway Showdown
and it has the ability to be sleazed. >>


Like i said i didn't put much thought into it. I will look at it and revise
it again.
Message no. 10
From: cyberbunny <cyberbunny@*****.COM>
Subject: Re: Amerindian Card Idea
Date: Fri, 10 Jul 1998 13:52:50 -0400
That's a card from hell, with almost a sure hit effect and 4 AP damage. wow.

how about roll a D6: 1-2: 1 AP damage to TR, 3-4: 2 AP damage to TR, 5-6: 3
AP damage to TR.

-----Original Message-----
From: (Ryan Smith) <SnakeIzBac@***.COM>
To: SRCARD@********.ITRIBE.NET <SRCARD@********.ITRIBE.NET>
Date: Friday, July 10, 1998 2:44 PM
Subject: Amerindian Card Idea


How about this.

Flaming Arrow
Challenge (Outdoor)
Roll D6. On a 2+ or higher arrow of death inflicts 4 Armor piercing damage
on
all runners in play.

"Not even the great buffalo can run from my arrow"
:::::: I was thinking of an indian aiming his arrow at a running
buffalo:::

I just thought of this in like 2 seconds.. Tell me what you guys think.. I
may be a bit too harsh... It most likely needs work. But like i said i
thought of it just now, so i decided to give it a shot.
Message no. 11
From: "Bourgault, Patrick" <pbourgau@***.CA>
Subject: Re: Amerindian Card Idea
Date: Fri, 10 Jul 1998 13:52:00 PDT
How about this.

Flaming Arrow
Challenge (Outdoor)
Roll D6. On a 2+ or higher arrow of death inflicts 4 Armor piercing
damage on
all runners in play.

Tough challenge. What is its sleaze requirement ?? Does Firearms -2,
Stealth -1, Athletics -1 sounds good ?? Also, make it 3+ and roll the
die for each runner.
Message no. 12
From: David Reis <david.reis@*****.COM>
Subject: Re: Amerindian Card Idea
Date: Fri, 10 Jul 1998 10:50:00 -0700
At 01:40 PM 7/10/98 EDT, you wrote:
>How about this.
>
>Flaming Arrow
>Challenge (Outdoor)
>Roll D6. On a 2+ or higher arrow of death inflicts 4 Armor piercing
damage on
>all runners in play.
>
>"Not even the great buffalo can run from my arrow"
> :::::: I was thinking of an indian aiming his arrow at a running buffalo:::
>
> I just thought of this in like 2 seconds.. Tell me what you guys think.. I
>may be a bit too harsh... It most likely needs work. But like i said i
>thought of it just now, so i decided to give it a shot.
>
>
All runners in play???? Sounds like it would just reinforce the trend
toward playing big bruiser decks.

What about sleaze requirements?

To make it more balanced, I'd limit it to damaging only the shadowrunning
team (like all other challenges). Make the damage something like D6-2 AP,
minimum of 1. Make it rare, and unique, too. And allow it to be sleazed
by Stealth-2 or Athletics-2.

David
Message no. 13
From: Hansen <hansen@********.COM.SG>
Subject: Re: Amerindian Card Idea
Date: Sat, 11 Jul 1998 02:30:25 +0800
>How about this.
>
>Flaming Arrow
>Challenge (Outdoor)
>Roll D6. On a 2+ or higher arrow of death inflicts 4 Armor piercing
>damage on
>all runners in play.
>
>Tough challenge.

Too tough....

>What is its sleaze requirement ?? Does Firearms -2,
>Stealth -1, Athletics -1 sounds good ?? Also, make it 3+ and roll the
>die for each runner.


I'd prefer it to be against runners at the shadowrun. And arrows are not
AP... (unless dikoted but that's another story)... Also note the title is
Flaming Arrow not Nuclear Holocust... try to get the card to fit the
title...
Message no. 14
From: "(Ryan Smith)" <SnakeIzBac@***.COM>
Subject: Re: Amerindian Card Idea
Date: Fri, 10 Jul 1998 15:45:39 EDT
In a message dated 98-07-10 14:31:33 EDT, you write:

<< I'd prefer it to be against runners at the shadowrun. And arrows are not
AP... (unless dikoted but that's another story)... Also note the title is
Flaming Arrow not Nuclear Holocust... try to get the card to fit the
title... >>


LOL LOL Well hey you never know whats in that arrow you know? LOL!!

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