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Message no. 1
From: Matb <mbreton@**.NETCOM.COM>
Subject: Amerindian Expansion Set (1/2)
Date: Fri, 10 Jul 1998 09:46:06 -0700
Objectives, Challenges, Locations and Contacts.


* OBJECTIVES *

AUTUMN, AND TWILIGHT / Objective
Reputation Award: 20. Shadowrunning player may choose to face his own
Challenges. If he does so, and scores the Objective, he receives an
additional +10 Reputation.

BURIAL GROUNDS / Objective
Reputation Award: 20. No Indoor Challenges; +2/+2 to all Awakened
Challenges.
If a player intercepts a shadowrun against this Objective, and all his
Runners survive, he gains +10 Reputation.
Concept: Waye Shelden

GREAT EASTERN FOREST / Objective
Reputation Award: 10.
If a player has the maximum number of Challenges in his Challenge stack
on this Objective, he gains +1¥ during his Refresh phase.
"Dig deep. Pray. And the seed will grow."

KIVA OF FIRE / Objective
Reputation Award: 20. Unique. +2/+0 to all Challenges.
Runners and Challenges trashed during a shadowrun against this Objective
are fragged.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A shaman, crouching before a blazing bonfire. The parts of him lit up
by the flames seem skeletal in the fragmented light.]

KIVA OF LIGHTNING / Objective
Reputation Award: 20. Unique.
Place a token on Kiva of Lightning when it is revealed. If Kiva of
Lightning begins owner's turn with a token on it, remove the token and
place it face down.
At any time during a shadowrun against this Objective, players may place
Challenges on their Challenge stack, and turn Runners to add them to the
shadowrunning team.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[Dancing figures at a pow-wow, flashing lightning only
partiallyrevealing their ecstatic faces.]

KIVA OF THUNDER / Objective
Reputation Award: 20. Unique.
While this Objective is revealed, Runners may not use special abilities
or traits during shadowruns.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A rain-spattered Mojave warrior, looking out of place on a neon-lit
street.]

KIVA OF WATER / Objective
Reputation Award: 20. Unique.
While this Objective is revealed, all Runners unturn at the beginning of
each player's turn.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A Pequot fisherman, surprised at the size of the fish caught in his
net.]

HAUNTED HUNTING GROUNDS / Objective
Reputation Award: 25. No Indoor Challenges; +2/+2 to all Awakened
Challenges.
Once per turn, each opponent may place an Awakened or Personnel
Challenge from their trash pile onto their Challenge stack on this
Objective.
REQUIREMENT: Defeat Graveyard Spirit -- 8/5 (A1).
BONUS: +2¥ for each Awakened Challenge defeated on this shadowrun.

SPRING THAW / Objective
Reputation Award: 10. When Spring Thaw is revealed, turn over all cards
in every player's Challenge stack on this Objective. Owner may choose
to turn Spring Thaw face down instead of going on a shadowrun.

SUMMER OF THE WOLVES / Objective
Reputation Award: 40. Choose a type of Challenge (Awakened, Electrical,
etc.) when Summer of the Wolves is revealed. This type of Challenge may
not be sleazed.
REQUIREMENT: Face down Howling Wolf Pack:

THE DEAD CITY / Objective
Reputation Award: 25. No Awakened or Electrical Challenges. Personnel
and Street Challenges gain +3/+1. Roll D6 when a Barrier or Vehicle
Challenge is revealed; on a 4+, Challenge may not be sleazed.

THE PASSING OF WINTER / Objective
Reputation Award: 30.
Treat all Runners on shadowrunning team as if they only had the basic
level in each of their skills.
BONUS: You may increase one of target present Runner's skills by +1until
the end of the game.
[Two Native American boys, engaged in a footrace. The one in the
forefront is blurred, his facial features merging with those of a hawk.]

VISION QUEST / Objective
Reputation Award: 20.
BONUS: You may search your deck for a Spell, Spirit, or Totem and deploy
it on a present Runner at no cost.


* CHALLENGES *

AMAHUECO INDIANS / Challenge (Outdoor)
6/6. If Jivaro Indians have previously been revealed on this shadowrun,
treat Amahueco Indians as a bluff.
When Amahueco Indians is revealed, owner may place a -1/-1 token on
Amahueco Indians to deal 2 damage to target Runner. (Owner may place
multiple tokens on Amahueco Indians this way.)
Sleaze: Stealth-3.
"All they've got are wooden spears! How tough can they be?"

AMAZONIAN RAIN FOREST / Challenge (Awakened)
If alarm is triggered, place Amazonian Rain Forest in owner's
safehouse. At the beginning of each of owner's turns, controller may
roll D6:
1-2: Trash Amazonian Rain Forest.
3+: Treat target Location as a copy of Amazonian Rain Forest. =

Location's owner may turn a Runner with Attack Rating greater than 3
to'revert' Location back to normal.
"There *was* a trail there .... "

AZTLAN MILITIA / Challenge (Personnel)
Trash Aztlan Militia and roll D6 for each Runner (+2 if owner frags
Aztlan Militia instead of trashing it). On 5+, trash Runner.
[A charging mob of warriors, their eyes glowing fanatically.]

DZOO-NOO-QUA / Challenge (Awakened)
6/8 (A1). Roll D6 whenever spells are used against Dzoo-Noo-Qua. On a
5+, cancel the effect of that spell. Runners damaged by Dzoo-Noo-Qua
lose 1 Essence for each point of damage inflicted upon them.
Sleaze: Athletics-1, Stealth-1 OR Firearms-1, Gunnery-1.

JIVARO INDIANS / Challenge (Outdoor)
6/6. If Amahueco Indians have previously been revealed on this
shadowurn, treat Jivaro Indians as a bluff.
When Jivaro Indians is revealed, owner may place a -1/-1 token on Jivaro
Indians to place a Poisoned Arrow token on target Runner. (Owner may
place multiple tokens on Jivaro Indians this way.) A Runner holding a
Poisoned Arrow token may not be affected by Biotech.
Sleaze: Firearms-1, Stealth-2.

QUETZLCOUATL / Challenge (Awakened)
8/12. Unique. Shadowrunning player may discard any number of cards
from his hand when Quetzlcouatl is revealed.
When combat begins, Quetzlcouatl gains +1/+0 for each cards remaining in
shadowrunning player's hand.
Sleaze: Conjure-3 OR Sorcery-3.
[A huge winged and feathered snake, outlined by a shimmering glow.]

SNOW MOOSE / Challenge (Outdoor/Awakened)
6/6. Any modifiers to Snow Moose's Threat Rating are doubled.
Sleaze: Athletics-2, Stealth-1 OR Melee-3.
[A giant bull moose, bellowing; beneath its enormous hooves, an
Amerindian warior lies
trampled, bow and arrows scattered on the ground.]

SURVEILLENCE DRONE / Challenge (Electrical)
During the Legwork phase, owner may reveal Surveillence Drone to look at
a one card in target player's hand. (Turn Surveillence Drone face down
at the end of any turn.) If Surveillence Drone is not sleazed during a
shadowrun, owner may look at shadowrunning player's hand and
Surveillence Drone is trashed.
Sleaze: Stealth-2

TIPARILLA INDIANS / Challenge (Outdoor)
6/6. Tiparilla Indians receive +2/+2 for every non-Amerindian Runner
present. If the shadowrunning team has at least five different skills,
treat Tiparilla as a bluff.
"Can you walk the unseen paths, white man? Can you feel the rain on
tomorrow's wind, or catch the shadow of tomorrow's buffalo?"


* LOCATIONS *

BUFFALO PLAINS / Amerindian Location / 2¥
You may have any number of Buffalo Plains cards in your deck.
You may turn one Runner during your Legwork to visit Buffalo Plains. =

Roll D6 for each Buffalo Plains.
1-2: Remove one damage from target Runner.
3-4: No effect.
5+: Visiting Runner takes one damage.
Frag Buffalo Plains to heal 3 damage from target Runner.

MEDICINE LODGE / Location / 3¥
Turn a Shaman holding a Totem to visit Medicine Lodge and search your
draw pile for a copy of the Totem he or she is holding.
3¥: Turn a Shaman to visit Medicine Lodge and search your draw pile for=

any Totem card. Place any cards searched for in this way into your
hand.
[A smoke-filled lodge filled with Native Americans. The elders
seemcalm, peaceful, while the younger ones are nearly retching on the
fumes.]

PAINTED DESERT / Amerindian Location / 2¥
You may have any number of Painted Desert cards in your deck.
For each Painted Desert you control, attacking Runners in
Runner-vs-Runner combat involving your Runners receive -1/-1 until the
end of the turn. At the end of any Runner-vs-Runner combat involving
your Runners, you must frag one Painted Desert you control.
[A hermit, staring out into the sun as it sets.]

PUEBLO CORPORATE COUNCIL / Location (Corporate HQ) / 5¥
You may turn Deckers to reduce Pueblo's deployment cost by 1¥ for each
Decker turned.
You may turn Deckers to reduce the cost of Deckers or Matrix/Gear by 1¥=

for each Decker turned.
[The logo/seal of the Pueblo Corporate Council.]

RIVER VALLEY / Amerindian Location / 1¥
You may have any number of River Valley cards in your deck. You may
only deploy one River Valley each turn.
At the beginning of any turn, you may frag one River Valley you control
to add X¥ to your Credstick (X = number of River Valleys remaining in=

play).

THE GATHERING / Amerindian Location / 4¥
Turn an Amerindian Runner to visit The Gathering. Roll D6 (+1 for each
additional Amerindian Runner you turn).
1-3: Runner takes 2 AP damage
4-8: Runner may look at any one challenge already played.
9+: Runner may look at any 2 challenges already played.
Concept: Paul Ossman

WINDING CANYON / Amerindian Location / 2¥
You may have any number of Winding Canyon cards in your deck. You may
only deploy one Winding Canyon each turn.
Whenever a player begins a shadowrun, frag a Winding Canyon to roll D6. =

If the result is lower than the number of Winding Canyons remaining in
play, the shadowrun is cancelled.


* CONTACTS *

BEAR DOCTOR SOCIETY / Contact (Amerindian) / 2¥
Use only once per turn, and only during your Legwork.
Pay X¥ and roll D6. 1-2: No effect. 3+: Remove X damage from target
Runner.
[A shaman dressed in bear-furs and painting symbols on an obviously sick
woman.]

GOVERNMENT BUREAUCRAT / Contact (Political) / 4¥
Players may not voluntarily trash cards at the end of their turn, nor
may they draw more than 1 card during their Legwork phase.
"Yeah, yeah, yeah, I'll get around to it - can't you see I'm buried in
paperwork here?"

NAVAJO SCOUT / Contact (Amerindian) / 0¥
Use only during your Legwork phase.
4¥: You may look at the top Challenge in target player's Challenge
stack. If the card revealed is an Outdoor Challenge, you may frag
Navajo Scout to trash that card.
[A deep thicket. Just barely visible is the glint of a nocked arrow;
behind it, the cold eyes of a warrior waiting in ambush.]

SNAKE HANDLER / Contact / 3¥
Once per turn, you may turn a Runner to visit Snake Handler to force
target player to discard a random card from his hand. If visiting
Runner does not have Biotech, he takes one armor-piercing damage.
You may frag Snake Handler to force target player to discard his entire
hand. Target player gains 1¥ for each card trashed this way.

SPIRIT GUIDE / Contact (Amerindian) / 1¥
Turn a Tribal Shaman to visit Spirit Guide. Frag the top card of your
draw pile, and then reveal the next card to all players. If it is not a
Gear/Spirit or Spirit Challenge, place it on the bottom of your draw
pile. Continue revealing cards until your reveal a Gear/Spirit or
Spirit Challenge.




- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 2
From: "(Ryan Smith)" <SnakeIzBac@***.COM>
Subject: Re: Amerindian Expansion Set (1/2)
Date: Fri, 10 Jul 1998 13:44:54 EDT
In a message dated 98-07-10 11:05:58 EDT, you write:

<< SNAKE HANDLER / Contact / 3¥
Once per turn, you may turn a Runner to visit Snake Handler to force
target player to discard a random card from his hand. If visiting
Runner does not have Biotech, he takes one armor-piercing damage.
You may frag Snake Handler to force target player to discard his entire
hand. Target player gains 1¥ for each card trashed this way. >>

::::::Smiling::: Cool i would love to tell my friends that i helped make
this card up. lol! Only one thing.... I don't like this last part...
<<Target player gains 1¥ for each card trashed this way. >> But the
rest of
the card is perfect! IMO

Further Reading

If you enjoyed reading about Amerindian Expansion Set (1/2), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.