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Message no. 1
From: Donald Arganbright <jayden63@*******.COM>
Subject: Amerindian ideas
Date: Wed, 1 Jul 1998 09:14:58 PDT
Hoi,

Here is a list of stingers that I thought up and 1 runner.
The stingers are based on the closeness that the amerindian feels with
his animal cousins. And the runner is an example of the elusivness and
amazing abilities of the SkinWalkers.

Type - Runner
Name - Jakoum
title - Amerindian Prime Skinwalker
cost - 7/2¥
Threat Rating - 3/3
Skills - none
Traits - recon, biotech, stamina
Text - Jakoum may not hold any gear cards. Jakoum cannot be the
target of specials. Jakoum may unturn once at any time during
players turn.

Type - Stinger
Name - Strength of the Bear
cost - 0¥,
Text - target amerindian runner get +4/+0 until end of combat

Type - stinger
name - Ears of the Wolf
cost - 0¥, unique
text - Amerindian runner must be present on shadowrun.
Roll D6 when a personell or awakened challenge is just revieled
1-3 no effect
3+ return challenge to owners hand.

Type - stinger
name - Speed of the Cheeta
cost - 0¥,
text - return amerindian runner to safehouse before combat resolution
phase or let target unturned amerindian runner join a shadowrun
in progress.

Type - stinger
name - Eyes of the Hawk
cost - 0¥, unique
text - turn amerindian runner. Look at target player hand for 10
seconds. Pay 3¥ to trash one card of your choice.

Type - Stinger
Name - Venom of the Snake
Cost - 0¥, unique
text - trash target runner injured by target amerinidan runner this
turn.

Type - stinger
Name - Flight of the Owl
Cost - 0¥
text - target amerindian runner gains stealth +1 until end of turn.

Type - Stinger
Name - Cunning of the Fox
Cost - 0¥, unique
Text - Amerindian runner must be present on shadowrun. Roll D6 when
an barrier or outdoor challenge is revieled.
1-3 no effect
3+ return challenge to owners hand

Type - stinger
Name - Tricks of the Raven
Cost - 0¥ , unique
Text - Turn amerindian runner. Player may lay down any number of
challenges on any number of objective at any time, even durring a
shadowrun in progress.


*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker


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Message no. 2
From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Amerindian ideas
Date: Wed, 1 Jul 1998 18:36:47 -0400
>Type - Runner
>Name - Jakoum
>title - Amerindian Prime Skinwalker
>cost - 7/2¥
>Threat Rating - 3/3
>Skills - none
>Traits - recon, biotech, stamina
>Text - Jakoum may not hold any gear cards. Jakoum cannot be the
>target of specials. Jakoum may unturn once at any time during
>players turn.

What's the point of stamina if he's only 3/3 and you can't gear him up? What
you're doing wrong is trying to put to many things into one card. The
combination is too weak for some things, which makes others useless. Try
making two or three skinwalkers, all medium sized, but varying. The warrior
could have Melee, Athletics, and Firearms, and get a free bow, with Stamina
(the biggest, somewhere 6/6). The Skywalker (or some tittle more suitable)
could not be targeted by specials and could have Recon, Social, and Stealth,
and be smaller, somehwere hovering around 3/4. The Healer (Or Elder, or some
such) could have Biotech, Conjuring, and Leadership, the ability to hold a
totem, but no gear cards, hovering around 4/4. Something like that. The
costs could be 8, 6, and 6, respectively, and they can all get +1/+1 and you
would have to pay an upkeep of one (total, not one each) if you had them all
in play.

>Type - Stinger
>Name - Strength of the Bear
>cost - 0¥,
>Text - target amerindian runner get +4/+0 until end of combat


Too powerfull bravestar. Try a higher cost, or a more stringent requirement.

>Type - stinger
>name - Ears of the Wolf
>cost - 0¥, unique
>text - Amerindian runner must be present on shadowrun.
> Roll D6 when a personell or awakened challenge is just revieled
> 1-3 no effect
> 3+ return challenge to owners hand.


Give it a cost of 2¥ and it's all good

>Type - stinger
>name - Speed of the Cheeta
>cost - 0¥,
>text - return amerindian runner to safehouse before combat resolution
>phase or let target unturned amerindian runner join a shadowrun
>in progress.


Isn't it speed of the Puma? (Cartoon junkys forever!) Give it a cosy (2¥
would be fine) otherwise it's too cheap and powerfull.

>Type - stinger
>name - Eyes of the Hawk
>cost - 0¥, unique
>text - turn amerindian runner. Look at target player hand for 10
>seconds. Pay 3¥ to trash one card of your choice.

Either make it a card at random, or get rid of it. Five seconds is enough.

>Type - Stinger
>Name - Venom of the Snake
>Cost - 0¥, unique
>text - trash target runner injured by target amerinidan runner this
>turn.


Howabout maing it a different version of Poison? eg-
text- Play on a target runner damaged by an Amerindian Runner this turn.
Roll d6 1: No Effect 2-3: Runner takes d6 Armor Peircing Damage, 4+ Trash
target runner

>Type - stinger
>Name - Flight of the Owl
>Cost - 0¥
>text - target amerindian runner gains stealth +1 until end of turn.


Again, give it a cost of 1¥

>Type - Stinger
>Name - Cunning of the Fox
>Cost - 0¥, unique
>Text - Amerindian runner must be present on shadowrun. Roll D6 when
>an barrier or outdoor challenge is revieled.
> 1-3 no effect
> 3+ return challenge to owners hand


Limit it to one challenge or give it restrictions. I assume you mean 1-2 no
effect 3+ Return...

>Type - stinger
>Name - Tricks of the Raven
>Cost - 0¥ , unique
>Text - Turn amerindian runner. Player may lay down any number of
>challenges on any number of objective at any time, even durring a
>shadowrun in progress.


How about: Turn and Amerindian runner. Play on target Objective. All players
may immediately play Challenge cards (up to the
maximum) on target Objective.
???

Just my 2 senses.
Message no. 3
From: Wayne Shelden <angel_of_wrath@****.COM>
Subject: Re: Amerindian ideas
Date: Wed, 1 Jul 1998 17:55:52 -0500
<snip>

>Give it a cost of 2¥ and it's all good
>>Type - stinger
>>name - Speed of the Cheeta
>>cost - 0¥,
>>text - return amerindian runner to safehouse before combat resolution
>>phase or let target unturned amerindian runner join a shadowrun
>>in progress.

>Isn't it speed of the Puma? (Cartoon junkys forever!) Give it a cosy
>(2¥ would be fine) otherwise it's too cheap and powerfull.
>Just my 2 senses.

Just to point out,,,,,,,it's amerindian, not northamerindian. Though the
cards do point more that way.

I agree with the points (whoever wrote the reply, i didn't see a name)
wrote. Most of the special cards seem to have a 0Y cost and the others
are WAY powerful. Everyone needs to remember game balance. The set is
made to work with the other cards, not just to beat them easy.
Wayne


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