From: | "Paul D. Ossman" <guggenheimer@**********.COM> |
---|---|
Subject: | Amerindian ideas (2/5) |
Date: | Tue, 14 Jul 1998 11:56:06 -0700 |
like them to work, so I need your help -- Thanks to Felix who made some
very helpful comments on the last set . . . and yes, it is helmet.
Thanks -- Paul O.
STINGERS
War Party /Stinger / 3Y
Play on any shadowrunning team.
Add +X/+X to each runner until the end of the turn. X= number of
Amerindian runners on the team minus 1d6 (minimum 1). Affected runners
will be fragged if they voluntarily pull out of the current or ANY future
shadowrun.
Flavor: "Retreat is weakness; weakness is death"
[A group of Amerindian runners wearing war paint while in full battle gear
uzis armor, pistols, hand razors, cyberwear, etc]
SPECIALS
Coyote Totem
-2/+2 Stealth +1
Play on runner with conjure. No runner may have more than one totem. Frag
to return user to the safehouse at any point.
"You cant hit what you cant catch. You cant catch what you
cant=
see."
[A fleeing Elf Amerindian with a devilish grin on her face looking over her
shoulder as she is melding into the shadows of a dark and trash filled ally]
GEAR
Vulture feather -- Gear/Talisman Unique -- 4¥
Play on any Mage. User receives -2/+2 and Stealth +1. User may return to
the safehouse at any point during the run; if user uses the talisman in
such a way; any number of players may turn a team of runners to
simultaneously intercept the remaining runners as they return to the
safehouse regardless of the outcome of the shadowrun.
Flavor: "Dont worry . . . Ive got your back"
[An grinning Amerindian in the foreground running towards the viewer while
in the background there is a massive battle where one team of runners is
being ambushed by several other teams.]
Eagle Feather -- Gear/Talisman Unique -- Rare -- 4¥
Play on any Mage. User receives -2/+1 (A+2).
Frag eagle feather to avoid all damage taken in combat.
My thinking on this next one was that this spell would be a type of
Amerindian Hellbalst with a twist.
Call Ancient Warrior Gear/Spell Rare -- 5¥
Play on Runner with Sorcery. Turn to use the Attack Value of an ancient
warrior in place of user's Attack Value. Attack Value = 4+1d6. Before
turning, owner may pay 5Y to make all damage from the Ancient warrior armor
piercing for one turn. After turning, owner rolls D6 adding the users
sorcery if the runner is an Amerindian:
1-4: The Ancients are angered Mage turns against runner team!
5 - 8: Normal effect
9+: Trash card Mage controlls an 8/8 (A2) Ancient Warrior Spirit (Roll d=
6
at the beginning of each turn: on a 6+, spirit turns on all runners present.
Flavor: "Trust me, I know what Im doing"
[An Amerindian mage with a look of terror as the spirit of an Ancient
warrior descends upon him]