Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: "Paul D. Ossman" <guggenheimer@**********.COM>
Subject: Amerindian responses
Date: Tue, 14 Jul 1998 11:53:42 -0700
Wayne wrote:

>Objectives:
>Run into Tsimshian --- objective 25pts
>no indoor challenges
>+1/+1 to Amerindian Runners and Challenges

I like the idea of another objective with a restriction to indoor or
outdoor challenges.

>Aleut-Nation Smuggling Run --- 20pts
>running team may sleaze one challenge each run for each enviro-body suit
>present
>text"Dddddaaaannnngggggg iiiitttttssss cccccooolllldddd hhhheeerrreeee"

I agree with matt b. -- the envirobody suit is too limiting; rather than
trashing achalenge, how about giving runners with the bodysuit and/or
vehicles a +0/+1 to one challenge per run?

>Sioux Nations Run ----- 40pts
>All players may play one challenge more then normally allowed.
>pay 1Y= +1/+1(a+1) to a challenge
>fight Wildcat team. 9/15(a2)
>text"Wildcats!!!! You didn't mentions Wildcats!!!!!!"

I like the idea of the reputation acting as a prise that cannot be resisted
regarless of the risk, yet I would make this more costly to pump. Possibly
a certain amount of nuyen to add damage, and then an additional amount to
add either armor OR body. The idea of an extra challenge is ugly, but I
like it! With the extra challenge in mind, the wildcat team may be a bit
much without a chance to avoid it . . . possibly, "If no amerindian runners
are opresent at the end of the run, fight Wildcat team."

Challenges

>Bad Feedback - electrical
>If revealed using Recon, Runner losses Recon until end of game
>If revealed using gear, gear is Fragged.

Since no damage is alloted, adding a motion detector quality would be fun.
"If using recon, alarm is triggered and stays triggered, runner . . .
It would make it a powerful card if revealed with Recon, yet it is useless
if faced head on.

>Media Blitz --- Corporate, Media
>place Media Blitz on Objective once reveiled.
>Double all sleaze requirements on challenges
>Frag one Media Chick to Frag Media Blitz
>text" Who the hell called the news guys"

IMHO, this is a great card and would be an even better stinger!
Message no. 2
From: Wayne Shelden <angel_of_wrath@****.COM>
Subject: Re: Amerindian responses
Date: Tue, 14 Jul 1998 12:36:24 -0500
>>Aleut-Nation Smuggling Run --- 20pts
<snip>
>I agree with matt b. -- the envirobody suit is too limiting; rather
>than trashing achalenge, how about giving runners with the bodysuit
and/or
>vehicles a +0/+1 to one challenge per run?

I could see adding that :)

>>Sioux Nations Run ----- 40pts
<snip>
>resisted regarless of the risk, yet I would make this more costly to
pump.
<snip>

see change on last post :)

>Challenges
>>Bad Feedback - electrical
>>If revealed using Recon, Runner losses Recon until end of game
>>If revealed using gear, gear is Fragged.
>
>Since no damage is alloted, adding a motion detector quality would be
>fun. "If using recon, alarm is triggered and stays triggered, runner . .
.
>It would make it a powerful card if revealed with Recon, yet it is
>useless if faced head on.

I could go either way with this *shrug*.

Thanks for the comments,
Wayne




_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 3
From: Apone <mpcheval@********.FR>
Subject: Re: Amerindian responses
Date: Wed, 15 Jul 1998 02:27:06 +0200
Paul D. Ossman wrote:

> Wayne wrote:
>
> >Objectives:
> >Run into Tsimshian --- objective 25pts
> >no indoor challenges
> >+1/+1 to Amerindian Runners and Challenges
>
> I like the idea of another objective with a restriction to indoor or
> outdoor challenges.

How about another:
-1/-1 to non Amerindian Runners
These guys (the Tismshians) really don't like anglo american people...

so long
Apone

--
------------------------------------------------------------------------
"You may bury my body down by the highway side,
So my old evil spirit can catch a Greyhound bus n'ride."
Robert Johnson
------------------------------------------------------------------------
Message no. 4
From: "Paul D. Ossman" <guggenheimer@**********.COM>
Subject: Amerindian Responses
Date: Tue, 14 Jul 1998 19:11:17 -0700
When I clipped this, I missed the name of the creator, but I like the ideas!

>Title: Bone Lacing: Aluminum
>Type: Gear/Cyberware
>Cost: 3¥
>Text: -1 Essence. Any damage that would kill the user is reduced by 2
>points. Trash afterwards.
>Flavor Text: "At least its better than that plastic crap."
I like the concept of bone lacing, yet the cost is 3 and the use is very
limited if you are going to trash the card. Ideas -- simple reduce any
damage by 2 and trash.
You could also reduce damage by 1 and roll to trash, yet I am plauged with
the questions of rules versus reality; how would things such a bone lacings
be trashed without severe additional damage to the runner thus a risky and
hopefully balanced idea.
"+0/+2, roll 1d6 after each use: 6+ trash Bone lacing Aluminum and used
takes 2 pts AP damage."

>Title: Bone Lacing: Titanium
>Type: Gear/Cyberware
>Cost: 5¥
>Text: -2 Essence. Any damage that would kill the user is reduced by ½
>(rounded up). Trash afterwards.
>Flavor Text: "Titanium pins, titanium hip, heck, why not titanium bones."
I like this better than the aluminum, but again, I would like to see a
chance of failure or some type of negitive result from trashing the=
cyberware.

>Title: Cyber God
>Type: Gear/Cyberware
>Cost: 9¥
>Text: -6 Essence. +3/+3 (A+2). Melee+1, Firearms+1, Gunnery+1. Roll a D6 at
>the beginning your legwork phase. 5+: Frag user and Cyber God.
>Flavor Text: "No, I am God!"
While, I like the concept fragging the runner when the cyberware fails, why
not just play Torgo or Shwaaark with the high nuyen spent? I like gear
that builds onto a runner and works with existing gear and cyberware, not
gear that makes the runner.

>Title: Eagle Eyes
>Type: Gear/Cyberware
>Cost: 5¥
>Text: -2 Essence. Firearms+2.
>Flavor Text: None
I like this! What about adding a +1 to indirect fire results?

>Title: Skillsoft Martial Arts
>Type: Gear/Skillsoft
>Cost: 4¥
>Text: Requires 2 skillsoft slots. User may add athletics to their attack.
Very nice! Hard to use, but it could work if you built your deck right!
Would this attack count magical attacks?

>Title: Diamond Hand Razors
>Type: Gear/Cyberware (Weapon)
>Cost: 3¥
>Text: +1/+0 to user. All damage done with Diamond Hand Razors is AP. Limit
>one per runner.
>Flavor Text: "Faster, sharper, and prettier too."
These are great! I see no reason to limit these to one per runner, but I
would definately raise the cost to reflect the fact that they are made of
diamonds(this would limit the number of play in itself. In addition, I
would add the melee value to the damage.

>Title: Reset
>Type: Stinger
>Cost: 2¥
>Text: Unturn target gear matrix program.
>Flavor Text: "And all I had to do is push the little button."
>Picture:
I like this card! Cheap and useful, yet not all too powerful.

Paul O.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.