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Mailing List Logs for ShadowRN

Message no. 1
From: Eugene Chan <echan@******.LAB.USYD.EDU.AU>
Subject: At the safehouse or not at the safehouse?
Date: Wed, 5 Nov 1997 10:59:14 +1000
When a characters tapped, its consideed not at the safehouse right?
But guard and other skills like biotech can only be used by present
characters. So if a runner were to go on a Shadowrun or just tap, then
someone plays a riot, then a character with guard can't take the
damage can they? What about for a Bar fight? (but then I suppose you
could always send the Guard on a bar fight)

Eugene "Pulveriser: the Token Thug" Chan
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: At the safehouse or not at the safehouse?
Date: Mon, 3 Nov 1997 08:57:42 -0800
Eugene Chan wrote:

> When a characters tapped, its consideed not at the safehouse right?
> But guard and other skills like biotech can only be used by present
> characters. So if a runner were to go on a Shadowrun or just tap, then
> someone plays a riot, then a character with guard can't take the
> damage can they? What about for a Bar fight? (but then I suppose you
> could always send the Guard on a bar fight)

Officially, the only time you are outside the safehouse is when you're
on a shadowrun. Semi-officially, visiting Locations is considered being
outside the safehouse (and thus, you can GAQ someone on the way to the
Iron Lung). While I like the idea of GAQqing Runners on the way to the
Iron Lung, the act of visiting is over and done with by the time a
special can be played, so when the Riots occur (after the turn has
ended, during another player's Legwork), the Runner is still considered
in the safehouse. Thus, Guard and Biotech both work.

Guard does *not* work on Bar Fight though (and you can't Guard your own
damage - rather obvious). The only Runners "present" are those involved
in the Bar Fight, and it's a one-on-one fight. As I mentioned soemwhere
else, in mass-melee fights (Runners on Retainer, the Z-zone), you can
Guard another Runner involved in the same fight as yourself (even,
should you choose, an opponent).


> Eugene "Pulveriser: the Token Thug" Chan

Tokens?! AAAAAACK!


-Mb
Message no. 3
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: At the safehouse or not at the safehouse?
Date: Tue, 4 Nov 1997 19:42:03 -0600
You were right about present the last time, Matt, but not this time! ;-)
The Rulebook clearly states on the section on "present" that only UNTURNED
runners are present in the safehouse. (Rulebook, pg 14) Thereby, you CAN'T
gaurd or biotech tapped characters when they are tapped and your gaurd
character is not.
Bar fight is a seperate situation, which Matt pointed out to me last time.
Any time runners are in combat, they are ONLY present with the other
runners in the fight, so gaurd, biotech, stimpatches, can't be used on them
by runners outside the fight.
Good questions. I think that an example of play on FASA's website would
help things out alot. I haven't heard from them for about a week. Anyone
else heard anything from 'um?

----------
> From: Matb <mbreton@**.NETCOM.COM>
> To: SRCARD@********.ITRIBE.NET
> Subject: Re: At the safehouse or not at the safehouse?
> Date: Monday, November 03, 1997 10:57 AM
>
> Eugene Chan wrote:
>
> > When a characters tapped, its consideed not at the safehouse right?
> > But guard and other skills like biotech can only be used by present
> > characters. So if a runner were to go on a Shadowrun or just tap, then
> > someone plays a riot, then a character with guard can't take the
> > damage can they? What about for a Bar fight? (but then I suppose you
> > could always send the Guard on a bar fight)
>
> Officially, the only time you are outside the safehouse is when you're
> on a shadowrun. Semi-officially, visiting Locations is considered being
> outside the safehouse (and thus, you can GAQ someone on the way to the
> Iron Lung). While I like the idea of GAQqing Runners on the way to the
> Iron Lung, the act of visiting is over and done with by the time a
> special can be played, so when the Riots occur (after the turn has
> ended, during another player's Legwork), the Runner is still considered
> in the safehouse. Thus, Guard and Biotech both work.
>
> Guard does *not* work on Bar Fight though (and you can't Guard your own
> damage - rather obvious). The only Runners "present" are those involved
> in the Bar Fight, and it's a one-on-one fight. As I mentioned soemwhere
> else, in mass-melee fights (Runners on Retainer, the Z-zone), you can
> Guard another Runner involved in the same fight as yourself (even,
> should you choose, an opponent).
>
>
> > Eugene "Pulveriser: the Token Thug" Chan
>
> Tokens?! AAAAAACK!
>
>
> -Mb
Message no. 4
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: At the safehouse or not at the safehouse?
Date: Mon, 3 Nov 1997 11:18:30 -0800
Rob Harris wrote:
>
> You were right about present the last time, Matt, but not this time! ;-)
> The Rulebook clearly states on the section on "present" that only UNTURNED
> runners are present in the safehouse. (Rulebook, pg 14) Thereby, you CAN'T
> gaurd or biotech tapped characters when they are tapped and your gaurd
> character is not.

H'm. Actually, the way Stimpatch is worded (in a comment I snipped), it
is allowable, since it reads "heal 2 damage on a Runner of your choice",
not "..a Runner who is present."

Definitely makes me rethink some deck strategies; I've been playing that
if you're not in a fight, and you're not on a shadowrun, you're present
in the safehouse (more or less). Which definitely make Guard and
Biotech a lot more useful...

And the Example of Play is a great idea. Anyone want to join forces?


-Mb
Message no. 5
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: At the safehouse or not at the safehouse?
Date: Wed, 5 Nov 1997 08:43:19 -0600
You would think so, but this is an excerpt from the current official FAQ on
thier website:

***Can Stim Patch be used to heal a Runner that is not present with the
Runner holding Stim Patch?

No.

Wierd eh? I guess this means no gear can be used on a not present runner.
Hmmm, that almost makes sense but is not stated anywhere......

> H'm. Actually, the way Stimpatch is worded (in a comment I snipped), it
> is allowable, since it reads "heal 2 damage on a Runner of your choice",
> not "..a Runner who is present."

I know. When I discovered that, and you helped me understand more about
character combat, I was really disappointed. I worked hard to get 4
Scorpios and 4 Knuckles, but really, the only think they are good for is
protecting people on the run. You can protect characters taht don't TAP
agaist riots, but most of the time you are tapping your characters. It
really DOES make guard and biotech not as cool. Gaurd esp, I think. If you
think about it, you can't guard agaist most of the ways to kill the
character in the game! (Wanted, Barfights, Riots after a shadowrun,....)

> Definitely makes me rethink some deck strategies; I've been playing that
> if you're not in a fight, and you're not on a shadowrun, you're present
> in the safehouse (more or less). Which definitely make Guard and
> Biotech a lot more useful...

Sure, you just tell me how. FASA and I have been working on a new FAQ, and
I haven't heard from them for about a week and a half. I think they are
really busy. But I really WOULD like to see an Example of Play, and some
sample decks written by them. There are some cards that they say they don't
think are out of control, and I wonder how they stop them....

> And the Example of Play is a great idea. Anyone want to join forces?

Rob
Message no. 6
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: At the safehouse or not at the safehouse?
Date: Tue, 4 Nov 1997 11:46:38 -0800
Rob Harris wrote:

(snip)

> I know. When I discovered that, and you helped me understand more about
> character combat, I was really disappointed. I worked hard to get 4
> Scorpios and 4 Knuckles, but really, the only think they are good for is
> protecting people on the run. You can protect characters taht don't TAP
> agaist riots, but most of the time you are tapping your characters. It
> really DOES make guard and biotech not as cool. Gaurd esp, I think. If you
> think about it, you can't guard agaist most of the ways to kill the
> character in the game! (Wanted, Barfights, Riots after a shadowrun,....)

Actually, it's a fair balance against the really-heavy-on-turning decks
(anti-Y decks being the most obvious..) but, sigh - it doesn't really
matter to the Big Tough Guy deck, the most likely candidate for having
four Riots in the deck.

> > Definitely makes me rethink some deck strategies; I've been playing that
> > if you're not in a fight, and you're not on a shadowrun, you're present
> > in the safehouse (more or less). Which definitely make Guard and
> > Biotech a lot more useful...

> Sure, you just tell me how. FASA and I have been working on a new FAQ, and
> I haven't heard from them for about a week and a half. I think they are
> really busy. But I really WOULD like to see an Example of Play, and some
> sample decks written by them. There are some cards that they say they don't
> think are out of control, and I wonder how they stop them....

Example?

I tried a game, once, where we allowed multiple False Mentors (but
didn't adjust the cost, from its playtested 4Y). It was *still* a lot
of fun, creating a lot of Bridge-like situations: Go on a Run, play
Wanted, do *anything* to gain a single point of Rep, because even if you
were at 220 Reputation (as I was at one point...) you still haven't won
until you *did* something.

Still wouldn't recommend it as a non-Unique card, though.


-Mb

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