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Message no. 1
From: Kent Riskedahl <krrisked@****.CO.NET>
Subject: Backdoor
Date: Tue, 28 Apr 1998 16:33:34 -0500
Does Backdoor have to be played immediately after you fail to take an
objective or can it be played on your next run?

If you have to play it immediately, then your opponents will load up the
objective. That would kind of defeat the purpose of it being a stinger,
wouldn't it?
On the card, it just says "after you have reached an objective and
failed to take it". To my thinking, it seems that your next run would be
"after" and you could play your Backdoor then.
What is the ruling on this card?
P.S. In regards to tournaments, I hope in sealed deck tournaments that
you will be able to trade for objectives. I say this because a friend of
mine bought 2 starters and didn't get a single objective.
Message no. 2
From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Backdoor
Date: Tue, 28 Apr 1998 18:07:23 -0400
>Does Backdoor have to be played immediately after you fail to take an
>objective or can it be played on your next run?
>
> If you have to play it immediately, then your opponents will load up
the
>objective. That would kind of defeat the purpose of it being a stinger,
>wouldn't it?

No, it's a stinger so you can play it outside of your legwork phase.

> On the card, it just says "after you have reached an objective and
>failed to take it". To my thinking, it seems that your next run would be
>"after" and you could play your Backdoor then.


After I would thin means right after, since otherwise the card becomes to
powerfull. Think of it this way: the Backdoor card indicates a discovery
during the fight for the objective. This discovery is made while the runners
are there attempting to take it, not as a recon action or some such thing.

> P.S. In regards to tournaments, I hope in sealed deck tournaments that
>you will be able to trade for objectives. I say this because a friend of
>mine bought 2 starters and didn't get a single objective.


Actually, I think the coolest thing for sealed deck tournaments would be if
the objectives were all drawn from a common stack, randomly selected and
distributed.
Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Backdoor
Date: Tue, 28 Apr 1998 20:43:46 -0700
Kent Riskedahl wrote:

> Does Backdoor have to be played immediately after you fail to take an
> objective or can it be played on your next run?

Immediately after. Technically speaking, the remainder of the game is
"after you fail to take it", of course .. but that's a rules lawyerism.
(I think they're getting out of all the "play (foo) *just* after (bar)"
from First Run, though.)

> If you have to play it immediately, then your opponents will load up the
> objective. That would kind of defeat the purpose of it being a stinger,
> wouldn't it?

...Then again, they're likely to load it back up anyway. OTOH, Backdoor
is a strong combo with Bulldog Van (especially with Cleanse the Hive or
Amazonian Hunt).

If it was allowed to be played any time after the initial run -- look at
it this way. You didn't score the Objective, so your opponent has to
face them all *plus* the Objective. Normally the Objective might be
enough to keep you away from the Objective, but this way you can play it
during the next shadowrun (even though now it's *before* you face the
Objective, not after).

One simple ruling can clear it up .. play "before" and play "(just)
after" effects only extend to the same turn.

Think of a possible abuse: Mr. Black. I start off with no Gear in my
hand. I use his ability -- after all it's "before" I pay for Gear,
right? -- and then, if I roll well, I get to draw the Gear card I need
to use the ability! (And by a slightly different reading, once a player
has paid Y for a Gear card, he can't use Mr Black any more!)

Those are both very obviously false readings. I'll leave off here,
before I embarrass myself further. :)


- Matt

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