From: | "Paul D. Ossman" <guggenheimer@**********.COM> |
---|---|
Subject: | Re: Lone Star Lock up? And Arrest questions |
Date: | Fri, 24 Jul 1998 15:25:33 -0700 |
>hey how do you arrest runners? I am building a Lone Star deck and i don't see
>any way to arrest runners, other then 911. Even that says you can't arrest a
>runner, it just sends the runner back to the owners hand.
There are 4 cards that arrest a runner as far as I know:
Specials: Long Arm of the Law, 911, and Lone Star Surveillance.
Challenge: Lone Star Beat Cops.
Since all of these cards rely on die rolls, the Lone Star Sergeant helps as
well as Loaded dice.
As for the Lock-up: It reads, "Runners arrested while LSL is in play are
placed here . . .
This location helps folks that are playing against a Lone Star deck more
than it does the Lone Star player. Instead of repaying the deployment cost
of the runner, the arrested rnner is placed back into the safehouse for a
cost of 3 Y. Unless the sergeant is in play, a 4+ allows too many runners
to go back home at a cheap cost.
An opponent could deploy a LSL and if it were the only one in play, his
own runners would be sent there and would only have to pay himself 3 Y to
get then out of jail -- A great bargin! Of course, his gear is trashed,
but at least he is not dead!
This gear trashing issue brings about several questions regarding gear.
All arrest cards state that you are to "trash any gear cards Runner is
holding."
Q1: What about specials: Bad Lunch, LotP, Totems, etc?" I can see totem
being trashed, but LotP? Would Torgo stop being a Ganger Leader if he were
in jail? Why would any other Ganger Leader suffer a worse fate?
Q2: What abot Cyberware? These things are not "held" they are inplanted
into the runner. Would the lone star cops rip these things out? How could
you remove a chipjack or dermal plating without serious damage?
Paul O.