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Message no. 1
From: Apone <mpcheval@********.FR>
Subject: Weird Reflexes
Date: Thu, 2 Apr 1998 04:14:34 +0200
Hi everyone ! It's my first appearance on the list and here's a
question which has been puzzling me since I bought my first SR starter:
WHAT'S THE MATTER WITH
WIRED REFLEXES ???
I don' understand the way Fasa intended to design this card. I mean in
the SR RPG, wired reflexes are a real edge for runners which allows them
to strike first in a fight. But in SRTTCG it only gives you the chance
that maybe your runner could hit a second time
1. If he survives the fight
2. If you get lucky on a dice roll.
I don' t really think it's worth the price (5 nuyens), the essence cost
(-3) and the fact that the runner could be targeted by Infected Chrome
or/and Cyber Psychosis cards. It seems quite useless in this way.
Shouldn't it allow the runner to attack first (on 4 and +) instead ?
That could be an error in the card's conception. The only responce I had
from Fasa was: "Sorry, no comment".
I hope some of you will be more inspired.


Apone.
Message no. 2
From: Matthaw <Matthaw@***.COM>
Subject: Re: Weird Reflexes
Date: Wed, 1 Apr 1998 21:38:39 EST
guess what?
you know they have DIFFERENT kinds of wired reflexes, as well as upgrades?
Message no. 3
From: Adam J <fro@***.AB.CA>
Subject: Re: Weird Reflexes
Date: Wed, 1 Apr 1998 19:52:08 -0700
At 21:38 01/04/98 EST, you wrote:
>guess what?
>you know they have DIFFERENT kinds of wired reflexes, as well as upgrades?

I've seen this several times on this list the past couple days, so I'm
going to be rude and bitch about it on list.

*Please* quote at least the relevant portion of the email you are replying to.

I, and many of the other listmembers, will have very little idea what
you're talking about. As a result, your message will go straight in the
trash, ruining anything informative that you may have had to say.

-Adam J
Honourary Gridsec by association?;)
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: Weird Reflexes
Date: Wed, 1 Apr 1998 18:44:29 -0800
---Apone <mpcheval@********.FR> wrote:
>
> Hi everyone ! It's my first appearance on the list and here's a
> question which has been puzzling me since I bought my first SR
starter:
> WHAT'S THE MATTER WITH
> WIRED REFLEXES ???
> I don' understand the way Fasa intended to design this card. I mean in
> the SR RPG, wired reflexes are a real edge for runners which allows
them
> to strike first in a fight. But in SRTTCG it only gives you the
chance
> that maybe your runner could hit a second time
> 1. If he survives the fight
> 2. If you get lucky on a dice roll.
> I don' t really think it's worth the price (5 nuyens), the essence
cost
> (-3) and the fact that the runner could be targeted by Infected Chrome
> or/and Cyber Psychosis cards. It seems quite useless in this way.
> Shouldn't it allow the runner to attack first (on 4 and +) instead ?

Problem with that kind of logic is that a first strike kind of ability
doesn't matter against Challenges. It's a one-way street. Dealing
damage on the Challenge side makes sense, as Runners suffer from
fatigue. You hit the group of Runners with 6 points of damage first,
they now deal 6 points less damage against the Challenge (not counting
stamina).

If a Runner deals six points of damage first, it's not going to make
any difference when the Challenge deals it's damage. No fatigue...no
attack value reduction.

The only place your Wired Reflexes first strike would matter is in
Runner on Runner combat. Kind of reduces the wow of WR.

They'd have to errata alot to rewrite the card to your suggestion.

-== Loki ==-
+----------------------------------------------------------------------+
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SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 3/31/98
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Message no. 5
From: Eugene Yown Jan Chan <echan@******.LAB.USYD.EDU.AU>
Subject: Re: Weird Reflexes
Date: Thu, 2 Apr 1998 13:00:22 +1000
> Problem with that kind of logic is that a first strike kind of ability
> doesn't matter against Challenges. It's a one-way street. Dealing
> damage on the Challenge side makes sense, as Runners suffer from
> fatigue. You hit the group of Runners with 6 points of damage first,
> they now deal 6 points less damage against the Challenge (not counting
> stamina).
>
> If a Runner deals six points of damage first, it's not going to make
> any difference when the Challenge deals it's damage. No fatigue...no
> attack value reduction.

If the runner manages to kill the challenge first though (ala
Skwaaaaaark), you gotta admit, that's only a good thing. In terms of
other challenges, it does make players of Street challenges where
bonuses to damage also translate to penalties to defense, think twice
about spending their Nuyen. But then that's a bit of a timing question
innit?
Message no. 6
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Weird Reflexes
Date: Wed, 1 Apr 1998 23:00:48 -0800
> If the runner manages to kill the challenge first though (ala
> Skwaaaaaark), you gotta admit, that's only a good thing. In terms of
> other challenges, it does make players of Street challenges where
> bonuses to damage also translate to penalties to defense, think twice
> about spending their Nuyen. But then that's a bit of a timing question
> innit?

Well, not really -- none of the +/- pumpers are tough enough to take any
sort of damage (unless, of course, they're sitting on a nice
Objective). There are a kit (too many) Challenges that could pop very
easily from Skwraawrk - who gets the Wired Reflexes for free. Sounds
like too strong a combo to me; I like the way the card actually turned
out.


- Matt

------------------------------------
Beware the man who casts two shadows.

SRCard list.member.newbie
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 7
From: MikeD1384 <MikeD1384@***.COM>
Subject: Re: Weird Reflexes
Date: Thu, 2 Apr 1998 09:18:51 EST
I somewhat agree ,but if you like this powerful card and want to include it in
your deck u can always throw in 3-4 Luck O' The Irishes and hope you get
lucky!
Message no. 8
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Weird Reflexes
Date: Thu, 2 Apr 1998 16:49:07 -0800
MikeD1384 wrote:

(Where did the clip go? Whose post are you responding to?)

> I somewhat agree ,but if you like this powerful card and want to include it in
> your deck u can always throw in 3-4 Luck O' The Irishes and hope you get
> lucky!

Nitpick: Either Loaded Dice or Deja Vu will work, but LOTI ain't gonna
pull it. :)


- Matt

------------------------------------
Beware the man who casts two shadows.

SRCard list.member.newbie
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 9
From: Matthaw <Matthaw@***.COM>
Subject: Re: Weird Reflexes
Date: Thu, 2 Apr 1998 18:12:40 EST
alas
Message no. 10
From: "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU>
Subject: Re: Weird Reflexes
Date: Fri, 3 Apr 1998 15:13:27 -0800
Eugene Yown Jan Chan wrote:
>
> > Problem with that kind of logic is that a first strike kind of ability
> > doesn't matter against Challenges. It's a one-way street. Dealing
> > damage on the Challenge side makes sense, as Runners suffer from
> > fatigue. You hit the group of Runners with 6 points of damage first,
> > they now deal 6 points less damage against the Challenge (not counting
> > stamina).
> >
> > If a Runner deals six points of damage first, it's not going to make
> > any difference when the Challenge deals it's damage. No fatigue...no
> > attack value reduction.
>
> If the runner manages to kill the challenge first though (ala
> Skwaaaaaark), you gotta admit, that's only a good thing. In terms of
> other challenges, it does make players of Street challenges where
> bonuses to damage also translate to penalties to defense, think twice
> about spending their Nuyen. But then that's a bit of a timing question
> innit?

Actually, I kinda like the idea of a version of wired (as first strike
ability). Perhaps if the challenge is taken out before it gets a chance
to deal dammage, the attack would be considered silenced. You can always
have more than one runner with this new piece of cyberware (perhaps this
is the "boosted reflexes" card) and would perhaps have a lower essence
cost.

Just a thought

Ken Dirk (DrugDoc)

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