From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Another FASA GAQS repsonse (this time to Tinner) [Long] |
Date: | Tue, 16 Sep 1997 20:18:51 -0700 |
FASA (this time from Tinner). I felt it only fair to post this one to
you guys as well.
~~~~~~~~~~
---FASACorp2@***.com wrote:
>
> In a message dated 9/16/97 7:59:40 AM, you wrote:
>
> <<Don't let SRTCG become a battle of rules
> lawyers and timing issues. It's too fun the way it is.>>
>
> REPLY: Don't worry. The last thing we want is for SRTCG to become a
battle
> of rules lawyers and timing issues. Where's the fun in that?
>
> <<<I also thought you'd like to see the other side of the whole
> timing/GAQS debate. I've pasted a post from another list member to
> show how some of us are really liking the work you guys are putting
> out.
>
> Take care and keep up the good work!>>>
>
> Thanks!
>
> ~~~~~~~~~~
>
> ---"Steven A. Tinner" wrote:
> >
> > > --- Loki wrote:
> > >The first example with Archie requires the card be turned. If it's
> > >already turned it's too late to use Archie's special. That's why
in
> > >the FASA response in our Q&A it is recommended that you use Archie
> to
> > >turn the target Runner after your opponent has unturned them
during
> > >the refresh phase, or during their Legwork phase before the runner
> is
> > >turned for any other purpose.
> >
> > Is it just me, or is Archie McD SRTCG's answer to Magic's Icy
> Manipulator?
> > Lots of people never understood how that worked either! ;-)
> >
> > It's simple really.
> > Archie can stop a runner from going on a run by turning them before
> they go
> > on a run.
> > Once they have turned to go on a run, turning them again will not
> prevent
> > anything.
> > All Archie does is TURN runners.
> > If that's done early enough, it may prevent a run, if not it does
> NOTHING.
> > Simple.
> >
> > >> Player 1 (reveals Booby Trap): I sleaze with Ajax and go on
> > >> Player 2 (plays QAGS): No you don't Ajax is sent back to the
> > >> safehouse, trash another runner... (insert evil laugh :-) )
> >
> > I think people are reading way too much inot GAQS.
> > Yeah, it's good.
> > However the timing is not that tough.
> > According to the rule book, you get to read the challenge
> requirements to
> > your opponent.
> > If your'e too stupid to remember what challenge you played and GAQ
> the right
> > runner pre-emptively, just re-read the challenge to yourself, and
> THEN GAQ
> > before you read it to your opponent.
> > Where's the timing problem?>>>
>
> REPLY: Cool! This is my kind of player!!! (JN)
>
> > Also, according to the basic plain vanilla rulebook, there ARE
> definate
> > phases to the turn.
> > If you want to do something to prevent a certain runner from taking
> an
> > action, make sure you do it before he has a chance!
> > If you don't want BamBam going to the Iron Lung, use Archie to turn
> him
> > during the credstick phase.
> > Want to keep Static from visiting Fuchi? Turn him BEFORE the
Legwork
> phase.
> >
> > I think a lot of the so-called timing issues are due to impatient
> players
> > thinking that they can just bulldog through the phases.
> > Not so, because players can play some cards (stingers, character
> abilities)
> > at ANY time, they logically MUST be given the opportunity to do so.
> > You can't simply cruise past your legwork phase and go on a
> Shadworun if you
> > opponent wants to use Archie McD in the Legwork Phase.>>>
>
> REPLY: DEFINITELY my kind of player!! (JN again)
>
>
> > It usually helps if the players verbally annouce what phase they're
> in.
> > If you're playing a prick who doesn't, make sure you ask him. "What
> phase
> > are you doing?"
> > Tell him that you want to do something in the Legwork Phase too.
> > Sure that lets him react to your turning of his runners, but what's
> that
> > going to do for him?
> > I haven't seen anything to un-turn a runner yet, so no big deal.
> > Same thing for the Challenges.
> > Don't be a jerk and try to "speed-sleaze" everything.
> > Try playing fairly and letting your opponent react to each card.
> > Bull posted a breakdown of the "Challenge turning segment" of the
> game that
> > is simple, logical and works within the rules as they are.
> >
> > Too many reversed ruling did serious damage to MtG.
> > I'd hate to see FASA do the same.
> > IMO there are NO broken cards in SRTCG.
> > Just a few goofy players! ;-)
> >
> > Steven A. Tinner>>
>
> LOKI,
>
> Thanks for sending this! It's renewed my faith in card gamers.
Steven is on
> the same wavelength we are--he's playing to have fun.
>
> Jim N.
~~~~~~~~~~
===
@>--,--'--- Loki <gamemstr@********.com>
Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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