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Message no. 1
From: Logan Graves <logan1@*****.INTERCOM.NET>
Subject: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 13:57:55 -0400
(>) Okay, my NERPS card came in today. <BIG fraggin' G!> Now that I
got it, here's what I know:

1. It is a 'Special,' meaning I can only play it during (my own?)
legwork phase.

2. It is unique -- only 1 per deck per player. No prob there,
chummers; nobody else in our group bothered to take time & write to
FASA for one.

3. It costs 3¥ to deploy.

However, the lingering question is: how is it used?

Only on my own gear? Only on my deployed gear? Must I play it on a
runner who *already* has a Predator, then turn that runner to transfer
the NERPS/Predator to another runner?
- - O R - -
Can I say, "Gee that's a neat-o 'Bulldog Van' you've got there, I
think I'll deploy one too (& for only 3¥!)." ?

-->I'm kinda hoping for the latter.<--

The other UN-answered NERPS question is: who is Scott and/or Steve?*

(>) --Fenris

_______________________________________________logan1@*****.intercom.net
* According Wordman's semi-official ShadowFAQ,
N.E.R.P.S. is an inside joke at FASA, meaning,
"Nothing Ever Really Pleases Scott/Steve."
-->http://pobox.com/~wordman/ShadowFAQ.html<--
(Betcha thought I wuz gonna -Plug!- the BKK!)
Message no. 2
From: Nemein <eness@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 11:27:21 -0700
---Logan Graves <logan1@*****.INTERCOM.NET> wrote:
>
[snip]
>
> However, the lingering question is: how is it used?
>
> Only on my own gear? Only on my deployed gear? Must I play it
on a
> runner who *already* has a Predator, then turn that runner to
transfer
> the NERPS/Predator to another runner?
> - - O R - -
> Can I say, "Gee that's a neat-o 'Bulldog Van' you've got there, I
> think I'll deploy one too (& for only 3¥!)." ?
>
> -->I'm kinda hoping for the latter.<--
>

I'm pretty sure that it is. I think it is supposed to be the "copy
artifact" type card for SR. So any gear card currently in play, you
get a copy of it too. Any restrictions that apply to the original
gear card, also apply to the NERPS.

Forrest
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Message no. 3
From: Loki <daddyjim@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 12:19:28 -0700
---Logan Graves wrote:
>
> (>) Okay, my NERPS card came in today. <BIG fraggin' G!> Now that
I
> got it, here's what I know:
>
> 1. It is a 'Special,' meaning I can only play it during (my own?)
> legwork phase.
>
> 2. It is unique -- only 1 per deck per player. No prob there,
> chummers; nobody else in our group bothered to take time & write to
> FASA for one.
>
> 3. It costs 3¥ to deploy.
>
> However, the lingering question is: how is it used?
>
> Only on my own gear? Only on my deployed gear? Must I play it
on a
> runner who *already* has a Predator, then turn that runner to
transfer
> the NERPS/Predator to another runner?
> - - O R - -
> Can I say, "Gee that's a neat-o 'Bulldog Van' you've got there, I
> think I'll deploy one too (& for only 3¥!)." ?

The way I read it, you can use NERPS! to duplicate any gear card in
play.

Now how I understand it, the 3¥ deployment cost is just to bring NERPS
out and make it a copy of a gear card. Once NERPS! is a copy of the
Bulldog Van, you treat it as an "exact duplicate of that card" meaning
you have to pay pay the 4¥ deployment cost of the Bulldog if you want
to give it to a Runner.

I just can't see NERPS! being a cheap way for me to give Tinkerbell
another Automated Patrol Vehicle (6¥) for only 3¥.

-== Loki ==-
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Message no. 4
From: Daniel Casquilho <casquild@***********.COM>
Subject: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 12:51:54 -0800
Loki Wrote:
>Now how I understand it, the 3¥ deployment cost is just to bring NER=
PS
>out and make it a copy of a gear card. Once NERPS! is a copy of the
>Bulldog Van, you treat it as an "exact duplicate of that card" meaning=

>you have to pay pay the 4¥ deployment cost of the Bulldog if you wan=
t
>to give it to a Runner.
>
>I just can't see NERPS! being a cheap way for me to give Tinkerbel
>another Automated Patrol Vehicle (6¥) for only 3¥.

Loki,

I am not sure I agree with you on this one. If they ment for me to =
pay the
cost of the equipment why not say that on the card? I think it was ment=
to be a
way for a player to dupe and bring out a nice gear card cheeper.
However, you are correct about Tinkerbell and another drone. Becaus=
e NERPS
does say No drones or spirits.
The wording is: "Choose a target Gear card (except Spirits and Dron=
es) and
treat Nerps as an exact duplicate of that card."
So the way I see it, I play NERPS and gain an extra of (fill in the=
blank)
that I may want/need.
Has anyone heard what FASA has to say on this?

Daniel
Message no. 5
From: Nemein <eness@**********.COM>
Subject: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 13:12:10 -0700
---Daniel Casquilho <casquild@***********.COM> wrote:
>
[snip]
>
> I am not sure I agree with you on this one. If they ment for me
to
> pay the cost of the equipment why not say that on the card? I think
it
> was ment to be a way for a player to dupe and bring out a nice gear
> card cheeper.
> However, you are correct about Tinkerbell and another drone.
> Because NERPS does say No drones or spirits.
> The wording is: "Choose a target Gear card (except Spirits and
> Drones) and treat Nerps as an exact duplicate of that card."
> So the way I see it, I play NERPS and gain an extra of (fill in
> the blank) that I may want/need.
> Has anyone heard what FASA has to say on this?
>
> Daniel
>

Don't know if anyone has asked FASA yet, but I suspect it has been
added to the "list" (how many questions is that up to by the way now?
:-) We're gonna make them regret they even went on vacation).

Anyway, for what it's worth, I would agree with Daniel on this. After
all it is also an unique card. So if you had to pay the cost of the
gear as well as the 3Y for the NERPS I can't imagine why it would be
unique...


==
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Forrest My opinions... Your delete key...
aka Nemein Best when both are used frequently :-)

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Message no. 6
From: Loki <daddyjim@**********.COM>
Subject: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 13:09:03 -0700
---Daniel Casquilho wrote:
>
> Loki Wrote:
> >Now how I understand it, the 3¥ deployment cost is just to bring
NERPS
> >out and make it a copy of a gear card. Once NERPS! is a copy of the
> >Bulldog Van, you treat it as an "exact duplicate of that card"
meaning
> >you have to pay pay the 4¥ deployment cost of the Bulldog if you
want
> >to give it to a Runner.
> >
> >I just can't see NERPS! being a cheap way for me to give Tinkerbel
> >another Automated Patrol Vehicle (6¥) for only 3¥.
>
> Loki,
>
> I am not sure I agree with you on this one. If they ment for me
to pay the
> cost of the equipment why not say that on the card? I think it was
ment to be a
> way for a player to dupe and bring out a nice gear card cheeper.
> However, you are correct about Tinkerbell and another drone.
Because NERPS
> does say No drones or spirits.
> The wording is: "Choose a target Gear card (except Spirits and
Drones) and
> treat Nerps as an exact duplicate of that card."
> So the way I see it, I play NERPS and gain an extra of (fill in
the blank)
> that I may want/need.
> Has anyone heard what FASA has to say on this?

Oops! I was trying to feed my daughter and handle email at the same
time. Scratch the example of Tink and the drone as drones won't work
with NERPS! anyways.

OK, let's make the example of using NERPS! to give Shasta a second
Hellblast for only 3¥ that still seems a little cheap to me. Maybe
it's what they intended as NERPS! is a Unique card. <shrug> I and the
guys I play with have always been going with you pay the 3¥ to
activate NERPS! and then treat it just like it was the gear card you
copied, thus paying the appropriate deployment cost and so forth.

It's the wording in the card text that says "treat NERPS! as an exact
duplicate of that card" that gets me thinking this way.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
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Message no. 7
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 18:08:16 EST
> >I just can't see NERPS! being a cheap way for me to give Tinkerbel
> >another Automated Patrol Vehicle (6¥) for only 3¥.

It isn't cheap, because you may not have that card in play :)

I disagree with Loki, not because it isn't a copy, but because the
deployment card has been played, and thus your new gear card is
already Present. IF any other card reference the deployment cost of
it later, it would be the NEW deployment cost. (such a card doesn't
exist yet, but it could)

Hmm....

New Card: SOTA
Cost: 3Y
Type: Special
Play on target Gear card. Owner of gear card must play the
deployment cost of that gear again or frag that gear card.

Whaddya Think? Also a good anti-Browse card.
Message no. 8
From: Daniel Casquilho <casquild@***********.COM>
Subject: Re[4]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 15:16:16 -0800
>New Card: SOTA
>Cost: 3Y
>Type: Special
>Play on target Gear card. Owner of gear card must play the
>deployment cost of that gear again or frag that gear card.
>
>Whaddya Think? Also a good anti-Browse card.

Shouldn't this be a stinger? Otherwise I think the card is nasty. Good but
nasty.

Daniel
Message no. 9
From: Loki <daddyjim@**********.COM>
Subject: Re: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 17:03:28 -0700
---Brett Borger wrote:
>
> I disagree with Loki, not because it isn't a copy, but because the
> deployment card has been played, and thus your new gear card is
> already Present.

OK, I've been swayed to the camp of a single deployment cost with
NERPS!

Now I pose you another question on the card.

Nerps!
Type: Special
Description: 3¥. Unique. Choose a target Gear card (except Spirits and
Drones) and treat Nerps! as an exact duplicate of that card.

Concerning that phrase "treat Nerps! as an exact duplicate of that
card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
Gear/Magic card or is it still a Special? Can my opponent, two turns
later, play a LotI on NERPS! to try and get rid of the Fireball spell?

Just curious about opinions.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
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Message no. 10
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 19:24:31 CDT
Loki Wrote:
>OK, let's make the example of using NERPS! to give Shasta a second
>Hellblast for only 3¥ that still seems a little cheap to me. Maybe
>it's what they intended as NERPS! is a Unique card. <shrug> I and the
>guys I play with have always been going with you pay the 3¥ to
>activate NERPS! and then treat it just like it was the gear card you
>copied, thus paying the appropriate deployment cost and so forth.
>
>It's the wording in the card text that says "treat NERPS! as an exact
>duplicate of that card" that gets me thinking this way.

Since you need to pay the nuyen to put out Nerps, i think it replaces
the cost of the gear it duplicates. It really isn't as great as you
think because it can be LotI'd away.... Trust me when your counting on
that duplicated Panther Assult Cannon and it suddenly disappears
your are going to wish you payed for the real thing.



--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
Message no. 11
From: Bull <chaos@*****.COM>
Subject: Re: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Fri, 26 Sep 1997 21:09:31 -0400
At 05:03 PM 9/26/97 -0700, Loki wrote these timeless words:
>---Brett Borger wrote:
>>
>> I disagree with Loki, not because it isn't a copy, but because the
>> deployment card has been played, and thus your new gear card is
>> already Present.
>
>OK, I've been swayed to the camp of a single deployment cost with
>NERPS!
>
>Now I pose you another question on the card.
>
>Nerps!
>Type: Special
>Description: 3¥. Unique. Choose a target Gear card (except Spirits and
>Drones) and treat Nerps! as an exact duplicate of that card.
>
>Concerning that phrase "treat Nerps! as an exact duplicate of that
>card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
>Gear/Magic card or is it still a Special? Can my opponent, two turns
>later, play a LotI on NERPS! to try and get rid of the Fireball spell?
>
>Just curious about opinions.
>
I'd say it's both. This makes the card a little more vulnerable to certain
cards, and makes up for the fact that it's often cheaper to deploy than the
card it's copying...;]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
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List Flunky of ShadowCreations, creators of the Newbies Guide,
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Message no. 12
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
Date: Thu, 25 Sep 1997 15:33:01 -0700
> Now I pose you another question on the card.

> Nerps!
> Type: Special
> Description: 3¥. Unique. Choose a target Gear card (except Spirits an=
d
> Drones) and treat Nerps! as an exact duplicate of that card.

> Concerning that phrase "treat Nerps! as an exact duplicate of that
> card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
> Gear/Magic card or is it still a Special? Can my opponent, two turns
> later, play a LotI on NERPS! to try and get rid of the Fireball spell?

This is the SRTCG version of MtG's Copy Artifact and L5R's Egg of Pan Ku
-- and with all the same problems each of those held as well.

My bet's in for both. That offsets the "savings" of the card you
mentioned earlier (You LotI'd my Dober-drone!)

Having just received one of these through a trade, I have to ask:

Smartgun Link
Gear (cyberware)
Play on any ranged weapon.
(blah blah)

When the weapon is trashed (Street Scum, The Funhouse, Blazing Guns,
etc.) shouldn't the link be trashed as well? Or does it just become
inactive ("That's a nice cyber-paperweight you have there, Mr. Bam Bam.)
Or can the user re-link it to another toy?

-M
Message no. 13
From: Loki <daddyjim@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
Date: Sat, 27 Sep 1997 01:31:11 -0700
---Matb wrote:
>
> > Concerning that phrase "treat Nerps! as an exact duplicate of that
> > card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
> > Gear/Magic card or is it still a Special? Can my opponent, two
turns
> > later, play a LotI on NERPS! to try and get rid of the Fireball
spell?
>
> This is the SRTCG version of MtG's Copy Artifact and L5R's Egg of
Pan Ku
> -- and with all the same problems each of those held as well.
>
> My bet's in for both. That offsets the "savings" of the card you
> mentioned earlier (You LotI'd my Dober-drone!)

I'd say this is how I take it as well.

> Having just received one of these through a trade, I have to ask:
>
> Smartgun Link
> Gear (cyberware)
> Play on any ranged weapon.
> (blah blah)
>
> When the weapon is trashed (Street Scum, The Funhouse, Blazing Guns,
> etc.) shouldn't the link be trashed as well? Or does it just become
> inactive ("That's a nice cyber-paperweight you have there, Mr. Bam
Bam.)
> Or can the user re-link it to another toy?

My understanding has been that when a piece of gear is trashed, any
and all attached accesseries go with it. Much like a trashed runner
takes their gear as well.

-== Loki ==-
+---------------------------------------------------------------+
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Message no. 14
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
Date: Mon, 29 Sep 1997 11:20:49 +1000
Loki,

I don't agree with you on this. The reason being is that it is unique.=
So
only having one in the deck limits it's potency. So you pay 3 nuyen and =
you
can make a copy of any gear card for 3 nuyen. However as discussed previ=
ously,
if it is considered stay SPECIAL, than maybe LOTI can remove it, reducing i=
t's
potency.


Regards
Neil



MIME:daddyjim @ ROCKETMAIL.COM
29/09/97 10:23
To: -:SRCARD @ LISTPROC.ITRIBE.NET@********
cc: (bcc: Neil Fathulla/CEGELEC)
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)


The way I read it, you can use NERPS! to duplicate any gear card in
play.

Now how I understand it, the 3Ñ deployment cost is just to bring NERPS
out and make it a copy of a gear card. Once NERPS! is a copy of the
Bulldog Van, you treat it as an "exact duplicate of that card" meaning
you have to pay pay the 4Ñ deployment cost of the Bulldog if you want
to give it to a Runner.

I just can't see NERPS! being a cheap way for me to give Tinkerbell
another Automated Patrol Vehicle (6Ñ) for only 3Ñ.

-== Loki ==-
Message no. 15
From: Loki <daddyjim@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
Date: Sun, 28 Sep 1997 18:32:26 -0700
---Neil Fathulla wrote:
>
> Loki,
>
> I don't agree with you on this. The reason being is that it is
unique. So
> only having one in the deck limits it's potency. So you pay 3 nuyen
and you
> can make a copy of any gear card for 3 nuyen. However as discussed
previously,
> if it is considered stay SPECIAL, than maybe LOTI can remove it,
reducing it's
> potency.

I've already stated in another post that I've been swayed to agree
with the single deployment cost for the card.

However, we have also seen in the post about the FASA Rep in Chicago
that he says Nerps! actually becomes the type of gear card it's
duplicating and is no longer a special.

I'm not sure I agree with that (and it makes Nerps! rather powerful
for 3 nu yen if you can't Wabbit's Foot of LotI it later on). I'm
putting in a question to Jim and Skuzzy for an official word, and my
own satisfaction.

-== Loki ==-
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Message no. 16
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
Date: Mon, 29 Sep 1997 11:19:45 -0600
Neil Fathulla wrote:
>
> Loki,
>
> I don't agree with you on this. The reason being is that it is unique. So only
having one in the deck limits it's potency. So you pay 3 nuyen and you can make a copy of
any gear card for 3 nuyen. However as discussed previously, if it is considered stay
SPECIAL, than maybe LOTI can remove it, reducing it's potency.>>


I'll bet that's what is intended. Because it says "treat as an exact
duplicate of a Gear card" it's still a Special being treated as a Gear
card. Don't you think if it was a Gear card (as Loki suggests) that it
would say "treat as a Gear card" instead?

mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 17
From: Daniel Casquilho <casquild@***********.COM>
Subject: Re[4]: Another NERPS Question: (was: Re: NERPS!!!)
Date: Mon, 29 Sep 1997 09:24:12 -0800
>Concerning that phrase "treat Nerps! as an exact duplicate of that
>card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
>Gear/Magic card or is it still a Special? Can my opponent, two turns
>later, play a LotI on NERPS! to try and get rid of the Fireball spell?

I would say that it should be treated as a gear card in all ways. It is as
if the NERPS! card becomes that Gear card. So in my way of thinking the NERPS is
the gear card. Bottom Line, I say Yes.

Daniel

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