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Message no. 1
From: Donald Arganbright <jayden63@*******.COM>
Subject: Awakened runner ideas
Date: Thu, 10 Dec 1998 10:57:10 PST
Hoi,

Some of the more recent posts have me wondering what type of
awakened runners could be used. (runners that are not human, dwarf,
elf, ork, or troll.) I have seen sasquashes, shapeshifters, dracoforms,
and several other breeds as shadowrunners during my years playing the
RPG and in some of the books that I have read. Here are some pot shots
on what those cards may look like.

Name - Hammendrell
Type - Dracoform Prime Runner (awakened)
Cost - 12/1¥
Threat - 9/12 (A3)
Skills - Leadership - 3, Social - 2
Traits - Guard
Text - Hammendrell cannot use gear cards. Once per shadowrun
Hammendrell gets a free 2D6 burst fire (Breath Weapon).
Flavor - "What was that crack you made about Dragons?"

Name - Neerith Davenshade
Type - Vampire Prime Runner (awakened)
Cost - 8/1¥
Threat - 7/4 (A1)
Skills - Athlethics - 2, Stealth - 4
Traits - Hermit, Anti-social
Text - Neerith cannot hold cyberware cards. All non-weapon damage delt
by Neerith is silenced. Frag a runner present with Neerith, or from
your hand at anytime to fully heal Neerith Davenshade.
Flavor - "I kill only for food, health, and pleasure"

Name - Killeen
Type - Shapechanger runner (awakened)
Cost - 7¥
Threat - 3/4
Skills - Conjure - 1
Traits - None
Text - When deployed choose one of the following.
Bear.... Gain +3/+0 and Biotech
Tiger... Gain +2/+1 and Guard
Wolf.... Gain +1/+2 and Stamina
Turtle.. Gain +0/+3 (A2)
Flavor - "What you see, is not always what is"

Name - Bacalique
Type - Sasquash Runner (awakened)
Cost - 8¥
Threat - 7/8 (A1)
Skills - None
Traits - Biotech, Stamina
Text - Bacalique is immune to virus tokens and any specials or abilities
that would decrease Bacalique's attack value.
Flavor - "No... I would not look good as a throw rug."

Name - Youura
Type - Werewolf Runner (awakened)
Cost - 7¥
Threat - 4/4
Skills - Melee - 2, Steath - 1, athletics - 1
Traits - None
Text - Roll D6 before going on a shadowrun 1-5 No moon - no changes. 6+
Full Moon - Gain +4/+2, (A+1), anti-social, until end of turn.
Flavor - "Look to the moon for real power"

Well thats what I have for right now... any other ideas out there please
post them or feel free to rip at mine... at least something will get
posted, so I have something to make my day go by a little faster :)


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 2
From: Patrick Bourgault <PBourgault@**********.COM>
Subject: Re: Awakened runner ideas
Date: Thu, 10 Dec 1998 14:54:06 -0500
> Hoi,
>
> Some of the more recent posts have me wondering what type of
> awakened runners could be used. (runners that are not human, dwarf,
> elf, ork, or troll.) I have seen sasquashes, shapeshifters, dracoforms,
> and several other breeds as shadowrunners during my years playing the
> RPG and in some of the books that I have read. Here are some pot shots
> on what those cards may look like.
>
> Name - Hammendrell
> Type - Dracoform Prime Runner (awakened)
> Cost - 12/1%
> Threat - 9/12 (A3)
> Skills - Leadership - 3, Social - 2
> Traits - Guard
> Text - Hammendrell cannot use gear cards. Once per shadowrun
> Hammendrell gets a free 2D6 burst fire (Breath Weapon).
> Flavor - "What was that crack you made about Dragons?"
>
>
A bit powerful, but at least you cannot put some gears on him. Just a
question concerning his skills : if you were in front of a dragon, would you
find him friendly or socialable (that doesn't include shitting in your
pants) ?? Instead of Social, I would put Sorcery.

Also, I don't see why he has the Guard trait. On the other hand, Stamina,
Anti-Social, and Hermit would apply. Anti-social because seeing a dragon is
frightening enough, and I don't think a dragon would be admitted in a pub
!!!

Lastly, his breath fire is not worth it considuring its current attack
value. Something like 8+d6 would be better. It is a lot more powerful, but
at least the damage is at least equal to a normal attack.


> Name - Neerith Davenshade
> Type - Vampire Prime Runner (awakened)
> Cost - 8/1%
> Threat - 7/4 (A1)
> Skills - Athlethics - 2, Stealth - 4
> Traits - Hermit, Anti-social
> Text - Neerith cannot hold cyberware cards. All non-weapon damage delt
> by Neerith is silenced. Frag a runner present with Neerith, or from
> your hand at anytime to fully heal Neerith Davenshade.
> Flavor - "I kill only for food, health, and pleasure"
>
>
Why the traits Hermit and Anti-Social ?? I found also that his special
abilities are weither too powerful or useless : Fragging a runner from your
hand without paying it is a tad too powerful. This ability should be
possible only if the TR is present with Neerith. Also, to heal 4 points of
damage is usually not worth a runner. Try this : on a runner vs runner, if
Neerith kills his opponent, frag TR and remove any damage dealed on Neerith.


> Name - Killeen
> Type - Shapechanger runner (awakened)
> Cost - 7%
> Threat - 3/4
> Skills - Conjure - 1
> Traits - None
> Text - When deployed choose one of the following.
> Bear.... Gain +3/+0 and Biotech
> Tiger... Gain +2/+1 and Guard
> Wolf.... Gain +1/+2 and Stamina
> Turtle.. Gain +0/+3 (A2)
> Flavor - "What you see, is not always what is"
>
>
In which novel/book have you seen this type of shapeshifter ?? The only one
I know are animals that can 'transform' into a human.


> Name - Bacalique
> Type - Sasquash Runner (awakened)
> Cost - 8%
> Threat - 7/8 (A1)
> Skills - None
> Traits - Biotech, Stamina
> Text - Bacalique is immune to virus tokens and any specials or abilities
> that would decrease Bacalique's attack value.
> Flavor - "No... I would not look good as a throw rug."
>
>
Excellent card.


> Name - Youura
> Type - Werewolf Runner (awakened)
> Cost - 7%
> Threat - 4/4
> Skills - Melee - 2, Steath - 1, athletics - 1
> Traits - None
> Text - Roll D6 before going on a shadowrun 1-5 No moon - no changes. 6+
> Full Moon - Gain +4/+2, (A+1), anti-social, until end of turn.
> Flavor - "Look to the moon for real power"
>
>
In SR, shapeshifters don't need the moon to transform. Since shapeshifters
do have regeneration capabilities, try one of the following :
1- After each combat, Youura heals d6 damage.
2- In the healing phase (sorry, don't rememeber the true name of the phase),
heal Youura without turning him.


> Well thats what I have for right now... any other ideas out there please
> post them or feel free to rip at mine... at least something will get
> posted, so I have something to make my day go by a little faster :)
>
>
BTW, these are only comments, not something like "what's the matter ...
these cards are ...".

See ya later.
Message no. 3
From: Wildfire <sara.miller@***********.EDU>
Subject: Re: Awakened runner ideas
Date: Thu, 10 Dec 1998 16:37:02 -0500
Awakened Runners... hmm. Here's some from my RPG games...

Name: Renee
Type: Awakened Runner (Banshee)
Cost: 4¥
Rating: 2/2
Description: Frag one runner you control to add that runner's body to
Renee's attack. 2¥: target an opponent's runner. Roll d6. If result is
higher than TR's body, frag runner.
Flavor: "You look tired. Let me sing you a lullaby..."

Name: Yu San
Type: Awakened Runner (Weretiger)
Cost: 4¥
Rating: 2/3
Skills: Melee 2 Stealth 1
Description: Yu San may not use gear. 3¥: +3/+2 (A1). Yu San does not
unturn during owner's next refresh phase if this ability is used.
Flavor: "It is the principle of the matter. Honor is not served by
overpowering with sheer strength."

Name: Slick the Fixer
Type: Awakened Contact (Zu Nu Qua, no I don't know how it's spelled)
Cost: 3¥
Description: Slick cannot be targeted by effects which trash cards. 2¥:
Roll d6 before revealing next challenge in stack. 1: trash random gear
card from shadowrunning team 2-5: no effect 6: deploy gear card from
hand onto runner participating in a shadowrun.
Flavor: "Did I ever explain to you the corallation between price and
what constitues rush delivery?"

Related to Slick...
Name: Blade's Wholesale Export
Type: Location
Description: 5¥: Try to make a deal with Slick. Roll d6: 1-4: Visiting
runner takes 3 AP damage 5+: Search your deck for all copies of one gear
card in your hand. You may choose to put any number of them in your
hand. Reshuffle the rest with your deck.
Flavor: "You've got 2 minutes. Start talking."

This comes from Slick's negotiation tactic of placing a defensive
grenade set for 2 minutes on the table, and the other party can talk
until they feel they should leave. >:->

Anyway, comment change etc as needed.

Wildfire
Message no. 4
From: Zachariah Hoffman <zhoffman@*.ARIZONA.EDU>
Subject: Re: Awakened runner ideas
Date: Thu, 10 Dec 1998 16:09:43 -0700
----- Original Message -----
From: Donald Arganbright <jayden63@*******.com>
To: <SRCARD@********.ITRIBE.NET>
Sent: Thursday, December 10, 1998 11:57 AM
Subject: Awakened runner ideas


>Hoi,
>
> Some of the more recent posts have me wondering what type of
>awakened runners could be used. (runners that are not human, dwarf,
>elf, ork, or troll.) I have seen sasquashes, shapeshifters, dracoforms,
>and several other breeds as shadowrunners during my years playing the
>RPG and in some of the books that I have read. Here are some pot shots
>on what those cards may look like.
>

Escaping the material world....

Zhaorg
Spirit Runner

2/4
Anti-social, Stealth-2, Sorcery
Zhaorg cannot use any gear other than Magic/Spells and cannot be dealt
damage by
non-magical means.
"Flesh is for the weak."


Zach

*****************************************************************
Shadowrun:TCG Database
www.lrc.arizona.edu/ZachH/Shadowrun
*****************************************************************
Zachariah Hoffman zhoffman@*.arizona.edu
Support Systems Analyst www.lrc.arizona.edu/ZachH
UA College of Medicine
*****************************************************************
Message no. 5
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Awakened runner ideas
Date: Wed, 9 Dec 1998 18:53:43 -0800
Donald Arganbright wrote:

> Name - Hammendrell
> Type - Dracoform Prime Runner (awakened)
> Cost - 12/1¥
> Threat - 9/12 (A3)
> Skills - Leadership - 3, Social - 2
> Traits - Guard
> Text - Hammendrell cannot use gear cards. Once per shadowrun
> Hammendrell gets a free 2D6 burst fire (Breath Weapon).
> Flavor - "What was that crack you made about Dragons?"

12¥ is too cheap for this card - especially when you consider the
possibility of popping him out for free with Mr Johnson. At the very
least, he should have an Upkeep equal to Torgo's; the ability to pump up
to a potential 21/12 (A3) (free!) is simply out-of-bounds.

Since (fictionally) a dragon rears its head back before jetting its
flame, it should replace its Threat rating, just like a Powerbolt.

> Name - Neerith Davenshade
> Type - Vampire Prime Runner (awakened)
> Cost - 8/1¥
> Threat - 7/4 (A1)
> Skills - Athlethics - 2, Stealth - 4
> Traits - Hermit, Anti-social
> Text - Neerith cannot hold cyberware cards. All non-weapon damage delt=

> by Neerith is silenced. Frag a runner present with Neerith, or from
> your hand at anytime to fully heal Neerith Davenshade.
> Flavor - "I kill only for food, health, and pleasure"

This is more understandable -- although the skills are unnecessarily
high (what does Stealth-4 accomplish that Stealth-2 doesn't?) and not
really 'vampirish', either. The frag-a-Runner ability is decent,
although I'd limit it to just Runners from your hand -- after all,
Neerith would be present with an opponent when he's in Runner-vs-Runner
combat, making his ridiculously effective on the offense.

> Name - Killeen
> Type - Shapechanger runner (awakened)
> Cost - 7¥
> Threat - 3/4
> Skills - Conjure - 1
> Traits - None
> Text - When deployed choose one of the following.
> Bear.... Gain +3/+0 and Biotech
> Tiger... Gain +2/+1 and Guard
> Wolf.... Gain +1/+2 and Stamina
> Turtle.. Gain +0/+3 (A2)
> Flavor - "What you see, is not always what is"

This won't actually fit on a card. I'd prefer a number of different
Runners, one being a Wolf Shapeshifter, one being a Bear Shapeshifter,
and so on.

> Name - Bacalique
> Type - Sasquash Runner (awakened)
> Cost - 8¥
> Threat - 7/8 (A1)
> Skills - None
> Traits - Biotech, Stamina
> Text - Bacalique is immune to virus tokens and any specials or =

> abilities that would decrease Bacalique's attack value.
> Flavor - "No... I would not look good as a throw rug."

Drop the Biotech; Sasquatsches are actually still vulnerable to viruses
in the SR world (one theory being that Wendigos are vampiric
Sasquatches).

> Name - Youura
> Type - Werewolf Runner (awakened)
> Cost - 7¥
> Threat - 4/4
> Skills - Melee - 2, Steath - 1, athletics - 1
> Traits - None
> Text - Roll D6 before going on a shadowrun 1-5 No moon - no changes. 6+=

> Full Moon - Gain +4/+2, (A+1), anti-social, until end of turn.
> Flavor - "Look to the moon for real power"

For that large an increase in power, I'd add that he rips out of his
clothes (ie, trashes all Gear he's holding) as well. Gotta keep the
flavor right.



- Matt
Message no. 6
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Awakened runner ideas
Date: Wed, 9 Dec 1998 18:53:52 -0800
Wildfire wrote:

> Name: Renee
> Type: Awakened Runner (Banshee)
> Cost: 4¥
> Rating: 2/2
> Description: Frag one runner you control to add that runner's body to
> Renee's attack. 2¥: target an opponent's runner. Roll d6. If result =
is
> higher than TR's body, frag runner.
> Flavor: "You look tired. Let me sing you a lullaby..."

...permanently add the Runner's Threat Rating, or only until the end of=

turn? The card's really not that Banshee-like - either traditionally or
SR-ishly. And the second special (frag target opponent's Runner) is
just far too strong; especially when you add some dice-control cards. =

At the least, Renee should be turned, if not fragged as well.

> Name: Yu San
> Type: Awakened Runner (Weretiger)
> Cost: 4¥
> Rating: 2/3
> Skills: Melee 2 Stealth 1
> Description: Yu San may not use gear. 3¥: +3/+2 (A1). Yu San does no=
t
> unturn during owner's next refresh phase if this ability is used.
> Flavor: "It is the principle of the matter. Honor is not served by
> overpowering with sheer strength."

2/3's a kitten, not a Tiger. Interestingly enough, there are two
(more?) Weretiger's in Street Life, but I'll let you wait and see. I'd
bump up San's base cost and Threat rating; something like 7Y and a 5/5. =

I'd also be tempted to change the 'pump' ability (and, as written, you
can pump him up any number of times, while only sacrificing the next
turn) to a triggered effect instead -- ie, when San is damaged, when San
kills a Challenge, or something similar.
=

> Name: Slick the Fixer
> Type: Awakened Contact (Zu Nu Qua, no I don't know how it's spelled)
> Cost: 3¥
> Description: Slick cannot be targeted by effects which trash cards. 2¥=
:
> Roll d6 before revealing next challenge in stack. 1: trash random gear
> card from shadowrunning team 2-5: no effect 6: deploy gear card from
> hand onto runner participating in a shadowrun.
> Flavor: "Did I ever explain to you the corallation between price and
> what constitues rush delivery?"

Dzoo-Noo-Qua. Much too random to use; why spend the yen when you have a
1-ib-6 chance of getting what you want?

An alternative might be to allow you to pay extra to affect the die
roll:
"2¥: Roll D6 before a Challenge is revealed during a shadowrun (+1 for
every additional ¥ you spend.)" The ability to play Gear in a
Stinger-ish fashion is cool, though.

Although the cost is fairly high to use, I'd limit this to being used
just once a shadowrun. I'm not certain that making it untrashable is
really necessary; the hardcore rules-lawyers will also point out that
it's still vulnerable to the likes of Elven Hitman, which *frags*
Contacts. I'd probably leave it just as vulnerable as the next card;
there's not too much that's likely to bump off Contacts, anyway.


Also, it should be clarified whether you get to play Gear from your hand
for free or at normal cost (or a discount).
=

> Related to Slick...
> Name: Blade's Wholesale Export
> Type: Location
> Description: 5¥: Try to make a deal with Slick. Roll d6: 1-4: Visitin=
g
> runner takes 3 AP damage 5+: Search your deck for all copies of one =

> gear card in your hand. You may choose to put any number of them in
> your hand. Reshuffle the rest with your deck.

Expensive; again, the drawback is a bit too high for the actual cost.
Message no. 7
From: Kevin P Dargis <NEORAZORBOY@*******.NET>
Subject: Re: Awakened runner ideas
Date: Thu, 10 Dec 1998 20:03:40 -0800
Hoi,

Some of the more recent posts have me wondering what type of
awakened runners could be used. (runners that are not human, dwarf,
elf, ork, or troll.) I have seen sasquashes, shapeshifters, dracoforms,
and several other breeds as shadowrunners during my years playing the
RPG and in some of the books that I have read. Here are some pot shots
on what those cards may look like.


I agree with exploring other Races, BUT elves, dwarves, orks and trolls are
all Awakened as well. So, I don't personally think it's necessary to state
they are "Awakened Runners" as part of the text.

Name - Hammendrell
Type - Dracoform Prime Runner (awakened)
Cost - 12/1¥
Threat - 9/12 (A3)
Skills - Leadership - 3, Social - 2
Traits - Guard
Text - Hammendrell cannot use gear cards. Once per shadowrun
Hammendrell gets a free 2D6 burst fire (Breath Weapon).
Flavor - "What was that crack you made about Dragons?"


I, personally, could see a Dracoform running the Shadows for the mere thrill
and cash reward, let alone having a legendary status among the Shadow elite.
As for a SRCard as ya mentioned....my imput is as follows:

Hammendrell - Mercenary
Dracoform Prime Runner. Unique.
12/2¥ 8/10 (A2)
Leadership - 3
2¥: +1/+0 until the end of turn. Hammendrell cannot use Gear Cards.

Now, Hammendrell (or another name) is a tough, but greedy chum and hard to
come by. Still tough and Leadership of 3 signifies his demand for power.
The pumpable is due to his firebreathing and hey....who could see ole
Hammendrell sportin' an UZI III or ridin' a Yamaha Rapier anyway? And you
alwayz gotta watch out for Better Offer against him too....though it would
cost your opponent 3¥ each round.

And I want to comment that I personally could see a Dracoform as a Mage,
Shaman, Decker, and a Bodyguard. But with Guard I think you should hafta
pay for it to use the ability maybe.


Name - Neerith Davenshade
Type - Vampire Prime Runner (awakened)
Cost - 8/1¥
Threat - 7/4 (A1)
Skills - Athlethics - 2, Stealth - 4
Traits - Hermit, Anti-social
Text - Neerith cannot hold cyberware cards. All non-weapon damage delt
by Neerith is silenced. Frag a runner present with Neerith, or from
your hand at anytime to fully heal Neerith Davenshade.
Flavor - "I kill only for food, health, and pleasure"


My comments on a card like this are explained on my recent "Possible Game
Additions" opinion mailing.

Name - Killeen
Type - Shapechanger runner (awakened)
Cost - 7¥
Threat - 3/4
Skills - Conjure - 1
Traits - None
Text - When deployed choose one of the following.
Bear.... Gain +3/+0 and Biotech
Tiger... Gain +2/+1 and Guard
Wolf.... Gain +1/+2 and Stamina
Turtle.. Gain +0/+3 (A2)
Flavor - "What you see, is not always what is"


I agree with Matt that any Shapeshifters should each be seperate Runners.

Name - Bacalique
Type - Sasquash Runner (awakened)
Cost - 8¥
Threat - 7/8 (A1)
Skills - None
Traits - Biotech, Stamina
Text - Bacalique is immune to virus tokens and any specials or abilities
that would decrease Bacalique's attack value.
Flavor - "No... I would not look good as a throw rug."


Well, since Sasquatches are more commonly seen behind the scenes in the
entertainment industry...I would rather see a Sasquatch as some sort of
Contact card that would help either Reputation or Rockers.

Name - Youura
Type - Werewolf Runner (awakened)
Cost - 7¥
Threat - 4/4
Skills - Melee - 2, Steath - 1, athletics - 1
Traits - None
Text - Roll D6 before going on a shadowrun 1-5 No moon - no changes. 6+
Full Moon - Gain +4/+2, (A+1), anti-social, until end of turn.
Flavor - "Look to the moon for real power"


Again, sorta mentioned in my recent posting I mentioned earlier.....with the
Day/Night game token. Giving a Vampire the suggested Nocturnal special
trait, and though I didn't go into Lycanthropes in my opinion....I guess
they wouldn't be necessarily Nocturnal, with the Day/Night token you could
just either reduce their given rating during the day or increase it at
night. I haven't divulged much into the thought of the Lycanthrope totally
yet.....personally.


Well thats what I have for right now... any other ideas out there please
post them or feel free to rip at mine... at least something will get
posted, so I have something to make my day go by a little faster :)


^^^^^^ I HEAR YA! ^^^^^^


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright

=) Laterz, Raz.....bka Kevin
Message no. 8
From: Kevin P Dargis <NEORAZORBOY@*******.NET>
Subject: Re: Awakened runner ideas
Date: Thu, 10 Dec 1998 20:28:22 -0800
Awakened Runners... hmm. Here's some from my RPG games...

Name: Renee
Type: Awakened Runner (Banshee)
Cost: 4¥
Rating: 2/2
Description: Frag one runner you control to add that runner's body to
Renee's attack. 2¥: target an opponent's runner. Roll d6. If result is
higher than TR's body, frag runner.
Flavor: "You look tired. Let me sing you a lullaby..."


I think Banshees are best left contained as Challenges myself. They seem to
be very unpredictable and primal in many ways.

Name: Yu San
Type: Awakened Runner (Weretiger)
Cost: 4¥
Rating: 2/3
Skills: Melee 2 Stealth 1
Description: Yu San may not use gear. 3¥: +3/+2 (A1). Yu San does not
unturn during owner's next refresh phase if this ability is used.
Flavor: "It is the principle of the matter. Honor is not served by
overpowering with sheer strength."


Ummm......don't know about this one. Personally, I don't like it one bit.
=P

Name: Slick the Fixer
Type: Awakened Contact (Zu Nu Qua, no I don't know how it's spelled)
Cost: 3¥
Description: Slick cannot be targeted by effects which trash cards. 2¥:
Roll d6 before revealing next challenge in stack. 1: trash random gear
card from shadowrunning team 2-5: no effect 6: deploy gear card from
hand onto runner participating in a shadowrun.
Flavor: "Did I ever explain to you the corallation between price and
what constitues rush delivery?"


I pretty much agree with what MattB commented.

Related to Slick...
Name: Blade's Wholesale Export
Type: Location
Description: 5¥: Try to make a deal with Slick. Roll d6: 1-4: Visiting
runner takes 3 AP damage 5+: Search your deck for all copies of one gear
card in your hand. You may choose to put any number of them in your
hand. Reshuffle the rest with your deck.
Flavor: "You've got 2 minutes. Start talking."


I see what the aim of this card is. You're aiming somewhat for a one-shot
at getting 4 copies of the card from your deck (or draw?) pile into your
hand. Well....lessee. Would a card like this be more suitable?

Blade's Export Warehouse
Mafia(?) Location (they usually say something like that or Street, etc.)
2¥: Turn Runner with Social and roll D6 (Mafia Runners add +1). 1-4:
Visiting Runner takes 3 armor-piercing damage. 5+: Take up to 4 copies of a
Gear card and place them in your hand. Roll D6 (+1 for each Gear card
taken) after use. On 5+, trash Blade's Export Warehouse.
Deployment Cost: 4¥

A card like this gives added meaning to Mugsy. He would get +1 on his roll,
and if he's trashed by this Location, on 5+ he's back in your hand. And if
you're lucky on the first try, ya only pay 6¥ to get'em. But, I feel the
opportunity for a trash should be there becuz of it's powerful ability.

This comes from Slick's negotiation tactic of placing a defensive
grenade set for 2 minutes on the table, and the other party can talk
until they feel they should leave. >:->


Which I think's cool ^^^^

Anyway, comment change etc as needed.

Wildfire
Message no. 9
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Awakened runner ideas
Date: Fri, 11 Dec 1998 09:57:16 PST
>> Hoi,

>> Some of the more recent posts have me wondering what type of
>> awakened runners could be used. (runners that are not human,
>>dwarf, elf, ork, or troll.) I have seen sasquashes, shapeshifters,
>>dracoforms, and several other breeds as shadowrunners during my
>>years playing the RPG and in some of the books that I have read.
>>Here are some pot shots on what those cards may look like.

>> Name - Hammendrell
>> Type - Dracoform Prime Runner (awakened)
>> Cost - 12/1¥
>> Threat - 9/12 (A3)
>> Skills - Leadership - 3, Social - 2
>> Traits - Guard
>> Text - Hammendrell cannot use gear cards. Once per shadowrun
>> Hammendrell gets a free 2D6 burst fire (Breath Weapon).
>> Flavor - "What was that crack you made about Dragons?"

>A bit powerful, but at least you cannot put some gears on him. Just >a
question concerning his skills : if you were in front of a dragon,
>would you find him friendly or socialable (that doesn't include
>shitting in your pants) ?? Instead of Social, I would put Sorcery.

Dragons are very social animals... they must be to get into high society
to take control of megacorps and to become dead presidents. I didn't
want to go the socery route... because they cant use gear/spell cards

>Also, I don't see why he has the Guard trait. On the other hand,
>Stamina, Anti-Social, and Hermit would apply. Anti-social because
>seeing a dragon is frightening enough, and I don't think a dragon
>would be admitted in a pub!!!

I went with guard because of its armor 3 and 12 body points. It could
easily throw itself in the path of danger and get away not all that
harmed... But you make a good point. So it will probably get changed.
Also lots of dragons visit places, they just take on a human form or
just find a booth big enough for them... Again being social.

>Lastly, his breath fire is not worth it considuring its current >attack
value. Something like 8+d6 would be better. It is a lot >more
powerful, but at least the damage is at least equal to a normal >attack.

its a burst fire attack... you get to add 2D6 to its natural attack
value... not replace the whole thing.

>> Name - Neerith Davenshade
>> Type - Vampire Prime Runner (awakened)
>> Cost - 8/1¥
>> Threat - 7/4 (A1)
>> Skills - Athlethics - 2, Stealth - 4
>> Traits - Hermit, Anti-social
>> Text - Neerith cannot hold cyberware cards. All non-weapon damage >>
delt by Neerith is silenced. Frag a runner present with Neerith, >> or
from your hand at anytime to fully heal Neerith Davenshade.
>> Flavor - "I kill only for food, health, and pleasure"

>Why the traits Hermit and Anti-Social ??

Had to give it something, and most vampires are not social... sure there
friendly... up untill they bite you, but I could take out hermit...
after all you must find food somewhere.

>I found also that his special abilities are weither too powerful or
>useless : Fragging a runner from your hand without paying it is a >tad
too powerful. This ability should be possible only if the TR is
>present with Neerith. Also, to heal 4 points of damage is usually
>not worth a runner.

Exactly... healing 4 points is not worth a deployed runner... but if I
could frag one from my hand that would be worth something, no cost to me
and the vampire is fully healed.

>Try this : on a runner vs runner, if Neerith kills his opponent, >frag
TR and remove any damage dealed on Neerith.

Good idea... maybe I will come up with a society of vampires and give a
different one this ability.

>> Name - Killeen
>> Type - Shapechanger runner (awakened)
>> Cost - 7¥
>> Threat - 3/4
>> Skills - Conjure - 1
>> Traits - None
>> Text - When deployed choose one of the following.
>> Bear.... Gain +3/+0 and Biotech
>> Tiger... Gain +2/+1 and Guard
>> Wolf.... Gain +1/+2 and Stamina
>> Turtle.. Gain +0/+3 (A2)
>> Flavor - "What you see, is not always what is"

>In which novel/book have you seen this type of shapeshifter ?? The
>only one I know are animals that can 'transform' into a human.

This card needed a little explaning. Having played shapeshifters, you
do so much changing back and forth that it would be hard to represent it
in a card. So I just gave the bonus of the human and the animal up
front. (less confusion about shifting) There are also many different
types of shape shifters... thus the choice... One could break it down
into different cards... Hmm.

>> Name - Bacalique
>> Type - Sasquash Runner (awakened)
>> Cost - 8¥
>> Threat - 7/8 (A1)
>> Skills - None
>> Traits - Biotech, Stamina
>> Text - Bacalique is immune to virus tokens and any specials or >>
abilities that would decrease Bacalique's attack value.
>> Flavor - "No... I would not look good as a throw rug."
>>
>Excellent card.
>
>> Name - Youura
>> Type - Werewolf Runner (awakened)
>> Cost - 7¥
>> Threat - 4/4
>> Skills - Melee - 2, Steath - 1, athletics - 1
>> Traits - None
>> Text - Roll D6 before going on a shadowrun 1-5 No moon - no >>
changes. 6+ Full Moon - Gain +4/+2, (A+1), anti-social, until end >> of
turn.
>> Flavor - "Look to the moon for real power"

>In SR, shapeshifters don't need the moon to transform.

Werekin are not the same as shapeshifters... Lycanthopy and others is a
virus or disease that changes a human into a creature. These changes
have been traditonally triggered by the moon.

>Since shapeshifters do have regeneration capabilities, try one of >the
following : 1- After each combat, Youura heals d6 damage.
>2- In the healing phase (sorry, don't rememeber the true name of the
>phase), heal Youura without turning him.

I like all of these suggestions... maybe I will stick them into a
different card.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 10
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Awakened runner ideas
Date: Thu, 10 Dec 1998 15:42:50 PST
Hoi,

>Awakened Runners... hmm. Here's some from my RPG games...
>
>Name: Renee
>Type: Awakened Runner (Banshee)
>Cost: 4¥
>Rating: 2/2
>Description: Frag one runner you control to add that runner's body to
>Renee's attack. 2¥: target an opponent's runner. Roll d6. If result
>is higher than TR's body, frag runner.
>Flavor: "You look tired. Let me sing you a lullaby..."

Lovely concept... a lot too much power. Two nuyen and more often than
not a 50% or better chance to kill off 85% off all human or elf runners.
That and the banshee doesn't turn to do it. Plus the runner is
FRAGGED... not just trashed... That would devistate any
decker/mage/shaman deck.

>Name: Yu San
>Type: Awakened Runner (Weretiger)
>Cost: 4¥
>Rating: 2/3
>Skills: Melee 2 Stealth 1
>Description: Yu San may not use gear. 3¥: +3/+2 (A1). Yu San does >not
unturn during owner's next refresh phase if this ability is used.
>Flavor: "It is the principle of the matter. Honor is not served by
>overpowering with sheer strength."

This is good. Small penalty for using that ability... balanced with the
lower cost.

>Name: Slick the Fixer
>Type: Awakened Contact (Zu Nu Qua, no I don't know how it's spelled)
>Cost: 3¥
>Description: Slick cannot be targeted by effects which trash cards.
>2¥: Roll d6 before revealing next challenge in stack. 1: trash >random
gear card from shadowrunning team 2-5: no effect 6: deploy >gear card
from hand onto runner participating in a shadowrun.
>Flavor: "Did I ever explain to you the corallation between price and
>what constitues rush delivery?"

The odds are really stacked up against the user on this one... I don't
think I would waste 2¥ on a 1 in 6 chance of a positive effect.
you might want to change the odds to at least a 50/50 chance of
positive... something like 1- loose gear, 2-3 no-effect, 4+ blah blah

>Related to Slick...
>Name: Blade's Wholesale Export
>Type: Location
>Description: 5¥: Try to make a deal with Slick. Roll d6: 1-4: >Visiting
runner takes 3 AP damage 5+: Search your deck for all >copies of one
gear card in your hand. You may choose to put any >number of them in
your hand. Reshuffle the rest with your deck.
>Flavor: "You've got 2 minutes. Start talking."

This one is really good. I like it... allows for stocking up on such
things as shurikin, or that gun you really need.



*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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