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Message no. 1
From: "Keith R. Chenoweth" <kchenwth@*****.NET>
Subject: bulldog van, turned runners, and safehouse timing
Date: Sun, 28 Jun 1998 09:30:11 -0500
Hi, since the list is sorta slow all of a sudden this seems like a good
time to clear out a couple of questions that have been bugging me.

Does the Bulldog Van have to be present on the first run to be trashed to go
on another run? Generally, doesn't all gear need to be present to be used?
I know I've seen this addressed w/ Stimpatch and LWF, but the Rapier is an
exception, I thought this might be to.

Which brings my next question: did we ever get an official ruling on when
runners return to the safehouse? There were so many contradictory answers I
just got confused. We've been playing that they return on the end of the
current players turn.

If a runner is turned in the safehouse can he respond to a Barfight? I
thought a (previously) turned runner can't do squat, even if they're
present.

Thanx!
Keith
Message no. 2
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: bulldog van, turned runners, and safehouse timing
Date: Sun, 28 Jun 1998 21:44:25 +0200
Keith R. Chenoweth wrote:
>
> Hi, since the list is sorta slow all of a sudden this seems like a good
> time to clear out a couple of questions that have been bugging me.
>
> Does the Bulldog Van have to be present on the first run to be trashed to go
> on another run? Generally, doesn't all gear need to be present to be used?
> I know I've seen this addressed w/ Stimpatch and LWF, but the Rapier is an
> exception, I thought this might be to.

No, the Bulldog Van can be in possession of any of your Runners.
>
> Which brings my next question: did we ever get an official ruling on when
> runners return to the safehouse? There were so many contradictory answers I
> just got confused. We've been playing that they return on the end of the
> current players turn.

The Runners return to the safehouse as soon as they are done with their
location or whatever else they might have been doing. Still, the Z-Zone
for instance may only attack unturned Runners.
>
> If a runner is turned in the safehouse can he respond to a Barfight? I
> thought a (previously) turned runner can't do squat, even if they're
> present.
>
Any Runner of the defender may be chosen, even if he´s turned. I go by
'card text overrules rbt'. ---Felix
Message no. 3
From: "Abadia, Teos" <Teos.Abadia@****.COM>
Subject: Re: bulldog van, turned runners, and safehouse timing
Date: Mon, 29 Jun 1998 16:20:11 -0400
> ----------
> Keith R. Chenoweth wrote:
> >
> > Hi, since the list is sorta slow all of a sudden this seems like a
> good
> > time to clear out a couple of questions that have been bugging me.
> >
> > If a runner is turned in the safehouse can he respond to a Barfight?
> I
> > thought a (previously) turned runner can't do squat, even if they're
> > present.
> >
>
In general, here's the logic: You can be forced to fight with a runner
of yours that is turned. (Wanted can target a runner of yours that is
turned). You can not choose a runner of yours to fight voluntarily if
the runner is turned. (So, if Z-Zone is used against you, you must
assemble a team from your turned runners).

From the FAQ: http://members.home.net/porthos/srtcg/sc_QandA.html

Bar Fight:
Q1: When you play Bar Fight, does the Runner the
opponent chooses have to be unturned?
A1: Yes

Q2: If they need to be unturned, but all the
runners are turned is Bar Fight discarded?
A2: I'd say yes (but you'd be foolish to play it
if all of your opponents Runner were turned).
Message no. 4
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: bulldog van, turned runners, and safehouse timing
Date: Mon, 29 Jun 1998 22:39:42 +0200
Abadia, Teos wrote:
[snip]
> > > If a runner is turned in the safehouse can he respond to a Barfight?
> > I
> > > thought a (previously) turned runner can't do squat, even if they're
> > > present.
> > >
> >
> In general, here's the logic: You can be forced to fight with a runner
> of yours that is turned. (Wanted can target a runner of yours that is
> turned). You can not choose a runner of yours to fight voluntarily if
> the runner is turned. (So, if Z-Zone is used against you, you must
> assemble a team from your turned runners).
>
> >From the FAQ: http://members.home.net/porthos/srtcg/sc_QandA.html
>
> Bar Fight:
> Q1: When you play Bar Fight, does the Runner the
> opponent chooses have to be unturned?
> A1: Yes
>
> Q2: If they need to be unturned, but all the
> runners are turned is Bar Fight discarded?
> A2: I'd say yes (but you'd be foolish to play it
> if all of your opponents Runner were turned).

A little time ago it was stated that only unturned Runners could be
attacked via Z-Zone. I think this was second hand from FASA, and Matt
was involved in the answer. By the rules of 'present' and 'at a Location
', I´d say they could be attacked, though. ---Felix
Message no. 5
From: "Abadia, Teos" <Teos.Abadia@****.COM>
Subject: Re: bulldog van, turned runners, and safehouse timing
Date: Tue, 30 Jun 1998 12:10:19 -0400
> ----------
> From: Felix Hoefert[SMTP:FHoefert@********.DE]
> Sent: Monday, June 29, 1998 4:39 PM
> Subject: Re: bulldog van, turned runners, and safehouse timing
>
> Abadia, Teos wrote:
> > In general, here's the logic: You can be forced to fight with a
> runner
> > of yours that is turned. (Wanted can target a runner of yours that
> is
> > turned). You can not choose a runner of yours to fight voluntarily
> if
> > the runner is turned. (So, if Z-Zone is used against you, you must
> > assemble a team from your turned runners).
>
> A little time ago it was stated that only unturned Runners could be
> attacked via Z-Zone. I think this was second hand from FASA, and Matt
> was involved in the answer. By the rules of 'present' and 'at a
> Location
> ', I´d say they could be attacked, though. ---Felix
>
Ooops. That was a typo! I meant to say "unturned" is what you =
assemble
a team from. Thanks for catching that! The logic, again, is that you
are sort of responding to a challenge, like in Bar Fight, rather than
being ambushed.

Teos.

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