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Message no. 1
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Thu, 22 Apr 1999 22:27:07 GMT
Diamond Armor-Gear/Armor-8Y-Unique
Adds Armor+4 to user.

Dr. Datajack-Decker-Troll Runner
5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
programs for free on a roll of 3+.

Frag Grenade-Gear/Grenade-6Y
Play on runner with demolition.Frag and target runner takes 6APDamage.

Bottle of Beer-Gear/Miscellaneous-5Y
Play on target runner, trash bottle of beer to add +3/+0 to runner
until end of turn.

Blood Bath-Special(Stinger)-20Y-uninque
Play on target oponent, all runners in target oponents safehouse take
7APDamage.
Frag after use.

Karate Dojo-Street Location-5Y
Turn target runners. Pay 3Y for each runner present. Each runner
receives Melee+2 until the end of the game.Each runner may only visit
the Karate Dojo once per game.

Tech School-Street Location-6Y
3Y:Turn target runner with Technical and runner receives Decking+1
until the end of the game.For an additional 4Y runner recieves Recon1
until the end of the game.Deckers may not visit Tech School.
Each runner may only visit Tech School once per game.

Please email me with your comments.
______________________________________________________________________


*Brandon*

\0
|\
/\

dedog@*******.com
http://www.angelfire.com/ne/dedog-Planet Dedog
http://www.angelfire.com/ne/srtcg-SRTCG Webring Homepage
______________________________________________________________________

"May the force be with you"
______________________________________________________________________



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Message no. 2
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Mon, 26 Apr 1999 18:54:33 GMT
Diamond Armor-Gear/Armor-8Y-Unique
Adds Armor+4 to user.

Dr. Datajack-Decker-Troll Runner
5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
programs for free on a roll of 3+.

Frag Grenade-Gear/Grenade-6Y
Play on runner with demolition.Frag and target runner takes 6APDamage.

Bottle of Beer-Gear/Miscellaneous-5Y
Play on target runner, trash bottle of beer to add +3/+0 to runner
until end of turn.

Blood Bath-Special(Stinger)-20Y-uninque
Play on target oponent, all runners in target oponents safehouse take
7APDamage.
Frag after use.

Karate Dojo-Street Location-5Y
Turn target runners. Pay 3Y for each runner present. Each runner
receives Melee+2 until the end of the game.Each runner may only visit
the Karate Dojo once per game.

Tech School-Street Location-6Y
3Y:Turn target runner with Technical and runner receives Decking+1
until the end of the game.For an additional 4Y runner recieves Recon1
until the end of the game.Deckers may not visit Tech School.
Each runner may only visit Tech School once per game.

Please email me with your comments.
______________________________________________________________________


*Brandon*

\0
|\
/\

dedog@*******.com
http://www.angelfire.com/ne/dedog-Planet Dedog
http://www.angelfire.com/ne/srtcg-SRTCG Webring Homepage
______________________________________________________________________

"May the force be with you"
______________________________________________________________________



_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Message no. 3
From: Travis Phillips tmphill@******.com
Subject: Card Ideas
Date: Mon, 26 Apr 1999 21:30:15 -0600
Dedog Schwarz wrote:
>
> Diamond Armor-Gear/Armor-8Y-Unique
> Adds Armor+4 to user.

I guess this is balanced but I wonder, do you really want to introduce
such large cards? Could we add an armor+20 gear card for 40 Nuyen? (My
nomination for a name would be "Bunker";)) Sure, it's balanced, but is
it reasonable? I realize I'm taking this to an extreme, but despite the
fact that I would use this card if it existed, I'd don't know if I'd
really want it added to the set. I guess I've fallen prey to the
philosophy the game seems to employ, no cards that are too good without
a drawback. I could see it being done as something like drop the
Unique, lower the price to 6 or 7 and adding "Play on a runner with
athletics" and flavor text referring to how tough it is to lug around
that much armor.
Enough rambling, I kinda like it, kinda don't.
>
> Dr. Datajack-Decker-Troll Runner
> 5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
> programs for free on a roll of 3+.

This, I like. The upkeep is reasonable and balancing. Apparently he
can trade away programs, which could be unbalancing, but unless you had
a decking deck chock full o' programs, you wouldn't have that many in a
deck and would hopefully be going several turns between pulling programs
so the upkeep pays for them. Could be abusive in some decks, useless in
others, and balanced in a few others. Perhaps if he couldn't trade away
programs it might be better. I still like him, he adds variety if
nothing else.

>
> Frag Grenade-Gear/Grenade-6Y
> Play on runner with demolition.Frag and target runner takes 6APDamage.
>
Ah, finally Demolition becomes useful outside of sleazing Booby Traps.
Arson sounded great until I read the card. Since there are no runners
with demolition higher than 1, your runner's going to probably die and
you might get a few nuyen? No thanks. Frag Grenade on the other hand,
this I would use. Kind of like a Drive By for bombers; and just enough
to kill Flatline, I love killing Flatline, hee hee.

> Bottle of Beer-Gear/Miscellaneous-5Y
> Play on target runner, trash bottle of beer to add +3/+0 to runner
> until end of turn.
>
That's some mighty expensive beer you're drinking there. Grolsh,
maybe? If I only get to keep the bottle for a turn, I'll buy Bud Light
for 1 nuyen and get the same results. Save the good beer for drinking.
Or maybe just grab somebody's empty off the table for free, use it for
the battle, and toss that bloodied instrument. (i.e. 0Y, +3/+0 for
battle, may be played as a stinger).
Don't let my tongue in cheek attitude get to you. I actually like the
idea, just having some fun while tweaking it.

> Blood Bath-Special(Stinger)-20Y-uninque
> Play on target oponent, all runners in target oponents safehouse take
> 7APDamage.
> Frag after use.

Ugh, it's balanced I suppose :P.

>
> Karate Dojo-Street Location-5Y
> Turn target runners. Pay 3Y for each runner present. Each runner
> receives Melee+2 until the end of the game.Each runner may only visit
> the Karate Dojo once per game.
See below.
>
> Tech School-Street Location-6Y
> 3Y:Turn target runner with Technical and runner receives Decking+1
> until the end of the game.For an additional 4Y runner recieves Recon1
> until the end of the game.Deckers may not visit Tech School.
> Each runner may only visit Tech School once per game.

These kind of cards are the reason I wish the game had stayed around
longer. They're fairly specialized and would be quite useful in some
decks, there just wasn't room for them in the first set and Underworld
had it's own specialties it was expanding on. Regarding these cards in
particular: Melee is just so common and leads to such abusive (or
unthoughtful) decks that Karate Dojo doesn't seem necessary. Katanas
are powerful enough and used often enough that they don't need this
boost (although making the MFWhip less scary is a plus). Maybe if it
gave runners with no melee a melee+2 and others a melee+1 it couldn't be
abused as readily.
Regarding Tech School: The main reason we use deckers at this point is
for recon (unless your using a Fuchi deck) and paying 6 Nuyen to get out
the card and then 7 additional to get recon is just not cost effective
when you could pay 1-4 nuyen for a decker right off the bat. I think
that maybe it ought to read more like:

Tech School-Street Location-4Y
5Y (3Y for runners with Technical): Turn runner to send to Tech School.
Runner receives Decking-1 and Recon until the end of the game. Deckers
may not visit Tech School. Each runner may only visit Tech School once
per game.

I still think this may be a little steep relative to the cost of
deckers, but if you have a deck in which you don't want deckers, or you
want to give other runners the skills above I think this is more
reasonable or more likely to be used.

That being said, I like the fact that both of these cards (Dojo and Tech
School) accurately reflect what their real (game) world counterparts
would do.

Hope this criticism has been helpful. I mean it constructively and not
in a derogatory way. Keep the ideas coming.

Travis
Message no. 4
From: Donald Arganbright jayden63@*******.com
Subject: Card Ideas
Date: Tue, 27 Apr 1999 10:49:04 MDT
Hoi,

>Dedog Schwarz wrote:
>
> Diamond Armor-Gear/Armor-8Y-Unique
> Adds Armor+4 to user.

Ack!

Well yes the card is balanced, but I have enough problems dealing
against heavy armor full. Also if cards start coming out with this
level of armor, then guns and hth weapons will have to become buffer
and buffer. That or armor-piercing damage will become so the
standard. I think its a bit much.

> Dr. Datajack-Decker-Troll Runner
> 5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
> programs for free on a roll of 3+.

This is a good runner. I can see the getting programs for free and
then trading them off becoming rather abusive. But his upkeep cost
does help reduce that effect. Any program deployed onto him will at
least cost 1 (from a point of view)

> Frag Grenade-Gear/Grenade-6Y
> Play on runner with demolition.Frag and target runner takes
> 6APDamage.

Ack! Gimme 4, Gimme 4. The problem I have with this is its ability
to kill off 85% of known runners, without any drawbacks or side
effects. Like turning the runner that holds it (kinda like cement
shoes - turn mafia runner, or shurikin - turn yak) I think its the
AP damage that is getting to me. If it was 6 damage, that would be
better. Still able to kill (or severly wound) off all 90% of
mages/deckers/riggers even if they have some degree of armor. It
would still inflict healthy damage to most trolls (4 points is still
enough to make someone think twice about continuing on a run or even
sending them on a run.)

> Bottle of Beer-Gear/Miscellaneous-5Y
> Play on target runner, trash bottle of beer to add +3/+0 to runner
> until end of turn.

Give me a baseball bat any day of the week over this. The thing
costs less, can do more damage, and unless you roll a 5+ it gets to
stick around for the next battle. For that matter most big guns work
better for cost/effectiveness. In this case I would lower the cost
to 2 and make it playable as a stinger. Since its going to get
trashed anyway. This would put it on the line of switchblade and
kick the pants off wather-palm pistol (I think thats the one).

>> Blood Bath-Special(Stinger)-20Y-uninque
>> Play on target oponent, all runners in target oponents safehouse
>> take 7APDamage.
>> Frag after use.

Ack! (yet again). I have lots of problems with this card. First it
doesn't really fit the Shadowrun atmosphere without other
considerations. Why would a bunch of elven chummers suddenly kill
each other off. Maybe a requirement of having some anti-social
runners present in the safehouse would be needed to start the blood
bath. This is why I really really like infighting. Granted 20¥ is
alot, and it takes 5 turns of not playing out anything to get that
much... or just 1 sucessful run against the vault. A little too easy
to kill off an entire safehouse. I feel some other type of finess
and careful plotting are needed for these types of results. Not just
pulling one of 4 cards in a deck and blowing the nuyen.

> Karate Dojo-Street Location-5Y
> Turn target runners. Pay 3Y for each runner present. Each runner
> receives Melee+2 until the end of the game.Each runner may only
> visit the Karate Dojo once per game.

Ack! ... ok maybe not ack.. how about Oi! anyway Melee is one of
the more abuse skills in the game. With cards like Katana, hand
razors, mono-whip and that one troll who has armor equal to melee
skill. This can become very abusive. Especially in a troll deck.
3¥ for two points of additional skill is very cheap. Normally that
sort of thing would require a chipjack 2 and two melee skill softs.
Thats 3 extra cards and alot more nuyen. For this cost their should
be at least some sort of chance of mishap. Howzabout...

Karate Dojo - Street Location - 5¥
Turn runner to vist, pay 3¥, and roll D6. Runners may only visit
Karate Dojo once per game.
1-3 Runner recieves Melee +2 until end of game.
4-5 Slow learner. No change in runner
6- Boot to the head... runner takes 3AP damage and goes home.
"Techinque #1... Don't get hit. Technique #2... see Technique #1"

> Tech School-Street Location-6Y
> 3Y:Turn target runner with Technical and runner receives Decking+1
> until the end of the game.For an additional 4Y runner recieves
> Recon1 until the end of the game.Deckers may not visit Tech School.
> Each runner may only visit Tech School once per game.

This one isn't so bad. Infact I kinda like it. Its expensive as all
get out, but some of the rewards might be worth it. It would be
usefull in a decking deck, and thus have its own specialized place.
Which is good. I don't see it being all that abusive (mainly due to
the skills it generates and if you really want to spend 7¥ to give
someone recon thats fine.

Keep the ideas flowing and posting. Its the only way to get such
things out into the open. Hope some of what I commented on helps.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


_______________________________________________________________
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Message no. 5
From: Adam J adamj@*********.html.com
Subject: Card Ideas
Date: Mon, 26 Apr 1999 21:53:24 -0600
At 21:30 4/26/99 -0600, Travis Phillips wrote:
>Dedog Schwarz wrote:
>>
>> Diamond Armor-Gear/Armor-8Y-Unique
>> Adds Armor+4 to user.
>
>I guess this is balanced but I wonder, do you really want to introduce
>such large cards? Could we add an armor+20 gear card for 40 Nuyen? (My
>nomination for a name would be "Bunker";)) Sure, it's balanced, but is
>it reasonable?

Perhaps this armour could have negative effects - nullifying skills such as
Athletics (Hard to move in bigger armour), Melee (Ditto, and moving is a
large part of melee combat), Steath (Big, bulky, clumsy, light reflecting
off the armour, etc), and Social (Talking to someone in mirrorshades is bad
enough. Armour isn't going to make it better.)

Athletics and Steath would be the two most obvious choices, I think.

Adam
< http://shadowrun.html.com/tss / adamj@*********.html.com / ICQ# 2350330 >
Message no. 6
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Thu, 22 Apr 1999 22:27:07 GMT
Diamond Armor-Gear/Armor-8Y-Unique
Adds Armor+4 to user.

Dr. Datajack-Decker-Troll Runner
5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
programs for free on a roll of 3+.

Frag Grenade-Gear/Grenade-6Y
Play on runner with demolition.Frag and target runner takes 6APDamage.

Bottle of Beer-Gear/Miscellaneous-5Y
Play on target runner, trash bottle of beer to add +3/+0 to runner
until end of turn.

Blood Bath-Special(Stinger)-20Y-uninque
Play on target oponent, all runners in target oponents safehouse take
7APDamage.
Frag after use.

Karate Dojo-Street Location-5Y
Turn target runners. Pay 3Y for each runner present. Each runner
receives Melee+2 until the end of the game.Each runner may only visit
the Karate Dojo once per game.

Tech School-Street Location-6Y
3Y:Turn target runner with Technical and runner receives Decking+1
until the end of the game.For an additional 4Y runner recieves Recon1
until the end of the game.Deckers may not visit Tech School.
Each runner may only visit Tech School once per game.

Please email me with your comments.
______________________________________________________________________


*Brandon*

\0
|\
/\

dedog@*******.com
http://www.angelfire.com/ne/dedog-Planet Dedog
http://www.angelfire.com/ne/srtcg-SRTCG Webring Homepage
______________________________________________________________________

"May the force be with you"
______________________________________________________________________



_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Message no. 7
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Mon, 26 Apr 1999 18:54:33 GMT
Diamond Armor-Gear/Armor-8Y-Unique
Adds Armor+4 to user.

Dr. Datajack-Decker-Troll Runner
5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
programs for free on a roll of 3+.

Frag Grenade-Gear/Grenade-6Y
Play on runner with demolition.Frag and target runner takes 6APDamage.

Bottle of Beer-Gear/Miscellaneous-5Y
Play on target runner, trash bottle of beer to add +3/+0 to runner
until end of turn.

Blood Bath-Special(Stinger)-20Y-uninque
Play on target oponent, all runners in target oponents safehouse take
7APDamage.
Frag after use.

Karate Dojo-Street Location-5Y
Turn target runners. Pay 3Y for each runner present. Each runner
receives Melee+2 until the end of the game.Each runner may only visit
the Karate Dojo once per game.

Tech School-Street Location-6Y
3Y:Turn target runner with Technical and runner receives Decking+1
until the end of the game.For an additional 4Y runner recieves Recon1
until the end of the game.Deckers may not visit Tech School.
Each runner may only visit Tech School once per game.

Please email me with your comments.
______________________________________________________________________


*Brandon*

\0
|\
/\

dedog@*******.com
http://www.angelfire.com/ne/dedog-Planet Dedog
http://www.angelfire.com/ne/srtcg-SRTCG Webring Homepage
______________________________________________________________________

"May the force be with you"
______________________________________________________________________



_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Message no. 8
From: Travis Phillips tmphill@******.com
Subject: Card Ideas
Date: Mon, 26 Apr 1999 21:30:15 -0600
Dedog Schwarz wrote:
>
> Diamond Armor-Gear/Armor-8Y-Unique
> Adds Armor+4 to user.

I guess this is balanced but I wonder, do you really want to introduce
such large cards? Could we add an armor+20 gear card for 40 Nuyen? (My
nomination for a name would be "Bunker";)) Sure, it's balanced, but is
it reasonable? I realize I'm taking this to an extreme, but despite the
fact that I would use this card if it existed, I'd don't know if I'd
really want it added to the set. I guess I've fallen prey to the
philosophy the game seems to employ, no cards that are too good without
a drawback. I could see it being done as something like drop the
Unique, lower the price to 6 or 7 and adding "Play on a runner with
athletics" and flavor text referring to how tough it is to lug around
that much armor.
Enough rambling, I kinda like it, kinda don't.
>
> Dr. Datajack-Decker-Troll Runner
> 5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
> programs for free on a roll of 3+.

This, I like. The upkeep is reasonable and balancing. Apparently he
can trade away programs, which could be unbalancing, but unless you had
a decking deck chock full o' programs, you wouldn't have that many in a
deck and would hopefully be going several turns between pulling programs
so the upkeep pays for them. Could be abusive in some decks, useless in
others, and balanced in a few others. Perhaps if he couldn't trade away
programs it might be better. I still like him, he adds variety if
nothing else.

>
> Frag Grenade-Gear/Grenade-6Y
> Play on runner with demolition.Frag and target runner takes 6APDamage.
>
Ah, finally Demolition becomes useful outside of sleazing Booby Traps.
Arson sounded great until I read the card. Since there are no runners
with demolition higher than 1, your runner's going to probably die and
you might get a few nuyen? No thanks. Frag Grenade on the other hand,
this I would use. Kind of like a Drive By for bombers; and just enough
to kill Flatline, I love killing Flatline, hee hee.

> Bottle of Beer-Gear/Miscellaneous-5Y
> Play on target runner, trash bottle of beer to add +3/+0 to runner
> until end of turn.
>
That's some mighty expensive beer you're drinking there. Grolsh,
maybe? If I only get to keep the bottle for a turn, I'll buy Bud Light
for 1 nuyen and get the same results. Save the good beer for drinking.
Or maybe just grab somebody's empty off the table for free, use it for
the battle, and toss that bloodied instrument. (i.e. 0Y, +3/+0 for
battle, may be played as a stinger).
Don't let my tongue in cheek attitude get to you. I actually like the
idea, just having some fun while tweaking it.

> Blood Bath-Special(Stinger)-20Y-uninque
> Play on target oponent, all runners in target oponents safehouse take
> 7APDamage.
> Frag after use.

Ugh, it's balanced I suppose :P.

>
> Karate Dojo-Street Location-5Y
> Turn target runners. Pay 3Y for each runner present. Each runner
> receives Melee+2 until the end of the game.Each runner may only visit
> the Karate Dojo once per game.
See below.
>
> Tech School-Street Location-6Y
> 3Y:Turn target runner with Technical and runner receives Decking+1
> until the end of the game.For an additional 4Y runner recieves Recon1
> until the end of the game.Deckers may not visit Tech School.
> Each runner may only visit Tech School once per game.

These kind of cards are the reason I wish the game had stayed around
longer. They're fairly specialized and would be quite useful in some
decks, there just wasn't room for them in the first set and Underworld
had it's own specialties it was expanding on. Regarding these cards in
particular: Melee is just so common and leads to such abusive (or
unthoughtful) decks that Karate Dojo doesn't seem necessary. Katanas
are powerful enough and used often enough that they don't need this
boost (although making the MFWhip less scary is a plus). Maybe if it
gave runners with no melee a melee+2 and others a melee+1 it couldn't be
abused as readily.
Regarding Tech School: The main reason we use deckers at this point is
for recon (unless your using a Fuchi deck) and paying 6 Nuyen to get out
the card and then 7 additional to get recon is just not cost effective
when you could pay 1-4 nuyen for a decker right off the bat. I think
that maybe it ought to read more like:

Tech School-Street Location-4Y
5Y (3Y for runners with Technical): Turn runner to send to Tech School.
Runner receives Decking-1 and Recon until the end of the game. Deckers
may not visit Tech School. Each runner may only visit Tech School once
per game.

I still think this may be a little steep relative to the cost of
deckers, but if you have a deck in which you don't want deckers, or you
want to give other runners the skills above I think this is more
reasonable or more likely to be used.

That being said, I like the fact that both of these cards (Dojo and Tech
School) accurately reflect what their real (game) world counterparts
would do.

Hope this criticism has been helpful. I mean it constructively and not
in a derogatory way. Keep the ideas coming.

Travis
Message no. 9
From: Donald Arganbright jayden63@*******.com
Subject: Card Ideas
Date: Tue, 27 Apr 1999 10:49:04 MDT
Hoi,

>Dedog Schwarz wrote:
>
> Diamond Armor-Gear/Armor-8Y-Unique
> Adds Armor+4 to user.

Ack!

Well yes the card is balanced, but I have enough problems dealing
against heavy armor full. Also if cards start coming out with this
level of armor, then guns and hth weapons will have to become buffer
and buffer. That or armor-piercing damage will become so the
standard. I think its a bit much.

> Dr. Datajack-Decker-Troll Runner
> 5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
> programs for free on a roll of 3+.

This is a good runner. I can see the getting programs for free and
then trading them off becoming rather abusive. But his upkeep cost
does help reduce that effect. Any program deployed onto him will at
least cost 1 (from a point of view)

> Frag Grenade-Gear/Grenade-6Y
> Play on runner with demolition.Frag and target runner takes
> 6APDamage.

Ack! Gimme 4, Gimme 4. The problem I have with this is its ability
to kill off 85% of known runners, without any drawbacks or side
effects. Like turning the runner that holds it (kinda like cement
shoes - turn mafia runner, or shurikin - turn yak) I think its the
AP damage that is getting to me. If it was 6 damage, that would be
better. Still able to kill (or severly wound) off all 90% of
mages/deckers/riggers even if they have some degree of armor. It
would still inflict healthy damage to most trolls (4 points is still
enough to make someone think twice about continuing on a run or even
sending them on a run.)

> Bottle of Beer-Gear/Miscellaneous-5Y
> Play on target runner, trash bottle of beer to add +3/+0 to runner
> until end of turn.

Give me a baseball bat any day of the week over this. The thing
costs less, can do more damage, and unless you roll a 5+ it gets to
stick around for the next battle. For that matter most big guns work
better for cost/effectiveness. In this case I would lower the cost
to 2 and make it playable as a stinger. Since its going to get
trashed anyway. This would put it on the line of switchblade and
kick the pants off wather-palm pistol (I think thats the one).

>> Blood Bath-Special(Stinger)-20Y-uninque
>> Play on target oponent, all runners in target oponents safehouse
>> take 7APDamage.
>> Frag after use.

Ack! (yet again). I have lots of problems with this card. First it
doesn't really fit the Shadowrun atmosphere without other
considerations. Why would a bunch of elven chummers suddenly kill
each other off. Maybe a requirement of having some anti-social
runners present in the safehouse would be needed to start the blood
bath. This is why I really really like infighting. Granted 20¥ is
alot, and it takes 5 turns of not playing out anything to get that
much... or just 1 sucessful run against the vault. A little too easy
to kill off an entire safehouse. I feel some other type of finess
and careful plotting are needed for these types of results. Not just
pulling one of 4 cards in a deck and blowing the nuyen.

> Karate Dojo-Street Location-5Y
> Turn target runners. Pay 3Y for each runner present. Each runner
> receives Melee+2 until the end of the game.Each runner may only
> visit the Karate Dojo once per game.

Ack! ... ok maybe not ack.. how about Oi! anyway Melee is one of
the more abuse skills in the game. With cards like Katana, hand
razors, mono-whip and that one troll who has armor equal to melee
skill. This can become very abusive. Especially in a troll deck.
3¥ for two points of additional skill is very cheap. Normally that
sort of thing would require a chipjack 2 and two melee skill softs.
Thats 3 extra cards and alot more nuyen. For this cost their should
be at least some sort of chance of mishap. Howzabout...

Karate Dojo - Street Location - 5¥
Turn runner to vist, pay 3¥, and roll D6. Runners may only visit
Karate Dojo once per game.
1-3 Runner recieves Melee +2 until end of game.
4-5 Slow learner. No change in runner
6- Boot to the head... runner takes 3AP damage and goes home.
"Techinque #1... Don't get hit. Technique #2... see Technique #1"

> Tech School-Street Location-6Y
> 3Y:Turn target runner with Technical and runner receives Decking+1
> until the end of the game.For an additional 4Y runner recieves
> Recon1 until the end of the game.Deckers may not visit Tech School.
> Each runner may only visit Tech School once per game.

This one isn't so bad. Infact I kinda like it. Its expensive as all
get out, but some of the rewards might be worth it. It would be
usefull in a decking deck, and thus have its own specialized place.
Which is good. I don't see it being all that abusive (mainly due to
the skills it generates and if you really want to spend 7¥ to give
someone recon thats fine.

Keep the ideas flowing and posting. Its the only way to get such
things out into the open. Hope some of what I commented on helps.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 10
From: Adam J adamj@*********.html.com
Subject: Card Ideas
Date: Mon, 26 Apr 1999 21:53:24 -0600
At 21:30 4/26/99 -0600, Travis Phillips wrote:
>Dedog Schwarz wrote:
>>
>> Diamond Armor-Gear/Armor-8Y-Unique
>> Adds Armor+4 to user.
>
>I guess this is balanced but I wonder, do you really want to introduce
>such large cards? Could we add an armor+20 gear card for 40 Nuyen? (My
>nomination for a name would be "Bunker";)) Sure, it's balanced, but is
>it reasonable?

Perhaps this armour could have negative effects - nullifying skills such as
Athletics (Hard to move in bigger armour), Melee (Ditto, and moving is a
large part of melee combat), Steath (Big, bulky, clumsy, light reflecting
off the armour, etc), and Social (Talking to someone in mirrorshades is bad
enough. Armour isn't going to make it better.)

Athletics and Steath would be the two most obvious choices, I think.

Adam
< http://shadowrun.html.com/tss / adamj@*********.html.com / ICQ# 2350330 >
Message no. 11
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Thu, 18 Feb 1999 15:47:24 PST
Seattle General Hospital-Location-4Y
Turn target runner and pay X nuyen to remove all the damage on target
runner.X=amount of damage on target runner

Blade-Vampire Slayer-Troll Runner
9/1Y-8/9 (A1)-Turn and pay X nuyen to trash a number of vampires in play
equal to the amount of nuyen paid.

Karate Lessons-Special-2Y
Trash to give target runner X Melee until end of game.XÖ-4.

Stealth Suit-Gear(Miscellaneous)-3Y
Adds Stealth+2 to runner.

Rocket Boots-Gear(Miscellaneous)-3Y
Adds Athletics+2 to user.

Lone Star Gang Bust-Special(Stinger)-3Y
Owner must have Lone Star Runner in play to use Lone Star Gang Bust.
When played all Gangers, Mafia and Yakuza Runners in play take
3APDamage.Trash after use.

Kipp David-Lone Star Decker-Human Runner
3/3-3¥-Decking,Social,Recon
+1/+1 to Kipp when attacking or being attacked through the Matrix.

Frosty-Lone Star Shaman-Elf Runner
3/3-5¥-Conjure,Firearms,Stealth,Biotech
+1/+2 to Frosty when fighting Awakened Challnges.

Phantom-Lone Star Undercover-Dwarf Runner
5/5-5¥-Firearms,Stealth
1¥:Recon until end of turn.

Cronus-Lone Star Highway Patrol-Ork Runner
7/7-8¥-Piloting,Street,Social
+2/+1 to Cronus when fighting Street and Vehicle Challenges.

Bullseye-Lone Star Sniper-Elf Runner
3/3-4¥-Firearms,Stealth
On Shadowruns, Bullseye doesn't count towards the maximum nuber of
runners per run.


Thanx
*Dedog*

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Message no. 12
From: Donald Arganbright jayden63@*******.com
Subject: Card Ideas
Date: Fri, 19 Feb 1999 10:23:10 MST
Hoi,

>Seattle General Hospital-Location-4Y
>Turn target runner and pay X nuyen to remove all the damage on >target
runner. X = amount of damage on target runner

My only problem with this is that you turn your runners and they heal
themselves for free. There really isn't any benifit for having this
location in play. Also if your thinking of using it to heal damage delt
by locations... Ie. Iron lung, the runner is already turned and you cant
use it then either.

>Blade-Vampire Slayer-Troll Runner
>9/1¥ 8/9 (A1)-Turn and pay X nuyen to trash a number of vampires in
>play equal to the amount of nuyen paid.

I feel that a 1¥ upkeep is too small for this sort of power. FASA
realized that Torgo turn and trash X eleves is a bit extreme and were
going to errata him to 3 ap damage.

>Karate Lessons-Special-2Y
>Trash to give target runner X Melee until end of game. XÖ-4

I would change the text and take out the trash part. It would work best
like ambidexterity. The special just stays on the runner until it gets
LOTI or something else wierd happens, also having it one the runner is a
good reminder that it is there.

>Stealth Suit-Gear(Miscellaneous)-3Y
>Adds Stealth+2 to runner.

This is good

>Rocket Boots-Gear(Miscellaneous)-3Y
>Adds Athletics+2 to user.

Not really understanding how or why rocket boots would work in improving
athletics, but ok

>Lone Star Gang Bust-Special(Stinger)-3Y
>Owner must have Lone Star Runner in play to use Lone Star Gang Bust.
>When played all Gangers, Mafia and Yakuza Runners in play take
>3APDamage.Trash after use.

I would change the text to read Gangers or mafia or yakuza... this way
the card is still universal, but not a 3AP bomb against everything.
Also for the cost drive-by costs 3¥ and its damage isn't AP so that
might be a consideration.

>Kipp David-Lone Star Decker-Human Runner
>3/3 3¥ -Decking,Social,Recon
>+1/+1 to Kipp when attacking or being attacked through the Matrix.

Like the ability but its way to cheep for the ability, trait and skills
combined. I would raise him to 5¥. Also I really don't see the
advantage of the bonus to attack power since it never comes into effect
when dealing damage across the matrix. matrix dammage is always decking
plus d6 sort of thing. The bonus to the body is good though.

>Frosty-Lone Star Shaman-Elf Runner
>3/3 5¥ Conjure,Firearms,Stealth,Biotech
>+1/+2 to Frosty when fighting Awakened Challnges.

Lots of skills and biotech is a big one. I would raise the cost to


>Phantom-Lone Star Undercover-Dwarf Runner
>5/5 5¥ Firearms,Stealth
>1¥:Recon until end of turn.

This is a good balanced runner.

>Cronus-Lone Star Highway Patrol-Ork Runner
>7/7 8¥ Piloting,Street,Social
>+2/+1 to Cronus when fighting Street and Vehicle Challenges.

I have yet to see a vehicle challenge with a threat rating. Most just
end the run or do damage to the runners. Thus I don't see the purpose
of the bonus to attack power (for vehicle challenges). In this case I
would drop the vehicle challenge part of his text.

>Bullseye-Lone Star Sniper-Elf Runner
>3/3 4¥ Firearms,Stealth
>On Shadowruns, Bullseye doesn't count towards the maximum nuber of
>runners per run.

So if I have 4 bulleyes in play I can send 10 people on a run. Ohh
wheres my mine fields... gimme gimme gimme. 10 runners is not exactly
what I would call a shadowrunning team... more like a heavy assalt
squad. Because of this I would either make him unique or add some sort
of text saying only 1 bullseye per shadowrun allowed.

Hope some of these comments help.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 13
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Thu, 18 Feb 1999 15:47:24 PST
Seattle General Hospital-Location-4Y
Turn target runner and pay X nuyen to remove all the damage on target
runner.X=amount of damage on target runner

Blade-Vampire Slayer-Troll Runner
9/1Y-8/9 (A1)-Turn and pay X nuyen to trash a number of vampires in play
equal to the amount of nuyen paid.

Karate Lessons-Special-2Y
Trash to give target runner X Melee until end of game.XÖ-4.

Stealth Suit-Gear(Miscellaneous)-3Y
Adds Stealth+2 to runner.

Rocket Boots-Gear(Miscellaneous)-3Y
Adds Athletics+2 to user.

Lone Star Gang Bust-Special(Stinger)-3Y
Owner must have Lone Star Runner in play to use Lone Star Gang Bust.
When played all Gangers, Mafia and Yakuza Runners in play take
3APDamage.Trash after use.

Kipp David-Lone Star Decker-Human Runner
3/3-3¥-Decking,Social,Recon
+1/+1 to Kipp when attacking or being attacked through the Matrix.

Frosty-Lone Star Shaman-Elf Runner
3/3-5¥-Conjure,Firearms,Stealth,Biotech
+1/+2 to Frosty when fighting Awakened Challnges.

Phantom-Lone Star Undercover-Dwarf Runner
5/5-5¥-Firearms,Stealth
1¥:Recon until end of turn.

Cronus-Lone Star Highway Patrol-Ork Runner
7/7-8¥-Piloting,Street,Social
+2/+1 to Cronus when fighting Street and Vehicle Challenges.

Bullseye-Lone Star Sniper-Elf Runner
3/3-4¥-Firearms,Stealth
On Shadowruns, Bullseye doesn't count towards the maximum nuber of
runners per run.


Thanx
*Dedog*

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Message no. 14
From: Donald Arganbright jayden63@*******.com
Subject: Card Ideas
Date: Fri, 19 Feb 1999 10:23:10 MST
Hoi,

>Seattle General Hospital-Location-4Y
>Turn target runner and pay X nuyen to remove all the damage on >target
runner. X = amount of damage on target runner

My only problem with this is that you turn your runners and they heal
themselves for free. There really isn't any benifit for having this
location in play. Also if your thinking of using it to heal damage delt
by locations... Ie. Iron lung, the runner is already turned and you cant
use it then either.

>Blade-Vampire Slayer-Troll Runner
>9/1¥ 8/9 (A1)-Turn and pay X nuyen to trash a number of vampires in
>play equal to the amount of nuyen paid.

I feel that a 1¥ upkeep is too small for this sort of power. FASA
realized that Torgo turn and trash X eleves is a bit extreme and were
going to errata him to 3 ap damage.

>Karate Lessons-Special-2Y
>Trash to give target runner X Melee until end of game. XÖ-4

I would change the text and take out the trash part. It would work best
like ambidexterity. The special just stays on the runner until it gets
LOTI or something else wierd happens, also having it one the runner is a
good reminder that it is there.

>Stealth Suit-Gear(Miscellaneous)-3Y
>Adds Stealth+2 to runner.

This is good

>Rocket Boots-Gear(Miscellaneous)-3Y
>Adds Athletics+2 to user.

Not really understanding how or why rocket boots would work in improving
athletics, but ok

>Lone Star Gang Bust-Special(Stinger)-3Y
>Owner must have Lone Star Runner in play to use Lone Star Gang Bust.
>When played all Gangers, Mafia and Yakuza Runners in play take
>3APDamage.Trash after use.

I would change the text to read Gangers or mafia or yakuza... this way
the card is still universal, but not a 3AP bomb against everything.
Also for the cost drive-by costs 3¥ and its damage isn't AP so that
might be a consideration.

>Kipp David-Lone Star Decker-Human Runner
>3/3 3¥ -Decking,Social,Recon
>+1/+1 to Kipp when attacking or being attacked through the Matrix.

Like the ability but its way to cheep for the ability, trait and skills
combined. I would raise him to 5¥. Also I really don't see the
advantage of the bonus to attack power since it never comes into effect
when dealing damage across the matrix. matrix dammage is always decking
plus d6 sort of thing. The bonus to the body is good though.

>Frosty-Lone Star Shaman-Elf Runner
>3/3 5¥ Conjure,Firearms,Stealth,Biotech
>+1/+2 to Frosty when fighting Awakened Challnges.

Lots of skills and biotech is a big one. I would raise the cost to


>Phantom-Lone Star Undercover-Dwarf Runner
>5/5 5¥ Firearms,Stealth
>1¥:Recon until end of turn.

This is a good balanced runner.

>Cronus-Lone Star Highway Patrol-Ork Runner
>7/7 8¥ Piloting,Street,Social
>+2/+1 to Cronus when fighting Street and Vehicle Challenges.

I have yet to see a vehicle challenge with a threat rating. Most just
end the run or do damage to the runners. Thus I don't see the purpose
of the bonus to attack power (for vehicle challenges). In this case I
would drop the vehicle challenge part of his text.

>Bullseye-Lone Star Sniper-Elf Runner
>3/3 4¥ Firearms,Stealth
>On Shadowruns, Bullseye doesn't count towards the maximum nuber of
>runners per run.

So if I have 4 bulleyes in play I can send 10 people on a run. Ohh
wheres my mine fields... gimme gimme gimme. 10 runners is not exactly
what I would call a shadowrunning team... more like a heavy assalt
squad. Because of this I would either make him unique or add some sort
of text saying only 1 bullseye per shadowrun allowed.

Hope some of these comments help.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 15
From: Matt Breton mrbreton@*******.com
Subject: Card Ideas
Date: Fri, 30 Apr 1999 19:16:25 PDT
> >Dedog Schwarz wrote:

> >> Diamond Armor-Gear/Armor-8Y-Unique
> >> Adds Armor+4 to user.

>Perhaps this armour could have negative effects - nullifying skills >such
>as Athletics (Hard to move in bigger armour), Melee (Ditto, and
>moving is a large part of melee combat), Steath (Big, bulky, clumsy,
>light reflecting off the armour, etc), and Social (Talking to
>someone in mirrorshades is bad enough. Armour isn't going to make it
>better.)

>Athletics and Steath would be the two most obvious choices, I think.

Ahhh -- but how many of those big ol' troll-bullies have Athletics or
Stealth in the first place? (A3) and no Melee I could see. Maybe -- (A3)
is pretty dope.


- Matt


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Message no. 16
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Tue, 11 May 1999 22:51:16 GMT
Walker/Texas Ranger/ 10/2Y
7/7 (a1) Human Prime Runner
Firearms2,Melee2,Athletics,LEadership
Stamina
3Y:Turn to attack target Ganger, Mafia or Yakuza runner.

Dr.Haversheen/Doctor/6Y
3/2 Human
Social
xY:Turn to heal target runner.X=Amount of damage on target runner.

Michael/FBI Agent/ 9/2Y
7/7 Troll
Firearms, Athletics, Social
Recon
6Y:Turn to search your draw pile for runner of your choice and put it to
play for 2Y otherwise put the runner in your hand.

All critisism is welcomed.


______________________________________________________________________

*Brandon*

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Message no. 17
From: Jon Edwards jonathan.edwards@*****.com
Subject: Card Ideas
Date: Tue, 11 May 1999 16:10:33 -0700
Ask and Ye Shall Receive....


>Walker/Texas Ranger/ 10/2Y
>7/7 (a1) Human Prime Runner
>Firearms2,Melee2,Athletics,LEadership
>Stamina
>3Y:Turn to attack target Ganger, Mafia or Yakuza runner.


Not quite sure why a Human would have a natural armor of 1, even if he is a
Prime. I believe Jack (off) Skater has no natural armor, and he's a Prime.

He's a bit powerful for a Human, even though his cost, for all the stuff
you've piled on him, is about right. If he was a Troll, I'd say that
Skwaaaaaark! and Tin Man gave birth to this little feller.....


>Dr.Haversheen/Doctor/6Y
>3/2 Human
>Social
>xY:Turn to heal target runner.X=Amount of damage on target runner.


Biotech would be a better use of this card. The cost isn't worth it. I'd
rather deploy two Hawkwinds....


>Michael/FBI Agent/ 9/2Y
>7/7 Troll
>Firearms, Athletics, Social
>Recon
>6Y:Turn to search your draw pile for runner of your choice and put it to
>play for 2Y otherwise put the runner in your hand.

I didn't think that Trolls, by and large, were social...not to mention,
Recon seems more reserved for Deckers...the only kind of recon I've ever
done is called, appropriately enough, the "Skwaaaaaark! Recon" where two
Skwaaaaaark!s go on a run and destroy everything in site.

Basically, you're paying 8¥ to put a Runner in your hand when you still
have to pay deployment costs...I'd recommend Mr. Johnson for this (is it
Johnson, or Black?)


>All critisism is welcomed.


Ok, you misspelled "criticism".....


Keep the ideas flowing...it's nice to get e-mail from this list on
occasion....

Cheers,
Jon
Message no. 18
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Wed, 12 May 1999 21:09:35 GMT
Walker/Texas Ranger/ 10/2Y
7/7 (a1) Human Prime Runner
Firearms2,Melee2,Athletics,LEadership
Stamina
3Y:Turn to attack target Ganger, Mafia or Yakuza runner.

Dr.Haversheen/Doctor/6Y
3/2 Human
Social
xY:Turn to heal target runner.X=Amount of damage on target runner.

Michael/FBI Agent/ 9/2Y
7/7 Troll
Firearms, Athletics, Social
Recon
6Y:Turn to search your draw pile for runner of your choice and put it to
play for 2Y otherwise put the runner in your hand.


Dr. Datajack-Decker-Troll Runner
5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
programs for free on a roll of 3+.


All critisism is welcomed.




______________________________________________________________________

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Message no. 19
From: Jon Edwards jonathan.edwards@*****.com
Subject: Card Ideas
Date: Wed, 12 May 1999 14:25:57 -0700
Since I don't know if my original comments made it to the list for you to
read, I'll resend them.......


>Walker/Texas Ranger/ 10/2Y
>7/7 (a1) Human Prime Runner
>Firearms2,Melee2,Athletics,LEadership
>Stamina
>3Y:Turn to attack target Ganger, Mafia or Yakuza runner.


Not quite sure why a Human would have a natural armor of 1, even if he is a
Prime. I believe Jack (off) Skater has no natural armor, and he's a Prime.

He's a bit powerful for a Human, even though his cost, for all the stuff
you've piled on him, is about right. If he was a Troll, I'd say that
Skwaaaaaark! and Tin Man gave birth to this little feller.....


>Dr.Haversheen/Doctor/6Y
>3/2 Human
>Social
>xY:Turn to heal target runner.X=Amount of damage on target runner.


Biotech would be a better use of this card. The cost isn't worth it. I'd
rather deploy two Hawkwinds....


>Michael/FBI Agent/ 9/2Y
>7/7 Troll
>Firearms, Athletics, Social
>Recon
>6Y:Turn to search your draw pile for runner of your choice and put it to
>play for 2Y otherwise put the runner in your hand.

I didn't think that Trolls, by and large, were social...not to mention,
Recon seems more reserved for Deckers...the only kind of recon I've ever
done is called, appropriately enough, the "Skwaaaaaark! Recon" where two
Skwaaaaaark!s go on a run and destroy everything in site.

Basically, you're paying 8¥ to put a Runner in your hand when you still
have to pay deployment costs...I'd recommend Mr. Johnson for this (is it
Johnson, or Black?)


>All critisism is welcomed.


Ok, you misspelled "criticism".....


Don't really have a comment on the Datajack fellow, except I don't quite
know why his body appears so varied....4-6? Is that a die role, or does it
depend on what side of the bed he woke up on? ;)


Cheers,
Jon
Message no. 20
From: David Reis david.reis@*****.com
Subject: Card Ideas
Date: Wed, 12 May 1999 14:43:41 -0700
At 09:09 PM 5/12/99 GMT, you wrote:
>Walker/Texas Ranger/ 10/2Y
>7/7 (a1) Human Prime Runner
>Firearms2,Melee2,Athletics,LEadership
>Stamina
>3Y:Turn to attack target Ganger, Mafia or Yakuza runner.
>
Pretty buff for a human, no? I think the threat rating better describes a
troll.

>Dr.Haversheen/Doctor/6Y
>3/2 Human
>Social
>xY:Turn to heal target runner.X=Amount of damage on target runner.
>
6Y is too much for this runner, even with the special ability. There are
already runners with the Biotech skill that are a lot cheaper to deploy,
and Biotech doesn't cost anything!

>Michael/FBI Agent/ 9/2Y
>7/7 Troll
>Firearms, Athletics, Social
>Recon
>6Y:Turn to search your draw pile for runner of your choice and put it to
>play for 2Y otherwise put the runner in your hand.
>
The special abiility seems pretty expensive. Assuming you maximize its
use, i.e. put a runner of your choice into play every turn, the cost to do
so is 10Y per runner (2Y upkeep + 6Y search + 2Y deployment). Either lose
the upkeep or reduce the cost to search your deck. Alternatively,
incorporate a die roll along the lines of Mr. Johnson.

Also, I've always considered Recon to be a trait reserved for deckers only.
For that matter, not all deckers have it, only the best ones. Plus, why
would you confuse things by giving a runner with the brute force to smash
through challenges an ability more in line with a runner who sleazes his
way through?

>Dr. Datajack-Decker-Troll Runner
>5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
>programs for free on a roll of 3+.
>
Not too bad....

>All critisism is welcomed.
>
(Points off for spelling error)

Why not come up with more unual runners rather than mixing and matching
different skills/threat ratings/etc.? Find a niche that is not already
filled by the current cards and fill it. At any rate, keep the ideas coming!

David
Message no. 21
From: Matt Breton mrbreton@*******.com
Subject: Card Ideas
Date: Fri, 30 Apr 1999 19:16:25 PDT
> >Dedog Schwarz wrote:

> >> Diamond Armor-Gear/Armor-8Y-Unique
> >> Adds Armor+4 to user.

>Perhaps this armour could have negative effects - nullifying skills >such
>as Athletics (Hard to move in bigger armour), Melee (Ditto, and
>moving is a large part of melee combat), Steath (Big, bulky, clumsy,
>light reflecting off the armour, etc), and Social (Talking to
>someone in mirrorshades is bad enough. Armour isn't going to make it
>better.)

>Athletics and Steath would be the two most obvious choices, I think.

Ahhh -- but how many of those big ol' troll-bullies have Athletics or
Stealth in the first place? (A3) and no Melee I could see. Maybe -- (A3)
is pretty dope.


- Matt


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Message no. 22
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Tue, 11 May 1999 22:51:16 GMT
Walker/Texas Ranger/ 10/2Y
7/7 (a1) Human Prime Runner
Firearms2,Melee2,Athletics,LEadership
Stamina
3Y:Turn to attack target Ganger, Mafia or Yakuza runner.

Dr.Haversheen/Doctor/6Y
3/2 Human
Social
xY:Turn to heal target runner.X=Amount of damage on target runner.

Michael/FBI Agent/ 9/2Y
7/7 Troll
Firearms, Athletics, Social
Recon
6Y:Turn to search your draw pile for runner of your choice and put it to
play for 2Y otherwise put the runner in your hand.

All critisism is welcomed.


______________________________________________________________________

*Brandon*

\0
|\
/\

dedog@*******.com
http://www.angelfire.com/ne/dedog-Planet Dedog
http://www.angelfire.com/ne/srtcg-SRTCG Webring Homepage
______________________________________________________________________
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Message no. 23
From: Jon Edwards jonathan.edwards@*****.com
Subject: Card Ideas
Date: Tue, 11 May 1999 16:10:33 -0700
Ask and Ye Shall Receive....


>Walker/Texas Ranger/ 10/2Y
>7/7 (a1) Human Prime Runner
>Firearms2,Melee2,Athletics,LEadership
>Stamina
>3Y:Turn to attack target Ganger, Mafia or Yakuza runner.


Not quite sure why a Human would have a natural armor of 1, even if he is a
Prime. I believe Jack (off) Skater has no natural armor, and he's a Prime.

He's a bit powerful for a Human, even though his cost, for all the stuff
you've piled on him, is about right. If he was a Troll, I'd say that
Skwaaaaaark! and Tin Man gave birth to this little feller.....


>Dr.Haversheen/Doctor/6Y
>3/2 Human
>Social
>xY:Turn to heal target runner.X=Amount of damage on target runner.


Biotech would be a better use of this card. The cost isn't worth it. I'd
rather deploy two Hawkwinds....


>Michael/FBI Agent/ 9/2Y
>7/7 Troll
>Firearms, Athletics, Social
>Recon
>6Y:Turn to search your draw pile for runner of your choice and put it to
>play for 2Y otherwise put the runner in your hand.

I didn't think that Trolls, by and large, were social...not to mention,
Recon seems more reserved for Deckers...the only kind of recon I've ever
done is called, appropriately enough, the "Skwaaaaaark! Recon" where two
Skwaaaaaark!s go on a run and destroy everything in site.

Basically, you're paying 8¥ to put a Runner in your hand when you still
have to pay deployment costs...I'd recommend Mr. Johnson for this (is it
Johnson, or Black?)


>All critisism is welcomed.


Ok, you misspelled "criticism".....


Keep the ideas flowing...it's nice to get e-mail from this list on
occasion....

Cheers,
Jon
Message no. 24
From: Dedog Schwarz dedog@*******.com
Subject: Card Ideas
Date: Wed, 12 May 1999 21:09:35 GMT
Walker/Texas Ranger/ 10/2Y
7/7 (a1) Human Prime Runner
Firearms2,Melee2,Athletics,LEadership
Stamina
3Y:Turn to attack target Ganger, Mafia or Yakuza runner.

Dr.Haversheen/Doctor/6Y
3/2 Human
Social
xY:Turn to heal target runner.X=Amount of damage on target runner.

Michael/FBI Agent/ 9/2Y
7/7 Troll
Firearms, Athletics, Social
Recon
6Y:Turn to search your draw pile for runner of your choice and put it to
play for 2Y otherwise put the runner in your hand.


Dr. Datajack-Decker-Troll Runner
5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
programs for free on a roll of 3+.


All critisism is welcomed.




______________________________________________________________________

*Dedog*

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http://www.angelfire.com/ne/srtcg-SRTCG Webring Homepage
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TO join click on the link below..
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If your already in the Srtcg webring, join the SRTCG Webring list..
To join click on the link below
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Looking for another SRTCG discussion list to join??????????
Join Dedog's SRTGC Discussion List, where the list is
ALWAYS ACTIVE.*hint hint*
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For more info check out my homepages-
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Message no. 25
From: Jon Edwards jonathan.edwards@*****.com
Subject: Card Ideas
Date: Wed, 12 May 1999 14:25:57 -0700
Since I don't know if my original comments made it to the list for you to
read, I'll resend them.......


>Walker/Texas Ranger/ 10/2Y
>7/7 (a1) Human Prime Runner
>Firearms2,Melee2,Athletics,LEadership
>Stamina
>3Y:Turn to attack target Ganger, Mafia or Yakuza runner.


Not quite sure why a Human would have a natural armor of 1, even if he is a
Prime. I believe Jack (off) Skater has no natural armor, and he's a Prime.

He's a bit powerful for a Human, even though his cost, for all the stuff
you've piled on him, is about right. If he was a Troll, I'd say that
Skwaaaaaark! and Tin Man gave birth to this little feller.....


>Dr.Haversheen/Doctor/6Y
>3/2 Human
>Social
>xY:Turn to heal target runner.X=Amount of damage on target runner.


Biotech would be a better use of this card. The cost isn't worth it. I'd
rather deploy two Hawkwinds....


>Michael/FBI Agent/ 9/2Y
>7/7 Troll
>Firearms, Athletics, Social
>Recon
>6Y:Turn to search your draw pile for runner of your choice and put it to
>play for 2Y otherwise put the runner in your hand.

I didn't think that Trolls, by and large, were social...not to mention,
Recon seems more reserved for Deckers...the only kind of recon I've ever
done is called, appropriately enough, the "Skwaaaaaark! Recon" where two
Skwaaaaaark!s go on a run and destroy everything in site.

Basically, you're paying 8¥ to put a Runner in your hand when you still
have to pay deployment costs...I'd recommend Mr. Johnson for this (is it
Johnson, or Black?)


>All critisism is welcomed.


Ok, you misspelled "criticism".....


Don't really have a comment on the Datajack fellow, except I don't quite
know why his body appears so varied....4-6? Is that a die role, or does it
depend on what side of the bed he woke up on? ;)


Cheers,
Jon
Message no. 26
From: David Reis david.reis@*****.com
Subject: Card Ideas
Date: Wed, 12 May 1999 14:43:41 -0700
At 09:09 PM 5/12/99 GMT, you wrote:
>Walker/Texas Ranger/ 10/2Y
>7/7 (a1) Human Prime Runner
>Firearms2,Melee2,Athletics,LEadership
>Stamina
>3Y:Turn to attack target Ganger, Mafia or Yakuza runner.
>
Pretty buff for a human, no? I think the threat rating better describes a
troll.

>Dr.Haversheen/Doctor/6Y
>3/2 Human
>Social
>xY:Turn to heal target runner.X=Amount of damage on target runner.
>
6Y is too much for this runner, even with the special ability. There are
already runners with the Biotech skill that are a lot cheaper to deploy,
and Biotech doesn't cost anything!

>Michael/FBI Agent/ 9/2Y
>7/7 Troll
>Firearms, Athletics, Social
>Recon
>6Y:Turn to search your draw pile for runner of your choice and put it to
>play for 2Y otherwise put the runner in your hand.
>
The special abiility seems pretty expensive. Assuming you maximize its
use, i.e. put a runner of your choice into play every turn, the cost to do
so is 10Y per runner (2Y upkeep + 6Y search + 2Y deployment). Either lose
the upkeep or reduce the cost to search your deck. Alternatively,
incorporate a die roll along the lines of Mr. Johnson.

Also, I've always considered Recon to be a trait reserved for deckers only.
For that matter, not all deckers have it, only the best ones. Plus, why
would you confuse things by giving a runner with the brute force to smash
through challenges an ability more in line with a runner who sleazes his
way through?

>Dr. Datajack-Decker-Troll Runner
>5/4-6/1Y-Decking2,Technical,Recon-Dr.Datajack recieves matrix
>programs for free on a roll of 3+.
>
Not too bad....

>All critisism is welcomed.
>
(Points off for spelling error)

Why not come up with more unual runners rather than mixing and matching
different skills/threat ratings/etc.? Find a niche that is not already
filled by the current cards and fill it. At any rate, keep the ideas coming!

David
Message no. 27
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Card Ideas
Date: Mon, 22 Sep 1997 11:11:37 +1000
Hi all!

How about this for a stinger?!

Karma Gain
Type: Special (Stinger)
Cost: ?
Text: Reverse last action.

The idea behind this card is that an action from any player can be reversed.=

So if your runner has just been trashed than this card stops that. If y=
our
opponent gains an objective than they must return it and the rep points. =
If
someone rolls 4+ on LOTI then the special card remains in play.

I haven't decided if this should be a unique for 0 cost or a standard card =
with
cost 5.


Comments are appreciated.


Regards
Neil
Message no. 28
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Card Ideas
Date: Sat, 20 Sep 1997 10:47:26 -0700
> How about this for a stinger?!
> Karma Gain

And some folks think GAQS is a broken card.... eeeeesh. No. Karma
Gain this idea, chummer.

Sorry, I'm in a negative mood.


-Matt
Message no. 29
From: Forrest <eness@**********.COM>
Subject: Re: Card Ideas
Date: Sun, 21 Sep 1997 19:03:40 -0700
---Neil Fathulla <fathullan@*******.COM.AU> wrote:
>
> Hi all!
>
> How about this for a stinger?!
>
> Karma Gain
> Type: Special (Stinger)
> Cost: ?
> Text: Reverse last action.
>
> The idea behind this card is that an action from any player can be
reversed.
> So if your runner has just been trashed than this card stops that.
If your
> opponent gains an objective than they must return it and the rep
points. If
> someone rolls 4+ on LOTI then the special card remains in play.
>
> I haven't decided if this should be a unique for 0 cost or a
standard card with
> cost 5.
>
>
> Comments are appreciated.
>
>

In general I tend to dislike "counter spell" cards, especially when
they are as general as this one. So maybe I'm against the basic
nature of this card. However, it is a basic in most (if not all) card
games and I agree that we need some more counter action cards.
Although the timing issues will start to get a bit tricky. I would
prefer to see ones that are more specific though, such as preventing a
gear or runner card from coming into play.

With that aside I think the wording "action" is too general for
playability. For instance in the example given above, taking the
objective, is that the action itself. Does this negate the entire
run? Should all the challenges be returned? In which case should all
the runners who died on the run be returned to play? If it is just
the final action of taking the objective itself, what about runners
that die while facing the final requirement? Are they still in the
trash or are they returned to play?

Sorry for being so critical I think a card like this will cause more
problems that it solves though.
Just my $0.02,
Forrest
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Message no. 30
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Re: Card Ideas
Date: Mon, 22 Sep 1997 12:33:49 +1000
Hey no need to apoligise. I'm a big boy now ;P. My thinking behind th=
is is
that it gives players a chance if they are behind or to kick another when t=
hey
are down. It is also meant to be fun. Broken? I do not know. If i=
t is
unique would you still consider it broken?


Regards
Neil



MIME:mbreton @ IX.NETCOM.COM
22/09/97 11:59
To: -:SRCARD @ LISTPROC.ITRIBE.NET@********
cc: (bcc: Neil Fathulla/CEGELEC)
Subject: Re: Card Ideas

> How about this for a stinger?!
> Karma Gain

And some folks think GAQS is a broken card.... eeeeesh.
No. =
Karma
Gain this idea, chummer.

Sorry, I'm in a negative mood.


-Matt
Message no. 31
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Re: Card Ideas
Date: Mon, 22 Sep 1997 13:25:03 +1000
Hey, you only learn from accepting constructive criticism. Your points a=
re
valid and yes the wording is intentionally general. Timing Issues? I
subscribe to the "What is so difficult about using GAQS?" school. So may=
be
that is why the wording is general. But to answer your queries. The i=
dea is
that if an opponent meets the requirements and takes the objective on their=

turn and another player plays Karma Gain than that objective and the rep po=
ints
are returned. So it affetcs the last action. Now there are two ways t=
o handle
this.

1. Shadowrun ends. Next turn please.

OR

2. Shadowrun can continue. This means that the requirements have to be=
met
again. With most objectives it would be useless playing Karma Gain but w=
ith
others watch out.

I feel that this card or something similar would be fun but I believe it sh=
ould
be limited. That's why I am leaning to making it a unique. A one off =
stinger
that MAY or MAY NOT change the game situation.


REgards
Neil



MIME:eness @ ROCKETMAIL.COM
22/09/97 12:43
To: -:SRCARD @ LISTPROC.ITRIBE.NET@********
cc: (bcc: Neil Fathulla/CEGELEC)
Subject: Re: Card Ideas


<<snip>>

With that aside I think the wording "action" is too general for
playability. For instance in the example given above, taking the
objective, is that the action itself. Does this negate the entire
run? Should all the challenges be returned? In which case should all
the runners who died on the run be returned to play? If it is just
the final action of taking the objective itself, what about runners
that die while facing the final requirement? Are they still in the
trash or are they returned to play?

Sorry for being so critical I think a card like this will cause more
problems that it solves though.
Just my $0.02,
Forrest
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Message no. 32
From: Nemein <eness@**********.COM>
Subject: Card ideas...
Date: Wed, 24 Sep 1997 19:30:45 -0700
For those that are keeping track :-) I just finished putting up the
card idea pages on my home page. Check out:

www.geocities.com/Area51/Zone/3056/srccg.html (under the streetwise
and technical icons)

I just used the list that Andrew Payne sent me (thanks again BTW) so I
haven't tracked down any of the originators yet. I might get some
time this weekend to do it. I'll update it as I see new ones on the
mail list. Now that everything is in place, it shouldn't be that big
of a deal.

Also, I've put some of my ideas that I've sent in online as well. To
try and entice you a bit here are some of the titles....


Name: Garrison Duty
Type: Objective

Name: Blind Luck
Type: Special

Name: Race War
Type: Special

Name: Killroy was Here
Type: Stinger

Name: Acid Bath
Type: Stinger

Name: Fleas of 1000 Camels
Type: Stinger


Let me know what you think
Have a good one
Forrest


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Message no. 33
From: Mark Peterson <talos187@***.EDU>
Subject: [CARD IDEAS]
Date: Thu, 1 Oct 1998 20:37:13 -0700
Tell me what you think of the following, etc., and if you think it's a
good idea or not to post card ideas onto this list.


Abscondi -- Street Rat 2¥ Streetwise
Human Runner 2/3 Athletics
Hermit.
Abscondi may not wear armor.
1¥: Return Abscondi to your hand.

Bureaucratic Two-step 2¥
Gear (Matrix/Program)
Play on Runner with Decking.
Turn to shuffle target challenge
stack. Frag to trash target challenge.

C-four -- Mercenary 5¥ Demolitions
Human Runner 5/4 Firearms
Stamina.
1¥: +Demolitions until end of turn and
C-four takes 2 armor-piercing damage.
-- =


peace be thy path,

talos landone
Message no. 34
From: Mongoose <evamarie@**********.NET>
Subject: Re: [CARD IDEAS]
Date: Fri, 2 Oct 1998 09:27:44 -0700
Tell me what you think of the following, etc., and if you think it's a
good idea or not to post card ideas onto this list.


Abscondi -- Street Rat 2¥ Streetwise
Human Runner 2/3 Athletics
Hermit.
Abscondi may not wear armor.
1¥: Return Abscondi to your hand.

Bureaucratic Two-step 2¥
Gear (Matrix/Program)
Play on Runner with Decking.
Turn to shuffle target challenge
stack. Frag to trash target challenge.

C-four -- Mercenary 5¥ Demolitions
Human Runner 5/4 Firearms
Stamina.
1¥: +Demolitions until end of turn and
C-four takes 2 armor-piercing damage.


+++++++++++++++++++++++++++++++++++++++++

Abscondi- hmm, looks like a "3 yen to intercept target run" card.
Intercepts are of limited use, but still...

BTS is cute, but its not a SR utility. It would make a wiz special ablity
for a decker or conact!

C-4 looks solid.

--
Mongoose
Message no. 35
From: Mark Peterson <talos187@***.EDU>
Subject: [CARD IDEAS]
Date: Sat, 3 Oct 1998 20:41:14 -0700
Critical Wound 2¥
Special (Stinger)
Remove three damage counters =

from target Runner and put a permanent
-1/-1 Wound counter on Runner =

instead.

Filter 2¥
Gear (Matrix/Program)
Play on Runner with Decking.
Turn to look at the top card of your
draw pile. You may trash that card if
it is a challenge.

Invalidate 2¥
Gear (Matrix/Program)
Frag to force target team on a =

Shadowrun to face the top card of =

its owner's challenge stack. If the
player has no challenges on the =

objective, the Shadowrun is over.

Hunchback -- Mercenary 7/1¥ Gunnery 3
Ork/Ogre Prime Runner 4/4 Firearms
Stamina. Demolitions
All weapons requiring Gunnery gain
Indirect Fire while on Hunchback.

-- =


peace be thy path,

talos landone
Message no. 36
From: Gunnar Lundquist <OneWay919@***.COM>
Subject: Re: [CARD IDEAS]
Date: Sun, 4 Oct 1998 03:50:38 EDT
In a message dated 98-10-03 23:42:32 EDT, you write:

<<
Invalidate 2¥
Gear (Matrix/Program)
Frag to force target team on a
Shadowrun to face the top card of
its owner's challenge stack. If the
player has no challenges on the
objective, the Shadowrun is over.
>>

this is just a Security Consultant that you have to frag to use
I usually have a few of them anywho.....my fave card..he he he

OneWay
Message no. 37
From: Mark Peterson <talos187@***.EDU>
Subject: Re: [CARD IDEAS]
Date: Sun, 4 Oct 1998 01:10:26 -0700
Gunnar Lundquist wrote:
> =

> In a message dated 98-10-03 23:42:32 EDT, you write:
> =

> <<
> Invalidate 2¥
> Gear (Matrix/Program)
> Frag to force target team on a
> Shadowrun to face the top card of
> its owner's challenge stack. If the
> player has no challenges on the
> objective, the Shadowrun is over.
> >>
> =

> this is just a Security Consultant that you have to frag to use
> I usually have a few of them anywho.....my fave card..he he he
> =

> OneWay
hmmm....I guess it is. I'll have to rethink this one. The idea,
obviously, was that the decker erases the passcodes for the team. So
the challenge doesn't realize that the team that it's attacking is on
its side. See? But, yeah, I'll have to redo, I think. =


-- =


peace be thy path,

talos landone
Message no. 38
From: "O.Kramer" <Olaf-Kramer@********.DE>
Subject: Re: [CARD IDEAS]
Date: Sun, 4 Oct 1998 12:19:04 +0200
Gunnar Lundquist schrieb:
> In a message dated 98-10-03 23:42:32 EDT, you write:
>
> <<
> Invalidate 2¥
> Gear (Matrix/Program)
> Frag to force target team on a
> Shadowrun to face the top card of
> its owner's challenge stack. If the
> player has no challenges on the
> objective, the Shadowrun is over.
> >>
>
> this is just a Security Consultant that you have to frag to use
> I usually have a few of them anywho.....my fave card..he he he
>
> OneWay

I think its better than a SC, you can sleaze a SC (i.e. Foxy Roxy or Invisibly)
but that damn thing cant be sleazed and it must not be played as a Challange so
you have more space for killer Challanges.

OLAF
Message no. 39
From: Mark Peterson <talos187@***.EDU>
Subject: Re: [CARD IDEAS]
Date: Sun, 4 Oct 1998 03:57:06 -0700
O.Kramer wrote:
> =

> Gunnar Lundquist schrieb:
> > In a message dated 98-10-03 23:42:32 EDT, you write:
> >
> > <<
> > Invalidate 2¥
> > Gear (Matrix/Program)
> > Frag to force target team on a
> > Shadowrun to face the top card of
> > its owner's challenge stack. If the
> > player has no challenges on the
> > objective, the Shadowrun is over.
> > >>
> >
> > this is just a Security Consultant that you have to frag to use
> > I usually have a few of them anywho.....my fave card..he he he
> >
> > OneWay
> =

> I think its better than a SC, you can sleaze a SC (i.e. Foxy Roxy or In=
visibly)
> but that damn thing cant be sleazed and it must not be played as a Chal=
lange so
> you have more space for killer Challanges.
> =

> OLAF

'course, it also is fragged and costs 2¥ rather than being free and jus=
t
trashed. I'm not sure though -- I think I'll redo it just in case.

-- =


peace be thy path,

talos landone
Message no. 40
From: Freak Finger <Freakfingr@***.COM>
Subject: Re: [CARD IDEAS]
Date: Sun, 4 Oct 1998 22:32:30 EDT
In a message dated 98-10-04 06:59:07 EDT, you write:

<< > > Invalidate 2¥
> > Gear (Matrix/Program)
> > Frag to force target team on a
> > Shadowrun to face the top card of
> > its owner's challenge stack. If the
> > player has no challenges on the
> > objective, the Shadowrun is over.
> > >>
> >
> > this is just a Security Consultant that you have to frag to use
> > I usually have a few of them anywho.....my fave card..he he he
> >
> > OneWay
>
> I think its better than a SC, you can sleaze a SC (i.e. Foxy Roxy or
Invisibly)
> but that damn thing cant be sleazed and it must not be played as a
Challange so
> you have more space for killer Challanges.
> >>
-------------------------------------------------------------------------

Not only is it not sleazable it's more versatile. You can use it anytime
during a run and on any objective. It dosn't just sit on the one objective you
drop it on like SC. Especially useful in large multi-player games when you can
only put one challenge out per obj. and when there are 3-4 obj. on the table
at once. The cost of 2 nuyen (how the fuck did you make that little nuyen
simble. i cna't find the damb thing anywhere on my keybouard)
and the frag are just te extra price you pay for that kinda versatility.
Well done. I give it a 10! As a matter of fact send me 4.
Freakfinger
Message no. 41
From: Mark Peterson <talos187@***.EDU>
Subject: Re: [CARD IDEAS]
Date: Sun, 4 Oct 1998 20:40:49 -0700
The ¥? Mkay, this is for everyone out there using Y's. =


Hold down Alt and push 0 1 6 5 on the 10-keypad (the number pad on the
right of the keyboard) and then let up on Alt. Should give you the ¥
symbol. œkæ?

-- =


peace be thy path,

talos landone
Message no. 42
From: Gunnar Lundquist <OneWay919@***.COM>
Subject: Re: [CARD IDEAS]
Date: Mon, 5 Oct 1998 00:34:33 EDT
In a message dated 98-10-04 23:44:46 EDT, you write:

<<
Hold down Alt and push 0 1 6 5 on the 10-keypad (the number pad on the
right of the keyboard) and then let up on Alt. Should give you the ¥
symbol. œkæ?
>>

thank you ...very much

OneWay
Message no. 43
From: Freak Finger <Freakfingr@***.COM>
Subject: Re: [CARD IDEAS]
Date: Mon, 5 Oct 1998 01:03:10 EDT
¥ ¥ ¥ ¥
cool!
Message no. 44
From: Dedog Schwarz <dedog@*******.COM>
Subject: Card Ideas
Date: Sun, 17 Jan 1999 13:58:49 PST
Visit my card ideas page at
http://www.geocities.com/Area51/Dreamworld/2745/card_ideas.html

E-mail your comments.

______________________________________________________
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Message no. 45
From: Dedog Schwarz <dedog@*******.COM>
Subject: Card Ideas
Date: Sat, 23 Jan 1999 14:07:49 PST
Pit Vyper-Combat Decker-Troll Runner
5/3 4¥ Melee,Decking,Recon

Dedog-Ganger Decker-Human Runner
5/4 5¥ Decking,Firearms,Street,Recon

Black Jack-Street Decker-Elf Runner
4/5 4¥ Decking²,Street,Recon,Hermit

Kipp David-Corp Decker-Human Runner
4/5 5¥ Decking²,Social,Recon
Kipp has a built in Chipjack 3.You May play up to 3 skillsofts on Kipp.

Jeno-Corp Decker-Human Runner
3/2 2¥ Decking,Social,Recon

Lui Chen-Street Ninja-Human Runner
7/5 7¥ Stealth,Melee³,Street

Tao-Kung Fu Master-Human Runner
8/8 8¥ Melee³,Stealth

Gia-TaiKwanDoe Master-Human Runner
8/5 6¥ Melee³,Athletics

Zhan Chi-Shaolin Priest-Human Runner
6/6 8¥,Melee³,Stealth²,Socery,Biotech

Vincent-Karate Instructor-Human Runner
7/6 7¥ Melee²,Street

Time Bomb-6¥-Play on runner with demolition
Place in target opponents (T.O.) safehouse.Each turn T.O. rolls D6-
1-2:Trash Timb Bomb 3-4:Trash target runner 5-6:Trash 2 target
runers.Owner of timb bomb chooses what runners get trashed.

Binoculars-5¥
Runner may look at 1 unrevealed challange per turn.Trash Binocular to
look at the whole stack of challenges.

Beer Bottle-0¥
Adds +D6 to user.

Pool Stick-0¥
Adds +D6+Melee to user.

Search-2¥
Turn and you may search your draw or trash pile for one gear/matrix
program and put into play at no cost.


E-mail me and tell me what ya think!

Thanx,
*Dedog*
dedog@*******.com
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Message no. 46
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Card Ideas
Date: Mon, 25 Jan 1999 10:18:18 PST
Hoi,

>Pit Vyper-Combat Decker-Troll Runner
>5/3 4¥ Melee,Decking,Recon

Cool name but this has to be the weakest troll I have ever seen. With
only a 3 body

>Dedog-Ganger Decker-Human Runner
>5/4 5¥ Decking,Firearms,Street,Recon

Not many humans get as buff as this one... especially if they are a
decker who traditionally have lower stats to start with. I would raise
the cost by one or two or lower his threat rating a bit.

>Black Jack-Street Decker-Elf Runner
>4/5 4¥ Decking²,Street,Recon,Hermit

Way underpriced for the skills, traites and threat rating. I have never
seen an elf with a 5 body... wow. I would at this point drop some
skills or drop threat rating or drop traite or give give an upkeep cost.

>Kipp David-Corp Decker-Human Runner
>4/5 5¥ Decking²,Social,Recon
>Kipp has a built in Chipjack 3.You May play up to 3 skillsofts on
>Kipp.

Got a thing for recon I see :) . . . Anyway again a little too buff in
the threat rating for your average decker. The cost is not reflective
of the skills, threat, and special ability. Although a decker with a
built in chip jack is rather cool.

>Jeno-Corp Decker-Human Runner
>3/2 2¥ Decking,Social,Recon

This is more like the deckers that are most common. I would raise the
cost by two though (to compensate for the recon)

>Lui Chen-Street Ninja-Human Runner
>7/5 7¥ Stealth,Melee³,Street

This one deserves an upkeep or something. haveing 5 points of skills is
a little extreme, without something to be reflected in the cost.

>Tao-Kung Fu Master-Human Runner
>8/8 8¥ Melee³,Stealth

This one is not too bad.

>Gia-TaiKwanDoe Master-Human Runner
>8/5 6¥ Melee³,Athletics

Having a second degree black-belt in Tae-kwon-do myself I'm kinda like
this guy. However the skills vs threat vs cost is wronge... need to
cost more or have an upkeep.

>Zhan Chi-Shaolin Priest-Human Runner
>6/6 8¥,Melee³,Stealth²,Socery,Biotech

Ok... this one made me blink. 6 points of skill (one of wich is
sorcery) plus biotech for only a one time cost of 8¥. Ya right. The
guy could have a 3/3 threat rating and not quite be worth it. I would
kill several of the skills or raise the cost to 10 plus upkeep.

>Vincent-Karate Instructor-Human Runner
>7/6 7¥ Melee²,Street

This one is well done.

>Time Bomb-6¥-Play on runner with demolition
>Place in target opponents (T.O.) safehouse.Each turn T.O. rolls D6-
>1-2:Trash Timb Bomb 3-4:Trash target runner 5-6:Trash 2 target
>runers.Owner of timb bomb chooses what runners get trashed.

I'm a little confused on how this works. I deploy it on one of my
runners w/demolitions for 6¥. After that you lost me. At that point do
I just place it in the other guys safe house. Does the runner holding
it have to turn or anything. Also if it is a time bomb (set the clicker
and run) Who knows who will be standing by it when it goes off. I would
thing the "who" gets trashed should be random.

>Binoculars-5¥
>Runner may look at 1 unrevealed challange per turn.Trash Binocular to
>look at the whole stack of challenges.

The cost is high. If you consider browse... 2¥ look at two challenges.
Or (the name of some spirit that I can't remember right now) at 3¥. The
Binoculars at way over priced. I would drop the cost to 2¥. I really
like this card because it give non decker/mage decks a way of looking
around.

>Beer Bottle-0¥
>Adds +D6 to user.

Look it a free baseball bat, with no chance of breakage. Umm no. I
would add the line trash after use. After all the bottle always breaks
in the movies.

>Pool Stick-0¥
>Adds +D6+Melee to user.

Again add the line trash after use. I haven't seen too many pool stick
survive any combat incounter that they have been in.


>Search-2¥
>Turn and you may search your draw or trash pile for one gear/matrix
>program and put into play at no cost.

What is it. A program or a spell. I would think that it is a program,
because it lets you get other programs. It would be very abusive the
way it is worded right now. I would change it so that you still have to
pay the cost of the new program, but it does let you get it out of your
draw pile. "No free Crashes" Anyway that or trash the search program
after use. That could also work.

>*Dedog*
>dedog@*******.com

Just some comments. Over all I thought they were very good ideas, just
need some tweeking a bit thats all. (Tweeking... now there a term I
know all too well)

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 47
From: Chad Wagner <Saducee@***.COM>
Subject: Re: Card Ideas
Date: Mon, 25 Jan 1999 13:26:06 EST
In a message dated 1/25/99 11:19:24 AM US Mountain Standard Time,
jayden63@*******.COM writes:

<< >Vincent-Karate Instructor-Human Runner
>7/6 7¥ Melee²,Street

This one is well done. >>

How about adding: "turn to add melee +1 to target runner present, until en=
d of
turn" Then he can be an instructor, sort of...for people with really shor=
t
memories... : )

Have a better one,
Chad
Message no. 48
From: ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM>
Subject: Re: Card Ideas
Date: Mon, 25 Jan 1999 13:47:54 -0500
>Vincent-Karate Instructor-Human Runner
>7/6 7¥ Melee²,Street

> This one is well done.

>How about adding: "turn to add melee +1 to target runner present, until
end of turn" >Then he can be an instructor, sort of...for people with
really short memories... : )

Not a bad idea, but considering the art of karate, perhaps the melee +1
should be added for unarmed combat only. Or to be a bit stereotypical,
only Yakuza runners can benefit.

>Have a better one,
>Chad

>>>>>Axlrose - ...<<<<<
Message no. 49
From: Dedog Schwarz <dedog@*******.COM>
Subject: Card Ideas
Date: Sat, 30 Jan 1999 15:04:10 PST
Name:Beer Bottle
Type:Gear
Cost:0Y
Text:Beer bottle adds +d6/+0 to user.Trash after use.

Name:Deadly Virus
Type:Special
Cost:5Y
Text:Play Deadly virus in target opponents safehouse.Each turn taget
opponent rolls D6.1-2 trash Deadly Virus. 3+ the virus kills one
target tunner.

Name:Hydrogen Bomb
Type:Special
Cost:20Y
Text:When Hydrogen bomb is played every card in play is trashed.

Name:Drive By
Type:Challenge
Text:Each runner present takes 3 damage.Trash after revealed.




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Message no. 50
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Card Ideas
Date: Mon, 1 Feb 1999 08:51:50 PST
Hoi,

>Name:Beer Bottle
>Type:Gear
>Cost:0Y
>Text:Beer bottle adds +d6/+0 to user.Trash after use.

Nice fix

>Name:Deadly Virus
>Type:Special
>Cost:5Y
>Text:Play Deadly virus in target opponents safehouse.Each turn taget
>opponent rolls D6.1-2 trash Deadly Virus. 3+ the virus kills one
>target tunner.

Very powerful card as it sits. It looks like it just goes in the safe
house and kills off runners. This sort of card really should have an
upkeep. Also I think it should be a random runner. Only because unless
the disease was engineered, diseases really doesn't "target" anyone in
particular.

>Name:Hydrogen Bomb
>Type:Special
>Cost:20Y
>Text:When Hydrogen bomb is played every card in play is trashed.

Actually the cost on this is too high. As it will also take out your
stuff as well. But at the moment I can't think of a fair price.

>Name:Drive By
>Type:Challenge
>Text:Each runner present takes 3 damage.Trash after revealed.

You will need to change the name, because there already is a card by
that name. Also with challenges it is helpful to list the sleaze
requirements (if any). Also what type of challenge it is. Street,
misclanious, electrical, barrier, personell, awakened... etc. I would
personally make this either a street or miscalanious.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 51
From: Teos Abadia <tabadia@*********.COM>
Subject: Re: Card Ideas
Date: Tue, 2 Feb 1999 11:28:08 -0500
> ----------
> From: Donald Arganbright [SMTP:jayden63@*******.COM]
>
> >Name:Hydrogen Bomb
> >Type:Special
> >Cost:20Y
> >Text:When Hydrogen bomb is played every card in play is trashed.
>
> Actually the cost on this is too high. As it will also take out your
> stuff as well. But at the moment I can't think of a fair price.
>
[Teos Abadia writes]
Well, one problem could be a person that gets this card, plays no
runners, has lots of challenges in the deck (run stoppers) and saves the 20
Nuyen. It takes you (8+4+4+4)= 4 rounds to get to 20 Nuyen. Then you wait
a few more until your opponent has played some really good combos. You drop
the nuke, and now you and your opponent should have about the same cash and
no cards down. The difference is you will have your good
runners/gear/locations/etc. in your hand, they have theirs in the trash.

Even more striking is what happens in a 4-player game. Then you
really wipe the field. Think of all the games where you are lucky enough to
start with your one decker or your one big guy. Then someone nukes the
game...

Easiest fix I can think of is to make the card Unique. Then it
takes a lot of luck to miss-use the card, but the card can still be used to
start over if the person's opponent(s) are much stronger than the player.
Message no. 52
From: Jon Edwards <jonathan.edwards@*****.COM>
Subject: Re: Card Ideas
Date: Tue, 2 Feb 1999 08:32:14 -0800
> Even more striking is what happens in a 4-player game. Then you
>really wipe the field. Think of all the games where you are lucky enough to
>start with your one decker or your one big guy. Then someone nukes the
>game...
>
> Easiest fix I can think of is to make the card Unique. Then it
>takes a lot of luck to miss-use the card, but the card can still be used to
>start over if the person's opponent(s) are much stronger than the player.


Don't forget, though, that this card is a special, and thus can be targeted
by LWF and LOTI. I agree that this card should be Unique as well, but I
don't NECESSARILY think it's that bad. Mainly because before you deploy
your really good runners, it's a good idea to have a LWF in play anyway,
just to cover your butt.
Message no. 53
From: David Reis <david.reis@*****.COM>
Subject: Re: Card Ideas
Date: Tue, 2 Feb 1999 08:44:07 -0800
At 08:32 AM 2/2/99 -0800, Jon Edwards <jonathan.edwards@*****.COM> wrote:
>Don't forget, though, that this card is a special, and thus can be targeted
>by LWF and LOTI. I agree that this card should be Unique as well, but I
>don't NECESSARILY think it's that bad. Mainly because before you deploy
>your really good runners, it's a good idea to have a LWF in play anyway,
>just to cover your butt.
>
That would really suck, spending 20Y to play the card and then getting no
benefit from it because of LWF or LotI. For that reason, I wouldn't play
this card.

David
Message no. 54
From: Jon Edwards <jonathan.edwards@*****.COM>
Subject: Re: Card Ideas
Date: Tue, 2 Feb 1999 09:08:13 -0800
At 08:44 AM 2/2/99 , you wrote:
>At 08:32 AM 2/2/99 -0800, Jon Edwards <jonathan.edwards@*****.COM> wrote:
>>Don't forget, though, that this card is a special, and thus can be=
targeted
>>by LWF and LOTI. I agree that this card should be Unique as well, but I
>>don't NECESSARILY think it's that bad. Mainly because before you deploy
>>your really good runners, it's a good idea to have a LWF in play anyway,
>>just to cover your butt.
>>
>That would really suck, spending 20Y to play the card and then getting no
>benefit from it because of LWF or LotI. For that reason, I wouldn't play
>this card.
>

It's one heck of a risk, but that's the chance they take of playing it.
Kind of like paying all that money to bring out Torgo, only to have it
Metahuman Prejudiced back into your pile. Torgo shouldn't have to cost 20=
¥
to deploy :)
Message no. 55
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Card Ideas
Date: Tue, 2 Feb 1999 10:59:06 PST
Hoi,

>>>Don't forget, though, that this card is a special, and thus can be
>>>targeted by LWF and LOTI. I agree that this card should be Unique
>>>as well, but I don't NECESSARILY think it's that bad. Mainly
>>>because before you deploy your really good runners, it's a good
>>>idea to have a LWF in play anyway, just to cover your butt.

>>That would really suck, spending 20Y to play the card and then
>>getting no benefit from it because of LWF or LotI. For that >>reason,
I wouldn't play this card.

>It's one heck of a risk, but that's the chance they take of playing
>it. Kind of like paying all that money to bring out Torgo, only to
>have it Metahuman Prejudiced back into your pile. Torgo shouldn't
>have to cost 20¥ to deploy :)

Thats why it is important to look at what cards are in your oponents
hands and what is already on the table. You wouldn't play such cards if
LWF or Protective spirits are already on the table. Also I wouldn't
play the card if my opponent had more than 4 card in his/her hand, and I
had no way of looking at what they were holding. You always take a
risk, but those risk can be minimalized. Of course you could always
LOTI their LOTI :)

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 56
From: Jon Edwards <jonathan.edwards@*****.COM>
Subject: Re: Card Ideas
Date: Tue, 2 Feb 1999 11:33:54 -0800
>Of course you could always LOTI their LOTI :)
<Snip almost all of text>

Been there, done that :)
Message no. 57
From: Dedog Schwarz <dedog@*******.COM>
Subject: Re: Card Ideas
Date: Wed, 3 Feb 1999 14:59:50 PST
If you had an Astral Sense in your hand you could find out what the
other person had in there hand and if they didn't LOTI you could play
the Hydrogen Bomb.

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Message no. 58
From: Dedog Schwarz <dedog@*******.COM>
Subject: Card Ideas
Date: Mon, 8 Feb 1999 16:09:54 PST
Blade-Vampire Slayer-Human Runner
8Y-Melle,Street,Stealth-Turn Blade to trash target vampire.

Silver Steak-Gear(miscellaneous)-3Y
Play on Vampire Slayer.Turn to inflict 3APDamage on Target Vampire.

Flash of Light-Special(Stinger)-4Y
Play on Target Vampire and Roll D6.1:No Effect;2-3:Target vampire takes
2APDamage;4-5:Target vampire takes 3APDamge;6+:Trash target
vampire.Trash after use

Vampire Bite-Special-2Y
Play on target runne.Target runner is now a Vampire in addition to any
other affiliation he may have (Shaman,Mage,Decker,etc..)

Runner War-Special(Stinger)-6Y
When played add up all your runners threat ratings.Target opponent must
do the same.Then use that total as a threat rating for your safehouse,
then resolve combat as normal.Trash after use.

EDTA-Gear(Vampire Syrum)-4Y
Play on target Vampire Slayer.Turn to trash target vampire.

Vampire Layer-Objective-45 pts.
Objective-Roll D6 for each challenge and face result instead of
challenge.Treat all spirits as awakened.1-2 vampire spirit 9/9 (A1);
3-4 Queen Vampire Spirit 10/10 (A2);5-6 King Vampire Spirit 11/11 (A3)
Requirements:Fight Blood God Vampire Spirit 12/12 (A4)
Bonus:2Y for each Vampire Slayer present at end of Shadowrun.

Drug Store-Street Location-3Y
2Y:Turn Target Runners and Roll D6. 1-2:Target Runners Takes 3Damage;
3-4:Place a +1/+1 token on target runner until end of turn;5-6:Place a
+2/+2 (A1) token on target runner until end of turn.

Resurection-Special-4Y
Play on target runner from your trash pile and roll D6.1:No
Effect;3-5:Place target runner in your draw pile;6:Place target runner
in your hand.Trash after use.

Throwing Knive-Gear(hand to hand weapon)-1Y
Adds +X/+0 to user.X=Users Melee+1.May be used as a stinger.If used as
stinger trash after use.

Lone Star Gang Bust-Special(stinger)-3Y
All gangers in play take 3APDamage.

Dead End-Challenge(street)
When revealed the alarm is triggered.Trash after revealed.

Gang Jump-Challenge(street/personal)
10/9 (A1)-Street2,Melee
Gang FGight inflicts damage first.Trash runners killed by Gang Jump.

Diarhea-Special(Stinger)-1/1Y
Play on target runner.As long as target runner is targeted by Diarhea,
target runner may not leave the safehouse.

Bill Clinton-Prez of US-Human Runner
15/3Y-5/6-Social,Fame2-At the begining of each turn Roll D6.1-2:No
Effect;3-4:Bill gets laid, add 2Y to your cred;5-6:Terrorists
assassinate Clinton, frag Bill Clinton.


Please e-mail me with your comments!!!



Thanx
*Dedog*

\0
|\
/\

dedog@*******.com
------------------------------------------------------------
"I am the alpha and the omega, the begining and the end"
------------------------------------------------------------
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Or stop by Dedog's World home of the Dedog Webring
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Message no. 59
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Card Ideas
Date: Tue, 9 Feb 1999 10:17:10 MST
Hoi,

>Blade-Vampire Slayer-Human Runner
>8Y-Melle,Street,Stealth-Turn Blade to trash target vampire.

umm... no. This is alot too powerfull. Especally without an upkeep.
Even torgo has to pay 1¥ for each elf he gonna geek. Also this guy
doesn't appear to have a threat rating.

>Silver Steak-Gear(miscellaneous)-3Y
>Play on Vampire Slayer.Turn to inflict 3APDamage on Target Vampire.

Do you turn just the weapon or the entire runner. If its the entire
runner then thats ok. I would drop the damage down to 2AP though.

>Flash of Light-Special(Stinger)-4Y
>Play on Target Vampire and Roll D6.1:No Effect;2-3:Target vampire
>takes 2APDamage;4-5:Target vampire takes 3APDamge;6+:Trash target
>vampire.Trash after use

This is ok... although the vampire set has a simular card already.

>Vampire Bite-Special-2Y
>Play on target runne.Target runner is now a Vampire in addition to >any
other affiliation he may have (Shaman,Mage,Decker,etc..)

Same effect as the card... the turning.

>Runner War-Special(Stinger)-6Y
>When played add up all your runners threat ratings.Target opponent
>must do the same.Then use that total as a threat rating for your
>safehouse, then resolve combat as normal.Trash after use.

This one I really don't get. How is it resolved? Just inflict the
total threat ratings against the other runners and kill off every one
you can? Or does it work more like the Z-zone. Everyone is commited,
but you still pair up for runner vs. runner combat.

>EDTA-Gear(Vampire Syrum)-4Y
>Play on target Vampire Slayer.Turn to trash target vampire.

Very Very wronge. A 4¥ reusable (regardless of target threat
rating)runner trasher. I think not. Has the same problems as blade.

>Vampire Layer-Objective-45 pts.
>Objective-Roll D6 for each challenge and face result instead of
>challenge.Treat all spirits as awakened.1-2 vampire spirit 9/9 (A1);
>3-4 Queen Vampire Spirit 10/10 (A2);5-6 King Vampire Spirit 11/11
>(A3) Requirements:Fight Blood God Vampire Spirit 12/12 (A4)
>Bonus:2Y for each Vampire Slayer present at end of Shadowrun.

Umm ok... Personally I don't like challenge converters, but this one is
on par with some of the others.

>Drug Store-Street Location-3Y
>2Y:Turn Target Runners and Roll D6. 1-2:Target Runners Takes 3Damage;
>3-4:Place a +1/+1 token on target runner until end of turn;5-6:Place >a
+2/+2 (A1) token on target runner until end of turn.

If you have to turn the runner to use the location what good are the
tokens if they go away at the end of the turn? A turned runner can't do
anything with the bonuses given from the tokens.

>Resurection-Special-4Y
>Play on target runner from your trash pile and roll D6.1:No
>Effect;3-5:Place target runner in your draw pile;6:Place target >runner
in your hand.Trash after use.

This one is cool

>Throwing Knive-Gear(hand to hand weapon)-1Y
>Adds +X/+0 to user.X=Users Melee+1.May be used as a stinger.If used >as
stinger trash after use.

Ok.

>Lone Star Gang Bust-Special(stinger)-3Y
>All gangers in play take 3APDamage.

Should cost more, and have the requirement that you have a lone star
runner and/or headquarters in play.

>Dead End-Challenge(street)
>When revealed the alarm is triggered.Trash after revealed.

Its another flock of geese. Always a useful card.

>Gang Jump-Challenge(street/personal)
>10/9 (A1)-Street2,Melee
>Gang FGight inflicts damage first.Trash runners killed by Gang Jump.

With the damage being delt first this is a real nasty challenge. I
would dump the armor and lower the body by 2 just to make it a little
more fair.

>Diarhea-Special(Stinger)-1/1Y
>Play on target runner.As long as target runner is targeted by >Diarhea,
target runner may not leave the safehouse.

This one is like a perma bad lunch as long as you can pay the cost.

>Bill Clinton-Prez of US-Human Runner
>15/3Y-5/6-Social,Fame2-At the begining of each turn Roll D6.1-2:No
>Effect;3-4:Bill gets laid, add 2Y to your cred;5-6:Terrorists
>assassinate Clinton, frag Bill Clinton.

A lot too expensive. And his upkeep is higher than his fame... which
doesn't really make much sense. Also paying out 15¥ and having a 1 in
3 change he will get fragged on the next turn is asking too much.

>Please e-mail me with your comments!!!
>
>Thanx
>*Dedog*


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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