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Mailing List Logs for ShadowRN

Message no. 1
From: Felix Hoefert <FHoefert@********.DE>
Subject: Comicon participation (Was Re: Two Questions)
Date: Fri, 24 Jul 1998 22:54:02 +0200
Phil Jaros wrote:
> BTW, there were some very interesting LotI/Deja Vu battles going on at
> the Chicago Comicon this year. The tournament only had four players and
> took seven hours to complete. We really shouldn't have decided to go the
> multi-player first to two wins route...
>
> All that tournament proved to me is multi-player Shadowrun TCG game drags on
> far to long...
>
FOUR? Thatīs very sad. I thought thereīd be more active players over
there, but maybe there was some other meeting somewhere. Anyway,
two-player games can last forever, too. At our last tourney, the final
pairing could have played endlessly - Player A stole all the Nuyen from
B, and B killed all of player Aīs Runners with Riots, while Bīs
remaining Runners were kept turned by Archie McDeven. In the end they
threw dice to decide who won (S-A-D!) ---Felix
Message no. 2
From: Phil Jaros <chakan@****.PYROTECHNICS.COM>
Subject: Re: Comicon participation (Was Re: Two Questions)
Date: Fri, 24 Jul 1998 19:02:30 -0500
Felix Hoefert <FHoefert@********.DE> wrote:
>Phil Jaros wrote:
>>BTW, there were some very interesting LotI/Deja Vu battles going on at
>>the Chicago Comicon this year. The tournament only had four players and
>>took seven hours to complete.
>>
>FOUR? Thatīs very sad. I thought thereīd be more active players over
>there, but maybe there was some other meeting somewhere.

I know there are more active players over here, but they didn't
show up at the convention.... ;) I wish they did, because I think
all four players would agree (except my brother who won) that the
switch from two player to multi-player format really hurt their decks.

It did teach me a couple of good lessons for Gen-Con though. Fuchi
decks can be very strong, and Jade is a very underated card (and she
was one of my favorites going into the tourny).

>Anyway,
>two-player games can last forever, too. At our last tourney, the final
>pairing could have played endlessly - Player A stole all the Nuyen from
>B, and B killed all of player Aīs Runners with Riots, while Bīs
>remaining Runners were kept turned by Archie McDeven. In the end they
>threw dice to decide who won (S-A-D!) ---Felix

I realize that two player games can get into a stalemate situation,
but all but the fifth multiplayer game went about an hour and a half
(we played to 60 rep). Around 80% of the two player, 100 rep games,
I've played have finished in under an hour. And only 2 have gone
longer then 1.5 hours...



--
Phil Jaros 888888888
chakan@************.com O=O=O=O=O
___________aaaaaaaaaaaaa___________
___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
Message no. 3
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Comicon participation (Was Re: Two Questions)
Date: Sat, 25 Jul 1998 23:15:26 +0200
Phil Jaros wrote:
>
> Felix Hoefert <FHoefert@********.DE> wrote:
> >Phil Jaros wrote:
> >>BTW, there were some very interesting LotI/Deja Vu battles going on at
> >>the Chicago Comicon this year. The tournament only had four players and
> >>took seven hours to complete.
> >>
> >FOUR? Thatīs very sad. I thought thereīd be more active players over
> >there, but maybe there was some other meeting somewhere.
>
> I know there are more active players over here, but they didn't
> show up at the convention.... ;) I wish they did, because I think
> all four players would agree (except my brother who won) that the
> switch from two player to multi-player format really hurt their decks.
>
> It did teach me a couple of good lessons for Gen-Con though. Fuchi
> decks can be very strong, and Jade is a very underated card (and she
> was one of my favorites going into the tourny).
>
> >Anyway,
> >two-player games can last forever, too. At our last tourney, the final
> >pairing could have played endlessly - Player A stole all the Nuyen from
> >B, and B killed all of player Aīs Runners with Riots, while Bīs
> >remaining Runners were kept turned by Archie McDeven. In the end they
> >threw dice to decide who won (S-A-D!) ---Felix
>
> I realize that two player games can get into a stalemate situation,
> but all but the fifth multiplayer game went about an hour and a half
> (we played to 60 rep). Around 80% of the two player, 100 rep games,
> I've played have finished in under an hour. And only 2 have gone
> longer then 1.5 hours...
>
We usually play for 1 hour to 80 rep per game, sometimes with a
best-of-3 system. All 3 games generally fit into 1 hour, if both players
are somewhat experienced and know their cards. If the time limit is over
and the current game not finished, the active player is allowed to end
his turn. ---Felix

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