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Message no. 1
From: A tale of 2 Joes <calador@*******.BERKELEY.EDU>
Subject: couple o' questions
Date: Sun, 14 Dec 1997 11:02:00 -0800
hey all,

just had a few questions on this and that. i think a couple of
them might've been addressed before but i couldn't remember what the
answer was. i checked the rulebook and faq a while back but can't remember
an answer, so bare with me if they're there.

1) can sleep or invisibility sleeze the "challenges turned into creatures"
on cards like urban brawl, cermak blast, etc? the wording on the
objectives are "face the result instead of the challenge" implying that
the runners are no longer facing the challenge but instead are facing
the objective (or something due to the objective). and both sleep,
invisibilty, and their like specifically say awakened, street, or whatever
*challenge*. so it seems to me like the spells don't work, but it seemed
to me a bit illogical since why wouldn't spells like that work? granted,
things don't have to make sense in a ccg if it disrupts game play, but
does it? so what's the word?

2) on the alarm. does the alarm go off for challenges like integrated
control center? there's no chance to sleeze it, it just gets added
permanently to the objective/challenges. so once it gets put on, has the
alarm been triggered?

3) another alarm question. this one's just a confirmation really. if i
fail to sleeze a threat-rated challenge and instead use sleep,
invisibility, etc to sleeze it the alarm has still been set off, right?
actually, that makes me wonder, is there a small phase wherein i can use
spells and stuff during that part of a shadowrun where i'm checking if my
skills are enough to sleeze a challenge, ie that initial sleeze-check for
the alarm on a challenge. wow, that was a confusing mouthful. hopefully
you catch my drift. that'd sorta be nice/make sense since about the same
time that my skills save my arse from a challenge (by sleazing it) my
mages could just bust out some magic and do the same. but i was always
under the impression that there was no phase in which to do stuff. hmm.
food for thought.

4) torgo. "trash a number of elves in play". besides the fact that he's
scary as hell, i'm confused on how the elves that are trashed are picked.
if it said target elves, then i'd be happy to pick'm, but since that
hasn't been specified, under the rulebook, my opponent gets to pick which
elves get mangled. what happens in a multi-player game where multiple
players have elves in the game? whose elves get rocked? or what about my
elves, does someone get to pick mine? so is it just random, or what?


okie, i think that's it for now. thanks for being patient. - joe.
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: couple o' questions
Date: Sun, 14 Dec 1997 10:26:32 -0800
A tale of 2 Joes wrote:

> hey all,

> 1) can sleep or invisibility sleeze the "challenges turned into creatures"
> on cards like urban brawl, cermak blast, etc? the wording on the
> objectives are "face the result instead of the challenge" implying that
> the runners are no longer facing the challenge but instead are facing
> the objective (or something due to the objective). and both sleep,
> invisibilty, and their like specifically say awakened, street, or whatever
> *challenge*. so it seems to me like the spells don't work, but it seemed
> to me a bit illogical since why wouldn't spells like that work? granted,
> things don't have to make sense in a ccg if it disrupts game play, but
> does it? so what's the word?

Once the challenges are "converted" to Bugs are Brawlers, they can be
affected by any spells that would affect their new form.

Example: I'm running against the Cleanse the Hive Objective. The first
Challenge revealed is a Security Camera (the owner laid it long before
the Objective was revealed). The owner *cannot* return it to his hand
and play a new Challenge, as the Camera is really a Bug (an Awakened
Challenge). I can use Sleep or Invisibility to sleaze it, but I can't
use Steamroller or Crash, as it no longer counts as an Electrical
Challenge.

I'm pretty sure the wording on this is consistent, that one Challenge
transmogrifies into another *Challenge*.

> 2) on the alarm. does the alarm go off for challenges like integrated
> control center? there's no chance to sleeze it, it just gets added
> permanently to the objective/challenges. so once it gets put on, has the
> alarm been triggered?

I've always played not. Same with Custom System. (After a fashion,
same with Gut Check and others.)

I think this is handled pretty well by the RBT, on page 62: The alarm is
triggered when a team of Runners fails to sleaze a Challenge. There's
no check with the ICC to see if its sleazed or not, it just genereates
its effect and disappears off the Challenge Stack.

> 3) another alarm question. this one's just a confirmation really. if i
> fail to sleeze a threat-rated challenge and instead use sleep,
> invisibility, etc to sleeze it the alarm has still been set off, right?

Nope. Both cards read along the lines of "sleaze Awakened Challenge".
I think the official word is that anything skill-related remains
sleazing, while spells and other Gear simply trash the Challenge in
question.

> actually, that makes me wonder, is there a small phase wherein i can use
> spells and stuff during that part of a shadowrun where i'm checking if my
> skills are enough to sleeze a challenge, ie that initial sleeze-check for
> the alarm on a challenge. wow, that was a confusing mouthful. hopefully
> you catch my drift. that'd sorta be nice/make sense since about the same
> time that my skills save my arse from a challenge (by sleazing it) my
> mages could just bust out some magic and do the same. but i was always
> under the impression that there was no phase in which to do stuff. hmm.
> food for thought.

Wordy, but yes, it's the same point in play where your opponent can play
a GAQS.

> 4) torgo. "trash a number of elves in play". besides the fact that he's
> scary as hell, i'm confused on how the elves that are trashed are picked.
> if it said target elves, then i'd be happy to pick'm, but since that
> hasn't been specified, under the rulebook, my opponent gets to pick which
> elves get mangled. what happens in a multi-player game where multiple
> players have elves in the game? whose elves get rocked? or what about my
> elves, does someone get to pick mine? so is it just random, or what?

Torgo's pretty easy. I pay four yen and turn him to trash Loki's Drake,
your Dodger, Rob's Tinkerbell and Dvixen's Elven Hitman.

Owner gets to choose which elves; the card should read target elves,
yes.


-Mb

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