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Message no. 1
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Crash Timing?
Date: Tue, 7 Oct 1997 02:36:00 -0400
Little question about how the Matrix Program "Crash" works.

Crash - Gear/Matrix/Program - 7nuyen
Play on Runner with Decking. Trashes ALL Electrical Challenges on target
Objective.

My question is "When do I play this?"
Can I play it before I even attempt the run, possibly toasting challenges I
haven't encountered?
Or do I need to have the decker on the run before I use it?

It seems really powerful, but I don;t quite understand how it works ...

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Waxing pathetic"
Message no. 2
From: Loki <daddyjim@**********.COM>
Subject: Re: Crash Timing?
Date: Mon, 6 Oct 1997 23:52:56 -0700
---"Steven A. Tinner" wrote:
>
> Little question about how the Matrix Program "Crash" works.
>
> Crash - Gear/Matrix/Program - 7nuyen
> Play on Runner with Decking. Trashes ALL Electrical Challenges on
target
> Objective.
>
> My question is "When do I play this?"
> Can I play it before I even attempt the run, possibly toasting
challenges I
> haven't encountered?
> Or do I need to have the decker on the run before I use it?
>
> It seems really powerful, but I don;t quite understand how it works
...

I haven't played with a decker using matrix gear yet, so I haven't
come across the situation. My opinion would be you dedicate the Decker
to the run you're about to go on, then turn Crash and nuke the
electrical Challenges before you start. However, I guess it could be
done at any time should you want to.

My only concern is the unrevealed challenges. If you go through to see
if they're electrical or not, you basically get free recon on the
Challenges you haven't seen yet. Perhaps the owner of each Challenge
stack should go through their own and trash the electrical ones from
it.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+---------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 9/29/97
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Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Crash Timing?
Date: Sun, 5 Oct 1997 20:22:13 -0700
> Little question about how the Matrix Program "Crash" works.

> Crash - Gear/Matrix/Program - 7nuyen
> Play on Runner with Decking. Trashes ALL Electrical Challenges on target
> Objective.

> My question is "When do I play this?"
> Can I play it before I even attempt the run, possibly toasting challenges I
> haven't encountered?
> Or do I need to have the decker on the run before I use it?

> It seems really powerful, but I don;t quite understand how it works ...

Sigh. Another card I don't have yet!

How about this for a fix: Activate the card at the beginnign of a run.
Crash stays active throughout the entire run. Whenever an Electrical
Challenge is revealed, it immediately gets trashed.

Kind of like Steamroller, without the dice.

-Matt
Message no. 4
From: Nemein <nemein@**********.COM>
Subject: Re: Crash Timing?
Date: Tue, 7 Oct 1997 04:01:55 -0700
---Matb <mbreton@**.NETCOM.COM> wrote:
>
> > Little question about how the Matrix Program "Crash" works.
>
> > Crash - Gear/Matrix/Program - 7nuyen
> > Play on Runner with Decking. Trashes ALL Electrical Challenges on
> > target Objective.
[snip]
>
> Sigh. Another card I don't have yet!
>
> How about this for a fix: Activate the card at the beginnign of a
> run. Crash stays active throughout the entire run. Whenever an
> Electrical Challenge is revealed, it immediately gets trashed.
>
> Kind of like Steamroller, without the dice.
>
> -Matt
>

I was thinking about something along those lines as well. However it
assumes that you are going to run against the same objective you are
using the Crash on. Which is ok, and maybe that is the best way to
work it when you are doing so. However, that may not always be the
case. For instance if I have 2 Crashes out I could target both
objectives (assuming a 2 player game) and then decide which to run
against. I think the suggestion Loki(?) came up with might be the
best, each player searches their challenge pile and removes the
appropriate ones.


==
-----------------------------------------------------------
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)

Check out: www.geocities.com/Area51/Zone/3056/srccg.html
Last updates - SRCard List ideas: 29 Sept '97
My ideas: 1 Oct '97
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Message no. 5
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Crash Timing?
Date: Mon, 6 Oct 1997 06:32:36 -0700
> I was thinking about something along those lines as well. However it
> assumes that you are going to run against the same objective you are
> using the Crash on. Which is ok, and maybe that is the best way to
> work it when you are doing so. However, that may not always be the
> case. For instance if I have 2 Crashes out I could target both
> objectives (assuming a 2 player game) and then decide which to run
> against. I think the suggestion Loki(?) came up with might be the
> best, each player searches their challenge pile and removes the
> appropriate ones.

You forgot: *reveals* them and then trashes them. No need for those
Sentry Guns when he's got enough Runners to sleaze them -- and I've got
a nice Booby Trap sitting in my hand..

Speaking of Crash/Steamroller, an opponent yesterday had two
Steamrollers going at once on the same run -- well, against the
Robo-Plant, you kinda need them!

-M
Message no. 6
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: Crash Timing?
Date: Tue, 7 Oct 1997 20:34:42 -0600
Nemein wrote:

> I was thinking about something along those lines as well. However it
> assumes that you are going to run against the same objective you are
> using the Crash on. Which is ok, and maybe that is the best way to
> work it when you are doing so. However, that may not always be the
> case. For instance if I have 2 Crashes out I could target both
> objectives (assuming a 2 player game) and then decide which to run
> against. I think the suggestion Loki(?) came up with might be the
> best, each player searches their challenge pile and removes the
> appropriate ones.
>
That's worked the best for us. It seems like the solution that remains
truest to the card text.
--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk

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