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Message no. 1
From: Brandon Schwarz dedog@*******.com
Subject: Deck
Date: Thu, 04 Mar 1999 16:07:45 PST
Search and Sleaze Deck

Runners x 38
Lord Torgo
Da Profezzur
Macabre
Razorback x 2
Hatchetman x 3
Red Widow
Reaper x 2
Cherry Bomb
Sam the Slueth x 3
Marek
The Preacher x 2
Skidz
Ajax x 2
Tinkerbell
Fastjack
Static
Krackerjack
The Mole
Hollywood x 3
Kromagnus x 4
Ripper
Thrash x 2
Glitz x 2

Challenges x 28
Knight Errant Guards
Mage Strike Force
Yak Attack
Razorhead Turf
Ancients Turf
Booby Trap x 4
Mine Field x 4
Maglocks x 4
Guardian Dracoform
Lone Star K-9 Unit
Manticore
Hunting Gargoyles x 2
Basilisk
Feeding Ghouls
Killer Drone
Integrated Control Room
Sabotaged Controls

Gear x 6
Ruger Super Warhawk
Beretta
Hk227
Defiance Shotgun
Browse x 2

Specials x 2
Moonlighting
In-Fighting

Contacts x 1
Mr. Johnson

Locations x 2
Dantes Inferno
The Iron Lung

Objectives x 8
Shadowplay
Operation Cottonmouth
Harlequins Game
Fort Knox
Robo Plant Revolt
Protect and Defend
Courier Run
Amazonian Hunt

Stratagies
Use Deckers and Browse to recon

Use Rockers, Dantes Inferno and Moonlighting to help pay upkeeps

Use Iron Lung, Macabre and Mr.Johnson to recycle through your deck
faster

Use runners with 3 or more skills to sleaze challenges

On shadowruns try to have as many skills as possible

If reconed a challenge only bring runners with the neccesary skills to
sleaze the challenge

Don't play big important challenges on objectives like Cleanse the Hive,
Cermak Blast, Wake the Dead and Urban Brawl because its a waste of a god
challenge

E-mail me with your comments




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Message no. 2
From: David Reis david.reis@*****.com
Subject: Deck
Date: Thu, 04 Mar 1999 17:24:31 -0800
At 04:07 PM 3/4/99 PST, dedog@*******.com posted his Search and Sleaze Deck:
>
>Runners x 38
>Challenges x 28
>Gear x 6
>Specials x 2
>Contacts x 1
>Locations x 2
>Objectives x 8

If I counted correctly, that's a 77+8 deck. Roughly half of your cards are
runners and almost a third are challenges. Why bother putting any of the
other types in there? You'll never draw them during play. By that, I mean
I never put a card in my deck unless I have a reasonable chance of having
it in my hand when I need it. What is the chance you'll have Mr. Johnson,
The Iron Lung, or Dante's Inferno in play early enough in the game to make
a difference? Why put in one Moonlighting but not 2, 3, or 4? In my
opinion, these cards are not going to help very often so are just taking up
space in your deck. Actually, I'd go the other way and keep them, maybe
putting more of them in, and reduce the number of runners and challenges in
your deck to increase the chance of getting them.

>Stratagies
>Use Deckers and Browse to recon

No need to elaborate. The inclusion of deckers and browse should be
self-explanatory.

>Use Rockers, Dantes Inferno and Moonlighting to help pay upkeeps

See my deck comments above. With your deck construction I don't see this
as a viable strategy.

>Use Iron Lung, Macabre and Mr.Johnson to recycle through your deck
>faster

Again, with your deck construction I don't see this as a viable strategy.

>Use runners with 3 or more skills to sleaze challenges

Again, no need to elaborate. This is designed to be a sleaze deck. 'Nuff
said.

>On shadowruns try to have as many skills as possible

Goes without saying.

>If reconed a challenge only bring runners with the neccesary skills to
>sleaze the challenge

You might get bitten doing this if your opponents are playing more specials
than you. You have no defense against Change of Plans, No Way Out,
Blindsided, and other nasty cards. Be careful!

>Don't play big important challenges on objectives like Cleanse the Hive,
>Cermak Blast, Wake the Dead and Urban Brawl because its a waste of a god
>challenge

Again, goes without saying.

Please realize I'm not trying to come down on you. I'm just trying to
point out that I don't think this deck will do very well and why. It could
be it can do well (and maybe has done well) in the type of games you play,
but it would bomb in the games my friends and I play. I usually construct
my decks roughly 25% runners, 25% challenges, 25% specials, and 25%
gear/contacts/locations. Of particular note are the specials, a
combination of offensive and defensive cards. I never play less than 4 LotIs.

I hope you can find some value in my comments, and if you have any
questions, please let me know.

David
Message no. 3
From: Brakiss187@***.com Brakiss187@***.com
Subject: Deck
Date: Thu, 4 Mar 1999 22:44:19 EST
fuchi decker lock down decks people....you can keep them small and fast...30+
runners is way too much for any type deck and never do well. the idea is to
keep your deck balanced... and to break it down and say 25% here and 25% here
that doesn't work well either. i go with what works well.

brak
Message no. 4
From: David Reis david.reis@*****.com
Subject: Deck
Date: Thu, 04 Mar 1999 22:16:49 -0800
At 10:44 PM 3/4/99 EST, Brakiss187@***.com wrote:
>fuchi decker lock down decks people....you can keep them small and fast...30+
>runners is way too much for any type deck and never do well. the idea is to
>keep your deck balanced... and to break it down and say 25% here and 25%
here
>that doesn't work well either. i go with what works well.
>
>brak
>
Like I've said before, a lockdown deck may work well in a two-player game,
but I play exclusively multi-player games, and it has been mentioned by
several here on the mailing list that lockdown decks do not work in
multi-player games.

As for constructing decks, I go with what works well for me, and that's to
start with 25% runners, 25% challenges, 25% specials, and 25%
gear/contacts/ locations. However, that's only a guideline for the first
draft of a deck--I tweak it from there.

David
Message no. 5
From: Brakiss187@***.com Brakiss187@***.com
Subject: Deck
Date: Fri, 5 Mar 1999 03:31:20 EST
And sleaze get hammered in multi player decks example 4 or more players, it's
possible to have 3 or more gaqs thrown at your. Whoops!! coming from each
angle. They take a beating as well if not more.

brak
Message no. 6
From: Donald Arganbright jayden63@*******.com
Subject: Deck
Date: Fri, 05 Mar 1999 10:31:07 MST
Hoi,

>Search and Sleaze Deck
>
>Runners x 38
>Lord Torgo
>Da Profezzur
>Macabre
>Razorback x 2
>Hatchetman x 3
>Red Widow
>Reaper x 2
>Cherry Bomb
>Sam the Slueth x 3
>Marek
>The Preacher x 2
>Skidz
>Ajax x 2
>Tinkerbell
>Fastjack
>Static
>Krackerjack
>The Mole
>Hollywood x 3
>Kromagnus x 4
>Ripper
>Thrash x 2
>Glitz x 2

Way to many runners... way way way to many. Most sleeze decks I have
seen have fewer runners and more contacts to help bring them out.
Loose any runner with 2 or less skills, unless they have a special
ability that really makes up for it. Dump the four Kromagnus and place
in more thrashs/glits... cost less and have auto fame. Sams / drakes /
hatchetmans /ajaxs are a must. As for deckers ice queen (if your lucky
enough to have one) and krackerjack have cheap built in recon. Fastjack
is really cool if you can afford his ability.

>Challenges x 28
>Knight Errant Guards
>Mage Strike Force
>Yak Attack
>Razorhead Turf
>Ancients Turf
>Booby Trap x 4
>Mine Field x 4
>Maglocks x 4
>Guardian Dracoform
>Lone Star K-9 Unit
>Manticore
>Hunting Gargoyles x 2
>Basilisk
>Feeding Ghouls
>Killer Drone
>Integrated Control Room
>Sabotaged Controls

No real problem here.

>Gear x 6
>Ruger Super Warhawk
>Beretta
>Hk227
>Defiance Shotgun
>Browse x 2

If your attempting a sleaze deck I would take out all of the weapons and
place in stun gloves or spells (if you use mages)like sleep, ram, and
invisablity.

>Specials x 2
>Moonlighting
>In-Fighting

Again I would change these out for LOTI, and Just a Rumors.

>Contacts x 1
>Mr. Johnson

With the ammount of runners and challenges that your using I would
increase the number of this card to 4. This way there is at least some
chance that it will come up.


>Locations x 2
>Dantes Inferno
>The Iron Lung

I would loose dantes inferno unless you really need the money. An place
in a few more Iron Lungs.

>Objectives x 8
>Shadowplay
>Operation Cottonmouth
>Harlequins Game
>Fort Knox
>Robo Plant Revolt
>Protect and Defend
>Courier Run
>Amazonian Hunt

No problems here.


>E-mail me with your comments


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 7
From: Donald Arganbright jayden63@*******.com
Subject: Deck
Date: Fri, 05 Mar 1999 10:49:20 MST
Hoi,

>fuchi decker lock down decks people....you can keep them small and
>fast...30+ runners is way too much for any type deck and never do
>well. the idea is to keep your deck balanced... and to break it >down
and say 25% here and 25% here that doesn't work well either. i >go with
what works well.
>
>brak

Happily not everyone uses lockdown decks... My very effective decker
lockdown deck gets very very very boring to play. I usually only use it
for tourniments, because as you pointed out, they usually win. I have
much more fun with my runner demolition deck. Or my mage deck.

As for balance... balance is what the deck builder says it is. Some
people believe balance is being able to play every card in your hand as
it come up. For others it is discarding massive ammounts of cards just
to get the one you need. And for others its 4 stompers, 4 Luis
da'brusers, 4 katanas, and 48 challenges. If you choose the right
objectives, not a problem.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 8
From: Donald Arganbright jayden63@*******.com
Subject: Deck
Date: Fri, 05 Mar 1999 10:53:42 MST
Hoi,

>And sleaze get hammered in multi player decks example 4 or more
>players, it's possible to have 3 or more gaqs thrown at your.
>Whoops!! coming from each angle. They take a beating as well if not
>more.
>
>brak

About the only decks that don't have problems in multiplayer inviroments
are non troll muscle decks. Lots of armor and bigger guns, gets you
through as if you were a troll but without the fear of in-fighting and
other such cards. Now I'm not saying that they will win every time, but
its harder for others to "cramp your style" and for the most part your
deck works well throughout the game.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 9
From: David Reis david.reis@*****.com
Subject: Deck
Date: Fri, 05 Mar 1999 10:20:08 -0800
>About the only decks that don't have problems in multiplayer inviroments
>are non troll muscle decks. Lots of armor and bigger guns, gets you
>through as if you were a troll but without the fear of in-fighting and
>other such cards. Now I'm not saying that they will win every time, but
>its harder for others to "cramp your style" and for the most part your
>deck works well throughout the game.

It depends on what kind of challenges and objectives you're up against. I
typically play Objectives like Harlequin's game that penalize decks that
aren't diverse, and I play lots of run-stopping challenges (rather than
damage-dealing challenges).

David
Message no. 10
From: Donald Arganbright jayden63@*******.com
Subject: Deck
Date: Fri, 05 Mar 1999 11:55:34 MST
Hoi,

>>About the only decks that don't have problems in multiplayer
>>inviroments are non troll muscle decks. Lots of armor and bigger
>>guns, gets you through as if you were a troll but without the fear
>>of in-fighting and other such cards. Now I'm not saying that they
>>will win every time, but its harder for others to "cramp your
>>style"
and for the most part your deck works well throughout the >>game.

>It depends on what kind of challenges and objectives you're up
>against. I typically play Objectives like Harlequin's game that
>penalize decks that aren't diverse, and I play lots of run-stopping
>challenges (rather than damage-dealing challenges).
>
>David

Again we are talking multiplayer games here. You will need to
spread your challenges out and being only able to play one (two if your
lucky) challenge per objective it doesn't allow for too many
creative/devistating combos. Also there is no guarantee that they will
run against your objective... having their own and possibly two or more
others to choose from.

I have a very effective non-troll muscle deck that is focused on
dwarves. I use it only in multi-player games (perfering my other decks
for 1 on 1 play) They usually have the skills needed to bypass most run
stopper challenges, and can take a fair amount of damage from the ones
that deal damage. I feel that the dwarf runner is a little underrated
when it comes to the game. However the deck is a no-brainer... stick
armor on dwarf, stick gun on dwarf... blow the hell out of everything.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 11
From: David Reis david.reis@*****.com
Subject: Deck
Date: Fri, 05 Mar 1999 11:13:13 -0800
> Again we are talking multiplayer games here. You will need to
>spread your challenges out and being only able to play one (two if your
>lucky) challenge per objective it doesn't allow for too many
>creative/devistating combos. Also there is no guarantee that they will
>run against your objective... having their own and possibly two or more
>others to choose from.

Agreed. I benefit from the fact that my opponents usually play slow,
ponderous decks that give me a chance to score some objectives before they
do. The contest is to see whether I can delay them long enough to rack up
the points to win before their juggernaut decks get rolling.

> I have a very effective non-troll muscle deck that is focused on
>dwarves. I use it only in multi-player games (perfering my other decks
>for 1 on 1 play) They usually have the skills needed to bypass most run
>stopper challenges, and can take a fair amount of damage from the ones
>that deal damage. I feel that the dwarf runner is a little underrated
>when it comes to the game. However the deck is a no-brainer... stick
>armor on dwarf, stick gun on dwarf... blow the hell out of everything.

I, too, have noticed that dwarves are underrated. Plus, you can put
together a decent dwarven sleaze team that can take the heat if things get
tough.

David
Message no. 12
From: Eric Benson jonathan.edwards@*****.com
Subject: Deck
Date: Sat, 06 Mar 1999 12:27:03 -0800
>> I have a very effective non-troll muscle deck that is focused on
>>dwarves. I use it only in multi-player games (perfering my other decks
>>for 1 on 1 play) They usually have the skills needed to bypass most run
>>stopper challenges, and can take a fair amount of damage from the ones
>>that deal damage. I feel that the dwarf runner is a little underrated
>>when it comes to the game. However the deck is a no-brainer... stick
>>armor on dwarf, stick gun on dwarf... blow the hell out of everything.
>
>I, too, have noticed that dwarves are underrated. Plus, you can put
>together a decent dwarven sleaze team that can take the heat if things get
>tough.

Hey,

Why don't you post your "Sleazy Dwarves" deck? FYI, to the rest of you,
David Reis had a really cool Dwarf concept deck. Dave?
Message no. 13
From: Brandon Schwarz dedog@*******.com
Subject: Deck
Date: Thu, 04 Mar 1999 16:07:45 PST
Search and Sleaze Deck

Runners x 38
Lord Torgo
Da Profezzur
Macabre
Razorback x 2
Hatchetman x 3
Red Widow
Reaper x 2
Cherry Bomb
Sam the Slueth x 3
Marek
The Preacher x 2
Skidz
Ajax x 2
Tinkerbell
Fastjack
Static
Krackerjack
The Mole
Hollywood x 3
Kromagnus x 4
Ripper
Thrash x 2
Glitz x 2

Challenges x 28
Knight Errant Guards
Mage Strike Force
Yak Attack
Razorhead Turf
Ancients Turf
Booby Trap x 4
Mine Field x 4
Maglocks x 4
Guardian Dracoform
Lone Star K-9 Unit
Manticore
Hunting Gargoyles x 2
Basilisk
Feeding Ghouls
Killer Drone
Integrated Control Room
Sabotaged Controls

Gear x 6
Ruger Super Warhawk
Beretta
Hk227
Defiance Shotgun
Browse x 2

Specials x 2
Moonlighting
In-Fighting

Contacts x 1
Mr. Johnson

Locations x 2
Dantes Inferno
The Iron Lung

Objectives x 8
Shadowplay
Operation Cottonmouth
Harlequins Game
Fort Knox
Robo Plant Revolt
Protect and Defend
Courier Run
Amazonian Hunt

Stratagies
Use Deckers and Browse to recon

Use Rockers, Dantes Inferno and Moonlighting to help pay upkeeps

Use Iron Lung, Macabre and Mr.Johnson to recycle through your deck
faster

Use runners with 3 or more skills to sleaze challenges

On shadowruns try to have as many skills as possible

If reconed a challenge only bring runners with the neccesary skills to
sleaze the challenge

Don't play big important challenges on objectives like Cleanse the Hive,
Cermak Blast, Wake the Dead and Urban Brawl because its a waste of a god
challenge

E-mail me with your comments




______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 14
From: David Reis david.reis@*****.com
Subject: Deck
Date: Thu, 04 Mar 1999 17:24:31 -0800
At 04:07 PM 3/4/99 PST, dedog@*******.com posted his Search and Sleaze Deck:
>
>Runners x 38
>Challenges x 28
>Gear x 6
>Specials x 2
>Contacts x 1
>Locations x 2
>Objectives x 8

If I counted correctly, that's a 77+8 deck. Roughly half of your cards are
runners and almost a third are challenges. Why bother putting any of the
other types in there? You'll never draw them during play. By that, I mean
I never put a card in my deck unless I have a reasonable chance of having
it in my hand when I need it. What is the chance you'll have Mr. Johnson,
The Iron Lung, or Dante's Inferno in play early enough in the game to make
a difference? Why put in one Moonlighting but not 2, 3, or 4? In my
opinion, these cards are not going to help very often so are just taking up
space in your deck. Actually, I'd go the other way and keep them, maybe
putting more of them in, and reduce the number of runners and challenges in
your deck to increase the chance of getting them.

>Stratagies
>Use Deckers and Browse to recon

No need to elaborate. The inclusion of deckers and browse should be
self-explanatory.

>Use Rockers, Dantes Inferno and Moonlighting to help pay upkeeps

See my deck comments above. With your deck construction I don't see this
as a viable strategy.

>Use Iron Lung, Macabre and Mr.Johnson to recycle through your deck
>faster

Again, with your deck construction I don't see this as a viable strategy.

>Use runners with 3 or more skills to sleaze challenges

Again, no need to elaborate. This is designed to be a sleaze deck. 'Nuff
said.

>On shadowruns try to have as many skills as possible

Goes without saying.

>If reconed a challenge only bring runners with the neccesary skills to
>sleaze the challenge

You might get bitten doing this if your opponents are playing more specials
than you. You have no defense against Change of Plans, No Way Out,
Blindsided, and other nasty cards. Be careful!

>Don't play big important challenges on objectives like Cleanse the Hive,
>Cermak Blast, Wake the Dead and Urban Brawl because its a waste of a god
>challenge

Again, goes without saying.

Please realize I'm not trying to come down on you. I'm just trying to
point out that I don't think this deck will do very well and why. It could
be it can do well (and maybe has done well) in the type of games you play,
but it would bomb in the games my friends and I play. I usually construct
my decks roughly 25% runners, 25% challenges, 25% specials, and 25%
gear/contacts/locations. Of particular note are the specials, a
combination of offensive and defensive cards. I never play less than 4 LotIs.

I hope you can find some value in my comments, and if you have any
questions, please let me know.

David
Message no. 15
From: Brakiss187@***.com Brakiss187@***.com
Subject: Deck
Date: Thu, 4 Mar 1999 22:44:19 EST
fuchi decker lock down decks people....you can keep them small and fast...30+
runners is way too much for any type deck and never do well. the idea is to
keep your deck balanced... and to break it down and say 25% here and 25% here
that doesn't work well either. i go with what works well.

brak
Message no. 16
From: David Reis david.reis@*****.com
Subject: Deck
Date: Thu, 04 Mar 1999 22:16:49 -0800
At 10:44 PM 3/4/99 EST, Brakiss187@***.com wrote:
>fuchi decker lock down decks people....you can keep them small and fast...30+
>runners is way too much for any type deck and never do well. the idea is to
>keep your deck balanced... and to break it down and say 25% here and 25%
here
>that doesn't work well either. i go with what works well.
>
>brak
>
Like I've said before, a lockdown deck may work well in a two-player game,
but I play exclusively multi-player games, and it has been mentioned by
several here on the mailing list that lockdown decks do not work in
multi-player games.

As for constructing decks, I go with what works well for me, and that's to
start with 25% runners, 25% challenges, 25% specials, and 25%
gear/contacts/ locations. However, that's only a guideline for the first
draft of a deck--I tweak it from there.

David
Message no. 17
From: Brakiss187@***.com Brakiss187@***.com
Subject: Deck
Date: Fri, 5 Mar 1999 03:31:20 EST
And sleaze get hammered in multi player decks example 4 or more players, it's
possible to have 3 or more gaqs thrown at your. Whoops!! coming from each
angle. They take a beating as well if not more.

brak
Message no. 18
From: Donald Arganbright jayden63@*******.com
Subject: Deck
Date: Fri, 05 Mar 1999 10:31:07 MST
Hoi,

>Search and Sleaze Deck
>
>Runners x 38
>Lord Torgo
>Da Profezzur
>Macabre
>Razorback x 2
>Hatchetman x 3
>Red Widow
>Reaper x 2
>Cherry Bomb
>Sam the Slueth x 3
>Marek
>The Preacher x 2
>Skidz
>Ajax x 2
>Tinkerbell
>Fastjack
>Static
>Krackerjack
>The Mole
>Hollywood x 3
>Kromagnus x 4
>Ripper
>Thrash x 2
>Glitz x 2

Way to many runners... way way way to many. Most sleeze decks I have
seen have fewer runners and more contacts to help bring them out.
Loose any runner with 2 or less skills, unless they have a special
ability that really makes up for it. Dump the four Kromagnus and place
in more thrashs/glits... cost less and have auto fame. Sams / drakes /
hatchetmans /ajaxs are a must. As for deckers ice queen (if your lucky
enough to have one) and krackerjack have cheap built in recon. Fastjack
is really cool if you can afford his ability.

>Challenges x 28
>Knight Errant Guards
>Mage Strike Force
>Yak Attack
>Razorhead Turf
>Ancients Turf
>Booby Trap x 4
>Mine Field x 4
>Maglocks x 4
>Guardian Dracoform
>Lone Star K-9 Unit
>Manticore
>Hunting Gargoyles x 2
>Basilisk
>Feeding Ghouls
>Killer Drone
>Integrated Control Room
>Sabotaged Controls

No real problem here.

>Gear x 6
>Ruger Super Warhawk
>Beretta
>Hk227
>Defiance Shotgun
>Browse x 2

If your attempting a sleaze deck I would take out all of the weapons and
place in stun gloves or spells (if you use mages)like sleep, ram, and
invisablity.

>Specials x 2
>Moonlighting
>In-Fighting

Again I would change these out for LOTI, and Just a Rumors.

>Contacts x 1
>Mr. Johnson

With the ammount of runners and challenges that your using I would
increase the number of this card to 4. This way there is at least some
chance that it will come up.


>Locations x 2
>Dantes Inferno
>The Iron Lung

I would loose dantes inferno unless you really need the money. An place
in a few more Iron Lungs.

>Objectives x 8
>Shadowplay
>Operation Cottonmouth
>Harlequins Game
>Fort Knox
>Robo Plant Revolt
>Protect and Defend
>Courier Run
>Amazonian Hunt

No problems here.


>E-mail me with your comments


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 19
From: Donald Arganbright jayden63@*******.com
Subject: Deck
Date: Fri, 05 Mar 1999 10:49:20 MST
Hoi,

>fuchi decker lock down decks people....you can keep them small and
>fast...30+ runners is way too much for any type deck and never do
>well. the idea is to keep your deck balanced... and to break it >down
and say 25% here and 25% here that doesn't work well either. i >go with
what works well.
>
>brak

Happily not everyone uses lockdown decks... My very effective decker
lockdown deck gets very very very boring to play. I usually only use it
for tourniments, because as you pointed out, they usually win. I have
much more fun with my runner demolition deck. Or my mage deck.

As for balance... balance is what the deck builder says it is. Some
people believe balance is being able to play every card in your hand as
it come up. For others it is discarding massive ammounts of cards just
to get the one you need. And for others its 4 stompers, 4 Luis
da'brusers, 4 katanas, and 48 challenges. If you choose the right
objectives, not a problem.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 20
From: Donald Arganbright jayden63@*******.com
Subject: Deck
Date: Fri, 05 Mar 1999 10:53:42 MST
Hoi,

>And sleaze get hammered in multi player decks example 4 or more
>players, it's possible to have 3 or more gaqs thrown at your.
>Whoops!! coming from each angle. They take a beating as well if not
>more.
>
>brak

About the only decks that don't have problems in multiplayer inviroments
are non troll muscle decks. Lots of armor and bigger guns, gets you
through as if you were a troll but without the fear of in-fighting and
other such cards. Now I'm not saying that they will win every time, but
its harder for others to "cramp your style" and for the most part your
deck works well throughout the game.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 21
From: David Reis david.reis@*****.com
Subject: Deck
Date: Fri, 05 Mar 1999 10:20:08 -0800
>About the only decks that don't have problems in multiplayer inviroments
>are non troll muscle decks. Lots of armor and bigger guns, gets you
>through as if you were a troll but without the fear of in-fighting and
>other such cards. Now I'm not saying that they will win every time, but
>its harder for others to "cramp your style" and for the most part your
>deck works well throughout the game.

It depends on what kind of challenges and objectives you're up against. I
typically play Objectives like Harlequin's game that penalize decks that
aren't diverse, and I play lots of run-stopping challenges (rather than
damage-dealing challenges).

David
Message no. 22
From: Donald Arganbright jayden63@*******.com
Subject: Deck
Date: Fri, 05 Mar 1999 11:55:34 MST
Hoi,

>>About the only decks that don't have problems in multiplayer
>>inviroments are non troll muscle decks. Lots of armor and bigger
>>guns, gets you through as if you were a troll but without the fear
>>of in-fighting and other such cards. Now I'm not saying that they
>>will win every time, but its harder for others to "cramp your
>>style"
and for the most part your deck works well throughout the >>game.

>It depends on what kind of challenges and objectives you're up
>against. I typically play Objectives like Harlequin's game that
>penalize decks that aren't diverse, and I play lots of run-stopping
>challenges (rather than damage-dealing challenges).
>
>David

Again we are talking multiplayer games here. You will need to
spread your challenges out and being only able to play one (two if your
lucky) challenge per objective it doesn't allow for too many
creative/devistating combos. Also there is no guarantee that they will
run against your objective... having their own and possibly two or more
others to choose from.

I have a very effective non-troll muscle deck that is focused on
dwarves. I use it only in multi-player games (perfering my other decks
for 1 on 1 play) They usually have the skills needed to bypass most run
stopper challenges, and can take a fair amount of damage from the ones
that deal damage. I feel that the dwarf runner is a little underrated
when it comes to the game. However the deck is a no-brainer... stick
armor on dwarf, stick gun on dwarf... blow the hell out of everything.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 23
From: David Reis david.reis@*****.com
Subject: Deck
Date: Fri, 05 Mar 1999 11:13:13 -0800
> Again we are talking multiplayer games here. You will need to
>spread your challenges out and being only able to play one (two if your
>lucky) challenge per objective it doesn't allow for too many
>creative/devistating combos. Also there is no guarantee that they will
>run against your objective... having their own and possibly two or more
>others to choose from.

Agreed. I benefit from the fact that my opponents usually play slow,
ponderous decks that give me a chance to score some objectives before they
do. The contest is to see whether I can delay them long enough to rack up
the points to win before their juggernaut decks get rolling.

> I have a very effective non-troll muscle deck that is focused on
>dwarves. I use it only in multi-player games (perfering my other decks
>for 1 on 1 play) They usually have the skills needed to bypass most run
>stopper challenges, and can take a fair amount of damage from the ones
>that deal damage. I feel that the dwarf runner is a little underrated
>when it comes to the game. However the deck is a no-brainer... stick
>armor on dwarf, stick gun on dwarf... blow the hell out of everything.

I, too, have noticed that dwarves are underrated. Plus, you can put
together a decent dwarven sleaze team that can take the heat if things get
tough.

David
Message no. 24
From: Eric Benson jonathan.edwards@*****.com
Subject: Deck
Date: Sat, 06 Mar 1999 12:27:03 -0800
>> I have a very effective non-troll muscle deck that is focused on
>>dwarves. I use it only in multi-player games (perfering my other decks
>>for 1 on 1 play) They usually have the skills needed to bypass most run
>>stopper challenges, and can take a fair amount of damage from the ones
>>that deal damage. I feel that the dwarf runner is a little underrated
>>when it comes to the game. However the deck is a no-brainer... stick
>>armor on dwarf, stick gun on dwarf... blow the hell out of everything.
>
>I, too, have noticed that dwarves are underrated. Plus, you can put
>together a decent dwarven sleaze team that can take the heat if things get
>tough.

Hey,

Why don't you post your "Sleazy Dwarves" deck? FYI, to the rest of you,
David Reis had a really cool Dwarf concept deck. Dave?

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