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Mailing List Logs for ShadowRN

Message no. 1
From: Peicky <Peicky@***.COM>
Subject: Deck comments welcome !
Date: Thu, 30 Apr 1998 04:45:27 EDT
Hi there.
I've built the following deck and would be glad to recieve some comments =
from you, because I´m still 'learning' deck building strategies. The =
deck (75+10) contains muscles and mages and sad but true my best cards =
are involved.

Runners (18)
Preacher x2 Mages
Jackyl
Nightshade x2
Dante
Grizzly Muscles
Gore Tusk x2
Stomper
Shellshock
Reaper x2
Hatchetman
Kromagnus Money
Thrash x3

Challenges (20)
Booby Trap
Halloweener Hell
Mage Strike Force
Genetic Monstrosity
The Big Chase
Hunting Gargoyles
Maglocks
Scatterbrain Raid
Yakuzza Hit Squad
Elite Security Guards
Lone Star Patrol
Inkubus
Knight Errant Guards
Guardian Earth Elemental
Guardian Fire Elemental
Pressure Plates
Hellish Traffic
Lone Star Beat Cops
Manticor
Toxic Spirit

Gear (22 ! to many, I think)
Sleep (mages)
Healing
Detect Enemy x2
Hellblast x2
Jinx
Dazzle
Spell Lock
Ruger Super Warhawk (muscles)
Heavy Armor (partial)
Heavy Armor (full)
Panter Assault Cannon
FN Mag-5
Ingram Smartgun
Katana x3
Ares Predator
Beretta
Bulldog Van
Explosive Rounds

Locations (1)
Dante`s Inferno

Contacts (4)
Mr. Johnson
Talismonger
Bounty Hunter
Shady Manager

Stinger (5)
LotI x2
Some things never change
Moonlightning
Deja' Vu

Specials (5)
In-fighting x2
Even Steven
The Big Break
Bad Lunch

Missions (10)
Nosfratu Den
Tiki Head Enigma
Harlequin's Game
Wake the Dead
Operation Cottonmouth
Mystic Testing Grounds
Fort Knocks
The Vault
Assassination
Eco-war!

Thanks for spending your time,
Peicky
Message no. 2
From: Joshua Bell <joshbell@**********.COM>
Subject: Re: Deck comments welcome !
Date: Thu, 30 Apr 1998 13:51:48 -0400
At 04:45 AM 4/30/98 EDT, you wrote:
>Hi there.
>I've built the following deck and would be glad to recieve some comments
from
>you, because I´m still 'learning' deck building strategies. The deck
(75+10)
>contains muscles and mages and sad but true my best cards are
involved.

I keep my decks to 60-65 (Easier to draw what you NEED)

>Thrash x3

I would put in another Thrash (Your runners are expensive)

>Challenges (20)
>Booby Trap
>Halloweener Hell
>Mage Strike Force
>Genetic Monstrosity
>The Big Chase
>Hunting Gargoyles
>Maglocks
>Scatterbrain Raid
>Yakuzza Hit Squad
>Elite Security Guards
>Lone Star Patrol
>Inkubus
>Knight Errant Guards
>Guardian Earth Elemental
>Guardian Fire Elemental
>Pressure Plates
>Hellish Traffic
>Lone Star Beat Cops
>Manticor
>Toxic Spirit

This many different chalanges can get confusing for you, put multiples of
you "Favorite" chalanges instead of 1 each.

>Gear (22 ! to many, I think)
>Sleep (mages) ------------->ADD 1
>Healing
>Detect Enemy x2 --------------> OMIT
>Hellblast x2 ----------------> OMIT (1)
>Jinx -------------------------> OMIT
>Dazzle -----------------------> OMIT
>Spell Lock
>Ruger Super Warhawk (muscles)
>Heavy Armor (partial) --------> OMIT (Due to its posibility of discard)
>Heavy Armor (full)
>Panter Assault Cannon
>FN Mag-5
>Ingram Smartgun
>Katana x3
>Ares Predator
>Beretta
>Bulldog Van
>Explosive Rounds

I would add some Harley Davidsons (Easy armor), and 1 or 2 Invisibility.

>Contacts (4)
>Mr. Johnson -------------> OMIT (Nobody in your deck is that "Special")
>Talismonger
>Bounty Hunter
>Shady Manager

Add a squatter if you have it (To get back key spells like sleep)

>Specials (5)
>In-fighting x2
>Even Steven
>The Big Break
>Bad Lunch

I like Elven Hitman to Even Steven (But it is a toss up)

>Missions (10)
>Nosfratu Den
>Tiki Head Enigma
>Harlequin's Game
>Wake the Dead
>Operation Cottonmouth
>Mystic Testing Grounds
>Fort Knocks
>The Vault
>Assassination
>Eco-war!

(I don't know about these misssions, play around with them)

Hope it helped,

Josh
Message no. 3
From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Deck comments welcome !
Date: Thu, 30 Apr 1998 16:56:02 -0400
>Hi there.
>I've built the following deck and would be glad to recieve some comments
from
>you, because I´m still 'learning' deck building strategies. The deck
(75+10)
>contains muscles and mages and sad but true my best cards are involved.


75 is too big, as is 10 objectives. I think 70/6 is better (Unless you need
more objectives to add up to your rep total).

>Runners (18)
>Preacher x2 Mages
>Jackyl
>Nightshade x2
>Dante

This is a good selection, though in your future trades I would look for
Scarecrow, Highbrow, Tempest, and Shasta in place of Nightshade, Jackyl, and
Dante

>Grizzly Muscles
>Gore Tusk x2
>Stomper
>Shellshock
>Reaper x2
>Hatchetman

I'd look to replace Gore Tusk x2 and Shellshock with another Stomper or two,
and/or a knuckles or two.

>Kromagnus Money
>Thrash x3

I have not found Kromagnus to be a good money maker, and I tend not to count
my rockers as runners, in my deck, I have 20 Runners for runing, 4 Glitz,
and 1 Hawkwind for healing.

>Challenges (20)
>Booby Trap
>Halloweener Hell
>Mage Strike Force
>Genetic Monstrosity
>The Big Chase
>Hunting Gargoyles
>Maglocks
>Scatterbrain Raid
>Yakuzza Hit Squad
>Elite Security Guards
>Lone Star Patrol
>Inkubus
>Knight Errant Guards
>Guardian Earth Elemental
>Guardian Fire Elemental
>Pressure Plates
>Hellish Traffic
>Lone Star Beat Cops
>Manticor
>Toxic Spirit


Good selection, variety, I would look to replace the Guardian Elementals,
and a few others without much stopping power.

>Gear (22 ! to many, I think)
>Sleep (mages)

This is a very good card, you may consider looking for another one of these,
and/or an invisibility.

>Healing

Biotech is much better, try looking for a Hawkwind instead

>Detect Enemy x2

Not too great, try getting some Recon instead, perhaps Static, he's cheap,
easy Recon.

>Hellblast x2

Your Mages have pretty high defense, which makes this a really good card.

>Jinx

This is also a good card to se, but if you get Deckers, I would replace it
with Steamroller

>Dazzle

Not a good card, it is too specific to be usefull.

>Spell Lock

Very well said

>Ruger Super Warhawk (muscles)

This is a good card for good money. I prefer the Defiance shotgun, myself,
because you rarely encounter two challenges it will be needed for in a row.

>Heavy Armor (partial)
>Heavy Armor (full)

Both good cards

>Panter Assault Cannon
>FN Mag-5


>Ingram Smartgun

What is this exactly?

>Katana x3

Allways a good card to use, especialy in a uscle heavy deck.

>Ares Predator

Look to replace this with eiter Defiance Shotgun, or another Ruger Super
Warhawk


>Beretta
>Bulldog Van


Good cards

>Explosive Rounds


I see that you put this in for Grizzly, but it's not neccesary

>Locations (1)
>Dante`s Inferno

Good location, god money

>Contacts (4)
>Mr. Johnson
>Talismonger
>Bounty Hunter
>Shady Manager

All good cards

>Stinger (5)
>LotI x2
>Some things never change
>Moonlightning
>Deja' Vu

Good stuff. With muscle you may want Wanted!'s

>Specials (5)
>In-fighting x2
>Even Steven
>The Big Break
>Bad Lunch


GAQ is far better than Bad Lunch

>Missions (10)
>Nosfratu Den
>Tiki Head Enigma
>Harlequin's Game
>Wake the Dead
>Operation Cottonmouth
>Mystic Testing Grounds
>Fort Knocks
>The Vault
>Assassination
>Eco-war!

Too many, I'd ditch:
Eco-war!
Assassination
Mystic Testing Grounds (You have too much other gear to use this properly)
Harlequin's Game (You have no deckers, riggers, or shamans)

This was a good deck, other than the above mentioned problems, and I wish
you good luck in finding the cards you need in the future.
Message no. 4
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Deck comments welcome !
Date: Fri, 1 May 1998 05:23:41 +0200
[THE BIG SNIP]
> >Ingram Smartgun
>
> What is this exactly?
>
The German Ingram Valiant card is named Ingram Smartgun - quite
misleadingly. But the Underworld translations are much worse! Otherwise,
I agree with Norman on all points.---Felix
Message no. 5
From: Bennink M <mbennink@*******.CS.VU.NL>
Subject: Re: Deck comments welcome !
Date: Fri, 1 May 1998 10:02:49 +0200
[THE BIG SNIP]
> >Ingram Smartgun
>
> What is this exactly?
>
>The German Ingram Valiant card is named Ingram Smartgun - quite
>misleadingly. But the Underworld translations are much worse! >Otherwise,
>I agree with Norman on all points.---Felix

The german name is the right one.
Because the gun on the picture is also a ingram smartgun.
An ingram valiant is a light machine gun and the gun on the picture is a
SMG.
And the smartgun is also a SMG.

Mark Bennink
Message no. 6
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Deck comments welcome !
Date: Sat, 2 May 1998 02:14:19 +0200
Bennink M wrote:
>
> [THE BIG SNIP]
> > >Ingram Smartgun
> >
> > What is this exactly?
> >
> >The German Ingram Valiant card is named Ingram Smartgun - quite
> >misleadingly. But the Underworld translations are much worse! >Otherwise,
> >I agree with Norman on all points.---Felix
>
> The german name is the right one.
> Because the gun on the picture is also a ingram smartgun.
> An ingram valiant is a light machine gun and the gun on the picture is a
> SMG.
> And the smartgun is also a SMG.
>
Good that we have at least one weapons expert here. Stay alert for
future clarifications, Mark. :) ---Felix

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