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Mailing List Logs for ShadowRN

Message no. 1
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Deck Construction and Favorite Cards
Date: Fri, 12 Sep 1997 19:48:56 CDT
I just thought that I'ld start a new thread on how people make their
decks. Since probably a few people just skipped over the GAQS post
about it.

I usually start playing a CCG trying to exploit problems with the game
early on with certain cards (ie GAQS), so that I can find and complain
about as many inconsitences/balance problems that I can find. Then,
hopefully, the game can be clarified in the second printing or atleast
they can make rulings for uniform play in tournaments.

The Tournament type deck I play consists of 8 runners, 7 gear cards, 2
location cards, 29 challenges, and 14 specials. This deck for the most
keeps the other team from taking an objective and slowly killing off the
runners they have with others. The location cards I use are The Warehouse
and The Hideaway. The biggest problem I have is making sure I kill
off Cherry Bomb before she takes out my locations.... As you can guess
I tend not to play any runners until late in the game.

Competitive but friendly decks I use tend to have 15 runners 12 gear cards,
2 Contacts, 3 Locations, 20 Challenges and 8 Specials. These decks are
much slower but follow a theme (ie Mage/Shaman, RIgger/Decker, Troll, Ork
, Gangers, etc...).

I also have a free stuff deck, that assembles a well armed team quickly,
but I don't really have a formula for the amount of card types for that
deck, it just sort of just evolved over time....

As for my favorite cards:

Challenges: Booby Trap (only four runners can sleaze it), Elite Security
Mage (I'm a big fan of being guarenteed to be able to send the big gun
away, so that the others can be killed), Mafia Goons (taking their money
is a good thing) and the obvious ones like Nets, Hellish Traffic etc...

I tend to stay away from electrical challenges due to the fairlight/crash
combo is a favorite of my friends.

Gear: The obvious ones Doc Wagon Platinum, Fairlight, Sleep, etc...
As Brett mentioned Lucky Rabbit's foot is also nice (to bad I usually
don't have a runner out in my tourny deck to use it).

Objectives: I'm a big fan of Sucker Run and Room 5B78. Although I often
use urban brawl for the hell of it...

Runners: Lord Torgo and Sally Tsung have big upsides (and big downsides
as well), Pappy, Scorpio and Red Widow are also fun to have around. Oh
yeah around here drake is popular since he has stamina, demolitions and
a couple of other useful skills.

Specials: The Obvious False Mentor, GAQS and Luck O' the Irish. And of
course Rush Job.... Rampaging Mutant is great for decks week on runners,
and wanted, knock-knock, and driveby are nice for Sams decks, with a bunch
of Luck O' the Irish to prevent Bad Reputation....

Renraku is a must for the maglock/electrical challenge decks, and Mr.
Johnson comes in handy quite a bit also.





--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
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Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \

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