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Message no. 1
From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Decker deck ideas (questions...)
Date: Tue, 9 Sep 1997 07:00:40 -0400
On Tue, 9 Sep 1997, Jeroen de Wijn wrote:

> [snip]
>
> Has anybody found any real effective strategies yet?
> I myself play Rigger/Big Mean Guys, and that works very well indeed.
> Does anyone have any suggestions for my second deck, which would
> be a Decker-oriented deck?
>
> [snip]

I haven't had a chance to test it yet, since I just threw it together last
night, but I'm trying a decker/bodyguard deck. I figure if I leave a
guard or two in the safehouse it will help protect Static and the other
"weak" deckers. I also threw in some Dermal Plating to play on Static,
after all the DP doesn't count as armor :-) This also attempts to be a
"silent" deck in that even when an alarm is set off the runners use
silenced weapons and/or the deckers use Sleaze to reset the alarm.

I also have, again as yet untested, a mage/decker deck. The "support"
cards include spells and programs that let me view or sleaze past
challenges. There are a couple of runners with stamina to make the runs,
a couple of mages with biotech/Heal to keep them going, and indirect
weapons to allow the deckers to be more "proactive" :-)


Finally, I have a few questions (apologies if these have been covered
somewhere):

- Is pulling a team out of a run an "all or nothing" thing (not the
card...)? What I mean is, can I pull just one or two runners out, or do
they all have leave?

- Are melee weapons considered "silent"?

- Can runners who have been sent back via Invisibility still use indirect
weapons?


That's it for now.
Thanks,
Forrest
Message no. 2
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Decker deck ideas (questions...)
Date: Tue, 9 Sep 1997 08:38:17 -0500
>Finally, I have a few questions (apologies if these have been covered
>somewhere):
>
>- Is pulling a team out of a run an "all or nothing" thing (not the
>card...)? What I mean is, can I pull just one or two runners out, or
do
>they all have leave?

It's an "all or nothing" thing; either the whole team pulls out, or the
whole team keeps going on the run.

>
>- Are melee weapons considered "silent"?

I would consider them to be silent.

>
>- Can runners who have been sent back via Invisibility still use
indirect
>weapons?
>
Hmmmm....good question...I would say yes because they have already been
declared to be on the run.

The above are only my opinions.

Argent
Message no. 3
From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: Decker deck ideas (questions...)
Date: Tue, 9 Sep 1997 16:14:30 -0500
At 08:38 AM 9/9/97 -0500, you wrote:
>>- Are melee weapons considered "silent"?
>
>I would consider them to be silent.

Hmmm. For game purposes I'd have to say no, they aren't silent.
'Silenced Weapon' is a Gear Keyword. If it's not on the card, it's not in
effect. Just my opinion.

>>- Can runners who have been sent back via Invisibility still use
>indirect
>>weapons?
>>
>Hmmmm....good question...I would say yes because they have already been
>declared to be on the run.

Again, I'd have to say no. Invisibility does not state that you
unturn the runners sent back. I do not see a turned runner being able to
use a gear card to aid those that remained. Again, just my opinion.

>The above are only my opinions.

Argent, looks like you and me gotta get together to play some more :).

Hg

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