From: | Forrest <eness@**********.COM> |
---|---|
Subject: | Deck strategies (was: Re: The horse is buried ???) |
Date: | Tue, 16 Sep 1997 05:00:53 -0700 |
>
[snip]
>
> I was going on your objection that, since it's the shadowrunning
> player's turn, he gets to "do stuff" first. Wasn't aware that we had
> "agreed". I understand the FASA ruling, not sure yet if I agree with
> it. It does seem (perhps deliberately) in reverse of the normal
> order.. which is perhaps the best way to see it; you've made the
> decision to go on the run, now it's your opponent(s) turn.
>
Ooops! Then by all means let the debate continue ;) I thought the
majority of the posts recently seem to be "get it through your thick
skull goofy, GAQS works this way" :-) I'm of the same mind set as
you. I understand why FASA would rule that way, but personally I
think it goes contrary to the "no timing rules" thing they were trying
to put into place.
[snip]
>
> Actually, the easiest way to overcome Whoops! and GAQ is simple
> redundancy. OK, you stiffed Drake.. where'd I put that clone of
> his...
>
I guess this is where I need to work on my deck building skills then.
After I get done putting in the "central runners" (the ones the theme
is based on) I typically only have a couple of slots to fill with
runners with the more specialized skills (stealth, demo, leadership
etc). Maybe my decks need to be less focused on a specific
runner/theme ("rigger" deck, "mage" deck that sort of thing). I'm
looking forward to seeing what is done with that deck web site
mentioned yesterday. In the mean time, anyone have some helpful
suggestions? What works for other people?
Thanks,
Forrest
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