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Message no. 1
From: Donald Arganbright <jayden63@*******.COM>
Subject: Direct Runner Damage Deck
Date: Wed, 16 Sep 1998 12:56:03 PDT
Hoi,

I have created a deck that I'm not sure if I like or not. I like the
fact that it is really deadly against other peoples runners, but at the
same token it turned out to be a troll deck when it came time to go on
shadowruns. I wondering if anyone has any ideas on how this can be
changed.

Deck - Oh this is gonna hurt 60/6

Runners - 17
Tanaka - x5
Kromagnus - x4
Lord Torgo - x1
Skidz - x4
Adam Bomb - x1
Tempest - x1
Road Rash - x1

Gear - 11
Yamaha Rapier - x3
Shurikin - x4
Poison - x4

Locations and Contacts - 3
Aztechnology - x2
Genetics Lab - x1

Specials - 9
Wanted! - x2
Drive by - x3
Riots - x2
Bar Fight - x2

Challenges - 20
Ambushed en route - x4
minefields - x3
booby trap - x2
Fusion Gate - x2
Double Jeapordy - x1
Heavy Sentry Gun - x1
Time delayed bomb - x2
Guardian Dracoform - x1
The Big Chase - x1
Sabotaged controls - x2
Mage Strike Force - x1

Objective - 6
Opperation Cottonmouth - x2
Harliqunins Game - x2
BioLab Raid - x1
DoomsDay Device - x1

The deck is very easy to run. You use shurikins with the tanakas but
during your oponents shadowrun... (they have to be very carful where
they distribute damage). The drive bys are for taking out rockers and
to inflict that final damage in killing off runners. The poisions are
used to take out trolls and orks. The genetics lab and aztechnology
should be self explanitory. I chose kromagnus as my rocker because he
can produce nuyen, and be decent on a run, and wont die if adam bomb
goes off in my safehouse. Adam bomb is the main reason for going with
heavier runners... just in case. Adam bomb gets a rapier and joins
other shadowruns, then gets a shurikin up the butt to take out the
entire team. (It works... most of the time.) Torgo is just to kill off
elves... kinda fun that way. Wanteds/barfights/riots... self
explanatory. This deck is designed to take out runners. The other guy
cant win if he cant keep runners on the table.

Drawbacks - infighting... this card really really hurts. Loki... this
card can be a pain, but he is easily taken out before he can do to much
damage. There are probably other problems, but I haven't run into them.
Also... this deck is a no brainer when it comes to shadowrunning. Just
send six trolls and says ouch. This is the main problem I have with it.
But I need the buffer guys just in case adam desides to blow his top
while in my safehouse.

Any comments and suggestions will be greatly welcomed.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 2
From: Apone <mpcheval@********.FR>
Subject: Re: Direct Runner Damage Deck
Date: Wed, 16 Sep 1998 23:04:56 +0200
Donald Arganbright wrote:

> Hoi,
>
> I have created a deck that I'm not sure if I like or not. I like the
> fact that it is really deadly against other peoples runners,

<SNIP>

> Deck - Oh this is gonna hurt 60/6
>
> Runners - 17
> Tanaka - x5
> Kromagnus - x4
> Lord Torgo - x1
> Skidz - x4
> Adam Bomb - x1
> Tempest - x1
> Road Rash - x1
>
> Gear - 11
> Yamaha Rapier - x3
> Shurikin - x4
> Poison - x4
>
> Locations and Contacts - 3
> Aztechnology - x2
> Genetics Lab - x1
>
> Specials - 9
> Wanted! - x2
> Drive by - x3
> Riots - x2
> Bar Fight - x2
>
> Challenges - 20
> Ambushed en route - x4
> minefields - x3
> booby trap - x2
> Fusion Gate - x2
> Double Jeapordy - x1
> Heavy Sentry Gun - x1
> Time delayed bomb - x2
> Guardian Dracoform - x1
> The Big Chase - x1
> Sabotaged controls - x2
> Mage Strike Force - x1
>
> Objective - 6
> Opperation Cottonmouth - x2
> Harliqunins Game - x2
> BioLab Raid - x1
> DoomsDay Device - x1

<SNIP>

If you want to really hurt other players deck, why not try Widows trap/No
way Out/Loaded Dice ?
That's a chance out of 2 to trash at least 2 of his runners.

so long
Apone


--
------------------------------------------------------------------------
"You may bury my body down by the highway side,
So my old evil spirit can catch a Greyhound bus n'ride."
Robert Johnson
------------------------------------------------------------------------
Message no. 3
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Direct Runner Damage Deck
Date: Wed, 16 Sep 1998 16:38:07 PDT
>
>Donald Arganbright wrote:
>
>> Hoi,
>>
>> I have created a deck that I'm not sure if I like or not. I
>>like the fact that it is really deadly against other peoples
>>runners,
>
><SNIP>
>
>> Deck - Oh this is gonna hurt 60/6
>>
>> Runners - 17
>> Tanaka - x5
>> Kromagnus - x4
>> Lord Torgo - x1
>> Skidz - x4
>> Adam Bomb - x1
>> Tempest - x1
>> Road Rash - x1
>>
>> Gear - 11
>> Yamaha Rapier - x3
>> Shurikin - x4
>> Poison - x4
>>
>> Locations and Contacts - 3
>> Aztechnology - x2
>> Genetics Lab - x1
>>
>> Specials - 9
>> Wanted! - x2
>> Drive by - x3
>> Riots - x2
>> Bar Fight - x2
>>
>> Challenges - 20
>> Ambushed en route - x4
>> minefields - x3
>> booby trap - x2
>> Fusion Gate - x2
>> Double Jeapordy - x1
>> Heavy Sentry Gun - x1
>> Time delayed bomb - x2
>> Guardian Dracoform - x1
>> The Big Chase - x1
>> Sabotaged controls - x2
>> Mage Strike Force - x1
>>
>> Objective - 6
>> Opperation Cottonmouth - x2
>> Harliqunins Game - x2
>> BioLab Raid - x1
>> DoomsDay Device - x1
>
> <SNIP>

>If you want to really hurt other players deck, why not try Widows
>trap/No way Out/Loaded Dice ?
>That's a chance out of 2 to trash at least 2 of his runners.

>so long
>Apone

As much as I like widowstrap as a challenge I don't really feel that the
extra space that no way out and loaded dice would consume, would be all
that benifical. The odds of having all thee ready at a time is rather
low. Besides I only have 1 widow trap and that is just too much of a
gamble on deck space. Its a real evil idea though and I can see how it
would really tick someone off.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 4
From: Apone <mpcheval@********.FR>
Subject: Re: Direct Runner Damage Deck
Date: Thu, 17 Sep 1998 02:32:05 +0200
Donald Arganbright wrote:

> >If you want to really hurt other players deck, why not try Widows
> >trap/No way Out/Loaded Dice ?
> >That's a chance out of 2 to trash at least 2 of his runners.
>
> >so long
> >Apone
>
> As much as I like widowstrap as a challenge I don't really feel that the
> extra space that no way out and loaded dice would consume, would be all
> that benifical. The odds of having all thee ready at a time is rather
> low. Besides I only have 1 widow trap and that is just too much of a
> gamble on deck space. Its a real evil idea though and I can see how it
> would really tick someone off.

I have 4 Widow's trap. - sadistic smile - As I usually pack a lot of
specials (betwwen 15 and 20, sometimes more) chances that these 3 cards get
together are quite better.
Of course, I'd like to play more often to actually see it happen...

To get back to your deck Donald, I just remember you've put Genetics Lab and
Aztechnology.
Well, I once sent a post to the list saying something like : "Hey that's fun
to send some Statics to the clone station and then rip their heart off at
Aztechnology's...".
Now with the distance, I think I may have been a bit over enthusiastic
because I won a couple of games.
I guess that these victories came more from the fact that my friend's deck
was a piece of crap, than because such a combo works.

If we just take a look at Genetics Lab, that says :
1-2: Trash Visiting Runner
3-4: No effect
5-6:Put a clone token in play...

Of course, probabilities can be modified with Loaded Dice and Deja Vu. But
as your opponents can do the same, their effect will be cancelled on a
really high number of games.

So, after playing an infinite number of games :
One third of the runners you sent have been trashed.
One third just returned to the safehouse.
The last third came back with their fellow clones

What's the deal ?

You've just exchanged one third of your runners for clones.
Well, it seems this operation is more harmful than beneficial, as the clones
don't get the special traits or abilities of the runners. Or maybe you
should pack 4 Loaded Dice and 4 Deja Vu...

so long,
Apone


--
------------------------------------------------------------------------
"You may bury my body down by the highway side,
So my old evil spirit can catch a Greyhound bus n'ride."
Robert Johnson
------------------------------------------------------------------------
Message no. 5
From: "<Jerry Qualls>" <Freakfingr@***.COM>
Subject: Re: Direct Runner Damage Deck
Date: Thu, 17 Sep 1998 00:04:05 EDT
In a message dated 98-09-16 15:56:48 EDT, you write:

<<
Hoi,

I have created a deck that I'm not sure if I like or not. I like the
fact that it is really deadly against other peoples runners, but at the
same token it turned out to be a troll deck when it came time to go on
shadowruns. I wondering if anyone has any ideas on how this can be
changed.

Deck - Oh this is gonna hurt 60/6

Runners - 17
Tanaka - x5
Kromagnus - x4
Lord Torgo - x1
Skidz - x4
Adam Bomb - x1
Tempest - x1
Road Rash - x1

Gear - 11
Yamaha Rapier - x3
Shurikin - x4
Poison - x4

Locations and Contacts - 3
Aztechnology - x2
Genetics Lab - x1

Specials - 9
Wanted! - x2
Drive by - x3
Riots - x2
Bar Fight - x2

Challenges - 20
Ambushed en route - x4
minefields - x3
booby trap - x2
Fusion Gate - x2
Double Jeapordy - x1
Heavy Sentry Gun - x1
Time delayed bomb - x2
Guardian Dracoform - x1
The Big Chase - x1
Sabotaged controls - x2
Mage Strike Force - x1

Objective - 6
Opperation Cottonmouth - x2
Harliqunins Game - x2
BioLab Raid - x1
DoomsDay Device - x1 >>
To do some real damage put a Cortex bomb on Adam then start a fight in The
Z-Zone. Has its risk but its fun to make your opponent cry. Some Bulldog Vans
can give some protection to your unturned runners if something goes wrong in
your safehouse.
Message no. 6
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Direct Runner Damage Deck
Date: Thu, 17 Sep 1998 08:46:48 PDT
> Hoi,
>
> I have created a deck that I'm not sure if I like or not. I like
>the fact that it is really deadly against other peoples runners, but
>at the same token it turned out to be a troll deck when it came time
>to go on shadowruns. I wondering if anyone has any ideas on how this
>can be changed.
>

<snip deck>

> To do some real damage put a Cortex bomb on Adam then start a fight
>in The Z-Zone. Has its risk but its fun to make your opponent cry.
>Some Bulldog Vans can give some protection to your unturned runners >if
something goes wrong in your safehouse.

Good idea except that our gaming group outlawed Z-Zone until it gets
fixed in second run. It is one of the more abusive and broken cards (if
used in a troll deck) right now. And that is one of the main problem I
have with this deck is that it turned out to be a troll deck. Thanks
for your suggestions though.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 7
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Direct Runner Damage Deck
Date: Thu, 17 Sep 1998 08:36:40 PDT
Hoi,

>>>If you want to really hurt other players deck, why not try Widows
>>>trap/No way Out/Loaded Dice ?
>>>That's a chance out of 2 to trash at least 2 of his runners.
>>
>>>so long
>>>Apone
>>
>> As much as I like widowstrap as a challenge I don't really feel >>
that the
>> extra space that no way out and loaded dice would consume, would be
>> all that benifical. The odds of having all thee ready at a time is
>> rather low. Besides I only have 1 widow trap and that is just too >>
much of a gamble on deck space. Its a real evil idea though and I >>
can see how it would really tick someone off.

> I have 4 Widow's trap. - sadistic smile - As I usually pack a lot of
>specials (betwwen 15 and 20, sometimes more) chances that these 3
>cards get together are quite better.
>Of course, I'd like to play more often to actually see it happen...
>
>To get back to your deck Donald, I just remember you've put Genetics
>Lab and Aztechnology.
>Well, I once sent a post to the list saying something like : "Hey
>that's fun to send some Statics to the clone station and then rip
>their heart off at Aztechnology's...".
>Now with the distance, I think I may have been a bit over >enthusiastic
because I won a couple of games.
>I guess that these victories came more from the fact that my friend's
>deck was a piece of crap, than because such a combo works.

Actually if you think about it, the chances of sucessfully trashing a
runner using aztechnology with a clone is not that high. First there is
only a 1 in 3 chance that you will get a clone, and then only another 1
in 3 chance that the clone will trash another runner, yet he always gets
trashed. The success rate of this combo is not really high... Its just
darn fun to do when it works. :)

(snip rest of post)

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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