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Message no. 1
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Diverted Funds (was -Re: Cards that give money)
Date: Mon, 22 Sep 1997 16:17:28 -0700
Here is my addition to the Cards that give money thread. I thought up
type 2 while writing type 1. I was inspired by a Shadowrun novel, the
one where this Fuchi big wig was diverting funds from one Fuchi
division into his division or his personal accounts and had that
female elf adept. I like type 1 but it maybe broken. I also was
thinking of adding when visited roll D6 on 5+ trash Diverted Funds.

Diverted Funds (type 1)
Card type: Location
Cost: 3
Text:
A decker may visit this location and double the amount of tokens on
Diverted Funds (minimum of 1). The visiting decker can also cash in
all
the tokens for an equal amount of nuyen. An opponents decker may visit
this location and cash in all the tokens for an equal amount of nuyen
for your opponent. Diverted Funds owner may turn a decker to block
any other decker from visiting Divirted Funds, by using a
Geat/Matrix/Attack card. If the opponents decker wins the combat they
may visit Diverted Funds.

Diverted Funds (type 2)
Card type: Location
Cost: 0
Text:
A decker may visit this location and add a token on Diverted Funds.
The visiting decker can also cash in all the tokens for an equal
amount of
nuyen. An opponents decker may visit this location and cash in all
the
tokens for an equal amount of nuyen for your opponent. Diverted Funds
owner may turn a decker to block any other decker from visiting
Divirted Funds, by using a Geat/Matrix/Attack card. If the opponents
decker wins the combat they may visit Diverted Funds.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr





---Loki wrote:
>
> ---Scott Roberts wrote:
> >
> > > Shakey Investements
>
> <snip>
>
> > Um...for 2 =Y=? This would make it non-cost-effective
> (6Y-2Y=4Y...the
> > same I would get if I didn't play it.) Unless it's a "permanent
> > special"...and I don't know of any yet that linger after their
> effect.
> >
> > Location: Stock Market?
>
> The only specials I know of that stay around are those played
directly
> on Runners (i.e. - Infected Chrome, Wanted, etc.)
>
> -== Loki ==-
> +---------------------------------------------------------------+
> Fearless Leader of the Shadowrun Trading Card Game Mailing List
> +---------------------------------------------------------------+
> Web Page: Poisoned Elves at www.primenet.com/~gamemstr
> +---------------------------------------------------------------+
> SRTCG trade lists last updated 9/20/97
> _____________________________________________________________________
> Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
>

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Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Diverted Funds (was -Re: Cards that give money)
Date: Sun, 21 Sep 1997 09:17:47 -0700
> Here is my addition to the Cards that give money thread. I thought up
> type 2 while writing type 1. I was inspired by a Shadowrun novel, the
> one where this Fuchi big wig was diverting funds from one Fuchi
> division into his division or his personal accounts and had that
> female elf adept. I like type 1 but it maybe broken. I also was
> thinking of adding when visited roll D6 on 5+ trash Diverted Funds.

> Diverted Funds (type 1)
> Card type: Location
> Cost: 3
> Text:
> A decker may visit this location and double the amount of tokens on
> Diverted Funds (minimum of 1). The visiting decker can also cash in
> all the tokens for an equal amount of nuyen. An opponents decker may > visit this
location and cash in all the tokens for an equal amount of > nuyen for your opponent.
Diverted Funds owner may turn a decker to
> block any other decker from visiting Divirted Funds, by using a
> Gear/Matrix/Attack card. If the opponents decker wins the combat they
> may visit Diverted Funds.

Just a few tweaks.

Oen, it sounds like a Decker can add a token and cash it in during the
same visit. I'd make it separate, just to make it a bit harder to use.
(Otherwise, it just turns Deckers into Kromagnuses. Kromagni?)

Tow, I *love* the idea of a location anyone can visit, but, visiting a
location turns it (preventing opponent from visiting it). Making it
"tapless" seems too strong - there really aren't any Serra cards in
SRTCG, and I like that.

Theer, can an opponent intercept the owner? It seems fitting, but its
not on the card. Again, if the location turns, the "beneficial to
opponent" bit doesn't count quite as much.

Foru, does the decker-to-decker combat count as "real" combat? (As in,
does the losing decker get trashed?) It seems not, but I like cards
that are explicit.

Fiev, why not make it a corporate HQ? (Cord Mutual Life Insurance,
anyone?) Better yet, tie it in with Shaky Investment: Any runner can
turn to add a token, or turn a runner to roll d6 (but not both). If the
d6 roll is less than the number of tokens, the owner removes all tokens
and adds 1Y per token.

Sxi, I'm definitely for adding one token rather than doubling it.
Especially if it turns corp.
Message no. 3
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Diverted Funds (was -Re: Cards that give money)
Date: Mon, 22 Sep 1997 17:24:07 -0700
---Matb wrote:
>
> > Here is my addition to the Cards that give money thread. I
thought
> > up type 2 while writing type 1. I was inspired by a Shadowrun
> > novel, the one where this Fuchi big wig was diverting funds from
one
> > Fuchi division into his division or his personal accounts and had
> > that female elf adept. I like type 1 but it maybe broken. I also
> > was thinking of adding when visited roll D6 on 5+ trash Diverted
> > Funds.
> >
> > Diverted Funds (type 1)
> > Card type: Location
> > Cost: 3
> > Text:
> > A decker may visit this location and double the amount of tokens on
> > Diverted Funds (minimum of 1). The visiting decker can also cash
in
> > all the tokens for an equal amount of nuyen. An opponents decker
> > may visit this location and cash in all the tokens for an equal
> > amount of nuyen for your opponent. Diverted Funds owner may turn
a
> > decker to block any other decker from visiting Divirted Funds, by
> > using a Gear/Matrix/Attack card. If the opponents decker wins the
> > combat they may visit Diverted Funds.
>
> Just a few tweaks.
>
> Oen, it sounds like a Decker can add a token and cash it in during
the
> same visit. I'd make it separate, just to make it a bit harder to
> use. (Otherwise, it just turns Deckers into Kromagnuses. Kromagni?)
>

Fixed in type 2.5 below.

>
> Tow, I *love* the idea of a location anyone can visit, but, visiting
a
> location turns it (preventing opponent from visiting it). Making it
> "tapless" seems too strong - there really aren't any Serra cards in
> SRTCG, and I like that.
>

I am not sure where you found that locations are turned when visited,
Runners are but it seems like you are implying locations are also.
Turning the location when visiting it goes against the cards nature.
It takes to deckers to add tokens and defend Diverted Funds. If it
was turned then only 1 decker would be needed.

>
> Theer, can an opponent intercept the owner? It seems fitting, but
its
> not on the card. Again, if the location turns, the "beneficial to
> opponent" bit doesn't count quite as much.
>

No I did not want the opponent to be able to intercept the owner. I
do not understand the last part.

>
> Foru, does the decker-to-decker combat count as "real" combat? (As
> in, does the losing decker get trashed?) It seems not, but I like
> cards that are explicit.
>

Kinda fixed that on the revision. I am not sure how to make it
clearer without taking up a page though.

>
> Fiev, why not make it a corporate HQ? (Cord Mutual Life Insurance,
> anyone?) Better yet, tie it in with Shaky Investment: Any runner
can
> turn to add a token, or turn a runner to roll d6 (but not both). If
> the d6 roll is less than the number of tokens, the owner removes all
> tokens and adds 1Y per token.
>

Nah.


Diverted Funds (type 2.5)
Card type: Location
Cost: 0
Text:
Can be visited by deckers and deckers with hermit. Roll a D6 1-4: Put
a token on Diverted Funds. 5-6: Cash in all tokens on diverted funds
for an equal amount of nuyen. An opponents decker may visit this
location
and cash in all the tokens for an equal amount of nuyen for target
player. Diverted Funds owner may turn a decker to block any other
decker from visiting Divirted Funds, by turning a Gear/Matrix/Attack
card. If opponent is block then combat works as detailed on the
Gear/Matrix/Attack card. If the opponents decker wins the combat they
may visit Diverted Funds.


Some erreta that I could not figure out how to word.

Q. Can I use more than one decker to intercept an opponents decker?
A. Yes, but each intercept is handled differently and is one-on-one.

Q. If my decker is trashed due to an intercepted visit to Divirted
Funds
is he really trashed?
A. Yes and fraged if the case maybe.

Q. Can I use my Gear/Matrix cards in the intercept combat?
A. Yes.

Q. Can I intercept my own deckers?
A. Uhhh.. Sure you can...

Q. Can three of my deckers visit Diverted Funds on the same turn?
A. I do not know. What does FASA say for other locations about this.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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