Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: FASA Questions
Date: Sun, 21 Sep 1997 22:01:32 -0500
1. Media chick: She can be used more than once per turn, but can you
spend 5 nuyen on her to risk a +/- 50 point change in reputation?
(please say no!)

2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee skill
to Attack value for each one, does a Runner with Ambidexterity and two
Katanas add the value in twice?

3. When is a Runner considered present or in play when certain events
happen? On the table, on the run, in the safehouse, or what?

4. Why the pumpability differences on some Runners, i.e. only one pump
for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have some
continuity...

Loki, if you could hold these for our favorite experts, I would
appreciate it.

Thanx!

Argent
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: FASA Questions
Date: Sat, 20 Sep 1997 12:50:58 -0700
> 1. Media chick: She can be used more than once per turn, but can you
> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
> (please say no!)

All effects are "pumpable" multiple times unless it says so on the card
(thinking - Bam Bam, Clutch). In most cases, you're working upwards
from zero, so the Reputation loss isn't really a loss..

All the Chick does is ensure your 'pone is going to hit you with a GAW
or Wild Goose Chase, anyways.

Can The Fat Man use another player's Chick to bump up his own player's
run? That seems to be the case..

> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee skill
> to Attack value for each one, does a Runner with Ambidexterity and two
> Katanas add the value in twice?

Hmm. Each Katana would add Melee to the damage done, but not twice
melee. In other words, an Ambidextrous Hatchetman with two Katanas
would do 4 (base) + [2 (katana) +1 (melee)] + [2 (katana) + 1 (melee)]
for a grand total of 10 damage.

They may, of course, disallow two Katanas, since it's pretty clumsy
using two at once IRL (but not impossible - I've seen it done.)

> 3. When is a Runner considered present or in play when certain events
> happen? On the table, on the run, in the safehouse, or what?

Consider there to be two separate areas: the "safehouse" area and the
"shadowrun" area (Locations may or may not count as a separate area -
you go out of the safehouse to visit them (GAQS), but I'm not sure if
you're considered away from the safehouse for the entire turn (so as to
avoid Adam Bomb - now *there's* a Runner that oughtta be antisocial!)
A Runner can pretty much be in one or the other, but not both - and at
the end of your turn, all your Runners return to the safehouse --
Abducted being excepted, of course.

Any specific cases you want answered?

> 4. Why the pumpability differences on some Runners, i.e. only one pump
> for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have some
> continuity...

Ask the DLOHs. I guess with Bam Bam they were just trying to keep the
number of Shivans down (think of Bam Bam as a Dragon Whelp :) ).
Stiletto makes some sense, as you might add the skill to different
runners (cuts down on the GAQ-ability of that run!) and I really can't
imagine seeing more than 6Y being spent that way, anyways. Tin Man is
actually a pretty weak card, even in a money-rich deck.

All imho, as always.
Message no. 3
From: Nemein <eness@**********.COM>
Subject: Re: FASA Questions
Date: Sun, 21 Sep 1997 20:28:59 -0700
---Tony Rabiola <rabiola@**.NETCOM.COM> wrote:

I know you are waiting for the "real" answers, but what are mail lists
worth if not to share opinions :-)


>
> 1. Media chick: She can be used more than once per turn, but can
you
> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
> (please say no!)
>
I think somebody had used this as part of their 2nd round "killer"
combo. Personally I would like to see this limited to once per run as
well.



> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
> skill to Attack value for each one, does a Runner with Ambidexterity
> and two Katanas add the value in twice?
>
I would say the answer to this one is yes, they both get the bonuses.
As you mention below it is nice to have continuity, and there is
really no basis for allowing one bonus, but not the other. The same
sort of thing applies to Extended Clip and Flatline (or better yet,
Flatline with Extended Clips :-) Now who was having a problem with
Lord Torgo?)




> 3. When is a Runner considered present or in play when certain
events
> happen? On the table, on the run, in the safehouse, or what?
>

I think pretty much it depends upon the event that is happening. For
instance, it Adam Bomb goes off while on a run, everyone who is
considered to be on the run physically (therefore eliminating deckers)
will take the damage. When the Delayed Time Bomb goes off, everyone
who is considered present in the safehouse (not at a location or on a
run) will take the damage. Ones that are more generally worded, such
as Tempest, effect every runner on the table. Not sure if that
answers the question or not though.



> 4. Why the pumpability differences on some Runners, i.e. only one
> pump for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have
> some continuity...
>

I've been trying to word an answer for this one, but it always comes
back to saying "that's the way it is". I guess in my mind it makes
sense but it's hard to explain without sounding goofy :-)

Just my $0.02. I've been wrong before, and I'll be wrong again though.
Later!
Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 4
From: Logan Graves <logan1@*****.INTERCOM.NET>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 07:21:59 -0400
Matb wrote:
>
> > 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee skill
> > to Attack value for each one, does a Runner with Ambidexterity and two
> > Katanas add the value in twice?
>
> They may, of course, disallow two Katanas, since it's pretty clumsy
> using two at once IRL (but not impossible - I've seen it done.)

Nope, not impossible. But stick to a pair of boken (or twin staves)
'till you get the rhythm/moves down pat!

--Logan
_______________________________________________logan1@*****.intercom.net
(>) If your opponent's battle cry
is: "Die, Mortal !" don't stick
around to see if he isn't.
(>) --Serrin Shamandar, elven mage
Message no. 5
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 08:07:42 -0500
You wrote:
>
>> 1. Media chick: She can be used more than once per turn, but can
you
>> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
>> (please say no!)
>
>All effects are "pumpable" multiple times unless it says so on the
card
>(thinking - Bam Bam, Clutch). In most cases, you're working upwards
>from zero, so the Reputation loss isn't really a loss..

Not according to FAQ 2.0; it says Bam Bam only once, while Tin Man and
Stiletto as much as a player can afford.

>All the Chick does is ensure your 'pone is going to hit you with a GAW
>or Wild Goose Chase, anyways.
>

Very true, cause a player can now make a Shadowrun, pump 7 nuyen into
the Media Chick, and win the game on one run...kind of unbalancing,
don't you think?

>Can The Fat Man use another player's Chick to bump up his own player's
>run? That seems to be the case..

That would speed up games for all, first to use a MC for the big score
wins, no matter who plays her...

>
>> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
skill
>> to Attack value for each one, does a Runner with Ambidexterity and
two
>> Katanas add the value in twice?
>
>Hmm. Each Katana would add Melee to the damage done, but not twice
>melee. In other words, an Ambidextrous Hatchetman with two Katanas
>would do 4 (base) + [2 (katana) +1 (melee)] + [2 (katana) + 1 (melee)]
>for a grand total of 10 damage.
>
>They may, of course, disallow two Katanas, since it's pretty clumsy
>using two at once IRL (but not impossible - I've seen it done.)
>

Let's get really silly and attempt to use two Monofilament Whips at
once!

>> 3. When is a Runner considered present or in play when certain
events
>> happen? On the table, on the run, in the safehouse, or what?
>
>Consider there to be two separate areas: the "safehouse" area and the
>"shadowrun" area (Locations may or may not count as a separate area -
>you go out of the safehouse to visit them (GAQS), but I'm not sure if
>you're considered away from the safehouse for the entire turn (so as
to
>avoid Adam Bomb - now *there's* a Runner that oughtta be antisocial!)
>A Runner can pretty much be in one or the other, but not both - and at
>the end of your turn, all your Runners return to the safehouse --
>Abducted being excepted, of course.
>
>Any specific cases you want answered?
>
Some cards read "all runners in play", so does that mean all of them on
the table? When it reads "all Runners present" that must refer to
present where that runner is at, then.

Argent
Message no. 6
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 08:12:59 -0500
You wrote:
>
>---Tony Rabiola <rabiola@**.NETCOM.COM> wrote:
>
>I know you are waiting for the "real" answers, but what are mail lists
>worth if not to share opinions :-)

This is true!

>
>
>>
>> 1. Media chick: She can be used more than once per turn, but can
>you
>> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
>> (please say no!)
>>
>I think somebody had used this as part of their 2nd round "killer"
>combo. Personally I would like to see this limited to once per run as
>well.
>
>
I would too, much too unbalancing otherwise. Maybe we need to limit
Pumpability of all cards except Challenges and Objectives to one.

>
>> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
>> skill to Attack value for each one, does a Runner with Ambidexterity
>> and two Katanas add the value in twice?
>>
>I would say the answer to this one is yes, they both get the bonuses.
>As you mention below it is nice to have continuity, and there is
>really no basis for allowing one bonus, but not the other. The same
>sort of thing applies to Extended Clip and Flatline (or better yet,
>Flatline with Extended Clips :-) Now who was having a problem with
>Lord Torgo?)
>
>
>
>
>> 3. When is a Runner considered present or in play when certain
>events
>> happen? On the table, on the run, in the safehouse, or what?
>>
>
>I think pretty much it depends upon the event that is happening. For
>instance, it Adam Bomb goes off while on a run, everyone who is
>considered to be on the run physically (therefore eliminating deckers)
>will take the damage. When the Delayed Time Bomb goes off, everyone
>who is considered present in the safehouse (not at a location or on a
>run) will take the damage. Ones that are more generally worded, such
>as Tempest, effect every runner on the table. Not sure if that
>answers the question or not though.
>
>
Yeah, that is the kind of thing I was looking for, and after getting
some feedback it is making sense.

>
>> 4. Why the pumpability differences on some Runners, i.e. only one
>> pump for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have
>> some continuity...
>>
>
>I've been trying to word an answer for this one, but it always comes
>back to saying "that's the way it is". I guess in my mind it makes
>sense but it's hard to explain without sounding goofy :-)
>
>Just my $0.02. I've been wrong before, and I'll be wrong again
though.

That's what we're all here for...

Argent
Message no. 7
From: Bull <chaos@*****.COM>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 11:00:21 -0400
At 10:01 PM 9/21/97 -0500, Tony Rabiola wrote these timeless words:

Wll, you may or not wanted my opinions on these, but here ya go...;]

>1. Media chick: She can be used more than once per turn, but can you
>spend 5 nuyen on her to risk a +/- 50 point change in reputation?
>(please say no!)
>
Not sure, but I'd have to say no, just for balance... Though she is a a
VERY chancy thing...

>2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee skill
>to Attack value for each one, does a Runner with Ambidexterity and two
>Katanas add the value in twice?
>
I would say yes, as that's a combo that's really tough to pull off...
That's a runner with an appreciable melee, 2 katanas, and an Ambidexterity.
i'd say that's balanced...

>3. When is a Runner considered present or in play when certain events
>happen? On the table, on the run, in the safehouse, or what?
>
This is one we asked about at GC, so I know this one for sure...

"Present" means present at whatever "place" the target of the card is.
i.e., the Safehouse would mean everyone in the safehouse and not currently
ona run or in combat with someone else via Z-Zone or Bar Fight, etc.

On a run, this would be any runners on the Shadowrun and the current
Challenge or Objective (So if Adam Bomb went off duringa Shadowrun, while
he'll nuke his pals, he'll get the critter they're fighting too, hopefully
:)).

If you're in a fight with someone, due to Bar Fight, Z-Zone, or an
intercept, it would be all runners involved in the fight.

Make sense?

>4. Why the pumpability differences on some Runners, i.e. only one pump
>for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have some
>continuity...
>
Technically, Bam Bam isn;t pumpable. The abbreviations shown for how the
ability works is similar to a Pumping Card, but basically ist's more like
you can pay to gain a special ability. Think of it like magic cards...

If a card let you gain +1/+1 per mana, then that's pumpable. However, if
you pay one mana to give the creature islandwalk, it does no good to pay
again, as giving it Islandwalk twice does nothing.

This probably isn;t as concise as you like, but I see these two as being
different types of abilities, not the same ability with different effects.

make sense? I hope so..

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
Message no. 8
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 11:12:11 -0500
You wrote:
>
>At 10:01 PM 9/21/97 -0500, Tony Rabiola wrote these timeless words:
>
>Wll, you may or not wanted my opinions on these, but here ya go...;]
>
>>1. Media chick: She can be used more than once per turn, but can
you
>>spend 5 nuyen on her to risk a +/- 50 point change in reputation?
>>(please say no!)
>>
>Not sure, but I'd have to say no, just for balance... Though she is a
a
>VERY chancy thing...

That's how I would look at it as well.

>
>>2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
skill
>>to Attack value for each one, does a Runner with Ambidexterity and
two
>>Katanas add the value in twice?
>>
>I would say yes, as that's a combo that's really tough to pull off...
>That's a runner with an appreciable melee, 2 katanas, and an
Ambidexterity.
> i'd say that's balanced...

I think so too, but wanted to know if that was how things were going to
work for all situations such as that. Imagine two Monofilament whips
swinging around??

>
>>3. When is a Runner considered present or in play when certain
events
>>happen? On the table, on the run, in the safehouse, or what?
>>
>This is one we asked about at GC, so I know this one for sure...
>
>"Present" means present at whatever "place" the target of the card
is.
>i.e., the Safehouse would mean everyone in the safehouse and not
currently
>ona run or in combat with someone else via Z-Zone or Bar Fight, etc.
>
>On a run, this would be any runners on the Shadowrun and the current
>Challenge or Objective (So if Adam Bomb went off duringa Shadowrun,
while
>he'll nuke his pals, he'll get the critter they're fighting too,
hopefully
>:)).
>
>If you're in a fight with someone, due to Bar Fight, Z-Zone, or an
>intercept, it would be all runners involved in the fight.
>
>Make sense?

Yes, it does alot, thanx.

>
>>4. Why the pumpability differences on some Runners, i.e. only one
pump
>>for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have some
>>continuity...
>>
>Technically, Bam Bam isn;t pumpable. The abbreviations shown for how
the
>ability works is similar to a Pumping Card, but basically ist's more
like
>you can pay to gain a special ability. Think of it like magic
cards...
>
>If a card let you gain +1/+1 per mana, then that's pumpable. However,
if
>you pay one mana to give the creature islandwalk, it does no good to
pay
>again, as giving it Islandwalk twice does nothing.
>
>This probably isn;t as concise as you like, but I see these two as
being
>different types of abilities, not the same ability with different
effects.
>

OK, the light bulb comes on! I am not a Magic player, but I do see the
differences; makes sense when you play it that way, and should apply to
Media Chick the same was as well.

Thanx, Bull!

Argent
Message no. 9
From: Matthew Cater <hapihse@******.COM>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 11:47:29 -0700
You wrote:
[snip]
>>Can The Fat Man use another player's Chick to bump up his own player's
>>run? That seems to be the case..

Maybe my copy is misprinted, but doesn't Fat Man say:

You may pay pumpable =Y= costs on any player's challenge and/or runner cards.

Isn't Media Chick a Contact? That should eliminate any Fat Man issues.

"Remember- no matter where you go, there you are."
-Buckaroo Banzai
Message no. 10
From: Loki <daddyjim@**********.COM>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 12:35:17 -0700
---Tony Rabiola wrote:
>
> Loki, if you could hold these for our favorite experts, I would
> appreciate it.

Will do, however I'll make a few comments while we wait. :o)

> 1. Media chick: She can be used more than once per turn, but can
you
> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
> (please say no!)

Media Chick
Type: Contact
Description: 2¥. Human. You must declare your intention to use Media
Chick before a Shadowrun begins. 1¥: A successful shadowrun is worth
+10 Reputation. If the shadowrun fails (the team pulls out or fails to
take the Objective) then you lose 10 Reputation from your total
Reputation.

Under current rulings, yes. However, that's a pretty big risk isn't
it? One GAQS , Wild Goose Chase, Maglocks/Corpse Light/Hellish Traffic
from an unexpected Reinforcements, or something similar and you've
just shot your Rep in the foot.

> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
skill
> to Attack value for each one, does a Runner with Ambidexterity and
two
> Katanas add the value in twice?

Katana
Type: Gear
Description: Gear/HTH/Weapon
Notes: 2¥. +2/+0 to user. User may add Melee to attack value.

You'll probably want to wait for the official ruling from FASA on this
one.

What I'd say is it's gonna depend on changes in the second printing.
We've already heard from FASA that the Hand Razors are being changed
to read something like "Runner may use two Hand Razors in combat. +X
Attack Value. X = Melee+1." If Katana's are slated for s imilar change
(+X to Attack Value. X = Melee+2), then yes, I'd say Ambidextrous and
Katana's will work as you suggest.

If Katana's are going to be kept as they currently read, then I'd say
no. You've already been able to add Melee to your Attack Value.
Permitting you to do so again is redundancy. Like a card that for 1 nu
yen let you look at the top card of your opponents draw pile. You
could spend another nu yen and look at that top card again, but why
would you? (I don't know if that makes sense the way I wanted it to).

Personal opinion? I think Katana's should work just like bigger Hand
Razors.

> 3. When is a Runner considered present or in play when certain
events
> happen? On the table, on the run, in the safehouse, or what?

This is already in the RBT (pg. 14). " A card referred to as 'present'
may be in one of three situations. 1) On a shadowrun. This includes
all Runners on the shadowrun as well as the currently revealed
Challenge. 2) In the safehouse. This includes all unturned runners
currently in the safehouse. 30 In Runner-against-Runner combat. This
includes all Runners involved in the combat on both sides."

> 4. Why the pumpability differences on some Runners, i.e. only one
pump
> for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have some
> continuity...

Bam Bam
Type: Runner
Description: Troll Street Samurai
Notes: 8¥. Gunnery, Melee-2. 6/8 (A1). 1¥: (Bam-Bam) May add Melee to
attack Value.

Bam Bam isn't a true pumpable. Pumpables IMHO are listed as having a
+/- to add to the Threat Rating of the card, i.e. - +1/+1, +2/+1,
+2/-2, etc.

Bam Bam's is more of a special abilityrather than a "pump." This goes
back to my above example of a card with a special of 1 nu yen letting
you look at the top card of your opponents draw pile. You can pay the
money all you want, but the single effect has already taken place and
it isn't going to change. I hope that makes some sense

The case with Stiletto is that you can target more than one Runner for
his stealth bonus. However, If you only had Stiletto and Nightshade
out you could pay 6 nu yen on Stiletto if you want but the extra 4 nu
yen would be redundant as you've already applied the special to
Nightshade. The effect has alrady happened with her once, so now
you're just wasting money.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/20/97


_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 11
From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 17:09:56 -0500
At 12:35 PM 9/22/97 -0700, you wrote:
<<snip>>
>> 1. Media chick: She can be used more than once per turn, but can
>you
>> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
>> (please say no!)
>
>Media Chick
>Type: Contact
>Description: 2¥. Human. You must declare your intention to use Media
>Chick before a Shadowrun begins. 1¥: A successful shadowrun is worth
>+10 Reputation. If the shadowrun fails (the team pulls out or fails to
>take the Objective) then you lose 10 Reputation from your total
>Reputation.
>
>Under current rulings, yes. However, that's a pretty big risk isn't
>it? One GAQS , Wild Goose Chase, Maglocks/Corpse Light/Hellish Traffic
>from an unexpected Reinforcements, or something similar and you've
>just shot your Rep in the foot.

Ok, how's this for a devious strategy? You use Media Chick on your
first run and pull out *on purpose*. You now have a rep total of -10. You
can sink no further. Now you can plug 10+ nuyen into Media Chick on any run
you want. You don't lose anything but the money (ouch) and if you make the
run, you win. Don't know how you'd go about filling out the rest of the
deck tho :).

Hg
Message no. 12
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: FASA Questions
Date: Sun, 21 Sep 1997 08:58:51 -0700
> >>Can The Fat Man use another player's Chick to bump up his own player's run?
That seems to be the case..

> Maybe my copy is misprinted, but doesn't Fat Man say:

> You may pay pumpable =Y= costs on any player's challenge and/or runner cards.

> Isn't Media Chick a Contact? That should eliminate any Fat Man issues.

Hand. Head. Impact.

Happens a lot when I don't own the card in question. Must. Memorize.
Spoilers.
Message no. 13
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: FASA Questions
Date: Sun, 21 Sep 1997 09:02:36 -0700
> >> 1. Media chick: She can be used more than once per turn, but can
> you spend 5 nuyen on her to risk a +/- 50 point change in reputation?
> >> (please say no!)

> >All effects are "pumpable" multiple times unless it says so on the
> card (thinking - Bam Bam, Clutch). In most cases, you're working upwards from zero,
so the Reputation loss isn't really a loss..

> Not according to FAQ 2.0; it says Bam Bam only once, while Tin Man and
> Stiletto as much as a player can afford.

Erm.. This pretty much *is* what I said above.

Now, Foretelling only lets a player look at the top card of a draw pile,
but can you pay multiple yen to look at multiple players' piles?
Message no. 14
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: FASA Questions
Date: Tue, 23 Sep 1997 08:41:25 -0500
You wrote:
>
>
>Will do, however I'll make a few comments while we wait. :o)
>
>> 1. Media chick: She can be used more than once per turn, but can
>you
>> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
>> (please say no!)
>
>Media Chick
>Type: Contact
>Description: 2¥. Human. You must declare your intention to use Media
>Chick before a Shadowrun begins. 1¥: A successful shadowrun is worth
>+10 Reputation. If the shadowrun fails (the team pulls out or fails to
>take the Objective) then you lose 10 Reputation from your total
>Reputation.
>
>Under current rulings, yes. However, that's a pretty big risk isn't
>it? One GAQS , Wild Goose Chase, Maglocks/Corpse Light/Hellish Traffic
>from an unexpected Reinforcements, or something similar and you've
>just shot your Rep in the foot.

Yeah, but if you make it, one run wins the game for you....kind of a
game breaker.

>
>> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
>skill
>> to Attack value for each one, does a Runner with Ambidexterity and
>two
>> Katanas add the value in twice?
>
>Katana
>Type: Gear
>Description: Gear/HTH/Weapon
>Notes: 2¥. +2/+0 to user. User may add Melee to attack value.
>
>You'll probably want to wait for the official ruling from FASA on this
>one.
>
>What I'd say is it's gonna depend on changes in the second printing.
>We've already heard from FASA that the Hand Razors are being changed
>to read something like "Runner may use two Hand Razors in combat. +X
>Attack Value. X = Melee+1." If Katana's are slated for s imilar change
>(+X to Attack Value. X = Melee+2), then yes, I'd say Ambidextrous and
>Katana's will work as you suggest.
>
>If Katana's are going to be kept as they currently read, then I'd say
>no. You've already been able to add Melee to your Attack Value.
>Permitting you to do so again is redundancy. Like a card that for 1 nu
>yen let you look at the top card of your opponents draw pile. You
>could spend another nu yen and look at that top card again, but why
>would you? (I don't know if that makes sense the way I wanted it to).
>
>Personal opinion? I think Katana's should work just like bigger Hand
>Razors.

That's all I'm after, some continuity one way or another on things.

>
Argent

Further Reading

If you enjoyed reading about FASA Questions, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.