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Message no. 1
From: Steve Kramarsky <steve@***.COM>
Subject: GAQS and Timing: The Non-MtG View
Date: Sat, 13 Sep 1997 14:21:33 -0400
Tamara doesn't like Jim's ruling on GAQS and adds...

>So I can guarentee you that it will become a shouting match, as soon as
>the challenge is revealed, that the Runner will yell out, " I 'm
>Sleazing it" whether or not he/she actually can .. just so, none of his
>runners can be GAQS-ed... Very sad....
>
[So Tamara's group rules that the card must be played before challenges
are revealed]

I just want to add one new perspective to this debate. I and my
friends are older SR RPG players who have always hated and feared
the dreaded CCG which we feel is destroying the hobby, ruining
cons, attracting a bad element etc. etc. etc. [insert your old
fogey comments here]. As a result none of us has ever played MtG
or any other card game. We love SR the RPG so we picked up some
cards and now play constantly much to our fiscal dismay.

Anyway with that in mind I should say that I don't see this
"timing issue" everyone is complaining about. What happens
in our group is the challenge is revealed. The running
player looks at it, if he can sleaze it he says "Okay,
well Sam the Sleuth is able to sleaze this so the alarm
doesn't go off". At this time his opponent may say, "Nope,
because Sam gets the trots [GAQS] and must go home, so
no sleaze".

I guess this is a bit retroactive and does make GAQS a very
powerful card, but that's how we've played it. Interestingly,
because none of us play MtG and we therefore don't know what
a "timing issue" is, it never occurred to us that there was
anything odd about this. Shouting "I sleaze" is foolish, better
to think of the stinger as OCCURRING before the sleazing takes
place (or during the sleaze -- Sam is trying to sweet talk the
guards but must suddenly rush into the nearby bushes to answer
nature's call...) even if it is played after the challenge
is revealed.

By the way, the game is quite a lot of fun and even my most
CCG hating friends enjoy it. If you think these rules problems
are bad, you should have tried the first print, first edition
of SR the RPG. If you have an early printing of the second
edition, take a look at the acknowledgements. You'll see that
I was the keeper of the list of rules bugs for that game and
got a nice thank you for it from FASA but BOY were there a
lot of bugs!

Thanks for listening,
-Steve
Message no. 2
From: Michel Racicot <harlequin@*********.CA>
Subject: Re: GAQS and Timing: The Non-MtG View
Date: Sat, 13 Sep 1997 15:45:31 -0400
> I just want to add one new perspective to this debate. I and my
> friends are older SR RPG players who have always hated and feared
> the dreaded CCG which we feel is destroying the hobby, ruining
> cons, attracting a bad element etc. etc. etc. [insert your old
> fogey comments here]. As a result none of us has ever played MtG
> or any other card game. We love SR the RPG so we picked up some
> cards and now play constantly much to our fiscal dismay.

My point of vue is that srtcg is not ruining shadowrun rpg at all... it is
promoting it! I've get a lots of demands to be a GM since peoples started
to play strcg at our college rpg local...!!!

> Anyway with that in mind I should say that I don't see this
> "timing issue" everyone is complaining about. What happens
> in our group is the challenge is revealed. The running
> player looks at it, if he can sleaze it he says "Okay,
> well Sam the Sleuth is able to sleaze this so the alarm
> doesn't go off". At this time his opponent may say, "Nope,
> because Sam gets the trots [GAQS] and must go home, so
> no sleaze".

I'm approving this... this make the game far more easy and a lot funniest
to play than mtg... I personnaly know some phreaks of mtg that call ALL
their phases in their turn!!! geez! if srtgc become like this, i will quit
it now! It is a game after all... so why bothering with stupid «timing»
issues... just use your common sense and if two players argue, roll the
dice! :)

Michel Racicot aka Harlequin
harlequin@*********.ca

Further Reading

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