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Message no. 1
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Fw: General Questions about your Shadowrun CCG
Date: Sat, 30 Aug 1997 23:19:29 -0700
Well, my group has come up with a fair amount of questions that I still
haven't seen awnsers for here or on the newsgroup. I have mailed them to
fasa, but would appriciate all of your opinoins. Lets see if we can get the
same awnsers as fasa comes up with!

Rob

----------
> From: Rob Harris <rjharris@********.uiuc.edu>
> To: fasacorp2@***.com
> Subject: General Questions about your Shadowrun CCG
> Date: Saturday, August 30, 1997 11:16 PM
>
> First off, thanks a bundle for a great game. I am sure you are getting
> plenty of feedback, so I will save it for later messages. My playing
group
> has been bothered by a couple of questions, and I wanted to mail them to
> you to get an offical response. Thanks for your time.
>
>
> 1. For the challenges "Electric Fence" and "Fusion Gate", it
states on
the
> card that damage is done to target runners. but has no value in the
"threat
> rating". When is this damage done? Before? After? or Simultaneos? with
the
> damage being done to the fence (it matters for things such as fatigue,
and
> wether some runners even live to do damage!)?
>
>
> 2. Can a runner with a conjure of 2, say, use two spirits for a run? Her
> power would be reduced to 0, but both spirits could use thier power,
> correct?
>
>
>
> 3. This is a big one. For Gear that states outdoor (or indoor for that
> matter), what exactly is the interplay with challenge and objectives. For
> instance, there is some objectives that say no outdoor challenges. The
> rotor drone says it may not be used on indoor challenges, and has the
> outdoor trait. Can I use the drone on a challenge that is not indoor or
> outdoor on this run, for instance the Lone Star Patrol? Does the no
outdoor
> challenges restriction also restrict outdoor gear?
>
>
> Anyways, I know the last one was a little confusing. We just want to be
> fair and play as close to the rules as we can! Thanks for your time, and
I
> appriciate your respones. Cheers,
>
> Rob
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sat, 30 Aug 1997 06:50:35 -0700
> Well, my group has come up with a fair amount of questions that I still
> haven't seen awnsers for here or on the newsgroup. I have mailed them to
> fasa, but would appriciate all of your opinoins. Lets see if we can get the
> same awnsers as fasa comes up with!

Well, here's my own (misinformed) opinion on them..

> Rob

> ----------
> > 1. For the challenges "Electric Fence" and "Fusion Gate",
it states on
> the
> > card that damage is done to target runners. but has no value in the
> "threat rating". When is this damage done? Before? After? or Simultaneos?
with
> the damage being done to the fence (it matters for things such as fatigue,
> and wether some runners even live to do damage!)?

(Electric Fence: If alarm is triggered, target runner takes 3 damage.)
(Fusion Gate: If Runner team fails to sleaze, the runners take 5 damage)

Both seem to be saying the same thing, only different. I would assume
that, because these are effects of the alarm being triggered, the damage
is done *after* the alarm and before combat.
You run up to the fence and .. zap.
Both could be made clearer, however.

> > 2. Can a runner with a conjure of 2, say, use two spirits for a run? Her
> > power would be reduced to 0, but both spirits could use thier power,
> > correct?

Spirits and drones "replace" their owner for the course of the Obstacle
(not run) - they bow, and instead of a 2/3 mage, you have a 6/6 spirit.
The shaman could use two spirits, but only on different obstacles
(unless there's a way to unbow.. er, unturn them?)

The conjuring skill limits the number of spirits the shaman can use in
one run, so if she was facing three challenges, she would only be able
to use spirits on two of them. The last one she has to face by herself
:)

> > 3. This is a big one. For Gear that states outdoor (or indoor for that
> > matter), what exactly is the interplay with challenge and objectives. For
> > instance, there is some objectives that say no outdoor challenges. The
> > rotor drone says it may not be used on indoor challenges, and has the
> > outdoor trait. Can I use the drone on a challenge that is not indoor or
> > outdoor on this run, for instance the Lone Star Patrol? Does the no
> outdoor challenges restriction also restrict outdoor gear?

I've always assumed that if a Challenge card doesn't specify either one,
it can be used by any and both: you could have two shamans, one with a
City Spirit and one with a Nature spirit, and use them against the same
challenge (say, Astral Sentry, since someone mentioned that earlier.)

Outside of vehicles and spirits, I'm not aware of any gear that's
specifically outdoors/indoors, but I'd suppose it would follow the same
rules.

Interested in hearing the official rulings.. I want to see how close I
get.
Message no. 3
From: Loki <daddyjim@**********.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sun, 31 Aug 1997 02:12:29 -0700
---Rob Harris wrote:
>
> Well, my group has come up with a fair amount of questions that I
still
> haven't seen awnsers for here or on the newsgroup. I have mailed
them to
> fasa, but would appriciate all of your opinoins. Lets see if we can
get the
> same awnsers as fasa comes up with!

We'll do our best, that's why this list is here. (Well, that and a
whole lotta trading. :o) Please let us know how FASA ruled when you
hear back from them.

<snip>

> > 1. For the challenges "Electric Fence" and "Fusion Gate",
it
states on
> the
> > card that damage is done to target runners. but has no value in the
> "threat
> > rating". When is this damage done? Before? After? or Simultaneos?
with
> the
> > damage being done to the fence (it matters for things such as
fatigue,
> and
> > wether some runners even live to do damage!)?

The fence and gate don't list themselves as dealing damage first (as
opposed to challenges like Ambush or Security Drone), so I don't
believe that's the case. However, as you pointed out the Attack Value
is listed as zero in the Threat Rating. I've been playing it as if the
damage would be listed in its Attack Value, thus the damage is dealt
as in normal combat. I believe the damage is listed in the description
just because it's specifying the owner of the challenge is specifying
which runner takes it.

> > 2. Can a runner with a conjure of 2, say, use two spirits for a
run? Her
> > power would be reduced to 0, but both spirits could use thier
power,
> > correct?

Yes, just as a Rigger with Piloting 2 could control two drones during
a run.

> > 3. This is a big one. For Gear that states outdoor (or indoor
for that
> > matter), what exactly is the interplay with challenge and
objectives. For
> > instance, there is some objectives that say no outdoor challenges.
The
> > rotor drone says it may not be used on indoor challenges, and has
the
> > outdoor trait. Can I use the drone on a challenge that is not
indoor or
> > outdoor on this run, for instance the Lone Star Patrol? Does the no
> outdoor
> > challenges restriction also restrict outdoor gear?

Gear with the description of outdoor (as in the Harley Scorpion) may
not be used against a challenge specified as indoor (as in Feeding
Ghouls).

A challenge like Lone Star is not specifically indoor, so the bonuses
for someone using the Harley Scoprion still apply.

Objectives saying you cannot use outdoor challenges just refer to
challenges and do not apply to gear. However, there are some
Objectives like Amazonian Hunt that actually specify vehicles cannot
be used.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sun, 31 Aug 1997 17:07:26 -0700
---Matb wrote:
>
>
> Well, here's my own (misinformed) opinion on them..

Matt, somehow your mailer is overriding the Reply-To field.

<snip>

> > > 2. Can a runner with a conjure of 2, say, use two spirits for
a run? Her
> > > power would be reduced to 0, but both spirits could use thier
power,
> > > correct?
>
> Spirits and drones "replace" their owner for the course of the
Obstacle
> (not run) - they bow, and instead of a 2/3 mage, you have a 6/6
spirit.
> The shaman could use two spirits, but only on different obstacles
> (unless there's a way to unbow.. er, unturn them?)
>
> The conjuring skill limits the number of spirits the shaman can use
in
> one run, so if she was facing three challenges, she would only be
able
> to use spirits on two of them. The last one she has to face by
herself
> :)

Actually the rule book (pg 34) says, "A Rigger may hold any number of
Drone cards, but may only use a number of Drones equal to his piloting
skill at any one time. When a Rigger goes on a run, he can declare at
any pointduring the shadowrun that he is using, or activating, a
Drone. At this point the player turns the Drone card. Once turned, the
Drone is present on the shadowrun."

This means a single Rigger may use more than one Drone simultaneously
(with appropriate Piloting skill) for any part of the shadowrun and
multiple challenges. (It can get nasty.)

The same applies for Shamans and their Spirits.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 5
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sun, 31 Aug 1997 05:22:08 -0700
> > Well, here's my own (misinformed) opinion on them..

> Matt, somehow your mailer is overriding the Reply-To field.

Grrrr-rowf. Someone hand me the spanner?

> Actually the rule book (pg 34) says, "A Rigger may hold any number of
> Drone cards, but may only use a number of Drones equal to his piloting
> skill at any one time. When a Rigger goes on a run, he can declare at
> any pointduring the shadowrun that he is using, or activating, a
> Drone. At this point the player turns the Drone card. Once turned, the
> Drone is present on the shadowrun."

> This means a single Rigger may use more than one Drone simultaneously
> (with appropriate Piloting skill) for any part of the shadowrun and
> multiple challenges. (It can get nasty.)

Gotcha: Give a Rigger with pilot-2 six drones and he/she can use two
each on three different challenges (or other combinations as
appropriate). I made a foolish assumption.

Sign me up for the list.eternal.newbie position...
Message no. 6
From: Loki <daddyjim@**********.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sun, 31 Aug 1997 21:57:58 -0700
---Matb wrote:
>
> Gotcha: Give a Rigger with pilot-2 six drones and he/she can use two
> each on three different challenges (or other combinations as
> appropriate). I made a foolish assumption.

No problem. We're all learning, and just as new to the game.

Actually I think said Rigger could turn up to two of his six drones
for the turn. He could choose any two of the six, however once turned
the drone(s) are now present until the end of the turn. They can't be
unturned and then another one or two drones selected. The rules say
once activated and drone or spirit is treated just as a runner.

BTW you're still overriding the Reply-To field. :o)

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 7
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Mon, 1 Sep 1997 00:13:40 -0700
Alright, here is an intersting question. I believe that when I runner
activates drones (I will bring up the topics of shamans/spirits tommorrow
morning) that they stay "activated", and are usable agaist every aplicable
challenge for the rest of the run, NOT JUST THAT CHALLENGE. Thoughts?

Now for the question. The rulebook says that I rigger may only "use" one
drone at a time. Does that mean that if the first drone, say, died in the
first challenge that you could activate another for the second and third
challenge? Food for thought.

Anyways, I REALLY dig this game, but there is a few rules that need to be
SERIOUS expanded, clarified, excetra. I think that a really well done
sample game on the website would solve much. Decipher has one on thier
website, and it saved us something on the order of 25 questions just
because we could see how things were supposed to be. Well, goodnight
everyone. See you tommorrow.

Rob

----------
> From: Loki <daddyjim@**********.COM>
> To: SRCARD@********.ITRIBE.NET
> Subject: Re: Fw: General Questions about your Shadowrun CCG
> Date: Sunday, August 31, 1997 9:57 PM
>
> ---Matb wrote:
> >
> > Gotcha: Give a Rigger with pilot-2 six drones and he/she can use two
> > each on three different challenges (or other combinations as
> > appropriate). I made a foolish assumption.
>
> No problem. We're all learning, and just as new to the game.
>
> Actually I think said Rigger could turn up to two of his six drones
> for the turn. He could choose any two of the six, however once turned
> the drone(s) are now present until the end of the turn. They can't be
> unturned and then another one or two drones selected. The rules say
> once activated and drone or spirit is treated just as a runner.
>
> BTW you're still overriding the Reply-To field. :o)
>
> ===
> @>--,--'--- Loki
>
> Fearless Leader of the Shadowrun Trading Card Game Mailing List
> Web Page: Poisoned Elves at www.primenet.com/~gamemstr/
>
> "You're calling me Bitch like it's a bad thing."
> --> CrapGame during the Drive in the Country tournament
> _____________________________________________________________________
> Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 8
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sun, 31 Aug 1997 06:24:12 -0700
> > Gotcha: Give a Rigger with pilot-2 six drones and he/she can use two
> > each on three different challenges (or other combinations as
> > appropriate). I made a foolish assumption.

> No problem. We're all learning, and just as new to the game.

> Actually I think said Rigger could turn up to two of his six drones
> for the turn. He could choose any two of the six, however once turned
> the drone(s) are now present until the end of the turn. They can't be
> unturned and then another one or two drones selected. The rules say
> once activated and drone or spirit is treated just as a runner.

Told you I was listmember.eternal.newbie... So the rigger and his two
drones could only have three other companions on the run: this doesn't
seem worth it. Drones add no skills, and are only average as far as
'muscle' goes (given, superior to most deckers, and Spirits are by far
better than most mages, but...) Not to mention it's a chokepoint --
take out the rigger and the drones poof too. So what's the upshot?

Can drones get gear.weapons cards? That'd be one slight way to pump
them up.. I'd love to see a Microskimmer with a Mag-5!

> BTW you're still overriding the Reply-To field. :o)

Well, I asked for a spanner and got a wrench. *Sigh* What can I do
with inadequate tools! ;)
Message no. 9
From: Loki <daddyjim@**********.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sun, 31 Aug 1997 23:05:03 -0700
---Matb wrote:
>
> Told you I was listmember.eternal.newbie... So the rigger and his
two
> drones could only have three other companions on the run: this
doesn't
> seem worth it. Drones add no skills, and are only average as far as
> 'muscle' goes (given, superior to most deckers, and Spirits are by
far
> better than most mages, but...) Not to mention it's a chokepoint --
> take out the rigger and the drones poof too. So what's the upshot?
>
> Can drones get gear.weapons cards? That'd be one slight way to pump
> them up.. I'd love to see a Microskimmer with a Mag-5!

We covered this in another thread. Drones or Spirits once present
count as Runners per being affected by challenges and taking damage.
However, I don't believe they count towards your six runner limit for
a Shadowrun. Afterall, the Drones don't have to be activated/present
as you're going into the run. They may not even be activated 'til the
final challenege, if at all.

I have a question in to FASA just to confirm this though.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 10
From: Loki <daddyjim@**********.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sun, 31 Aug 1997 23:07:44 -0700
---Rob Harris wrote:
>
> Now for the question. The rulebook says that I rigger may only "use"
one
> drone at a time. Does that mean that if the first drone, say, died
in the
> first challenge that you could activate another for the second and
third
> challenge? Food for thought.

Actually the rules (pg. 34) say a Rigger may only use a number of
Drones up to his piloting skill at any one time.

This means potentially 2, 3 or more drones at a time if he has
sufficient skill.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 11
From: Bull <chaos@*****.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Mon, 1 Sep 1997 05:32:30 -0400
At 05:22 AM 8/31/97 -0700, Matb wrote these timeless words:

>Gotcha: Give a Rigger with pilot-2 six drones and he/she can use two
>each on three different challenges (or other combinations as
>appropriate). I made a foolish assumption.
>
No... he can only use 2 for the entire turn... but they continue on for
each challenge, so they count as having extra runners...

>Sign me up for the list.eternal.newbie position...
>
Nahhh, not yet... We're all newbies with THIS game...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

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-- R.C. during the Drive in the Country tournament
Message no. 12
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Fw: General Questions about your Shadowrun CCG
Date: Sun, 31 Aug 1997 14:39:13 -0700
> We covered this in another thread. Drones or Spirits once present
> count as Runners per being affected by challenges and taking damage.
> However, I don't believe they count towards your six runner limit for
> a Shadowrun. Afterall, the Drones don't have to be activated/present
> as you're going into the run. They may not even be activated 'til the
> final challenege, if at all.

> I have a question in to FASA just to confirm this though.

This, I have to see. No, really, I *have* to see it, cos I still don't
quite get it :)
(Ahh.. give it time. My brain works by slow osmosis.)

But at least I fixed the Reply-to field, no?

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