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Mailing List Logs for ShadowRN

Message no. 1
From: Joe&Deb <joew@******.NET>
Subject: Greetings from a long-time lurker
Date: Wed, 17 Jun 1998 20:49:43 -0500
Hi. I'm Debbie. My husband and I have been lurking for a really long time, and
want to introduce ourselves, and ask a couple of questions...they have been
discussed before, but we've never really gotten a definite answer. Also, we
would be interested in doing some trading. We have very little Underworld at
this point, and are more interested in trading from Limited Edition. First the
questions...
1. The rule book says that you may have up to four of any card in your deck.
Does this include objectives, or can you have more than four of the same
objective? We actually posted this question a long time ago, and got two
responses. One person said only four, the other person said more than four.
Does anyone know? My husband and I have different views on this.
2. Fuchi Industries. And this is a two part question. First, can you send
waves of runners to Fuchi? For example, I have six runners in play. Can I send
three separate groups to the same Fuchi? Again, we posted this before and got
different opinions. I say that you can, because the rule book very specifically
says "Unless otherwise stated, Locations and Contacts can be used any number of
times during the legwork phase." Therefore, we believe that you CAN send them
in waves. Second...again, I have six runners in play. Can I send three of the
runners to Fuchi, and then send the other three on a run? This is one that I
know there has been a LOT of discussion over, and I apologize for rehashing it,
but we really want to know. My point of view is that you CAN because in the
rule book quote above, it says locations are used during the LEGWORK PHASE. So,
why wouldn't the remaining runners be able to make a run during the SHADOWRUN
PHASE?

We have a lot more questions, but this is a good start for now.

As far as trading, we are looking for the following:
RUNNERS
Scorpio-rare
Hatchetman 2057-promo
Tin Man-rare
Caesar-rare
Dodger-rare
Fastjack-rare
Tiny-rare
Dirk Montgomery-rare
Lord Torgo-rare
Drake-rare
Adam Bomb-promo
Moon Shadow-rare
Gutter Rat-rare
Skag-rare
Titan-rare
Bam Bam-rare
Ghost Who Walks-rare
Jack Skater-rare
Ravage-rare

GEAR
Gyro Stabalizer-rare
Armor Piercing Ammo-rare
Heavy Armor (full)-rare
Heavy Armor (partial)-rare
Chipjack 3-rare
Smartgun Link-rare
Doc Wagon Platinum-rare
Maglock Passkey-promo
Skillsoft: Athletics-rare
Skillsoft: Demolitions-rare
Skillsoft: Piloting-rare
Stun Gloves-rare
Remington 750-rare
Bullet Barrier-rare
Hellblast-rare
Greater Elemental-rare
Redirect Datatrail-rare

CONTACTS
Squatter-rare
The Fat Man-rare

LOCATIONS
Renraku-rare
Saeder Krupp-rare
Shadowland-rare
The Festerin' Tusk-rare
The Hideaway-rare
The Z Zone-rare

SPECIALS
Abducted-rare
Ambidextrous-rare
Cyber Pschosis-rare
Matrix Crash-rare
Red Alert-rare
Blindsided-rare
Brain Freeze-rare
Cowards-rare
Distraction-rare
False Mentor-rare
Suicide Run-rare
Tactics: Converge-rare

CHALLENGES
Custom System-rare
Elite Security Mage-rare
Flock of Geese-rare
Guardian Fire Elemental-rare
Hellhound-rare
Incubus-rare
Killer Drone-rare
Steppin' Wulf Ambush-rare
Time Delayed Bomb-rare

If you have any of these to trade, let us know what you're looking for and we'll
see what kind of a deal we can make. Thanks!
Joe and Debbie
Message no. 2
From: Wayne Shelden <angel_of_wrath@****.COM>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 08:27:22 -0500
Hi guys,
I have the fallowing of what you wanted. I'm looking for Bulldog
vans, armored vests, Doomsday Device, Skwaaark! (i want this one alot),
hand razors, Harley scorpion, panther assault cannon, ares preditor,
Wired reflexes.
not sure what else, let me know what you have to trade and we can work
something out.
Where are you two from? My wife and I are playing in a tournament this
weekend. If your anywhere near Kansas City let me know and i'll give you
the info on it.

Later,
Wayne

>As far as trading, we are looking for the following:
>RUNNERS
>Dodger-rare
>Dirk Montgomery-rare

>GEAR
>Chipjack 3-rare
>Skillsoft: Athletics-rare
>Skillsoft: Demolitions-rare
>Skillsoft: Piloting-rare

>LOCATIONS
>The Hideaway-rare

>SPECIALS
>Brain Freeze-rare
>Cowards-rare
>Distraction-rare

>CHALLENGES
>Elite Security Mage-rare
>Guardian Fire Elemental-rare
>Steppin' Wulf Ambush-rare

>If you have any of these to trade, let us know what you're looking for
>and we'll
>see what kind of a deal we can make. Thanks!
>Joe and Debbie

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Message no. 3
From: Hansen <hansen@********.COM.SG>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 23:10:34 +0800
>Hi. I'm Debbie. My husband and I have been lurking for a really long
time, and
>want to introduce ourselves, and ask a couple of questions...they have been
>discussed before, but we've never really gotten a definite answer. Also,
we
>would be interested in doing some trading. We have very little Underworld
at
>this point, and are more interested in trading from Limited Edition. First
the
>questions...
>1. The rule book says that you may have up to four of any card in your
deck.
>Does this include objectives, or can you have more than four of the same
>objective? We actually posted this question a long time ago, and got two
>responses. One person said only four, the other person said more than
four.
>Does anyone know? My husband and I have different views on this.

You can have 4 of any card in any deck (objective or normal) unless
specifically stated otherwise.

>2. Fuchi Industries. And this is a two part question. First, can you
send
>waves of runners to Fuchi? For example, I have six runners in play. Can I
send
>three separate groups to the same Fuchi? Again, we posted this before and
got
>different opinions. I say that you can, because the rule book very
specifically
>says "Unless otherwise stated, Locations and Contacts can be used any
number of
>times during the legwork phase." Therefore, we believe that you CAN send
them
>in waves. Second...again, I have six runners in play. Can I send three of
the
>runners to Fuchi, and then send the other three on a run? This is one that
I
>know there has been a LOT of discussion over, and I apologize for rehashing
it,
>but we really want to know. My point of view is that you CAN because in
the
>rule book quote above, it says locations are used during the LEGWORK PHASE.
So,
>why wouldn't the remaining runners be able to make a run during the
SHADOWRUN
>PHASE?


You use this card once a turn. Using this card replaces your ability to go
on a shadowrun during that turn. So unless you have a way to go for another
shadowrun (Bulldog Van etc) you can only use it once.

>We have a lot more questions, but this is a good start for now.
>
>As far as trading, we are looking for the following:
>RUNNERS
>Scorpio-rare
>Hatchetman 2057-promo
>Tin Man-rare
>Caesar-rare
>Dodger-rare
>Fastjack-rare
>Tiny-rare
>Dirk Montgomery-rare
>Lord Torgo-rare
>Drake-rare
>Adam Bomb-promo
>Moon Shadow-rare
>Gutter Rat-rare
>Skag-rare
>Titan-rare
>Bam Bam-rare
>Ghost Who Walks-rare
>Jack Skater-rare
>Ravage-rare
>
>GEAR
>Gyro Stabalizer-rare
>Armor Piercing Ammo-rare
>Heavy Armor (full)-rare
>Heavy Armor (partial)-rare
>Chipjack 3-rare
>Smartgun Link-rare
>Doc Wagon Platinum-rare
>Maglock Passkey-promo
>Skillsoft: Athletics-rare
>Skillsoft: Demolitions-rare
>Skillsoft: Piloting-rare
>Stun Gloves-rare
>Remington 750-rare
>Bullet Barrier-rare
>Hellblast-rare
>Greater Elemental-rare
>Redirect Datatrail-rare
>
>CONTACTS
>Squatter-rare
>The Fat Man-rare
>
>LOCATIONS
>Renraku-rare
>Saeder Krupp-rare
>Shadowland-rare
>The Festerin' Tusk-rare
>The Hideaway-rare
>The Z Zone-rare
>
>SPECIALS
>Abducted-rare
>Ambidextrous-rare
>Cyber Pschosis-rare
>Matrix Crash-rare
>Red Alert-rare
>Blindsided-rare
>Brain Freeze-rare
>Cowards-rare
>Distraction-rare
>False Mentor-rare
>Suicide Run-rare
>Tactics: Converge-rare
>
>CHALLENGES
>Custom System-rare
>Elite Security Mage-rare
>Flock of Geese-rare
>Guardian Fire Elemental-rare
>Hellhound-rare
>Incubus-rare
>Killer Drone-rare
>Steppin' Wulf Ambush-rare
>Time Delayed Bomb-rare
>
>If you have any of these to trade, let us know what you're looking for and
we'll
>see what kind of a deal we can make. Thanks!
>Joe and Debbie


I have many of the cards you need. I have some trading stock so if you want
to make me an offer, contact me privately. Also, I'm from Singapore. So
contact me only if you're willing to trade from so far away. I might even
trade for rares for uncommons and common objectives as I've been building
decks for players wanting to get into the game.
Message no. 4
From: Sorrow <sorrow@*******.ORG>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 10:29:16 -0500
>>2. Fuchi Industries. And this is a two part question. First, can you
>>send waves of runners to Fuchi? For example, I have six runners in play.
Can I
>>send three separate groups to the same Fuchi?
>You use this card once a turn. Using this card replaces your ability to go
>on a shadowrun during that turn. So unless you have a way to go for another
>shadowrun (Bulldog Van etc) you can only use it once.

Ok, so you can use the card only once.
However, can you send your deckers to Fuchi and your other runners
against an objective during the same Shadowrun phase?

Sorrow
---
I don't want to be alone | I hurt, therefore I am
anymore |--------------------------------
I don't want to be anyone | "What are you looking at...?
anymore | you never seen anyone try to
I don't need a reason to kill myself | commit suicide before?" - Anon
------------------------------------------------------------------------
Message no. 5
From: David Reis <david.reis@*****.COM>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 08:41:16 -0700
At 10:29 AM 6/18/98 -0500, you wrote:
>>>2. Fuchi Industries. And this is a two part question. First, can you
>>>send waves of runners to Fuchi? For example, I have six runners in play.
>Can I
>>>send three separate groups to the same Fuchi?
>>You use this card once a turn. Using this card replaces your ability to go
>>on a shadowrun during that turn. So unless you have a way to go for another
>>shadowrun (Bulldog Van etc) you can only use it once.
>
>Ok, so you can use the card only once.
>However, can you send your deckers to Fuchi and your other runners
>against an objective during the same Shadowrun phase?
>
Direct quote from the card: "One or more Deckers (including Hermit Deckers)
may visit Fuchi Industries instead of going on a shadowrun." So no, you
cant do both. I also believe the official ruling was that Bulldog Van only
applies to Shadowruns, so you cannot use Bulldog Van to visit Fuchi twice
or to visit Fuchi and go on a run, too.

David
Message no. 6
From: cyberbunny <cyberbunny@*****.COM>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 11:51:41 -0400
-----Original Message-----
From: Joe&Deb <joew@******.NET>
To: SRCARD@********.ITRIBE.NET <SRCARD@********.ITRIBE.NET>
Date: Thursday, June 18, 1998 7:51 AM
Subject: Greetings from a long-time lurker


Its only 4 cards of any kind in a deck. These restrictions are made in most
card games, because think, if you had super runners and 6 Cleanse the Hives,
you'd win the game in no time.

As for the Fuchi Industries, I think the wording is a little confusing, but
the visit to Fuchi takes place of your shadowrun, and like a shadowrun, you
can only run once a turn, unless you have a bulldog van.

Oh well, that's what I think.

Cyrill
Message no. 7
From: Daniel van der Graaf <dvdgraaf@******.COM>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 11:55:59 -0400
------ =_NextPart_000_01BD9AB0.0FA1DE70
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

I think the "instead of" applies only the deckers who visit Fuchi. The =
Deckers that do not visit Fuchi should still be able to go on a run. I =
just can't reason it out why your other deckers can't go run. The =
example I envision is half your crew goes out for a day of "training" at =
Fuchi and the rest of your crew goes out on a run. Why would half of =
your crew sit idle? This way you can rotate who goes to Fuchi.

Clone Sly-Strike

-----Original Message-----
From: David Reis [SMTP:david.reis@*****.COM]
Sent: Thursday, June 18, 1998 11:41 AM
To: SRCARD@********.ITRIBE.NET
Subject: Re: Greetings from a long-time lurker

At 10:29 AM 6/18/98 -0500, you wrote:
>>>2. Fuchi Industries. And this is a two part question. First, can =
you
>>>send waves of runners to Fuchi? For example, I have six runners in =
play.
>Can I
>>>send three separate groups to the same Fuchi?
>>You use this card once a turn. Using this card replaces your ability =
to go
>>on a shadowrun during that turn. So unless you have a way to go for =
another
>>shadowrun (Bulldog Van etc) you can only use it once.
>
>Ok, so you can use the card only once.
>However, can you send your deckers to Fuchi and your other runners
>against an objective during the same Shadowrun phase?
>
Direct quote from the card: "One or more Deckers (including Hermit =
Deckers)
may visit Fuchi Industries instead of going on a shadowrun." So no, you
cant do both. I also believe the official ruling was that Bulldog Van =
only
applies to Shadowruns, so you cannot use Bulldog Van to visit Fuchi =
twice
or to visit Fuchi and go on a run, too.

David

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------ =_NextPart_000_01BD9AB0.0FA1DE70--
Message no. 8
From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 12:20:32 -0400
>I think the "instead of" applies only the deckers who visit Fuchi. The
Deckers that do >not visit Fuchi should still be able to go on a run. I just
can't reason it out why your other >deckers can't go run. The example I
envision is half your crew goes out for a day of >"training" at Fuchi and
the rest of your crew goes out on a run. Why would half of your >crew sit
idle? This way you can rotate who goes to Fuchi.


Sorry, but by that reasoning, you would be able to send two teams on two
different shadowruns in the same turn. The reason that this applies to Fuchi
is the same reason that it applies to shadowruns, it just gets silly after
that, and it unbalances the game.
Message no. 9
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 20:25:52 -0700
Joe&Deb wrote:

> Hi. I'm Debbie. My husband and I have been lurking for a really long time, and
> want to introduce ourselves, and ask a couple of questions...they have been
> discussed before, but we've never really gotten a definite answer.

Howdy guys, it's always great to have more people active on the list!

> 1. The rule book says that you may have up to four of any card in your deck.
> Does this include objectives, or can you have more than four of the same
> objective? We actually posted this question a long time ago, and got two
> responses. One person said only four, the other person said more than four.
> Does anyone know? My husband and I have different views on this.

A few definitions will clear this up:

"Deck" refers to all the cards that you're going to use in a game --
basically, when you first sit down, the cards you take out to use. This
includes Objectives, Challenges, Runners, and all other types of cards;
unless a card specifically states a limit (Unique, like Hatchetman or
King of The Hill; or Tenaka's special clause that allows any number to
be inserted) you can only have four.

It's only when the game begins (on 'Turn Zero') that you separate your
deck into your draw pile, trash pile, and Objective pile, and each of
those has its own special function.

> 2. Fuchi Industries. And this is a two part question. First, can you send
> waves of runners to Fuchi? For example, I have six runners in play. Can I send
> three separate groups to the same Fuchi?

No. You use Fuchi in place of a shadowrun. Sinec you only get one
shadowrun per turn, you only get one shot at Fuchi (since you can't go
'in place of' a second shadowrun.) Since the Bulldog Van is only usable
after a shadowrun, you can;t use it to get a second dash in - you never
even took a first shadowrun.

> Second...again, I have six runners in play. Can I send three of the
> runners to Fuchi, and then send the other three on a run?

Nope. Again, the hitch to Fuchi is done instead of a shadowrun; you
can't, for example, send three Runners against your own Milk Run, and
three others against your opponent's Desert Hit.

> We have a lot more questions, but this is a good start for now.

Oh, keep em coming, keep em ccoming!


- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 10
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 13:46:30 PDT
Hoi,

(after major snipping)

>> 2. Fuchi Industries. And this is a two part question. First, can
you send
>> waves of runners to Fuchi? For example, I have six runners in play.
Can I send
>> three separate groups to the same Fuchi?
>

>No. You use Fuchi in place of a shadowrun. Sinec you only get one
>shadowrun per turn, you only get one shot at Fuchi (since you can't >go
in place of' a second shadowrun.) Since the Bulldog Van is only >usable
after a shadowrun, you can;t use it to get a second dash in - >you never
even took a first shadowrun.

Ok... What about the flip side... can I send 4 runners on a shadowrun,
finish it. trash bulldog van and then send my deckers to fuchi.
Technically they can go to fuchi instead of another shadowrun.
Just a thought to mix things up.


*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker


______________________________________________________
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Message no. 11
From: Jonathan Edwards <jonathan.edwards@*****.COM>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 13:57:59 +0100
>Ok... What about the flip side... can I send 4 runners on a shadowrun,
>finish it. trash bulldog van and then send my deckers to fuchi.
>Technically they can go to fuchi instead of another shadowrun.
>Just a thought to mix things up.
>

Even if you could do this (which I honestly don't know...I would think
not...) the assumption is that you have enough deckers survive the
Shadowrun to make a trip to Fuchi worth it.

Jon
Message no. 12
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Greetings from a long-time lurker
Date: Thu, 18 Jun 1998 20:58:05 -0700
Donald Arganbright wrote:

> Ok... What about the flip side... can I send 4 runners on a shadowrun,
> finish it. trash bulldog van and then send my deckers to fuchi.
> Technically they can go to fuchi instead of another shadowrun.
> Just a thought to mix things up.

No -- you can only use the Bulldog Van after a shadowrun. While
visiting Fuchi replaces a shadowrun, it, itself, isn't a shadowrun.


- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 13
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Greetings from a long-time lurker
Date: Fri, 19 Jun 1998 14:01:01 +0200
Matb wrote:
>
> Joe&Deb wrote:
>
> > Hi. I'm Debbie. My husband and I have been lurking for a really long time, and
> > want to introduce ourselves, and ask a couple of questions...they have been
> > discussed before, but we've never really gotten a definite answer.
>
> Howdy guys, it's always great to have more people active on the list!
>
> > 1. The rule book says that you may have up to four of any card in your deck.
> > Does this include objectives, or can you have more than four of the same
> > objective? We actually posted this question a long time ago, and got two
> > responses. One person said only four, the other person said more than four.
> > Does anyone know? My husband and I have different views on this.
>
> A few definitions will clear this up:
>
> "Deck" refers to all the cards that you're going to use in a game --
> basically, when you first sit down, the cards you take out to use. This
> includes Objectives, Challenges, Runners, and all other types of cards;
> unless a card specifically states a limit (Unique, like Hatchetman or
> King of The Hill; or Tenaka's special clause that allows any number to
> be inserted) you can only have four.
>
> It's only when the game begins (on 'Turn Zero') that you separate your
> deck into your draw pile, trash pile, and Objective pile, and each of
> those has its own special function.

Does that mean your deck minus Objectives could consist of 40 cards (if
you had 20 Objectives)? Methinks not, but thatīs what your definition
above implies. ---Felix
Message no. 14
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Greetings from a long-time lurker
Date: Fri, 19 Jun 1998 10:57:13 PDT
Hoi Chummers,

Matb wrote:
>> A few definitions will clear this up:

>"Deck" refers to all the cards that you're going to use in a game
>asically, when you first sit down, the cards you take out to use. >This
includes Objectives, Challenges, Runners, and all other types of >cards;
unless a card specifically states a limit (Unique, like >Hatchetman or
King of The Hill; or Tenaka's special clause that >allows any number to
be inserted) you can only have four.
>It's only when the game begins (on 'Turn Zero') that you separate >your
deck into your draw pile, trash pile, and Objective pile, and >each of
those has its own special function.

>Does that mean your deck minus Objectives could consist of 40 cards (if
you had 20 Objectives)? Methinks not, but thatīs what your definition
>above implies. ---Felix

Thats not the way I read it. I guess it could be cleared up as your
deck is the cards that you play with... its has a minimum of 60 cards
and objective cards are not included in this number. But then again I
forgot to clean my glasses today and all things are looking a little
fuzzy :)


*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 15
From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Greetings from a long-time lurker
Date: Fri, 19 Jun 1998 19:17:07 -0400
>> Ok... What about the flip side... can I send 4 runners on a shadowrun,
>> finish it. trash bulldog van and then send my deckers to fuchi.
>> Technically they can go to fuchi instead of another shadowrun.
>> Just a thought to mix things up.
>
>No -- you can only use the Bulldog Van after a shadowrun. While
>visiting Fuchi replaces a shadowrun, it, itself, isn't a shadowrun.


Perhaps clarifying what Matb said, a visit to Fuchi IS NOT A SHADOWRUN. It
replaces a shadowrun. You can either have your shadowrun phase, or you can
have your visit to Fuchi. One dissallows the other, even though they are not
the same thing.
Message no. 16
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Greetings from a long-time lurker
Date: Sat, 20 Jun 1998 04:34:26 -0700
Felix Hoefert wrote:

> Does that mean your deck minus Objectives could consist of 40 cards (if=

> you had 20 Objectives)? Methinks not, but that´s what your definition=

> above implies. ---Felix

Nope. Draw pile has a minimum of 60, Objective pile of 6, deck a
minimum of 66, but in a particular portion. 'Swhy I said, "One way to
think of it", instead of quoting the RBT.


- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 17
From: Joe&Deb <joew@******.NET>
Subject: Re: Greetings from a long-time lurker
Date: Mon, 22 Jun 1998 20:40:59 -0500
> I think the "instead of" applies only the deckers who visit Fuchi. The
Deckers that do not visit Fuchi should still be able to go on a run. I just can't reason
it out why your other deckers can't go run. The example I envision is half your crew goes
out for a day of "training" at Fuchi and the rest of your crew goes out on a
run. Why would half of your crew sit idle? This way you can rotate who goes to Fuchi.

See, this is how I read it. The way that I had envisioned the deck that I had
in mind was having a combination of runners (1/2 "run" runners such as Stomper,
Kraker Jack and Flatline, and 1/2 "Fuchi" runners such as The Mole and Static)
Since Fuchi is a location, and the rule book says that locations are used during
the legwork phase, I don't see why the "run" runners can't go on a run during
the Shadowrun phase. The example that you give goes along with my way of
thinking. However, a lot of the replies we've gotten say this is wrong. We're
not trying to argue or debate, just clarify.
Message no. 18
From: Joe&Deb <joew@******.NET>
Subject: Re: Greetings from a long-time lurker
Date: Mon, 22 Jun 1998 20:48:10 -0500
> Perhaps clarifying what Matb said, a visit to Fuchi IS NOT A SHADOWRUN. It
> replaces a shadowrun. You can either have your shadowrun phase, or you can
> have your visit to Fuchi. One dissallows the other, even though they are not
> the same thing.

I guess it's just the wording that is confusing us. Fuchi says "One or more
Deckers (including Hermit Deckers) may visit Fuchi Industries instead of going
on a Shadowrun." It doesn't say anything about the OTHER runners in play, only
that the deckers who visit Fuchi do not get to go on a run. And since the rule
book says locations are used during the legwork phase, where does the visit to
Fuchi REPLACING a run come from?
Message no. 19
From: "James E. Frazer" <jimmicane@**********.COM>
Subject: Re: Greetings from a long-time lurker
Date: Tue, 23 Jun 1998 07:24:05 -0700
>> Perhaps clarifying what Matb said, a visit to Fuchi IS NOT A SHADOWRUN. It
>> replaces a shadowrun. You can either have your shadowrun phase, or you can
>> have your visit to Fuchi. One dissallows the other, even though they are not
>> the same thing.
>
>I guess it's just the wording that is confusing us. Fuchi says "One or more
>Deckers (including Hermit Deckers) may visit Fuchi Industries instead of going
>on a Shadowrun." It doesn't say anything about the OTHER runners in play, only
>that the deckers who visit Fuchi do not get to go on a run. And since the rule
>book says locations are used during the legwork phase, where does the visit to
>Fuchi REPLACING a run come from?
>

I think everyone is confused about your question. This is what I'm assuming you mean:

During the Shadowrunning phase, can you send 3 people on a run AND 3 people to Fuchi, as
the same time? The wording of the card implies that you can, but the official FASA ruling
is that Fuchi takes place instead of the Run, which means you can either go on a run or go
to Fuchi, you can't do both. It would be like declaring that 3 people are going on the
Critter hunt and 3 people are going to the Wake the Dead.

I think using the word "instead" instead of "in place of" is causing
this confusion. These things happen when a complany puts the first printing of its first
card game out.


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Message no. 20
From: "James E. Frazer" <jimmicane@**********.COM>
Subject: Re: Greetings from a long-time lurker
Date: Tue, 23 Jun 1998 07:30:39 -0700
>See, this is how I read it. The way that I had envisioned the deck that I had
>in mind was having a combination of runners (1/2 "run" runners such as
Stomper,
>Kraker Jack and Flatline, and 1/2 "Fuchi" runners such as The Mole and
Static)
>Since Fuchi is a location, and the rule book says that locations are used during
>the legwork phase, I don't see why the "run" runners can't go on a run
during
>the Shadowrun phase. The example that you give goes along with my way of
>thinking. However, a lot of the replies we've gotten say this is wrong. We're
>not trying to argue or debate, just clarify.
>

Fuchi is the execption to the rule. As a matter of fact, it violates three rules with its
card text: Rule one, Hermits can visit the card. Rule two: you can assemble a team to
visit the location, normally only one runner at a time can visit a location. And Rule
three: it is visited during the Shadowrunning phase (which means that you can't instantly
spend the money you get from Fuchi). Now the last one is the one that is open to debate.
The card text is supposed to convey that this is treated as an unchallengable objective
that isn't trashed when it is taken. I'd like to be able to tell you that they'll correct
it in second run, but, well, it won't be in second run.

That's just my opinion, I could be wrong...
Hurricane



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Message no. 21
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Greetings from a long-time lurker
Date: Tue, 23 Jun 1998 22:08:42 +0200
Joe&Deb wrote:
>
> > I think the "instead of" applies only the deckers who visit Fuchi. The
Deckers that do not visit Fuchi should still be able to go on a run. I just can't reason
it out why your other deckers can't go run. The example I envision is half your crew goes
out for a day of "training" at Fuchi and the rest of your crew goes out on a
run. Why would half of your crew sit idle? This way you can rotate who goes to Fuchi.
>
> See, this is how I read it. The way that I had envisioned the deck that I had
> in mind was having a combination of runners (1/2 "run" runners such as
Stomper,
> Kraker Jack and Flatline, and 1/2 "Fuchi" runners such as The Mole and
Static)
> Since Fuchi is a location, and the rule book says that locations are used during
> the legwork phase, I don't see why the "run" runners can't go on a run
during
> the Shadowrun phase.

The rulebook also states that card text always overrides RBT. This is
such a case. ---Felix
Message no. 22
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Greetings from a long-time lurker
Date: Wed, 24 Jun 1998 02:48:10 -0700
James E. Frazer wrote:

> I'd like to be able to tell you that they'll correct it in second run, but, well, it
won't be in
> second run.

It might-or-might-not be in Second Run. Jim or Mike mentioned the
possibility of incorporating all the First Run promos into Second; I'm
not sure how good an idea that is (though I could use a few more
Maglocks myself).


- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 23
From: "James E. Frazer" <jimmicane@**********.COM>
Subject: Re: Greetings from a long-time lurker
Date: Wed, 24 Jun 1998 06:57:23 -0700
>James E. Frazer wrote:
>
>> I'd like to be able to tell you that they'll correct it in second run, but,
well, it won't be in
>> second run.
>
>It might-or-might-not be in Second Run. Jim or Mike mentioned the
>possibility of incorporating all the First Run promos into Second; I'm
>not sure how good an idea that is (though I could use a few more
>Maglocks myself).
>
Hmmm, that might get me a little upset. I had to sell my soul to get a Maglock Passkeyand
2 Hatchetmen. All the other promos were pretty easy to get (just send a self addressed
stamped envelope to the FASA promo place).


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