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Message no. 1
From: Dustin Du Cane <dustin@********.COM.PL>
Subject: Hand razors are Cyberware not Hand-to-Hand Weapons About Mr.
Date: Sat, 7 Mar 1998 12:35:09 +0100
OK, another question of semantics. Hunting Gargoyle trashes
hand-to-hand
weapons. Obviously this includes katanas. Does it include wrist
razors,
or are the razors cyberware and not weapons?
------------
A Katana is a Gear/Hand-to-Hand Weapon card while Razors are
Gear/Cyberwear.
The Hunting Gargoyle trashes Hand-to-Hand Weapons.
Once again, I must say you should look at what the cards game
description (Gear/Cyberware/Ammo/etc) is rather than what the items
purpose and actual function is (Hand Razors are obviously a weapon and
a hand-to-hand one).

Otherwise you open up the card for interpretation and debates between
competitive players on the lines of "The Rule Book says you can't do
that - No but it doesn't make sense because this card is
obviously....". Treating cards in a double way, according to their
"official" game description and their "common-sense" description would
probably slow the game down and lead to arguments on the lines that I
outlined above.

I'm not saying stick to the rules closely because they are the RULES
but because sticking to the rules speeds up play and reduces
ambiguity. In the same way, you could always lay down house rules that
say "Hand Razors are also Gear/Hand-to-hand weapons" but then you'd
have to stick to those rules during play (and not making any other
interpretative jumps during play).

Going outside the rules is okay (even necessary) in RPG play (the DM
is God) but a card game is a competitive game (all players are EQUAL
and sticking to mutually agreed rules, ie the ones FASA lay down). If
you're playing with your bestest friends with whom you never argue
having house rules that change during game play could work. Otherwise
however you'll get players grasping at straws and other players
getting angry at the game rules "changing".

Dustin
Message no. 2
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Hand razors are Cyberware not Hand-to-Hand Weapons About Mr.
Date: Sat, 7 Mar 1998 09:20:17 PST
>OK, another question of semantics. Hunting Gargoyle trashes
>hand-to-hand
>weapons. Obviously this includes katanas. Does it include wrist
>razors,
>or are the razors cyberware and not weapons?
>------------

Heres another thought. If hand razors are just cyberware then
this could be a possibility

take Domino.

He has a base attack value of 4 (I think). But a melee of two.
Handrazors state that they give +1/+0 to user plus the runners
melee skill. you can have two handrazors. So does that mean that
with two hand razors domino now has an attack power of 10. Then if
hand razors are just cyberware he could then also have a katana which
would would then give a total of 14. Now heres the fun part. Runners
have two arms. Does that mean you can have two cyberarms for an
additional +4.

Just showing how using some of these cyberware/weapon gear cards
can get a little out of hand. My gaming group uses the common sense
ruling. hand razors are weapons. you only get the +2 for melee once,
even with two razors. and that razors cannot be combined with a katana.
(which edge are you using, the 3 foot long katana or the 4 inch hand
razor to do damage?)


*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***

Jayden Stormwalker


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Message no. 3
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Hand razors are Cyberware not Hand-to-Hand Weapons About Mr.
Date: Sat, 7 Mar 1998 11:33:07 -0600
On 03/07/98 09:20:17 you wrote:
>
>>OK, another question of semantics. Hunting Gargoyle trashes
>>hand-to-hand
>>weapons. Obviously this includes katanas. Does it include wrist
>>razors,
>>or are the razors cyberware and not weapons?
>>------------
>
>Heres another thought. If hand razors are just cyberware then
>this could be a possibility
>
>take Domino.
>
>He has a base attack value of 4 (I think). But a melee of two.
>Handrazors state that they give +1/+0 to user plus the runners
>melee skill. you can have two handrazors. So does that mean that
>with two hand razors domino now has an attack power of 10. Then if
>hand razors are just cyberware he could then also have a katana which
>would would then give a total of 14. Now heres the fun part. Runners
>have two arms. Does that mean you can have two cyberarms for an
>additional +4.
>
>Just showing how using some of these cyberware/weapon gear cards
>can get a little out of hand. My gaming group uses the common sense
>ruling. hand razors are weapons. you only get the +2 for melee once,
>even with two razors. and that razors cannot be combined with a katana.
>(which edge are you using, the 3 foot long katana or the 4 inch hand
>razor to do damage?)
>

RBT is fairly clear and states: "A Runner may hold any number of Weapon
cards but may only use one Weapon per Challenge or combat"



rabiola@**.netcom.com

Argent - Elven Fixer Extrodinaire Juhafa Vadic, Nethermancer
It was hot, the night we burned Chrome... Many speak ill of the path I walk...

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