From: | Dustin Du Cane <dustin@********.COM.PL> |
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Subject: | Hand razors are Cyberware not Hand-to-Hand Weapons About Mr. |
Date: | Sat, 7 Mar 1998 12:35:09 +0100 |
hand-to-hand
weapons. Obviously this includes katanas. Does it include wrist
razors,
or are the razors cyberware and not weapons?
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A Katana is a Gear/Hand-to-Hand Weapon card while Razors are
Gear/Cyberwear.
The Hunting Gargoyle trashes Hand-to-Hand Weapons.
Once again, I must say you should look at what the cards game
description (Gear/Cyberware/Ammo/etc) is rather than what the items
purpose and actual function is (Hand Razors are obviously a weapon and
a hand-to-hand one).
Otherwise you open up the card for interpretation and debates between
competitive players on the lines of "The Rule Book says you can't do
that - No but it doesn't make sense because this card is
obviously....". Treating cards in a double way, according to their
"official" game description and their "common-sense" description would
probably slow the game down and lead to arguments on the lines that I
outlined above.
I'm not saying stick to the rules closely because they are the RULES
but because sticking to the rules speeds up play and reduces
ambiguity. In the same way, you could always lay down house rules that
say "Hand Razors are also Gear/Hand-to-hand weapons" but then you'd
have to stick to those rules during play (and not making any other
interpretative jumps during play).
Going outside the rules is okay (even necessary) in RPG play (the DM
is God) but a card game is a competitive game (all players are EQUAL
and sticking to mutually agreed rules, ie the ones FASA lay down). If
you're playing with your bestest friends with whom you never argue
having house rules that change during game play could work. Otherwise
however you'll get players grasping at straws and other players
getting angry at the game rules "changing".
Dustin