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Message no. 1
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Loki's Tourney Ideas
Date: Tue, 7 Oct 1997 01:14:38 -0400
>- 40 seats to start. (Currently I'm leaning towards standard 60-70
>card decks w/ 6 Objectives.)

MINIMUM 60 cards.
Any less makes min-maxing too easy, also, min 6 objectives totalling at
least 70 points, hmm ... maybe a max on the objectives too, since they can
put in a load of sucker runs to screw with their opponent's chances of
getting rep.

>- Games go to 70 rep. Wins are worth 10. A draw splits 5. A loss is 0.
>- First round is 20 1-on-1 games. 40 minute time limit.
>- Second round is another 20 1-on-1 games. 40 minute time limit. One
>player from each game will have rotated to another opponent.
>- Third round drops to top 20 scores. 10 1-on-1 games. 40 minute time
>limit. If possible, each player will be facing a new opponent.
>- Fourth round drops to top 10 scores. 5 1-on-1 games. 40 minute time
>limit. If possible, each player will be facing a new opponent.
>- Final round is the top scores facing off (this could be a 1-on-1 or
>multiplayer, depending). 50 minute time limit.
>
>This amounts to 3 1/2 hours of actual game time, and allows a five
>minute window before each game to get people situated and so forth.
>
>Any comments or suggestions?

You might want to look at adding some up front time for people to register
their decks.
Have a form for them to fill out, and write in all the cards in their deck.
Unfortunately, not CCG players are honest, and some will cheat (using less
than 60 cards, more than 4 of a card, etc.) By forcing deck registration,
it's easy to tell who's cheating, just count their cards out if a rules
infraction occurs.

Another benefit to deckreg is that you now have a nice big mailing list to
send flyers to promoting other tournaments, or even just to give FASA an
idea of who's playing the game.

Good judges are a MUST.
Even with just 40 players, you're gonna have a LOT of rules questions and
"Can he do that's?"
You'll need at least 2-5 assistants/judges, and to avoid problems these
should NOT be people playing in the actual tourney. (I know this sounds like
common sense, but I've seen it happen too often.)

I'll think of more later! ;-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Momma had a chicken. Momma had a cow. Dad was proud. He didn't care how!" -
Cow and Chicken
Message no. 2
From: Loki <daddyjim@**********.COM>
Subject: Re: Loki's Tourney Ideas
Date: Mon, 6 Oct 1997 22:50:55 -0700
---"Steven A. Tinner" wrote:
>
> You might want to look at adding some up front time for people to
register
> their decks.
> Have a form for them to fill out, and write in all the cards in
their deck.
> Unfortunately, not CCG players are honest, and some will cheat
(using less
> than 60 cards, more than 4 of a card, etc.) By forcing deck
registration,
> it's easy to tell who's cheating, just count their cards out if a
rules
> infraction occurs.

I like the idea.

Still, I'm concerned with time constraints. It'll really depend on
when we have access to hall the tourney will be held in so people can
show up and fill out the forms. We'd probably need to put a little
blurb about under the tourney entry in the program book as well.
Otherwise, if we're having the forms filled out right as the tourney
time-slot opens it'll come down to shortening the rounds or have to
scrap one to make enough time.

With deck reg, do the judges have to count the cards or inspect the
decks. Or maybe just thumb through a random deck here and there as
they're being written down?

The deck reg idea would probably work well for the SRCard tourney.
(Lord knows you couldn't trust any of this lot. ;o) Time won't be as
much of an issue, and it'll still create a good mailing list and some
info for FASA.

> Another benefit to deckreg is that you now have a nice big mailing
list to
> send flyers to promoting other tournaments, or even just to give
FASA an
> idea of who's playing the game.

Agreed. I might mention it to Jill Lucas in FASA Mktg and see if she'd
like to standardize a form that's be easier for them to make use of.

> Good judges are a MUST.
> Even with just 40 players, you're gonna have a LOT of rules
questions and
> "Can he do that's?"
> You'll need at least 2-5 assistants/judges, and to avoid problems
these
> should NOT be people playing in the actual tourney. (I know this
sounds like
> common sense, but I've seen it happen too often.)
>
> I'll think of more later! ;-)

Good. Keep 'em coming.

BTW, for the moment I'm thinking the tournament should go with a min
of 60 and max of 70 cards with a set limit of 6 Objectives (70
points). Probably the same for our SRCard tourney.

Of course, this is all pending what FASA's offical tournament rules
does things. :o)

-== Loki ==-
+---------------------------------------------------------------+
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SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+---------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 9/29/97
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Message no. 3
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Loki's Tourney Ideas
Date: Tue, 7 Oct 1997 02:19:20 -0400
>With deck reg, do the judges have to count the cards or inspect the
>decks. Or maybe just thumb through a random deck here and there as
>they're being written down?

At the MtG Pro Tour Qualifiers, where cheese abounded, and so did the
cheaters they handled deckreg very simply.
Register your deck right.
If you don't and you get caught, you're gone.
Anyone who played you gets credited for draws, and you are banned from
"Sactioned" play for quite some time.

The judge IDEALLY should never need to see the deck.
However it's a safety net, so that a player who thinks he's been screwed can
call for a judge to examine a deck.
They actually were forced to use this on a player in the second or third
national tournament!
They counted his cards, and his opponents cards, and discovered that he had
been "double-dipping" - drawing extra cards when his opponent wasn't
looking. (Bull and I do this to each other all the time! ;-) Kind of an
unwritten house rule - If you don't get caught, it isn't really cheating!)


>BTW, for the moment I'm thinking the tournament should go with a min
>of 60 and max of 70 cards with a set limit of 6 Objectives (70
>points). Probably the same for our SRCard tourney.

Why the need for a max?
I can't see anyone who seriously wants to win playing with much more than 70
cards anyway, but if they want to play "El Giganto" why not allow it?
I just don't see the point to limiting the max number of cards in the main
deck.
K.I.S.S. and all that ...

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Waxing pathetic"

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