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Message no. 1
From: Forrest <eness@**********.COM>
Subject: More questions...
Date: Thu, 11 Sep 1997 11:41:21 -0700
Just testing to make sure the other address was removed properly. To
not be a complete waste of a message though, here are some more
questions I sent to "Skuzzy" [and how we've been playing it. I just
wanted to see what the people here have to say.

- How many chips can a runner with a chip jack have? Are the skilsofts
similar to ammo for the pistols, you can have as many as you want but
only use the number up to the chipjack rating at a time?

[Taking it from the RPG we've been treating it as ammo in that you can
have as many with you as you want. However, you need to decide which
chips you have jacked in BEFORE each challenge is revealed.]


- When using runners with guard, I have the option of whether or not
the
guard runner takes the damage, or the original runner, right? Also,
what happens if I have 2 guards? Can I divide the damage between
them, or does one take all he can and the other takes the rest, with
any left over going to the original target?

[This situation has never really come up in game play. I think though
that we would play it where the damage CAN (aka not required) be
applied to one guard and then you have the option of the excess damage
going to the other guard.]


- Are Hand to Hand and Melee weapons considered silent with regards to
setting off alarms?

[I'm in favor of this. However as was previously mentioned on the
list others are not. BTW one of the counter examples that was
mentioned (Ranger X) isn't actually a Melee weapon... Just FYI]

Later!
Forrest





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Message no. 2
From: Loki <daddyjim@**********.COM>
Subject: Re: More questions...
Date: Thu, 11 Sep 1997 20:18:07 -0700
---Forrest wrote:
>
> - How many chips can a runner with a chip jack have? Are the
skilsofts
> similar to ammo for the pistols, you can have as many as you want but
> only use the number up to the chipjack rating at a time?

The way Skuzzy answered another question on the list about chipjacks
and skillsofts he referred to skillsofts as being treat just like
anyother standard gear (i.e. - carrying multiples, trading between
runners, etc.) I'd say you can have any number of skillsofts on a
runner with a chipjack, and then he just turns whichever chip(s) he's
going to use in a given encounter.

Much like a runner could be carrying a Predator w/ Flechette, a
Warhawk w/ Armor Piercing and an HK227 (burst fire). He can have all
three weapons on him, and then he chooses which wepaon will be used in
a given encounter.

The same would apply to skillsofts. A runner could have four different
chips to use in his chipjack-1. He then just decides which to turn and
use in the given encounter (i.e. - stealth will help him sleaze the
challenge, melee will added a needed +1 to using the katanna, etc.)

> - When using runners with guard, I have the option of whether or not
> the
> guard runner takes the damage, or the original runner, right? Also,
> what happens if I have 2 guards? Can I divide the damage between
> them, or does one take all he can and the other takes the rest, with
> any left over going to the original target?

According to the FASA FAQ, a runner with guard taking the hit for
another runner must take as much damage as he can. Anything left over
is taken by the original runner. In the case of two runners with
guard, I'd say you have to "fill" one guard and then the second guard
could take the overflow.

> - Are Hand to Hand and Melee weapons considered silent with regards
to
> setting off alarms?
>
> [I'm in favor of this. However as was previously mentioned on the
> list others are not. BTW one of the counter examples that was
> mentioned (Ranger X) isn't actually a Melee weapon... Just FYI]

Ranger X was just given an example of how a gear/weapon card would
have a keyword description of Silenced Weapon.

I don't see a hand-to-hand weapon listed with such a description (but
I don't have the Mono Whip yet.). Perhaps, by the time you've closed
in enough to use that Katana, Stun Gloves or Hand Razors, the
opposition is aware of your presence and hit the Panic Button. <shrug>

I'm sending a question to FASA to clarify this.

===
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Message no. 3
From: Steve Kramarsky <steve@***.COM>
Subject: Re: More questions...
Date: Fri, 12 Sep 1997 12:35:44 -0400
Loki wrote:

>Much like a runner could be carrying a Predator w/ Flechette, a
>Warhawk w/ Armor Piercing and an HK227 (burst fire). He can have all
>three weapons on him, and then he chooses which wepaon will be used in
>a given encounter.

Actually, this isn't quite right. I think we have an official ruling
from Jim that a runner must state which gear s/he is going to use
on the run BEFORE the challenge is revealed. Maybe I'm stoned, but
I could swear we've seen that.

-Steve
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: More questions...
Date: Fri, 12 Sep 1997 09:56:33 -0700
---Steve Kramarsky wrote:
>
> Loki wrote:
>
> >Much like a runner could be carrying a Predator w/ Flechette, a
> >Warhawk w/ Armor Piercing and an HK227 (burst fire). He can have all
> >three weapons on him, and then he chooses which wepaon will be used
in
> >a given encounter.
>
> Actually, this isn't quite right. I think we have an official ruling
> from Jim that a runner must state which gear s/he is going to use
> on the run BEFORE the challenge is revealed. Maybe I'm stoned, but
> I could swear we've seen that.

Hmmm... I've looked through the official answers we've accumulated on
the list for compiling into the SRCard Game FAQ and I can't find such
a ruling. The closest I found was for Gear/Magic/ Spells and it says
the spell is activated after a Challenge is revealed. See below:

**********
Q.Regarding the spells Bolt of Power, Fireball and Hellblast: a)Do you
activate the spell at the beginning of the shadowrun or when combat is
triggered? b)If the former, is it in effect for the entire run or does
it only effect the first combat?

A.You activate it after the Challenge has been revealed. Each spell is
only in effect for the combat it was activated for.
**********

Since the rule book thingy (pg 36) says "A Runner may hold any number
of Weapon cards but may only use one weapon per Challenge or combat,"
this means you can change weapons from one to the other. I'd think
you'd turn the weapon for use in the same time/way, in other words
after said challenge is revealed.

If you have an official response from FASA stating otherwise, please
post it and we'll get it into our Game FAQ.

BTW Andrew, is the Game FAQ about ready for official posting at the
List homepage?

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
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Message no. 5
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: More questions...
Date: Fri, 12 Sep 1997 10:03:07 -0700
---Loki wrote:
>
> BTW Andrew, is the Game FAQ about ready for official posting at the
> List homepage?
>

Pretty much. I want to make a version that uses frames. You click on
the left side for the card or the phase, and the right side will come
back with the Q&A. It would work better with a server side script,
but maybe I can write a program that will output all the pages with
the right links.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Message no. 6
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: More questions...
Date: Sat, 13 Sep 1997 11:59:26 +1000
> > BTW Andrew, is the Game FAQ about ready for official posting at the
> > List homepage?
> >
>
> Pretty much. I want to make a version that uses frames. You click on
> the left side for the card or the phase, and the right side will come
> back with the Q&A. It would work better with a server side script,
> but maybe I can write a program that will output all the pages with
> the right links.

I don't think frames are necessary, really. They're vastly overused on
the net today, and are generally a waste of HTML documents. Plus they're
a bitch to save. A nice simple HTML document with a hyperlinked index at
the top and bottom would be much better...

Also, the official residence for them will be at the list homepage,
which is kept on Geocities - and geocities doesn't allow server-sides.
Let's keep it nice and simple and that way we don't have compatibility
problems (Netscape/IE/Lynx etc...)

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
Message no. 7
From: Loki <daddyjim@**********.COM>
Subject: Re: More Questions
Date: Tue, 23 Sep 1997 18:53:20 -0700
---Wakabout@***.com wrote:
>
> On the 12th, I sent some questions to FASACorp2, to which I received
answers
> to the first four on the 15th. I'm not sure what happened to my other
> questions, so I figured I'd give 'em to you and let you send 'em in
and get
> answers when Mike and Jim return.

I know they ask for no more than five questions in one mail. Maybe
that's what happened. <shrug>

I'll pass the others on. However, these two I can help you on:

> 7. Regarding Objectives and Challenges: a) If you defeat all
Challenges, but
> the final Challenge kills off the last of your runners as it dies,
do you
> still score the Objective if there are no further requirements on the
> Objective? b) If you defeat all Challenges, and then defeat the
requirement
> of an Objective, but that requirement also kills all of your
runners, do you
> still score the objective? c) Regarding Objective requirements in
which a D6
> is rolled to determine the Requirement's Threat Rating, do you roll
each
> attribute individually, or just use one die roll and modify that? We
have
> been rolling each attribute individually.

I asked Skuzzy about this at Gen Con. The answers are:
a) no
b) no
c) yes

> 9. Does the ball carrier for 'Urban Brawl' have to be stated out
loud, or can
> you write the ball carrier's name or number down on a piece do for
Courier
> Run?

This one was answered for Courier Run in our Game Q&A. I would think
the same answer applies to Urban Brawl's ball carrier.

Q. On the 'Courier Run' objective, do you keep the identity of the
courier a secret or must you point one out and say: "This is the
courier." ? We feel that the courier's identity should remain a s
ecret, so we write the runner's name on a piece of paper. This, to us
at least, makes this run more interesting.

A. As it stands you have to announce it but I REALLY dig your idea! =)
Maybe it'll get that included in the reprint. Hmmmmmm...

-== Loki ==-
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+---------------------------------------------------------------+
SRTCG trade lists last updated 9/23/97
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Message no. 8
From: Loki <daddyjim@**********.COM>
Subject: Re: More Questions
Date: Wed, 24 Sep 1997 15:49:26 -0700
Wakabout, I was getting your questions ready to shoot over to FASA
when I realized a couple more could be answered here on the list.

---Wakabout@***.com wrote:
>
> 5. Regarding the Challenge 'Hellish Traffic': Does a triggered alarm
affect
> the sleazing of this Challenge at all? For instance, if you just
faced an
> 'Elite Security Mage' and defeated it, and the next Challenge is
'Hellish
> Traffic', can 'Hellish Traffic' still be sleazed? Also, we thought
it would
> be cool if, in the next expansion or sometime in the future, you
made a
> 'Rocket Launcher' Gear card that automatically sleazed 'Hellish
Traffic' in
> addition to it's Attack modifier. Perhaps 'Rocket Launcher' can only
be used
> once per Shadowrun, either to sleaze 'Hellish Traffic' or as a
combat weapon.

Sure, the card only has the normal skill sleaze requirements listed at
the bottom of the card. There isn't any special card text (i.e. -
Feeding Ghouls or Gut Check) that give an alternate way to sleaze. See
below for more detail.

Thus if the alarm's already going and you hit Hellish Traffic, your
shadowrun is over.

> 6. Regarding the Challenges 'Gut Check', 'Maglocks' and other similar
> Challenges: Does a triggered alarm prevent the sleazing of these
cards?

This one came up before and is in our Game Q&A:

Q. Is there a difference between the skill requirement for sleazing a
challenge and alternate choices to "sleaze" as listed in the card text
(i.e. - Gut Check or Feeding Ghouls)? If not then a combination like a
triggered Motion Detectors (or a Red Alert) and then a Gut Check could
effectivley form a dead lock with very few options to get past it.

A. Once Motion Detectors and Red Alert are played, Challenges cannot
be sleazed. However, cards like Feeding Ghouls and Gut Check! are,
indeed, an exception to this. As you point out, not being able to get
past Gut Check! on a successful roll makes no sense (and we are
counting on people to use some common sense in such situations. We
don't want the game to become as convoluted as Magic can be.)

Sleep spell would also work against Objectives defended by Red Alert
and Motion Detectors.

-== Loki ==-
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+---------------------------------------------------------------+
SRTCG trade lists last updated 9/23/97

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Message no. 9
From: Gary Crane <jack9@*********.NET>
Subject: More Questions!
Date: Sat, 25 Oct 1997 15:05:46 -0700
We all love questions!
Most of these, I already have answers for, but some people need more
assurance.

1) Is there any particular rule that would let non-SR RPG players (and
non-listserv players) know that although Gangers have piloting, that they
cannot use Drones? I had a good friend mentioning to me that because Sally
Tsung is a mage but can obviously use spirits, that it is only logical that
Gangers, w/ piloting, could use Drones. (My friend only had 2 Starters but
is an accomplished Magic Player). Somebody put this in the FAQ!

2) When a person is hit by something that is armor-piercing (Minefield
Challenge, etc.), do you still check to see if an armored vest/lined
coat/etc. is trashed? or is it comlpetely ignored by the damage (which is
my contention, because I feel the armored vest/lined coat is too weak).

3) Can damage that is armor-piercing be negated by full body armor?

4) Does ammo (like flachette) double the gun modifier (like ruger
superwarhawk's +3 to +6) or the total damage?

5) Chomps 2000 just ends the run the first time it's revealed unless it is
sleazed (or modified by Cermak Blast, etc.), correct?

6) What happens if a Shaman/(mage) is Whoops!'d, removing their conjure
while on a run, using a spirit?

7) Which rocker rocks more...Glitz or THRASH?


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Message no. 10
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: More Questions!
Date: Thu, 23 Oct 1997 06:24:30 -0700
Gary Crane wrote:
>
> We all love questions!
> Most of these, I already have answers for, but some people need more
> assurance.

> 1) Is there any particular rule that would let non-SR RPG players (and
> non-listserv players) know that although Gangers have piloting, that they
> cannot use Drones? I had a good friend mentioning to me that because Sally
> Tsung is a mage but can obviously use spirits, that it is only logical that
> Gangers, w/ piloting, could use Drones. (My friend only had 2 Starters but
> is an accomplished Magic Player). Somebody put this in the FAQ!

It doesn't have to be.

Crawler Drone: "Play on Rigger."
Doberman: "Play on Rigger with Piloting 2."
Microskimmer: "Play on Rigger."
Roto-Drone: "Play on Rigger."

Those are the first lines on each card. However, the Spirits read:

City Spirit: "Play on Runner with Conjure."
Elemental: "Play on Runner with Conjure."
Greater Elemental: "Play on Runner with Conjure-2."
Nature Spirit: "Play on Runner with Conjure."
Watcher Spirit: "Play on Runner with Conjure."

In other words, the spirits are skill-based, the drones are class-based.

> 2) When a person is hit by something that is armor-piercing (Minefield
> Challenge, etc.), do you still check to see if an armored vest/lined
> coat/etc. is trashed? or is it comlpetely ignored by the damage (which is
> my contention, because I feel the armored vest/lined coat is too weak).

Actually, I'll make the contention that everyone has been playing Armor
all wrong.

Runners declare Spirits active - that is, they "use" them - at the
beginning of a Run; the same with all other Gear. Similarly, Armor is
declared at the beginning of a Run, and the entire Run is one "use."

To rule otherwise makes the Greater Elemental a completely ineffective
card, since each combat would constitute a new "use" and a shaman could
easily end up taking 6 or 8 AP damage on one Run.

So, my say is that after *any* shadowrun that Runner goes on in which
he/she declared that Armor is in use, the D6 has to be rolled.

> 3) Can damage that is armor-piercing be negated by full body armor?

Yes. AP ammo doesn't read, "Ignore the effects of any Armor on
opponent", just to treat them as if they were unarmored (that is, they
take full damage.)

> 4) Does ammo (like flachette) double the gun modifier (like ruger
> superwarhawk's +3 to +6) or the total damage?

Flechette ammo doubles the entire damage. This makes it incredibly
useful for Indirect Fire weapons (hey! The Remington's usable at last!
-- Just stack on an Extended Clip, AP Ammo and Flechette - a whooping
big 2AP!)

> 5) Chomps 2000 just ends the run the first time it's revealed unless it is
> sleazed (or modified by Cermak Blast, etc.), correct?

Don't forget, Chomps gets to deal damage before the run ends.

> 6) What happens if a Shaman/(mage) is Whoops!'d, removing their conjure
> while on a run, using a spirit?

Whoops!
Special (Stinger)
2Y
Target Runner loses a skill of your choice until end of turn. ** If
this keeps the Runner from using Gear with a skill requirement, do not
trash the Gear. **
[Emphasis mine]

This makes it seem like the Spirit/Spell/Drone/whatever in question
can't be used any further in the run.

> 7) Which rocker rocks more...Glitz or THRASH?

I'm all for Glitz, but then, it's special circumstances (my deck uses
Tir Tairngire and Yoshimo Chang extensively.)
Message no. 11
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: More Questions!
Date: Sat, 25 Oct 1997 22:18:01 -0700
Well, not to rain on anyones parade, but heres the ruling I got from FASA
on the greater Elemental:

<<1) For the Greater Elemental, do you roll to take damage:
(if not one of the below situations, please describe)
When the spirit is activated for the run?
No.

Before every single combat?
No.
You roll for damage after using the Elemental (after combat).

So as you can see, you easily CAN end up taking 9 points of AP damage, if
you choose to use the Elemental in every battle. Armour is a "continual
effect" peice of equipment - you can't decide to "use" or "not
use" it as
far as I can tell. If you have the armour on your character, and that
character takes non AP damage, then you use it's value. It is not turned,
tapped, or anything else. So I think we all ARE doing it right..... ;-)

Rob

P.S. Nice explanation on Drone/Spirit thing!

----------
>
> Actually, I'll make the contention that everyone has been playing Armor
> all wrong.
>
> Runners declare Spirits active - that is, they "use" them - at the
> beginning of a Run; the same with all other Gear. Similarly, Armor is
> declared at the beginning of a Run, and the entire Run is one "use."
>
> To rule otherwise makes the Greater Elemental a completely ineffective
> card, since each combat would constitute a new "use" and a shaman could
> easily end up taking 6 or 8 AP damage on one Run.
>
> So, my say is that after *any* shadowrun that Runner goes on in which
> he/she declared that Armor is in use, the D6 has to be rolled.
Message no. 12
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: More Questions!
Date: Thu, 23 Oct 1997 11:47:27 -0700
Rob Harris wrote:

> Well, not to rain on anyones parade, but heres the ruling I got from FASA
> on the greater Elemental:

> <<1) For the Greater Elemental, do you roll to take damage:
> (if not one of the below situations, please describe)
> When the spirit is activated for the run?
> No.

> Before every single combat?
> No.
> You roll for damage after using the Elemental (after combat).

> So as you can see, you easily CAN end up taking 9 points of AP damage, if
> you choose to use the Elemental in every battle.

Can't agree. "When a Rigger goes on a run, he can declare at any point
during the shadowrun that he is using, or activating, a Drone. At this
point, the player turns the Drone card. Once turned, the card is
present on the shadowrun." Once present, it doesn't need to be
re-activated, as it's never de-activated. And since Drones ~
Spirits....

Nice of FASA to clarify when the Greater Elemental damage is taken,
though.

> Armour is a "continual
> effect" peice of equipment - you can't decide to "use" or "not
use" it as
> far as I can tell. If you have the armour on your character, and that
> character takes non AP damage, then you use it's value. It is not turned,
> tapped, or anything else. So I think we all ARE doing it right..... ;-)

H'm. Speaking from a RL point of view, AP damage should still trash
armor, since it rips through the stuff. Having a use equal a full run
makes the armor much, much more valuable.
OTOH, it would also mean the Runner is unarmored at any other time...
ok, ok, I relent.

OTOOH, I must say I prefer for all similar cards to work in similar
ways. *Sigh*


> Rob

> P.S. Nice explanation on Drone/Spirit thing!

No problem. It's also covered by p. 33 and 34 of the RBT: "Only
Shamans and other Runners with Conjure...."
Message no. 13
From: Jyster Cap <jyster007@*******.COM>
Subject: Re: More Questions!
Date: Sat, 25 Oct 1997 23:33:34 PDT
>4) Does ammo (like flachette) double the gun modifier (like ruger
>superwarhawk's +3 to +6) or the total damage?

I sent this in to FASA and the verdict was that the whole total
was doubled. I have a 5/5 with a ruger +3/0, so the total would
be 16 points of damage. Ya know what would be nastier if you had
extended clip and armor piercing ammo. That would be 16 points of
damage that was armor piercing. Not even Mr Badass Skaaaaark
could live through that kind of damage.

>5) Chomps 2000 just ends the run the first time it's revealed unless it
is
>sleazed (or modified by Cermak Blast, etc.), correct?

That is correct!
>
>6) What happens if a Shaman/(mage) is Whoops!'d, removing their conjure
>while on a run, using a spirit?

That would mean that he couldn't use that spirit.
>
>7) Which rocker rocks more...Glitz or THRASH?
>
Thrash!!
>
>Pursuant to US Code, Title 47, Chapter 5, Subchapter II, '227, any and
all
>Unsolicited COMMERCIAL E-mail sent to this address is subject to a
download
>and archival fee in the amount of $500 US. E-mailing denotes acceptance
of
>these terms.
>
What the frag is this at the bottom ?



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Message no. 14
From: Bull <chaos@*****.COM>
Subject: Re: More Questions!
Date: Sun, 26 Oct 1997 02:08:08 -0500
At 06:24 AM 10/23/97 -0700, Matb wrote these timeless words:
>Gary Crane wrote:

>> 6) What happens if a Shaman/(mage) is Whoops!'d, removing their conjure
>> while on a run, using a spirit?
>
>Whoops!
>Special (Stinger)
>2Y
>Target Runner loses a skill of your choice until end of turn. ** If
>this keeps the Runner from using Gear with a skill requirement, do not
>trash the Gear. **
>[Emphasis mine]
>
>This makes it seem like the Spirit/Spell/Drone/whatever in question
>can't be used any further in the run.
>
Oops... I didn't read the card before I answered, so ignor my last post
about this...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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Message no. 15
From: Bull <chaos@*****.COM>
Subject: Re: More Questions!
Date: Sun, 26 Oct 1997 02:08:05 -0500
At 03:05 PM 10/25/97 -0700, Gary Crane wrote these timeless words:
>We all love questions!
>Most of these, I already have answers for, but some people need more
>assurance.
>
>1) Is there any particular rule that would let non-SR RPG players (and
>non-listserv players) know that although Gangers have piloting, that they
>cannot use Drones? I had a good friend mentioning to me that because Sally
>Tsung is a mage but can obviously use spirits, that it is only logical that
>Gangers, w/ piloting, could use Drones. (My friend only had 2 Starters but
>is an accomplished Magic Player). Somebody put this in the FAQ!
>
It's simple... Drones specificly say play on a Rigger. Having piloting
doesn;t make them a rigger. Rigger's say that they are riggers, not
gangers...

<shrug>

>2) When a person is hit by something that is armor-piercing (Minefield
>Challenge, etc.), do you still check to see if an armored vest/lined
>coat/etc. is trashed? or is it comlpetely ignored by the damage (which is
>my contention, because I feel the armored vest/lined coat is too weak).
>
I say you still check. After all, the armor would still be damaged, even
if it isn;t helping...

>3) Can damage that is armor-piercing be negated by full body armor?
>
I would say no.

>4) Does ammo (like flachette) double the gun modifier (like ruger
>superwarhawk's +3 to +6) or the total damage?
>
I think total rating, which I REALLY disagree with... Flechettes are WAY
overpowered...

>5) Chomps 2000 just ends the run the first time it's revealed unless it is
>sleazed (or modified by Cermak Blast, etc.), correct?
>
Right. There's no way to beat something that takes no damage, unless you
have a way to frag or trash the challenge without actually fighting it...
Like maybe the rampaging mutant...

>6) What happens if a Shaman/(mage) is Whoops!'d, removing their conjure
>while on a run, using a spirit?
>
Spirit can't be used, and is probably trashed. Not sure off hand...

>7) Which rocker rocks more...Glitz or THRASH?
>
Thrash... Glitz is too busy socializing and Thrash is actually from a book
or module (not sure).

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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Message no. 16
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: More Questions!
Date: Thu, 23 Oct 1997 15:04:40 -0700
> Bull
> --
> Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]
^^^

Is it late? Or didn't this use to be *Rat*?

Maybe I'm just hung up on the Chinese Zodiac...



-Mb
Message no. 17
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: More Questions!
Date: Thu, 23 Oct 1997 15:12:57 -0700
> >4) Does ammo (like flachette) double the gun modifier (like ruger
> >superwarhawk's +3 to +6) or the total damage?

> I think total rating, which I REALLY disagree with... Flechettes are WAY
overpowered...

This I have to agree with. Admittedly, they work best in a four card
combo (Pistol + Extended Clip + AP Ammo + Flechette) but there are
enough unarmored targets out there, especially in Runner-on-Runner
combat.

Frankly, I think just doubling the weapon's damage would work
wonderfully, and the "against unarmored targets" line could be dropped.
I'd even allow them to combine with Explosive Rounds (which *no one*
seems to use..)

However, the way the card is worded ("unarmored targets take double
damage") implies that the Runner's Attack Rating is effectively doubled.

It's a definite target for Blazing Guns, though ;)



-Mb
Message no. 18
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: More Questions!
Date: Sun, 26 Oct 1997 10:42:27 -0600
>1) Is there any particular rule that would let non-SR RPG players (and
>non-listserv players) know that although Gangers have piloting, that they
>cannot use Drones? I had a good friend mentioning to me that because Sally
>Tsung is a mage but can obviously use spirits, that it is only logical that
>Gangers, w/ piloting, could use Drones. (My friend only had 2 Starters but
>is an accomplished Magic Player). Somebody put this in the FAQ!<<

P. 33 of the Rulebook: "Drone cards may only be used by Riggers". This
is in addition to the other answers that have been posted. For once, the
SRTCG is perfectly clear on something!

--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 19
From: Gary Crane <jack9@*********.NET>
Subject: Re: More Questions!
Date: Sun, 26 Oct 1997 12:48:19 -0800
At 02:08 AM 10/26/97 -0500, you wrote:
>At 03:05 PM 10/25/97 -0700, Gary Crane wrote these timeless words:
>>We all love questions!
>>Most of these, I already have answers for, but some people need more
>>assurance.
>>
>>1) Is there any particular rule that would let non-SR RPG players (and
>>non-listserv players) know that although Gangers have piloting, that they
>>cannot use Drones? I had a good friend mentioning to me that because Sally
>>Tsung is a mage but can obviously use spirits, that it is only logical that
>>Gangers, w/ piloting, could use Drones. (My friend only had 2 Starters but
>>is an accomplished Magic Player). Somebody put this in the FAQ!
>>
>It's simple... Drones specificly say play on a Rigger. Having piloting
>doesn;t make them a rigger. Rigger's say that they are riggers, not
>gangers...
>
><shrug>

FASA has made it a point to mention that you should go by the spirit of the
card not the wording of the text. For non-RPG familiar folk, a Ganger
should be able to use a Drone. This should be clarified in the next
printing or placed in the FAQ.

Pursuant to US Code, Title 47, Chapter 5, Subchapter II, '227, any and all
Unsolicited COMMERCIAL E-mail sent to this address is subject to a download
and archival fee in the amount of $500 US. E-mailing denotes acceptance of
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Message no. 20
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: More Questions!
Date: Sun, 26 Oct 1997 18:28:55 -0600
>>>FASA has made it a point to mention that you should go by the spirit of the
card not the wording of the text. For non-RPG familiar folk, a Ganger should be able to
use a Drone. This should be clarified in the next printing or placed in the
FAQ.<<<

Considering that every drone card, and the rulebook, mention that only
Riggers can use drones, I'd say you are stretching FASA's "spirit of the
game" comment abit far. I doubt that this is a mistake. Clearly, they
only want Riggers using the drones.

--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 21
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: More Questions!
Date: Sat, 25 Oct 1997 09:05:31 -0700
> FASA has made it a point to mention that you should go by the spirit of the
> card not the wording of the text. For non-RPG familiar folk, a Ganger
> should be able to use a Drone. This should be clarified in the next
> printing or placed in the FAQ.

Can't agree with this. It's already stated, in several places, that
Drones are only playable on Riggers, and Spirits a can only be played on
Runners with Conjuring (whether their Shaman or not).

As far as the spirit of the card -- well, I'm too grumpy now not to make
it sound like "You can't do that 'cuz I say so." However, the obvious
intent of the card is to play it on a Rigger, not just someone with
Piloting.

So why give some other Runners Piloting? Well, you've got Drive-By,
which *should* be a Ganger activity, as well as being able to race bikes
through Hellish Traffic, and avoid Hit and Runs, two (of several) cards
that require Piloting to sleaze.


-Mb
Message no. 22
From: Gary Crane <jack9@*********.NET>
Subject: Re: More Questions!
Date: Sun, 26 Oct 1997 18:30:18 -0800
At 09:05 AM 10/25/97 -0700, you wrote:
>> FASA has made it a point to mention that you should go by the spirit of the
>> card not the wording of the text. For non-RPG familiar folk, a Ganger
>> should be able to use a Drone. This should be clarified in the next
>> printing or placed in the FAQ.
>
>Can't agree with this. It's already stated, in several places, that
>Drones are only playable on Riggers, and Spirits a can only be played on
>Runners with Conjuring (whether their Shaman or not).
>
>As far as the spirit of the card -- well, I'm too grumpy now not to make
>it sound like "You can't do that 'cuz I say so." However, the obvious
>intent of the card is to play it on a Rigger, not just someone with
>Piloting.
>
>So why give some other Runners Piloting? Well, you've got Drive-By,
>which *should* be a Ganger activity, as well as being able to race bikes
>through Hellish Traffic, and avoid Hit and Runs, two (of several) cards
>that require Piloting to sleaze.
>
>
>-Mb
>

Again....I KNOW Shadowrun...However non-RPG players are not as 'hip' to the
concepts of the game. I think that this IS confusing and should be
addressed somewhere.

Pursuant to US Code, Title 47, Chapter 5, Subchapter II, '227, any and all
Unsolicited COMMERCIAL E-mail sent to this address is subject to a download
and archival fee in the amount of $500 US. E-mailing denotes acceptance of
these terms.
Message no. 23
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: More Questions!
Date: Sat, 25 Oct 1997 10:28:00 -0700
Gary Crane wrote:
> >> FASA has made it a point to mention that you should go by the spirit of the
> >> card not the wording of the text. For non-RPG familiar folk, a Ganger
> >> should be able to use a Drone. This should be clarified in the next
> >> printing or placed in the FAQ.

> >Can't agree with this. It's already stated, in several places, that
> >Drones are only playable on Riggers, and Spirits a can only be played on
> >Runners with Conjuring (whether their Shaman or not).

> >So why give some other Runners Piloting? Well, you've got Drive-By,
> >which *should* be a Ganger activity, as well as being able to race bikes
> >through Hellish Traffic, and avoid Hit and Runs, two (of several) cards
> >that require Piloting to sleaze.

> Again....I KNOW Shadowrun...However non-RPG players are not as 'hip' to the
> concepts of the game. I think that this IS confusing and should be
> addressed somewhere.

<Facetious>
In *other* words, you want a legal contract for each of these cards, and
it's just not necessary.
</Facetious>


-Mb
Message no. 24
From: Jyster Cap <jyster007@*******.COM>
Subject: Re: More Questions!
Date: Sun, 26 Oct 1997 21:38:40 PST
>>>>FASA has made it a point to mention that you should go by the spirit
of the card not the wording of the text. For non-RPG familiar folk, a
Ganger should be able to use a Drone. This should be clarified in the
next printing or placed in the FAQ.<<<
>
>Considering that every drone card, and the rulebook, mention that only
>Riggers can use drones, I'd say you are stretching FASA's "spirit of
the
>game" comment abit far. I doubt that this is a mistake. Clearly, they
>only want Riggers using the drones.
>
>--
>mothman@**********.com
>
>"It's more fun to compute"
> —Kraftwerk
>
Well if you go by the RPG a rigger is someone who has a VCR
which controls the drones or vehicles. So with that spirit
a ganger shouldn't be able to use drones.


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 25
From: Jason Gress <Gumbyflex1@***.COM>
Subject: Re: More Questions!
Date: Mon, 27 Oct 1997 02:22:20 -0500
>>>1) Is there any particular rule that would let non-SR RPG players (and
>>>non-listserv players) know that although Gangers have piloting, that they
>>>cannot use Drones? I had a good friend mentioning to me that because Sally
>>>Tsung is a mage but can obviously use spirits, that it is only logical
that
>>>Gangers, w/ piloting, could use Drones. (My friend only had 2 Starters but
>>>is an accomplished Magic Player). Somebody put this in the FAQ!
>>>
>>It's simple... Drones specificly say play on a Rigger. Having piloting
>>doesn;t make them a rigger. Rigger's say that they are riggers, not
>>gangers...
>>
>><shrug>

>FASA has made it a point to mention that you should go by the spirit of the
>card not the wording of the text. For non-RPG familiar folk, a Ganger
>should be able to use a Drone. This should be clarified in the next
>printing or placed in the FAQ.

drone cards specificly say "play on a rigger
Message no. 26
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: More Questions!
Date: Mon, 27 Oct 1997 09:39:16 -0600
<Facetious>
In *other* words, you want a legal contract for each of these cards, and
it's just not necessary.
</Facetious>

Okay, okay. Now I need to "chill".
--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 27
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: More Questions!
Date: Mon, 27 Oct 1997 09:46:56 -0600
>>>>Well if you go by the RPG a rigger is someone who has a VCR
which controls the drones or vehicles. So with that spirit
a ganger shouldn't be able to use drones.<<<

Ah, but this is isn't the RPG. (*friendly* grin)
--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 28
From: Loki <daddyjim@**********.COM>
Subject: Re: More Questions!
Date: Wed, 5 Nov 1997 20:02:46 -0800
---Gary Crane <jack9@*********.NET> wrote:
>
> We all love questions!
> Most of these, I already have answers for, but some people need more
> assurance.
>
> 1) Is there any particular rule that would let non-SR RPG players (and
> non-listserv players) know that although Gangers have piloting, that
they
> cannot use Drones? I had a good friend mentioning to me that because
Sally
> Tsung is a mage but can obviously use spirits, that it is only
logical that
> Gangers, w/ piloting, could use Drones. (My friend only had 2
Starters but
> is an accomplished Magic Player). Somebody put this in the FAQ!

Simple. RBT page 33: "Drone cards (remotely piloted vehicles) may only
be used by Riggers." Riggers state they are Riggers on their card,
Gangers do not have the keyword Rigger.

> 2) When a person is hit by something that is armor-piercing (Minefield
> Challenge, etc.), do you still check to see if an armored vest/lined
> coat/etc. is trashed? or is it comlpetely ignored by the damage
(which is
> my contention, because I feel the armored vest/lined coat is too
weak).

I've always played it that damge is still dealt/taken and thus the
coat/vest is rolled for. I don't believe there has been a specific
ruling, however.

> 3) Can damage that is armor-piercing be negated by full body armor?

By the wording of the card, yes. However, this may not be in the
spirit of the card.

> 4) Does ammo (like flachette) double the gun modifier (like ruger
> superwarhawk's +3 to +6) or the total damage?

Card text says the target takes double damage.

> 5) Chomps 2000 just ends the run the first time it's revealed unless
it is
> sleazed (or modified by Cermak Blast, etc.), correct?

Correct, after dealing his 6 points of damage.

> 6) What happens if a Shaman/(mage) is Whoops!'d, removing their
conjure
> while on a run, using a spirit?

I'd say they can no longer are contolling the spirit(s) or able to
cast the spell(s) they have on them for said turn. I wouldn't say the
spell or spirit it trashed.

> 7) Which rocker rocks more...Glitz or THRASH?

Thrash, as he can withstand a Riots. :o)

-== Loki ==-
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