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Message no. 1
From: Crane <jack9@*********.NET>
Subject: More Questions and Yellowjacket
Date: Sun, 14 Dec 1997 18:21:05 -0800
1)Can Wild Goose Chase be played on the attacking runners from Runners on
Retainer? or GAQ?

2)Can GAQ get a Runner out of any combat?

3)Do Foxy Roxy and Maglock Passkey automatically trash the applicable
challenges even though the alarm has been triggered?

My spiel on Yellowjacket. I think it should be worded so for clarity of
purpose and playability-
Requires Rigger or Piloting-2
May only be played on a runner with no gear cards.
No other grear cards may be played on this runner.

<errata:Gear built-in to a runner does not keep them from being able to
pilot the Yellowjacket, given they meet the other requirements, built-in
gear is treated as a special ability.>

This simplifies many existing concepts. You cannot equip with gear you
cannot use <upon equipping it>.

Skwaaaaaark! cannot equip with non-cyberware because he cannot use it once
he gets his hands on it.

Multiple firearms-
If you have 3 streetline specials you can still use each and every one of
them, just not at the same time.

(Below is IMHO)
Multiple Chipsofts-
If you have 6 'chips and 1 chipjack-1, you can use every single one of
them, just not at the same time, when on a run you may not swap chips in
and out of jack.


P.S.
The whole Silenced Melee weapons and Silenced non-weapon attacks was just
to hear what people had to say. I will try not to introduce purely
argumentative stuff to the list again.

I also read (I think in the Shadowrun Archive) in a master list of all the
SR:TCG cards that Skag was a Street Samurai. Now since I have 1, I know
he's a street shaman, but a wave of hypothetical questions came up in my
head. I will forgoe the questions, which are purely argumentative....
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: More Questions and Yellowjacket
Date: Sun, 14 Dec 1997 15:26:47 -0800
Crane wrote:

> 1)Can Wild Goose Chase be played on the attacking runners from Runners on
> Retainer? or GAQ?

WGC, no ("...target *shadowrunning* team"), GAQS, yes. WGC similarly
won't work against intercepts, the Z-zone, and so on.

I've been arranging some house rules on "teams" to allow for WGCing
groups in similar situations, but they are only house rules.

> 2)Can GAQ get a Runner out of any combat?

Yup. Or from being forced (?) to visit a Location, Contact, going on a
shadowrun, intercepting, and so on. (No, there're no Nettling Imps in
SRTCG.. yet.) GAQS will work in all the above situations. It won't
prevent Runners from turning "for effect" -- innate abilities, that is.

> 3)Do Foxy Roxy and Maglock Passkey automatically trash the applicable
> challenges even though the alarm has been triggered?

I've always played that they don't, just as skill-sleazing doesn't work
after the alarm has been triggered. Willing to hear others out on the
topic, though.

> My spiel on Yellowjacket. I think it should be worded so for clarity of
> purpose and playability-
> Requires Rigger or Piloting-2
> May only be played on a runner with no gear cards.
> No other gear cards may be played on this runner.

H'm. I haven't made up my own mind on the card yet. But it seems very
limiting, used this way; the Runner can only go against Outdoor
Objectives -- ie, no way for Wheeler to actually land the chopper and
use Drones if needed.

I don't see too much of a paradox with the Skillsofts and the
Yellowjacket; you declare the 'Softs used first, and their bonus lasts
until the end of the round, and then you use the Yellowjacket. If, say,
you had a CJ-3 and only used two Piloting 'softs, you wouldn't be able
to use them a third time to activate a third soft.

> <errata:Gear built-in to a runner does not keep them from being able to
> pilot the Yellowjacket, given they meet the other requirements, built-in
> gear is treated as a special ability.>

> This simplifies many existing concepts. You cannot equip with gear you
> cannot use <upon equipping it>.

This falls pretty much in line with the existing Gear deployment rules.
The only confusion lies with Skwaaaark, where no skill is normally
needed for other Gear to be used (with a few exceptions such as Ranged
Weapons and so on.) And, of course, the different uses of the word
"use".

> Skwaaaaaark! cannot equip with non-cyberware because he cannot use it once
> he gets his hands on it.

The easiest errata for this is: "Only Cyberware may be deployed on
Skwk. All Cyberware given to Skwk. is free."

> Multiple firearms-
> If you have 3 streetline specials you can still use each and every one of
> them, just not at the same time.

> (Below is IMHO)
> Multiple Chipsofts-
> If you have 6 'chips and 1 chipjack-1, you can use every single one of
> them, just not at the same time, when on a run you may not swap chips in
> and out of jack.

Treat Chipjacks along lines of Riggers and Drones -- you can "activate"
Chipjack-level number of Softs per turn; once activated, they last unril
the end of turn.

There's still an open question of whether "number of Drones per turn"
means per a single player's turn, or whether it includes his opponents'
turns as well.

> P.S.
> The whole Silenced Melee weapons and Silenced non-weapon attacks was just
> to hear what people had to say. I will try not to introduce purely
> argumentative stuff to the list again.

Drat. :)

Sorry.. I have a bad habit of playing the devil's advocate without
saying that's all I intend on doing.


-Mb
Message no. 3
From: Ken & Chris Dirk <dirkkenn@***.EDU>
Subject: Re: More Questions and Yellowjacket
Date: Sun, 14 Dec 1997 23:42:01 -0800
Crane wrote:
>

>
> Multiple firearms-
> If you have 3 streetline specials you can still use each and every one of
> them, just not at the same time.
> Psst! Don't tell Flatline. :-)

DrugDoc
Message no. 4
From: "Abadia, Teos" <Teos.Abadia@****.COM>
Subject: Re: More Questions and Yellowjacket
Date: Tue, 16 Dec 1997 10:20:12 -0500
> ----------
> From: Matb[SMTP:mbreton@**.NETCOM.COM]
>
> Crane wrote:
> > 3)Do Foxy Roxy and Maglock Passkey automatically trash the
> applicable
> > challenges even though the alarm has been triggered?
>
> I've always played that they don't, just as skill-sleazing doesn't
> work
> after the alarm has been triggered. Willing to hear others out on the
> topic, though.
>
I play them much like a sleep spell or redirect datatrail. Foxy just
has that magical charm required to flirt her way out of any personnel
challenge, even if the alarm is triggered. I think Maglock Passkey
works on a maglocks or electrical barrier even if the alarm is raised,
since the alarm doesn't really affect its use. Same as sleep, I think..
yeah, the monsters are on alert, but that won't stop a sleep spell.

> > My spiel on Yellowjacket. I think it should be worded so for clarity
> of
> > purpose and playability-
> > Requires Rigger or Piloting-2
> > May only be played on a runner with no gear cards.
> > No other gear cards may be played on this runner.
>
> H'm. I haven't made up my own mind on the card yet. But it seems
> very
> limiting, used this way; the Runner can only go against Outdoor
> Objectives -- ie, no way for Wheeler to actually land the chopper and
> use Drones if needed.
>
I agree. The card is powerful, but not if it forced you to discard
other gear. What the card is trying to do is limit the use of drones or
a sidearm along with the Yellowjacket, which would obviously be a little
too powerful. I think the problem is that the wording might be better
if it said "drones or gear cards affecting the runners threat rating can
not be used while using Yellowjacket", since this would allow sensible
gear like Doc Wagon, skillsofts, and the like, but would not allow a
panther assault cannon, dermal armor, and a drone.

> > (Below is IMHO)
> > Multiple Chipsofts-
> > If you have 6 'chips and 1 chipjack-1, you can use every single one
> of
> > them, just not at the same time, when on a run you may not swap
> chips in
> > and out of jack.
>
> Treat Chipjacks along lines of Riggers and Drones -- you can
> "activate"
> Chipjack-level number of Softs per turn; once activated, they last
> unril
> the end of turn.
>
I think most of us agree that you should be able to play multiple
chipjacks and activate some number. The question is, can you activate
them once a challenge is revealed, or only when you announce you are
running? I don't think it would be too powerful if you could activate a
skillsoft when a challenge is revealed (much like turning a drone) but
then can only activate a total number of skillsofts equal to the
chipjack rating. The turned skillsofts unturn during the refresh phase.

> There's still an open question of whether "number of Drones per turn"
> means per a single player's turn, or whether it includes his
> opponents'
> turns as well.
>
IMHO, your drones turn and stay turned until refresh phase. Therefore,
if Roadrash turned one drone while on a shadowrun, leaving another drone
unturned, and then the next player played a Wanted on Roadrash, Roadrash
could turn the second drone for that combat. Roadrash would then have
both drones turned (if he survives) until the owner's refresh phase.
So, yes, it has to include the other players' turns, since they are
turned until refresh phase.

Teos
Message no. 5
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: More Questions and Yellowjacket
Date: Wed, 17 Dec 1997 08:36:39 -0600
>>What the card is trying to do is limit the use of drones or a sidearm along with
the Yellowjacket, which would obviously be a little too powerful. I think the problem is
that the wording might be better if it said "drones or gear cards affecting the
runners threat rating can not be used while using Yellowjacket", since this would
allow sensible gear like Doc Wagon, skillsofts, and the like, but would not allow a
panther assault cannon, dermal armor, and a drone.<<<

I think that even though FASA mis-worded some cards, you're really going
out on a limb with the statements above. If they had only intended
"drones or gear cards affecting the Runner's Threat rating" to be
affected, I'm pretty sure they wouldn't have just said Gear cards.


--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk

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