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Message no. 1
From: Crane <jack9@*********.NET>
Subject: More Questions! Less Controversial! Less Filling!
Date: Wed, 10 Dec 1997 16:50:42 -0800
Questions-

Are multiple locations out at the same time considered separate?
(Will a troll bouncer on Iron Lung (A) affect Iron Lung (b))

The rulebook implies that Indirect Fire only adds the WEAPON's value to the
Shadowrunner's total damage against a CHALLENGE, is this accurate?

If you use no weapon, is your attack considered silenced?

Can Wild Goose Chase be played (on the running SR team) right after they
defeat the last challenge on an objective?

<offtopic/>
BTW I read in the FASA FAQ 2.0 that runners who Guard must take all (or as
much as possible) of the damage.
</offtopic>


CONTROVERSIAL?
Shouldn't all Hand-to-Hand weapons be silenced!
(I don't have strong feelings either way)

Has anyone tried playing with chipjacks, while allowing the runner to hold
multiple chips? Why not! I guess I will.
It is important not to allow FASA (intentionally) to reduce the value of a
card game by making a built-in strategy (consisting of a large number of
cards -quite a few Rare cards) useless due to lack of insight. I'm not
saying they f*cked up in the ruling or suring playtesting, it's just tha
the world is a big playtesting group and I think we can agree that the
'chip deck was supposed to work, but doesn't.
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: More Questions! Less Controversial! Less Filling!
Date: Wed, 10 Dec 1997 23:24:23 -0800
Crane wrote:
>
> Questions-
>
> Are multiple locations out at the same time considered separate?
> (Will a troll bouncer on Iron Lung (A) affect Iron Lung (b))

No. Just as a card that targets one particular Thrash won;t affect them
all.

(I believe the actual card text says to lay the Bouncer over the
physical card as an indicator; maybe if your opponent places them next
to each other you can get away with it.)

> The rulebook implies that Indirect Fire only adds the WEAPON's value to the
> Shadowrunner's total damage against a CHALLENGE, is this accurate?

Yes. A Remington 750 adds a dinky +1 to the team's Attack total.
Unlike the X-bow, however, it can take on Ammo cards...

> If you use no weapon, is your attack considered silenced?

Unfortunately, no. Pummeling guards unconscious is loud and
noticeable. (Think about it: otherwise, don't play weapons and the
alarm is *never* triggered.)

> Can Wild Goose Chase be played (on the running SR team) right after they
> defeat the last challenge on an objective?

Yes. Any number of Stingers (assuming you have the nuyen) can be played
between the last Challenge and the Objective. (The only stipulation on
WGC is that it can't be played during combat.)

> <offtopic/>
> BTW I read in the FASA FAQ 2.0 that runners who Guard must take all (or as
> much as possible) of the damage.
> </offtopic>

Yup. Better make sure you get paid well, choomba.

> CONTROVERSIAL?
> Shouldn't all Hand-to-Hand weapons be silenced!
> (I don't have strong feelings either way)

Hacking off limbs is loud, gruesome, and time-consuming.

Net.wise, there are silenced Melee weapons, but any card (real or not :)
needs to have the keyword "Silenced" in its text.

> Has anyone tried playing with chipjacks, while allowing the runner to hold
> multiple chips? Why not! I guess I will.

Actually, I'm ambivalent on the topic. Chipjack-1's become mighty
powerful when you allow the holder to wield any number of Skillsofts
(assuming, of course, he only encounters Challenges with skill-1 sleaze
requirements).

OTOH, when you allow only one skillsoft, they become exceedingly weak.
There's a balance to be made, somewhere...

> It is important not to allow FASA (intentionally) to reduce the value of a
> card game by making a built-in strategy (consisting of a large number of
> cards -quite a few Rare cards) useless due to lack of insight. I'm not
> saying they f*cked up in the ruling or suring playtesting, it's just tha
> the world is a big playtesting group and I think we can agree that the
> 'chip deck was supposed to work, but doesn't.

Thought: Lower all Skillsoft costs by one (since they are, essentially,
three-card combo with minor effect).

Thought: Allow Chipjacks to get the first X softs for free (X equal to
level), then perhaps a slightly higher cost on the rest.

Thought: Improved Skillwires (Street Samurai Catalog) which allow you to
load double the number of Skillsofts, at much higher base cost.

Thought: Skill Hardwires (another SSC item) that combine Chipjack and
Skillsoft, for higher nuyen and Essence cost.

Thought: I'm thinking too much....



-Mb

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