From: | Jeroen de Wijn <J.Wijn@*********.NL> |
---|---|
Subject: | Multi-player games / House rules (was: Re: Deckers and |
Date: | Thu, 18 Sep 1997 21:05:00 +0100 |
>According to the RBT it's the choice of the Objective's owner to
>intercept first. Then it goes around to his right until someone
>decides to intercept, or everyone's had their chance.
Yes, and believe me that's just about the only way you can play
it in multiplayer.
We play almost exclusively multiplayer between 3-6 player games.
We tried to experiement with interception rules, but that resulted
in total deadlocks, where noone would lay down challenges, and
noone would run.
And since multiplayer games last 2-3 hours as it is......
Anyway, I really feel this game really shines when played with at least 4
players.
We are currently contemplating another experiment: a maximum of
4 challenges on each objective with 5 or 6 players.
This could prove to be a necessity, as one Lone Star Patrol managed
to wipe out a COMPLETE runner team, including Skwaaarg the other
day by being pumped with 27 NuY. Auch!
If an objective has 5 pumpables to face in multiplayer you might
as well not run it, for it will certainly kill your team.
And if you do manage to survive you're probably Wild Goose Chased.
Hilarious for the opponents, but pretty frustrating for the victim.
We have added another house rule:
A bad draw may be called if you have:
-no challenges
-no runners
-neither.
me.
"In some cultures what I do would be considered normal..."