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Message no. 1
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: My Two Card Ideas
Date: Fri, 19 Sep 1997 03:56:44 CDT
Prime Time
Type: Special
Cost: 3/1
Notes: Target Non-Prime Runner is now a Prime Runner.
All Skills go up by 1 and in additon:
If Mage/Shaman +1 Sorcery or +1 Conjure +0/+1
If Decker +1 Decking +Recon +0/+1
If Rigger +1 Piloting +1/+1 (+A1)
Otherwise +2/+2 (+A1)

I just think it would be a good card to play on one of your own
runners or even on your opponent's if she's having cash flow
problems.

High Profile Job
Type: Special
Cost: 5
Notes: Unique
Until a Shadowrun is successful, Prime Runner's upkeep
costs are doubled and the next objective successfully
completed is worth +10 Reputation.

I think there needs to be a card that makes Prime Runners a tad
bit harder to keep in play...

What do you think?

--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: My Two Card Ideas
Date: Wed, 17 Sep 1997 20:10:21 -0700
> Prime Time
> Type: Special
> Cost: 3/1
> Notes: Target Non-Prime Runner is now a Prime Runner.
> All Skills go up by 1 and in additon:
> If Mage/Shaman +1 Sorcery or +1 Conjure +0/+1
> If Decker +1 Decking +Recon +0/+1
> If Rigger +1 Piloting +1/+1 (+A1)
> Otherwise +2/+2 (+A1)

> I just think it would be a good card to play on one of your own
> runners or even on your opponent's if she's having cash flow
> problems.

Don't like the difference in increase between the classes; I'd
standardize it. Since Conjure is a skill, does this mean Nightshade now
has Conjure-3 (+1 skill, +1 Conjure)? Come here little Ally..

> High Profile Job
> Type: Special
> Cost: 5
> Notes: Unique
> Until a Shadowrun is successful, Prime Runner's upkeep
> costs are doubled and the next objective successfully
> completed is worth +10 Reputation.
>
> I think there needs to be a card that makes Prime Runners a tad
> bit harder to keep in play...

Definitely don't like this one. I'd play it in a P-Runner less deck;
play when I think I can take an Objective, and, if I don't make it, LotI
it. I could see it targetting a specific P-Runner, however, although
doubling is a little harsh (b'bye, li'l Torgo!) ..For a worse jib,
caster pays (x) yen, which target player's owner has to match.

Definitely like ther ideas, the execution's just a little off for me.

All imho and that.

-M

> What do you think?
Message no. 3
From: Forrest <eness@**********.COM>
Subject: Re: My Two Card Ideas
Date: Fri, 19 Sep 1997 03:49:55 -0700
---Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM> wrote:
>
> Prime Time
> Type: Special
> Cost: 3/1
> Notes: Target Non-Prime Runner is now a Prime Runner.
> All Skills go up by 1 and in additon:
> If Mage/Shaman +1 Sorcery or +1 Conjure +0/+1
> If Decker +1 Decking +Recon +0/+1
> If Rigger +1 Piloting +1/+1 (+A1)
> Otherwise +2/+2 (+A1)
>
> I just think it would be a good card to play on one of your own
> runners or even on your opponent's if she's having cash flow
> problems.
>

I like the concept of special and other cards starting to have upkeep
costs. With too many of them though, without adding in more ways of
generating money, the game is going to become more of a logistical
problem than anything else :-) Not that that will be a bad thing, it
just means a little more thought/effort will need to go into the
decks, which is always a good thing.

With that aside, I'm not exactly sure what the benefit is of playing
the above card on your oppenent's runners. When the upkeep cost isn't
meet does the Prime Time card go away (which keeping with the way
upkeep costs work would make sense)? Alternatively, do both the Prime
Time and runner go away (which I think is the effect you are looking
for)? It might be helpful to specify it on the card though. I like
the idea though.

> High Profile Job
> Type: Special
> Cost: 5
> Notes: Unique
> Until a Shadowrun is successful, Prime Runner's upkeep
> costs are doubled and the next objective successfully
> completed is worth +10 Reputation.
>
> I think there needs to be a card that makes Prime Runners a tad
> bit harder to keep in play...
>

Might want to add a trash HPJ after the successful run.

Trying not to be too critical...
Forrest
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Message no. 4
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: My Two Card Ideas
Date: Fri, 19 Sep 1997 09:23:47 -0700
---Matb wrote:
>
> > Prime Time
> > Type: Special
> > Cost: 3/1
> > Notes: Target Non-Prime Runner is now a Prime Runner.
> > All Skills go up by 1 and in additon:
> > If Mage/Shaman +1 Sorcery or +1 Conjure +0/+1
> > If Decker +1 Decking +Recon +0/+1
> > If Rigger +1 Piloting +1/+1 (+A1)
> > Otherwise +2/+2 (+A1)
>
> > I just think it would be a good card to play on one of your own
> > runners or even on your opponent's if she's having cash flow
> > problems.
>
> Don't like the difference in increase between the classes; I'd
> standardize it. Since Conjure is a skill, does this mean Nightshade
> how has Conjure-3 (+1 skill, +1 Conjure)? Come here little Ally..
>

Definetly add on to the text that if the upkeep is not paid then both
Prime Time and the attached runner are trashed.

1:
Target Non-Prime Runner is now a Prime Runner. If upkeep is not
met trash both Prime Time and attached runner.
If Mage/Shaman +1 Sorcery +1 Conjure
If Decker +1 Decking Give runner a free Gear/Matrix card from your
hand
If Rigger +1 Piloting Give runner a free Gear/Drone card from your
hand
Otherwise +2/+2 (+A1)

This maybe a little long to fit on a card but it was just a thought.

>
> > High Profile Job
> > Type: Special
> > Cost: 5
> > Notes: Unique
> > Until a Shadowrun is successful, Prime Runner's upkeep
> > costs are doubled and the next objective successfully
> > completed is worth +10 Reputation.
> >
> > I think there needs to be a card that makes Prime Runners a tad
> > bit harder to keep in play...
>
> Definitely don't like this one. I'd play it in a P-Runner less deck;
> play when I think I can take an Objective, and, if I don't make it,
> LotI it. I could see it targetting a specific P-Runner, however,
> although doubling is a little harsh (b'bye, li'l Torgo!) ..For a
> worse jib, caster pays (x) yen, which target player's owner has to
> match.
>

I would change this one to the following.

High Profile Job
Type: Special
Cost: 3
Notes: Unique
Play on any objective, objective is now worth an extra 10
reppoints. Before a player makes a shadowrun on the attached
objective all runners going on shadowrun must repay their
upkeep
or stay in the safehouse.

I killed the 5 cost because it is unique and only effects a single
objective.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Message no. 5
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: My Two Card Ideas
Date: Fri, 19 Sep 1997 21:29:17 CDT
Matb <mbreton@**.NETCOM.COM> wrote:
>
>>Prime Time
>>Type: Special
>>Cost: 3/1
>>Notes: Target Non-Prime Runner is now a Prime Runner.
>> All Skills go up by 1 and in additon:
>> If Mage/Shaman +1 Sorcery or +1 Conjure +0/+1
>> If Decker +1 Decking +Recon +0/+1
>> If Rigger +1 Piloting +1/+1 (+A1)
>> Otherwise +2/+2 (+A1)
>
>>I just think it would be a good card to play on one of your own
>>runners or even on your opponent's if she's having cash flow
>>problems.
>
>Don't like the difference in increase between the classes; I'd
>standardize it. Since Conjure is a skill, does this mean Nightshade now
>has Conjure-3 (+1 skill, +1 Conjure)? Come here little Ally..

Well that's an option. I would go with Conjure 2 and Sorcery 1 (the
Sally Tsung route).

>>High Profile Job
>>Type: Special
>>Cost: 5
>>Notes: Unique
>> Until a Shadowrun is successful, Prime Runner's upkeep
>> costs are doubled and the next objective successfully
>> completed is worth +10 Reputation.
>>
>>I think there needs to be a card that makes Prime Runners a tad
>>bit harder to keep in play...
>
>Definitely don't like this one. I'd play it in a P-Runner less deck;
>play when I think I can take an Objective, and, if I don't make it, LotI
>it.

That's quite possible, but then again your opponent could LotI it before
you earn the Reputation.

>I could see it targetting a specific P-Runner, however, although
>doubling is a little harsh (b'bye, li'l Torgo!)

You could keep Torgo by himself, but you wouldn't be playing any other
cards, sving up nuyen for elf killing or paying for specials unless you
have some Fame working for you.

But maybe you're right...



--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
Message no. 6
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: My Two Card Ideas
Date: Fri, 19 Sep 1997 21:36:42 CDT
Forrest <eness@**********.COM> wrote:
>>Prime Time
>>Type: Special
>>Cost: 3/1
>>Notes: Target Non-Prime Runner is now a Prime Runner.
>> All Skills go up by 1 and in additon:
>> If Mage/Shaman +1 Sorcery or +1 Conjure +0/+1
>> If Decker +1 Decking +Recon +0/+1
>> If Rigger +1 Piloting +1/+1 (+A1)
>> Otherwise +2/+2 (+A1)

<Comments on having non-runner upkeep costs>

>With that aside, I'm not exactly sure what the benefit is of playing
>the above card on your oppenent's runners. When the upkeep cost isn't
>meet does the Prime Time card go away (which keeping with the way
>upkeep costs work would make sense)? Alternatively, do both the Prime
>Time and runner go away (which I think is the effect you are looking
>for)? It might be helpful to specify it on the card though. I like
>the idea though.

I figured it would discard the runner along with the Prime Time.

>>High Profile Job
>>Type: Special
>>Cost: 5
>>Notes: Unique
>> Until a Shadowrun is successful, Prime Runner's upkeep
>> costs are doubled and the next objective successfully
>> completed is worth +10 Reputation.
>
> Might want to add a trash HPJ after the successful run.

You would be correct again....

--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
Message no. 7
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: My Two Card Ideas
Date: Fri, 19 Sep 1997 21:55:49 CDT
Andrew Payne III <smiling_bandit@**********.COM> wrote:
>>Prime Time
>>Type: Special
>>Cost: 3/1
>>Notes: Target Non-Prime Runner is now a Prime Runner.
>> All Skills go up by 1 and in additon:
>> If Mage/Shaman +1 Sorcery or +1 Conjure +0/+1
>> If Decker +1 Decking +Recon +0/+1
>> If Rigger +1 Piloting +1/+1 (+A1)
>> Otherwise +2/+2 (+A1)
>
>
>Definetly add on to the text that if the upkeep is not paid then both
>Prime Time and the attached runner are trashed.
>
>1:
>Target Non-Prime Runner is now a Prime Runner. If upkeep is not
>met trash both Prime Time and attached runner.
> If Mage/Shaman +1 Sorcery +1 Conjure
> If Decker +1 Decking Give runner a free Gear/Matrix card from your
>hand
> If Rigger +1 Piloting Give runner a free Gear/Drone card from your
>hand
>Otherwise +2/+2 (+A1)
>
>This maybe a little long to fit on a card but it was just a thought.

Well, the making of the card led to the problem that the card to a
none specialized runner would be an expensive goblinization for
non-humans...

That's why I went with the +1 to every skill. I also wanted to refrain
from diving free gear out, since this card could be used to just get
out that Doberman patrol vehicle...

Then again from what I've read most people think that the card isn't
a good idea anyway...

>>High Profile Job
>
>I would change this one to the following.
>
>High Profile Job
>Type: Special
>Cost: 3
>Notes: Unique
> Play on any objective, objective is now worth an extra 10
> reppoints. Before a player makes a shadowrun on the attached
> objective all runners going on shadowrun must repay their
> upkeep or stay in the safehouse.
>
>I killed the 5 cost because it is unique and only effects a single
>objective.

I personally liked someone elses suggestion that it be a challenge...
but I'll comment on that when I get to that message....


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \

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