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Message no. 1
From: Donald Arganbright <jayden63@*******.COM>
Subject: New card ideas (rep affectors)
Date: Tue, 26 May 1998 10:23:46 PDT
Hoi Chummers,

Here are some cards that I though of, The cards effect
Reputation, just some things that might come in handy.

Name - Braggin Rights
Type - Stinger
Cost - X¥
Text - Double the reputation just earned from any action that
awards Rep points for 1 complete turn for every 5¥ spent.
Flavor - "Its head was at least 3 meters long... honest."

Name - Yesterdays News
Type - Stinger
Cost - 5¥
Text - Play on player who just earned Rep from a sucessful
shadowrun at least 1 full turn in the past. Total Reputation
earned for that run is halved.
Flavor - "To the media if it didn't happen just now, it didn't
happen"

Name - You Da Man
Type - Stinger
Cost - 3¥
Text - Play on target runner after the runner was the defender in
runner vs. runner combat and that runner survived. Player
recieves 5 rep for each runner that target runner trashed.

Name - Back Door
Type - Special, Unique
Cost - 6¥
Text - Play on target objective, before attempting a shadowrun.
Roll D6.
1-3 Nothing Happens
4-6 Running team ignores all challenges on target objective
This run cannot be intercepted.
Flavor - "We really did our homework on this one."

Name - Connections
Type - Stinger
Cost - 4¥
Text - Play on target runner that was just arrested. Return runner
and any gear held by runner to owners safehouse, unturned.
Player gains 5 reputation
Flavor - "Everyone in this damn town has connections!"

Name - Nice Try, Small Fry
Type - Stinger
Cost - 2¥
Text - Play after a run was intercepted, and at least one runner
from the original shadowrunning team survived the combat.
Gain 5 rep points for each intercepting runner trashed and
the Shadowrun may continue as normal.
Flavor - "They tried to stop us . . . Their mistake."

Comments and suggestions welcome :)

*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker


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Message no. 2
From: David Reis <david.reis@*****.COM>
Subject: Re: New card ideas (rep affectors)
Date: Tue, 26 May 1998 11:38:38 -0700
Donald Arganbright <jayden63@*******.COM> wrote:
> Here are some cards that I though of, The cards effect
>Reputation, just some things that might come in handy.
>
>Name - Braggin Rights
>Type - Stinger
>Cost - X¥
>Text - Double the reputation just earned from any action that
> awards Rep points for 1 complete turn for every 5¥ spent.
>Flavor - "Its head was at least 3 meters long... honest."
>
Can this card be used to win the game? It seems much too powerful to me.
In an 80-point game, for example, all I have to do is take a 40-point
objective, play this card, and pay 5Y to win.

>Name - Yesterdays News
>Type - Stinger
>Cost - 5¥
>Text - Play on player who just earned Rep from a sucessful
> shadowrun at least 1 full turn in the past. Total Reputation
>earned for that run is halved.
>Flavor - "To the media if it didn't happen just now, it didn't
> happen"
>
Lasting effects should be straight specials, not stingers, assuming this is
supposed to be a permanent adjustment. In my opinion, this card and
Braggin Rights just make the game more complicated. Media Chick affects
earned rep without being so confusing.

>Name - You Da Man
>Type - Stinger
>Cost - 3¥
>Text - Play on target runner after the runner was the defender in
>runner vs. runner combat and that runner survived. Player
>recieves 5 rep for each runner that target runner trashed.
>
Good idea. Change the cost to 2Y and limit it to 5 rep only and you've got
a winner.

>Name - Back Door
>Type - Special, Unique
>Cost - 6¥
>Text - Play on target objective, before attempting a shadowrun.
> Roll D6.
> 1-3 Nothing Happens
> 4-6 Running team ignores all challenges on target objective
> This run cannot be intercepted.
>Flavor - "We really did our homework on this one."
>
First of all, there's already a card with this name. Second of all, this
card is much too powerful. Only 6Y for a 50% chance to walk away with an
objective with no opposition? Plus, there are already cards that do away
with challenges (Rampaging Mutant, 5Y for 50% chance per challenge) and
cards that prevent interceptions (Stand Aside, Intimidation).

>Name - Connections
>Type - Stinger
>Cost - 4¥
>Text - Play on target runner that was just arrested. Return runner
> and any gear held by runner to owners safehouse, unturned.
> Player gains 5 reputation
>Flavor - "Everyone in this damn town has connections!"
>
Sisko can already prevent someone from being arrested. Why would avoiding
arrest give you rep? It seems to be its own reward.

>Name - Nice Try, Small Fry
>Type - Stinger
>Cost - 2¥
>Text - Play after a run was intercepted, and at least one runner
> from the original shadowrunning team survived the combat.
> Gain 5 rep points for each intercepting runner trashed and
> the Shadowrun may continue as normal.
>Flavor - "They tried to stop us . . . Their mistake."
>
This card defeats the whole purpose of interceptions as a strategy, and
gives out rep to boot. No more sacrificing a puny runner to stop the big
bruiser juggernaut. Again, this effect is already covered by Stand Aside
and Intimidation.

David
Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: New card ideas (rep affectors)
Date: Tue, 26 May 1998 15:42:34 -0700
Donald Arganbright wrote:

> Here are some cards that I though of, The cards effect
> Reputation, just some things that might come in handy.

> Name - Braggin Rights
> Type - Stinger
> Cost - X¥
> Text - Double the reputation just earned from any action that
> awards Rep points for 1 complete turn for every 5¥ spent.
> Flavor - "Its head was at least 3 meters long... honest."

Eck. This is decent if limited to "small stuff" -- Wanted, Fuchi, or
whatnot -- but consider the possibility of taking on, say, a Doomsday
Device (30 Rep) back by a Media Chick(s) (+10 or more). Suddenly you've
won the game in one round. Admittedly, that's a pretty hard pull early
in the game (you're likely to spend 8Y just on the Chick and this card)
but, bang, it's over.

Double the Rep gain or loss from a Special - that's a nice, limited
effect. Worth about 3Y, maybe keep a Runner that allowed the Stinger to
happen (the attacking Runner in a Wanted, or the returning members of a
shadowrun team) turned an extra round, or even just Hermits for a round,
as they either brag or cry about the deed.

> Name - Yesterdays News
> Type - Stinger
> Cost - 5¥
> Text - Play on player who just earned Rep from a sucessful
> shadowrun at least 1 full turn in the past. Total Reputation
> earned for that run is halved.
> Flavor - "To the media if it didn't happen just now, it didn't
> happen"

"Successful run at least one turn in the past" ... that's too much
book-keeping for me! How about rephrasing it as:

Target player (who has not scored an Objective in the past (foo) turns)
loses 10 Reputation.

That's still a powerful effect, as it doesn't take too much to keep a
player from 'running fpr a turn or three. Make foo = five, and it
sounds more agreeable to me.

> Name - You Da Man
> Type - Stinger
> Cost - 3¥
> Text - Play on target runner after the runner was the defender in
> runner vs. runner combat and that runner survived. Player
> recieves 5 rep for each runner that target runner trashed.

This isn't all that bad, although I might change the cost from 3 to X (==

number of attacking Runners). Normally you're not going to have more
than one Runner attacking another (Runners on Retainer and Z-Zone being
the exception) and even then, the defending player might not even trash
an opponent, so you could probably straighten this to a flat five Rep.

> Name - Back Door
> Type - Special, Unique
> Cost - 6¥
> Text - Play on target objective, before attempting a shadowrun.
> Roll D6.
> 1-3 Nothing Happens
> 4-6 Running team ignores all challenges on target objective
> This run cannot be intercepted.
> Flavor - "We really did our homework on this one."

There's a card with an identical name in Underworld. This is far, far,
far too much: Rampaging Mutant has a cost of 5Y, just 1Y cheaper, and
only has a 1-in-3 chance of trashing any particular Challenge. Toss a
Loaded Dice on this puppy and you've just scored an Objective.

> Name - Connections
> Type - Stinger
> Cost - 4¥
> Text - Play on target runner that was just arrested. Return runner
> and any gear held by runner to owners safehouse, unturned.
> Player gains 5 reputation
> Flavor - "Everyone in this damn town has connections!"

Maybe *lose* 5 Rep instead of gaining it - after all, you've been taken
to the precinct, stamped, photographed, had several body cavities
inspected. I could see this allowing a Runner who was just arrested to
come back into play, without the gear, and turned; call it Early
Parole. :)

> Name - Nice Try, Small Fry
> Type - Stinger
> Cost - 2¥
> Text - Play after a run was intercepted, and at least one runner
> from the original shadowrunning team survived the combat.
> Gain 5 rep points for each intercepting runner trashed and
> the Shadowrun may continue as normal.
> Flavor - "They tried to stop us . . . Their mistake."

Pretty cool! I'd drop the Reputation award; continuing on the run is
advantage enough.


Don - some pretty funky cards you got there! Some of the effects are
overpowering, but I understand the desire to make strong powerful cards
everyone would want to play with. Keep the ideas flowing, you've got
some good stuff.


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
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Message no. 4
From: Jörg Melcher <jom@********.COM>
Subject: Re: New card ideas (rep affectors)
Date: Wed, 27 May 1998 03:01:08 +0200
At 10:23 AM 5/26/98 -0700, you wrote:
>
>Name - Braggin Rights
>Type - Stinger
>Cost - X¥
>Text - Double the reputation just earned from any action that
> awards Rep points for 1 complete turn for every 5¥ spent.
>Flavor - "Its head was at least 3 meters long... honest."

>Name - Back Door
>Type - Special, Unique
>Cost - 6¥
>Text - Play on target objective, before attempting a shadowrun.
> Roll D6.
> 1-3 Nothing Happens
> 4-6 Running team ignores all challenges on target objective
> This run cannot be intercepted.
>Flavor - "We really did our homework on this one."
>

Throw in two Loaded Dice and a Media Chick and you could win in round 3-4
with one runner !

Reminds me off some Black Lotus combos from MTG, nothing I would see
reproduced.

JOM


jom@********.com

Handy : +491725341545, Homepage : http://members.aol.com/jomelcher

>>>>And it is my opinion that Elf´s had to be removed from
earth<<<<

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