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Message no. 1
From: Donald Arganbright <jayden63@*******.COM>
Subject: New Spell ideas.
Date: Fri, 9 Oct 1998 16:30:42 PDT
Hoi,

Here are some spells that I came up with... Why? Because mages
still have a bad showing (IMO) in SRTCG... That and at the moment I have
nothing better to do. Some are reposted for way old posts, some are
new, and some might look like something some else posted... if so I
didn't mean to infringe on your ideas.

Type - Gear/Spell
Name - Turn to Goo
Cost - 8¥ - unique
Text - During your legwork phase, turn spell to inflict AP damage to
target runner equal to mages sorcery level +1. Trash spell to trash any
gear card in play. Frag spell to Frag any runner in play.
Flavor - "The world is putty in my hands"

Type - Gear/Spell
Name - Ignite
Cost - 5¥
Text - During your legwork phase, turn spell to inflict AP damage to
target drone equal to mages sorcery skill. Trash spell to trash target
vehicle. Frag Spell to trash target location.
Flavor - "Burn Baby Burn. What was that? Does it matter?"

Type - Gear/Spell
Name - Manipulation
Cost - 4¥
Text - Pay X¥ and turn. Turn target runner and mage casting the spell
for a number of full turns equal to X.
Flavor - "You are mine to toy with"

Type - Gear/Spell
Name - Stink Bomb
Cost - 3¥
Text - Pay X¥ and turn. Target location or headquarter cannot be
visited or have any bonuses applied for a number of full turns equal to
X.
Flavor - "Nothing clears a room faster than a smelly fart."

Type - Gear/Spirit
Name - Rage Spirit
Cost - 4¥
Text - 6/6 (A1) Spirit. At the begining of your legwork phase roll D6
1-4 no effect. 5+ Rage Spirit attacks a random runner in your
safehouse. Resolve as Runner vs. Runner combat.
Flavor - "You summoned a what!?"

Type - Gear/Spirit
Name - Earth elemental
Cost - 6¥
Threat - 4/10 (A2) Stamina
Flavor - "The big never fall"

Type - Gear/Spirit
Name - Fire Elemental
Cost - 3¥
Threat - 10/3
Text - Every time fire elemental is used all runners present take 1
point AP damage.
Flavor - "If you cant stand the heat..."

Type - Gear/Spirit
Name - Water Elemental
Cost - 5¥
Threat - 4/6 guard
Flavor - "Better to have water coat the walls instead of my blood."

Type - Gear/Spirit
Name - Air Elemental
Cost - 4¥
Threat - 5/5
Text - 1¥ Turn elemental to return target runner to safehouse unturned.
Flavor - "Hey... wheres he goin all of a sudden?"

and lastly

Type - Gear/Spirit
Name - BFS (Big F***ing Spirit)
Cost - 0/3¥
Threat - 20/20 (A3)
Text - Play on Shaman with conjure of 2 or greater. That Shamans
conjure skill is considered 0 for the rest of the game (this does not
trash BFS. At the end of your legwork phase frag 2 runners you control.
IF you cannot frag 2 runners frag BFS.
Flavor - "Its Bi.. Bi... Bi... Big and its hungry."

This last one was just to see who read to the bottom :)

Comments and suggestions welcome.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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