Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Questions
Date: Thu, 13 Nov 1997 17:55:17 +1100
A coupla questions, for any FASA people around and/or those in touch
with FASA people:

1) Anyone know when the first expansion is due out?

2) The second printing that Jim and Skuzzy are working on - is that
going to be a second printing of the Limited Edition release to clear up
the card errors and the collation problems? Or is it going to be the
next, unlimited edition with the 50 different cards?

3) When is said second printing due?

4) Does anyone know how they're going to distinguish the limited from
the unlimited versions? The traditional unlimited-white-border would
look kinda terrible on the SRTCG cards, I think...




Lady Jestyr

-------------------------------------------------------------
"All right! Bovine intervention!!!" -- The Tick
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
Message no. 2
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: Questions
Date: Thu, 13 Nov 1997 01:14:55 -0600
This is what I was told earlier, and what I have gleened from thier
website.

----------
> 1) Anyone know when the first expansion is due out?

Underworld is due out in Febuary (I THINK that is the name). It adds a
bunch
of gangers, Mafia, Yakuza, and Lone Star CHARACTERS. It also adds Totems
for Shamans.

> 2) The second printing that Jim and Skuzzy are working on - is that
> going to be a second printing of the Limited Edition release to clear up
> the card errors and the collation problems? Or is it going to be the
> next, unlimited edition with the 50 different cards?

This is the unlimited printing with the 50 different cards. They are going
to try and reword some of the cards, as well as fix the card error and
collation problem as well.

> 3) When is said second printing due?

Early January.

> 4) Does anyone know how they're going to distinguish the limited from
> the unlimited versions? The traditional unlimited-white-border would
> look kinda terrible on the SRTCG cards, I think...

I have been wondering that myself. Personally I don't think they NEED to
differentiate, but I hope at least they keep the borders black!

Rob Harris
Message no. 3
From: Mamoulian <shine@************.NET>
Subject: Questions
Date: Sun, 16 Nov 1997 10:34:38 -0700
I have had several questions arise with the group that I play with. Please
bear with me if they are simply answered questions. We have one player
that questions absolutely everything.

1) Can Dr. Apocalypse use a spell and his gunnery in a turn?
2) If you give a mage a gyromount can he use his spellcasting and the
weapon in the same turn?
3) If you use the program steamroller, do you trigger the alarm?
4) Does a decker use the amount of programs in a turn equal to his decking?
5) Can a decker attack another decker without an attack program? Without a
deck?
6) Change of plans states you may choose the objective of that
shadowrun....I have a player who makes up objectives that are
impossible(and don't exist in the objectives) and states he can do so due
to the wording of the card. Is this true?
7) Do you have to turn a runner to use their special ability? Example, Ice
Queen has Recon, and also has the special ability to foce taget opponent to
lose 1. Can you use both since they are her special power? Does the same
rules apply to The Wiz Kid Decker(example, can you use the recon power and
use the browze program?)
8) When you use runners on retainer, do you use your shadowrunners or just
their stats? As in can you use your runners stats, but they don't actually
take damage?
9) When Instant Goblinization is used, does the character lose all of their
gear? Specifically matrix, magic?
10) Ally Spirit states it can avoid all damage taken from one source. Can
you avoid the damage of Guardian Dracoform with Ally Spirit?, how about
something like Elite Security Guards(Example, someone spends quite a bit to
pump it up, then you use Ally Spirit to avoid the damage)
11) When in combat with another decker, do you just compair the decking
abilities? And whoever loses dies? Can two deckers tag team one decker?
If so then how is the combat resolved, like normal?

Thanks for the help

Mamoulian
Message no. 4
From: Jason Gress <Gumbyflex1@***.COM>
Subject: Re: Questions
Date: Sun, 16 Nov 1997 14:21:11 -0500
In a message dated 97-11-16 13:07:16 EST, you write:

<< 1) Can Dr. Apocalypse use a spell and his gunnery in a turn?
2) If you give a mage a gyromount can he use his spellcasting and the
weapon in the same turn?
3) If you use the program steamroller, do you trigger the alarm?
4) Does a decker use the amount of programs in a turn equal to his decking?
5) Can a decker attack another decker without an attack program? Without a
deck?
6) Change of plans states you may choose the objective of that
shadowrun....I have a player who makes up objectives that are
impossible(and don't exist in the objectives) and states he can do so due
to the wording of the card. Is this true?
7) Do you have to turn a runner to use their special ability? Example, Ice
Queen has Recon, and also has the special ability to foce taget opponent to
lose 1. Can you use both since they are her special power? Does the same
rules apply to The Wiz Kid Decker(example, can you use the recon power and
use the browze program?)
8) When you use runners on retainer, do you use your shadowrunners or just
their stats? As in can you use your runners stats, but they don't actually
take damage?
9) When Instant Goblinization is used, does the character lose all of their
gear? Specifically matrix, magic?
10) Ally Spirit states it can avoid all damage taken from one source. Can
you avoid the damage of Guardian Dracoform with Ally Spirit?, how about
something like Elite Security Guards(Example, someone spends quite a bit to
pump it up, then you use Ally Spirit to avoid the damage)
11) When in combat with another decker, do you just compair the decking
abilities? And whoever loses dies? Can two deckers tag team one decker?
If so then how is the combat resolved, like normal?
>>
1)yes he can, only thing is that if he uses an attack spell(ie. fireball) the
spell states that "turn to use attack value of fireball in place of users
attack value"thus negating bonuses given from say a panther. he can use an
armor or bullet barrior spell and still use gunnery for a panthers attack
bonus.
2)same as above
3)sorry, cant help you ,i dont own one and we dont use it much....but i would
say no because it trashes the challenge
4)yes , a decker can use up to his decking skill in programs
5)no, a decker needs a program to attack another decker...yes he can attack
without a deck
6)with change of plans you face ONLY things that exist (not that are made
up...actual cards that were printed)
7)yes you do have to turn your character to use their special ability...you
can use static's recon and also use browse because browse is a program and u
can use programs when your character is tapped
8)yes, you use your runners and they are actually there taking damage
9)if they cant use the gear any more (ie.a dacker with a program) it gets
trashed but if u dont need anything to have it (ie. a baretta) then it stays
10)an ally spirit can take only enough damage that would just kill the runner
because you cannot assign more damage than the runner can take and just die
11)in combat deckers follow the rules that the program they are using states.
no two deckers cannot team up on one decker

hope this has helped...this how we use these cards and may not be the same as
everyone else
Message no. 5
From: "Abadia, Teos" <Teos.Abadia@****.COM>
Subject: Re: Questions
Date: Sun, 16 Nov 1997 15:34:31 -0500
> ----------
> From: Mamoulian[SMTP:shine@************.NET]
> 4) Does a decker use the amount of programs in a turn equal to his
> decking?
Yes.

> 5) Can a decker attack another decker without an attack program?
> Without a
> deck?
No. Yes, if the decker has an attack program.

> 6) Change of plans states you may choose the objective of that
> shadowrun....I have a player who makes up objectives that are
> impossible(and don't exist in the objectives) and states he can do so
> due
> to the wording of the card. Is this true?
Your friend needs a cerebral implant. The intent of the card is another
objective in play.

> 9) When Instant Goblinization is used, does the character lose all of
> their
> gear? Specifically matrix, magic?
We play that gear won't disappear, but if you lost firearms due to
becoming a troll, you should no longer use a card that depended on that
skill. This means that deckers can't use programs, shamen can't use
spirits, etc. However, they can turn to trade the equipment as usual.
Recon and special abilities still remain, however.

> 10) Ally Spirit states it can avoid all damage taken from one source.
> Can
> you avoid the damage of Guardian Dracoform with Ally Spirit?, how
> about
> something like Elite Security Guards(Example, someone spends quite a
> bit to
> pump it up, then you use Ally Spirit to avoid the damage)
You assign damage first, then use Ally spirit. Thus, Ally Spirit
removes damage up to one less than what would kill that Character. You
can't absorb more, since the character would be dead.
Message no. 6
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions
Date: Sat, 15 Nov 1997 06:49:03 -0800
Mamoulian wrote:

> I have had several questions arise with the group that I play with. Please
> bear with me if they are simply answered questions. We have one player
> that questions absolutely everything.

The best MO, by me. :)

> 1) Can Dr. Apocalypse use a spell and his gunnery in a turn?

In nearly every instance. Combat spells (Bolt of Power, Fireball,
Hellblast) replace their user's Attack Rating, and I don't believe other
Gear cards are cumulative with that. He could, however, cast a spell
and still use a FN MAG-5, though. And both would apply in terms of
sleazing.

> 2) If you give a mage a gyromount can he use his spellcasting and the
> weapon in the same turn?

See the above.

> 3) If you use the program steamroller, do you trigger the alarm?

No. The Challenge is trashed before it can react. (Remember that it
affects only Electrical Challenges - you might think of the Decker
reprogramming the activation codes, or putting the Killer Drone into
permanent power-save mode, or anything similar).

> 4) Does a decker use the amount of programs in a turn equal to his decking?

Yes. Note that it's unclear whether this means a number of programs
from owner's Legwork to owner's Legwork ("One full turn", by Yoshimo
Chang), or a number of programs during each turn. I follow the second;
there aren't many instances where you'll be using hordes of programs in
a row, anyway.

> 5) Can a decker attack another decker without an attack program? Without a
> deck?

Well, yes - Bar Fight, or similar cards, will allow him to do so.
Doesn't even need a deck - a gun's even better in this instance.

If you mean do a Matrix attack, then no, a Decker can't attack another.
But no deck is needed to do so - though one certainly helps (unless your
FastJack).

> 6) Change of plans states you may choose the objective of that
> shadowrun....I have a player who makes up objectives that are
> impossible(and don't exist in the objectives) and states he can do so due
> to the wording of the card. Is this true?

Change of Plans says to choose the "Objective" - capital O. This is a
keyword, as defined in the rulebook, and means any of the cards which
specify "Objective" on the card.. dammit, you know what I mean. Thwap
your friend, and hard.

OTOH, I have a habit of making up new Objectives (see the High Seas
supplement <plug>), but at least they're *sensible* Objectives!

> 7) Do you have to turn a runner to use their special ability? Example, Ice
> Queen has Recon, and also has the special ability to foce taget opponent to
> lose 1. Can you use both since they are her special power? Does the same
> rules apply to The Wiz Kid Decker(example, can you use the recon power and
> use the browze program?)

The Ice Queen can turn to use either Recon or her Thief ability, but not
both. Obviously, if she's been turned to visit a Location (or for any
other reason - there are plenty), she can't use either ability. It
would probably be easiest to use any programs before she turns to Recon
(or whatever) but she can use Programs while turned.

> 8) When you use runners on retainer, do you use your shadowrunners or just
> their stats? As in can you use your runners stats, but they don't actually
> take damage?

You put your actual Runners at risk.

> 9) When Instant Goblinization is used, does the character lose all of their
> gear? Specifically matrix, magic?

Only trash Gear if the Runner no longer has the skills to use it.
F'rinstance, if you Goblinize Static, he loses Decking (but finally has
armor!), and so anything Matrix-oriented slides off of him. He retains
his Recon, Anti-Social, etcetera traits, however.

> 10) Ally Spirit states it can avoid all damage taken from one source. Can
> you avoid the damage of Guardian Dracoform with Ally Spirit?, how about
> something like Elite Security Guards(Example, someone spends quite a bit to
> pump it up, then you use Ally Spirit to avoid the damage)

You can only ignore all damage damage assigned to the Runner. Normally,
this is an amount equal to their current Body; some Challenges only
attack one Runner (Hellhound, Killer Drone); one of the Tactics stingers
lets you duplicate this effect. In that case, you would trash the armor
to ignore all damage, yes.

> 11) When in combat with another decker, do you just compair the decking
> abilities? And whoever loses dies? Can two deckers tag team one decker?
> If so then how is the combat resolved, like normal?

This depends on the card being used. There are two Matrix Programs
which allow attacks - Black Hammer and Hog. Each has there own rules,
though they're rather similar. Decker battles are between two
individual Runners, but you could have two different Runners attack
another Runer in sequence (or, if you had one Runner with Decking-2 and
two of the programs, attack him twice in a row!)


Hey, keep the questions coming. I have a spoiler list at
http://pw1.netcom.com/~mbreton/srccg/cardlist.htm
to help familiarize yourself with the cards in question -- I'm feeling a
bit lazy tonight, otherwise I'd type in the spoiler text myself.


-Mb
Message no. 7
From: Crane <jack9@*********.NET>
Subject: Questions
Date: Tue, 18 Nov 1997 17:09:41 -0800
More questions! Yay!

1. When Rush Job is played on Someone, what exactly does MUST mean?
Can Someone play a Bad lunch on their runner then run? Sure
Can Someone have all their runners visit the iron lung?
Can Someone make a Fuchi visit?

2. Can a person visit Fuchi, then (discard)Bulldog Van to go on a real SR?

3. Will FASA be making Jack Skater, Khan, etc. reasonably useful in the
next printing?



ATTENTION COMMERCIAL SPAMMERS-

By US Code Title 47, Sec.227(a)(2)(B), a computer/modem/printer
meets the definition of a telephone fax machine. By Sec.227(b)(1)(C),
it is unlawful to send any unsolicited advertisement to such equipment.
By Sec.227(b)(3)(C), a violation of the aforementioned Section is
punishable by action to recover actual monetary loss, or $500,
whichever is greater, for each violation. All incoming unsolicited
commercial traffic will therefore be billed at a rate of $500 per msg
to compensate for loss of service.
Message no. 8
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions
Date: Mon, 17 Nov 1997 11:15:04 -0800
Crane wrote:

> More questions! Yay!

> 1. When Rush Job is played on Someone, what exactly does MUST mean?

Simple: During their shadowrun phase, they must allocate at least one
Runner to being a member of a shadowrun "team".

> Can Someone play a Bad lunch on their runner then run? Sure

Well, they have to wait until their turn to do so, wince Rush Job is not
a Stinger, but yeah. Wouldn't you rather they play one on their own
Runner that one of yours?

> Can Someone have all their runners visit the iron lung?

And likely have at least one wince in pain.

> Can Someone make a Fuchi visit?

If they can do the Iron Lung...

Can someone play Block Party so there is no more shadowrun phase? Or
activate the Z-zone?
Or Brain Freeze/Abduct their Runners into limbo?

Yuppers.

Personally, I'm the honorable sort who'll reserve one character to make
a horrifically improbable shadowrun, but the card is (perhaps
deliberately) weakened. None of the "outs" mentioned above are without
some form of risk, or require the player to use a card on themselves
they might have used against you.

Cf. with the Nettling Imp, from MtG, where the card must attack or be
destroyed.

> 2. Can a person visit Fuchi, then (discard)Bulldog Van to go on a real SR?

Nope. "...Trash to allow a Runner team that *just finished a shadowrun*
..." The Runner/s in question have not gone on a shadowrun - they've
visited a Location. (Tracking down that ineffable teleporting node is
just such a long process that there's no time to go shadowrunning at all
that turn.) Ditto Z-zone.

> 3. Will FASA be making Jack Skater, Khan, etc. reasonably useful in the
> next printing?

Jack Skater was a bit of a wimp-out -- he's not even the only Street Sam
with Leadership (and when is Leadership-4 better than Leadership-1? Can
we say never?)

Kham's a bit better. Remember that unlike Domino's pump, the bonus he
gives doesn't necessarily go away. Skills are weak, sigh - you'd expect
Primes to be the best there is.. but he's not as much a coaster card as
Skater is.

I expect they will be working more with them, but cannot speak for FASA
(unless they do decide to run with my submission after all).


-Mb

> ATTENTION COMMERCIAL SPAMMERS-
>
> By US Code Title 47, Sec.227(a)(2)(B), a computer/modem/printer
> meets the definition of a telephone fax machine. By Sec.227(b)(1)(C),
> it is unlawful to send any unsolicited advertisement to such equipment.
> By Sec.227(b)(3)(C), a violation of the aforementioned Section is
> punishable by action to recover actual monetary loss, or $500,
> whichever is greater, for each violation. All incoming unsolicited
> commercial traffic will therefore be billed at a rate of $500 per msg
> to compensate for loss of service.
Message no. 9
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: Questions
Date: Wed, 19 Nov 1997 09:20:51 -0600
>>>1. When Rush Job is played on Someone, what exactly does MUST mean?
Can Someone play a Bad lunch on their runner then run? Sure
Can Someone have all their runners visit the iron lung?
Can Someone make a Fuchi visit?<<<

You can't play a Bad Lunch in response to a Rush Job.

I don't want to sound rude (although it seems that I usually do and I
apologize for that), but questions like this always strike me as
"wishful thinking" rather than representing any real confusion on the
part of the questioner.

Crane, please ask yourself:

Is visiting the Iron Lung a Shadowrun?
No.
Is visiting Fuchi a shadowrun?
No.

There's certainly no harm in asking a question, but I think we are all
guilty of too much wishful thinking. The answers to some questions
should be obvious…

Sorry, Crane. I'm not trying to pick on you. Just woke up on the wrong
side of the bed this morning…
--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 10
From: Nemein <nemein@**********.COM>
Subject: Re: Questions
Date: Wed, 19 Nov 1997 08:06:50 -0800
>
> >>>1. When Rush Job is played on Someone, what exactly does MUST mean?
> Can Someone play a Bad lunch on their runner then run? Sure
> Can Someone have all their runners visit the iron lung?
> Can Someone make a Fuchi visit?<<<
>

Here's the text to Rush Job from the spoiler list I have:

Rush Job
Type: Special
Rarity: Rare
Description: 2¥. Target player must make a shadowrun in his next
Shadowrun phase.
Notes: "I didn't have time to get the proper tool for this job, so I


Now since it is a special and it says target player, unless you play
it on yourself the target player is going to have time during their
legwork phase to do the things they normally could do, such as
visiting a location. So I would say the answer to all the questions
is yes. If that player also wants to play a Bad Lunch on their own
runner to try and avoid the run, while an extreme measure in my mind,
I don't see any reason to disallow it.

Rush Job only states that the person has to make a run. So if any
runners are available they must go on a run. If all the runners are
otherwise occupied then noone is around to run so while there is
technically a "run" in progress (in case there are cards around that
can only be played during a run) nothing is really happening on it.



==
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)

Shadowrun: www.geocities.com/Area51/Zone/3056/srccg.html
Last updates - SRCard List ideas: 13 Oct '97
My ideas: 23 Oct '97 (Now over 50!)
Doomtrooper: www.geocities.com/Area51/Zone/3056/dtccg.html
__________________________________________________________________
Sent by Yahoo! Mail. Get your free e-mail at http://mail.yahoo.com
Message no. 11
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions
Date: Tue, 18 Nov 1997 05:31:50 -0800
> Rush Job only states that the person has to make a run. So if any
> runners are available they must go on a run. If all the runners are
> otherwise occupied then noone is around to run so while there is
> technically a "run" in progress (in case there are cards around that
> can only be played during a run) nothing is really happening on it.

I think the simplest solution (but one only FASA can enact or enforce)
is to make Ruch Job a Stinger, not just a plain Special.

So that way, when your unsuspecting opponent has left his Rockers
unturned (what else are they supposed to do?) and declared he's passing
on his shadowrun phase, you can slap it down and go "Shyeah, ya think
so!"

Of course, I think Rush Job works well enough as it is, but it makes for
a nice (if nasty) house rule.


-Mb
Message no. 12
From: robert john harris <rjharris@********.UIUC.EDU>
Subject: Re: Questions
Date: Wed, 19 Nov 1997 16:53:07 -0600
I really think the card needs to state that as many runners as possible must
make a run on the next turn. I am never really concerned with my opponent
tapping people down. That just doesn't bother me - it will cost them
something. But the fact that they just declare a run with some pud, and "Oh
well, I guess Static bit the dust on that one. Your turn." just makes the
cards a little dull. I think it needs to be made so that they have to run
with a BUNCH of runners. Just my take (I hope they fix it in the second
edition!)....

Rob
Message no. 13
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions
Date: Tue, 18 Nov 1997 06:14:18 -0800
robert john harris wrote:
>
> I really think the card needs to state that as many runners as possible must
> make a run on the next turn. I am never really concerned with my opponent
> tapping people down. That just doesn't bother me - it will cost them
> something. But the fact that they just declare a run with some pud, and "Oh
> well, I guess Static bit the dust on that one. Your turn." just makes the
> cards a little dull. I think it needs to be made so that they have to run
> with a BUNCH of runners. Just my take (I hope they fix it in the second
> edition!)....
>
> Rob

Just don't forget that, regardless of who gets sent, they always have
the option of pulling out (heedless of the Cowards card in your hand, I
guess.)

Sort of hard to make it work the way you intend, though. If I've got
twelve unturned Runners, who decides which six get to go?

There's enough ways to kill off Runners; I'd rather not see oen more.



-Mb
Message no. 14
From: Jon Palmer <jmp225@***.EDU>
Subject: Questions
Date: Fri, 6 Feb 1998 16:25:05 -0500
Two questions (both of which happen to concern the Ranger X)

1) Can indirect fire weapons ALSO be used for a regular run, or only as
indirect fire?

2) Silenced Weapons: If Stomper has a Ranger X, the Ranger X is +2/+0 and
Stomper is 6/7, for a total of 8/7. If I wanna kill something will all
silenced weapons, can I add all 8 points of attack, or only the 2 from the
Ranger X?

(and another point: is there any reason at all to use the Remington 750
over the Ranger X?)

Thanks.

Jon Palmer
Message no. 15
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions
Date: Thu, 5 Feb 1998 20:22:19 -0800
Jon Palmer wrote:

> Two questions (both of which happen to concern the Ranger X)

> 1) Can indirect fire weapons ALSO be used for a regular run, or only as
> indirect fire?

Both. The Ranger Arms only works for one Challenge, no matter how it's
used.

> 2) Silenced Weapons: If Stomper has a Ranger X, the Ranger X is +2/+0 and
> Stomper is 6/7, for a total of 8/7. If I wanna kill something will all
> silenced weapons, can I add all 8 points of attack, or only the 2 from the
> Ranger X?

Silenced weapons silence the entire amount of damage.

> (and another point: is there any reason at all to use the Remington 750
> over the Ranger X?)

Ammo and smartgun links.


-Matt

------------------------------------
With nomads I am numbered. -- E. MacColl

Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 16
From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: Questions
Date: Fri, 6 Feb 1998 16:53:26 -0600
At 08:22 PM 2/5/98 -0800, you wrote:

<<snippage of other questions>>

>> (and another point: is there any reason at all to use the Remington 750
>> over the Ranger X?)
>
>Ammo and smartgun links.

Reread Smartgun link and Ranger X :).

Hg
Message no. 17
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions
Date: Thu, 5 Feb 1998 22:42:25 -0800
> >> (and another point: is there any reason at all to use the Remington 750
> >> over the Ranger X?)
> >
> >Ammo and smartgun links.
>
> Reread Smartgun link and Ranger X :).


Fine, be literal with me. :)


-Matt

------------------------------------
With nomads I am numbered. -- E. MacColl

Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 18
From: Crane <jack9@*********.NET>
Subject: Questions
Date: Sat, 28 Mar 1998 21:30:45 -0800
1. Can runners be damaged by global effects (tempest, riots) while in the
Lone Star Lock Up?

2. Can runners be GAQ from the Lone Star Lock Up?

3. Can you target runners with GAQ that are in the safehouse?

4. Is there any way to frag a location right now?
Message no. 19
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions
Date: Sun, 29 Mar 1998 11:36:03 -0800
Crane wrote:

> 1. Can runners be damaged by global effects (tempest, riots) while in
> the Lone Star Lock Up?

> 2. Can runners be GAQ from the Lone Star Lock Up?

I'm imagining that any cards underneath LSL - just like cards in the
Hideaway and the Warehouse - are considered out of game, so the answer
to both these questions would be no. I'm getting notorious for being
wrong about this card, though.

> 3. Can you target runners with GAQ that are in the safehouse?

Uhhh.. no. GAQS returns a Runner to the safehouse, so a Runner would
have to be away to be effected. Why would you want to? (Spend some yen
and trash a card from your hand?)

> 4. Is there any way to frag a location right now?

Only when it's on top of your deck (Gutter Rat, Elite Security Mage).


-Matt

------------------------------------
Beware the man who casts two shadows.

GridSec: SRCard / Wolf in Shepherd's Clothing
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 20
From: Bolton Sara <pin12962@*******.PING.BE>
Subject: Questions.
Date: Wed, 6 May 1998 23:05:04 +0200
I am quite these question have already been posted , but i had to sign off
for a while
(trouble with my acces provider, could not connect faster than 1200 BPS) so
i missed them.

1) Leader of the pack:
The cards say; <<>> target runner become a ganger leader <<>> you
cannot
have more than one ganger leader in play at a time.
I supose this mean another runner on witch this card has been played and
(logically) Lord Torgo, but what about the ganger leader "contact" card?

2) what exactly are "corporate challenge"?

3) I have heard of "unofficial FAQ", where can i get it?, is there the same
thing for Underworld?


Thanks for all.
Vincent Schmitt
Message no. 21
From: hansen <hansen@********.COM.SG>
Subject: Re: Questions.
Date: Thu, 7 May 1998 04:57:42 +0800
>I am quite these question have already been posted , but i had to sign off
>for a while
>(trouble with my acces provider, could not connect faster than 1200 BPS) so
>i missed them.
>
>1) Leader of the pack:
>The cards say; <<>> target runner become a ganger leader <<>>
you cannot
>have more than one ganger leader in play at a time.
>I supose this mean another runner on witch this card has been played and
>(logically) Lord Torgo, but what about the ganger leader "contact" card?


When you bring LotP into play you cannot have either Lord Torgo or Ganger
Leader in Play. BTW FASA rules that you cannot play LotP on Lord Torgo.

>2) what exactly are "corporate challenge"?

This is quite vague... I asume they are challenges with the word corporate
in the title.

>3) I have heard of "unofficial FAQ", where can i get it?, is there the same
>thing for Underworld?

The Official Unofficial SRTCG FAQ
(http://members.home.net/porthos/srtcg/sc_QandA.html).

>
> Thanks for all.
> Vincent Schmitt
>
Message no. 22
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions.
Date: Wed, 6 May 1998 15:37:53 -0700
Bolton Sara wrote:

> 1) Leader of the pack:
> The cards say; <<>> target runner become a ganger leader <<>>
you cannot
> have more than one ganger leader in play at a time.
> I supose this mean another runner on witch this card has been played and
> (logically) Lord Torgo, but what about the ganger leader "contact" card?

Also not allowed. Keeps the Gangers from getting *too* buff. Well,
sort of - the Ancients and Ganger Leader on a good day give me the
shudders.

> 2) what exactly are "corporate challenge"?

As yet, there are no specific Corporate Challenges, but several old
Challenges will be keyed as Corporate in Second Run (Security Guards?
Elite Security Mage?) and the Corp War! expansion, due in July, will be
chock-full of them.

> 3) I have heard of "unofficial FAQ", where can i get it?, is there the same
> thing for Underworld?

Tony Glinka runs the SRTCG Q&A page, which consists of unofficial
answers provided by the DLOHs. It should include any responses we've
received on questions from Underworld.

The URL is: http://members.home.net/porthos/srtcg/srtcg.html

Hope that helps!


- Matt

------------------------------------
Ask me tonight why love is strange
For I am drunk and full of reasons....

SRCard list.member.newbie
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 23
From: Tony Glinka <porthos@****.COM>
Subject: Re: Questions.
Date: Wed, 6 May 1998 14:20:05 -0700
Bolton Sara wrote:

> I am quite these question have already been posted , but i had to sign off
> for a while
> (trouble with my acces provider, could not connect faster than 1200 BPS) so
> i missed them.

Welcome back.

> 1) Leader of the pack:
> The cards say; <<>> target runner become a ganger leader <<>>
you cannot
> have more than one ganger leader in play at a time.
> I supose this mean another runner on witch this card has been played and
> (logically) Lord Torgo, but what about the ganger leader "contact" card?

Leader of the Pack restrictions do not apply to the ganger leader contact
card. And you are right about Torgo. Apparently you missed "The Great Torgo
Debate." Don't ask it was ugly. :)

> 2) what exactly are "corporate challenge"?

Something that may exist in future expansions of the game. Maybe in 2nd Run or
beyond.

> 3) I have heard of "unofficial FAQ", where can i get it?, is there the same
> thing for Underworld?

Look out -- shameless plug alert!
Are you referring to SRTCG Q&A: SRCard's Official Unofficial SRTCG FAQ? It is
available at my site in a whole bunch of formats. I recommend either the
online html version or the Abode Acrobat version. The URL is in my sig.

Tony
--
Porthos@****.com -- GridSec: SRCard
Porthos' World of Shadowrun: http://members.home.net/porthos/sr/sr.html
Tony's SRTCG Site: http://members.home.net/porthos/srtcg/srtcg.html
Home of the SRTCG Q&A: SRCard's Official Unofficial SRTCG FAQ
Message no. 24
From: "Bourgault, Patrick" <pbourgau@***.CA>
Subject: Questions
Date: Tue, 28 Jul 1998 08:48:00 PDT
I have questions regarding the Bulldog Van. All questions regard the use
of this gear to make a second SR.

Q1: If a want to make a second run, must the BV be with one of the
runners in the first SR ??

Q2: Who can go on the second run (turned runners not in the first SR,
unturned runners, runners that was on the first run) ??

Q3: Can I choose the same Objective (you know, redo the run where you
were intercepted) ??


Here's some more that just came out :

Q4: I have a team with someone with Biotech and I face a challenge. I
put a lot of damage on a runner knowing that I'll use Biotech on him.
The challenge is trashed and before facing the other one, I want to use
Biotech. My oponent doesn't want that, so he wants to play GAQS. What's
the outcome of this situation ?? My runner is "healed" and GAQS is
useless (for this specific situation), or my runner returns to the
safehouse before healing the TR ??

Tx in advance.
Message no. 25
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Questions
Date: Tue, 28 Jul 1998 17:33:40 +0200
Bourgault, Patrick wrote:
>
> I have questions regarding the Bulldog Van. All questions regard the use
> of this gear to make a second SR.
>
> Q1: If a want to make a second run, must the BV be with one of the
> runners in the first SR ??

No. Any Runner on the run or in the safehouse may hold the Bulldog Van.
>
> Q2: Who can go on the second run (turned runners not in the first SR,
> unturned runners, runners that was on the first run) ??

Only Runners from the first run may participate in the second one. Some
may have died, but I´m not sure wether GAQ´ed Runners from the first
team may participate because they weren´t part of the team that finally
finished the Run.
>
> Q3: Can I choose the same Objective (you know, redo the run where you
> were intercepted) ??

Yes. Some decks are even designed to do this. They defeat, if possible,
the interceptors, and then they repeat their attempt on the Objective.
They may still be sent home via WGC or GAQ, though.
>
> Here's some more that just came out :
>
> Q4: I have a team with someone with Biotech and I face a challenge. I
> put a lot of damage on a runner knowing that I'll use Biotech on him.
> The challenge is trashed and before facing the other one, I want to use
> Biotech. My oponent doesn't want that, so he wants to play GAQS. What's
> the outcome of this situation ?? My runner is "healed" and GAQS is
> useless (for this specific situation), or my runner returns to the
> safehouse before healing the TR ??

I´d say the Runer is healed first, as You announced using Biotech before
Your opponent played GAQ. He´d have to see ahead to play GAQ before
Biotech. ---Felix
Message no. 26
From: Olaf Kramer <Olaf-Kramer@********.DE>
Subject: Re: Questions
Date: Tue, 28 Jul 1998 21:15:44 +0200
Bourgault, Patrick schrieb:
> I have questions regarding the Bulldog Van. All questions regard the use
> of this gear to make a second SR.
>
> Q1: If a want to make a second run, must the BV be with one of the
> runners in the first SR ??
>
> Q2: Who can go on the second run (turned runners not in the first SR,
> unturned runners, runners that was on the first run) ??
>
> Q3: Can I choose the same Objective (you know, redo the run where you
> were intercepted) ??
>
>
> Here's some more that just came out :
>
> Q4: I have a team with someone with Biotech and I face a challenge. I
> put a lot of damage on a runner knowing that I'll use Biotech on him.
> The challenge is trashed and before facing the other one, I want to use
> Biotech. My oponent doesn't want that, so he wants to play GAQS. What's
> the outcome of this situation ?? My runner is "healed" and GAQS is
> useless (for this specific situation), or my runner returns to the
> safehouse before healing the TR ??
>
> Tx in advance.

Olaf Kramer
olaf-kramer@********.de

HI

Q1:no

Q2:the runnerteam from the first run

Q3:yes

Q4:You are on the run right?! So it`s your turn and if some player want to do
somethink at the same time the player who`s turn it is acts first.That mean
first you heal then you go home.But if you get the damage and your oponent plays
the GAQS bevore you say want heal you go home without healing.

greetings
OLAF
Message no. 27
From: "Bourgault, Patrick" <pbourgau@***.CA>
Subject: Re: Questions
Date: Wed, 29 Jul 1998 08:08:00 PDT
> Q2: Who can go on the second run (turned runners not in the first SR,
> unturned runners, runners that was on the first run) ??

Q2:the runnerteam from the first run


Keeping this in mind, what about deckers and snipers ?? Those type of
runners are "immune" to damage. Am I right to assume that if the whole
front team died in the first run, deckers and snipers can go on the
second run has front runners ???

If the second team has less than six runners, can I bring Red Widow
(using her special ability) or any runner with a Rapier (by trashing the
gear) ?? I don't see why not, but I just want to be sure.
Message no. 28
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Questions
Date: Thu, 30 Jul 1998 00:31:59 +0200
Bourgault, Patrick wrote:
>
> > Q2: Who can go on the second run (turned runners not in the first SR,
> > unturned runners, runners that was on the first run) ??
>
> Q2:the runnerteam from the first run
>
> Keeping this in mind, what about deckers and snipers ?? Those type of
> runners are "immune" to damage. Am I right to assume that if the whole
> front team died in the first run, deckers and snipers can go on the
> second run has front runners ???
>
> If the second team has less than six runners, can I bring Red Widow
> (using her special ability) or any runner with a Rapier (by trashing the
> gear) ?? I don't see why not, but I just want to be sure.

Correct on both. ---Felix
Message no. 29
From: Olaf Kramer <Olaf-Kramer@********.DE>
Subject: QUESTIONS
Date: Fri, 31 Jul 1998 22:35:09 +0200
Hi
i have got a Question:

1. If i am on a Run and there is the Challange "Gänseschar"(you know the
big
white Bird that sounds like Quak,Quak).what comes first, my Invisibily or the
Challange(trash when just revealt,trigger the alarm)?
I hope someone understand me!

2. If the alarm is triggert,can i use the sleep or invisibily to sleaze?

greetings
OLAF
Message no. 30
From: "(Ryan Smith)" <SnakeIzBac@***.COM>
Subject: Re: QUESTIONS
Date: Fri, 31 Jul 1998 20:47:22 EDT
In a message dated 98-07-31 20:22:24 EDT, you write:

<< 1. If i am on a Run and there is the Challange "Gänseschar"(you
know the
big
white Bird that sounds like Quak,Quak).what comes first, my Invisibily or the
Challange(trash when just revealt,trigger the alarm)?
I hope someone understand me!

2. If the alarm is triggert,can i use the sleep or invisibily to sleaze?

greetings
OLAF >>


OLAF man, no offense. Like Usual i Haven't a CLUE as to what you're talking
about.
Message no. 31
From: cyberbunny <cyberbunny@*****.COM>
Subject: Re: QUESTIONS
Date: Fri, 31 Jul 1998 21:23:16 -0400
He's talking about the card flock of geese. If the alarm goes off can he
still use sleep and invisibility, or can he use sleep or invisibility on
flock of geese to prevent the alarm from being triggered.

-----Original Message-----
From: (Ryan Smith) <SnakeIzBac@***.COM>
To: SRCARD@********.ITRIBE.NET <SRCARD@********.ITRIBE.NET>
Date: Friday, July 31, 1998 9:52 PM
Subject: Re: QUESTIONS


In a message dated 98-07-31 20:22:24 EDT, you write:

<< 1. If i am on a Run and there is the Challange "Gänseschar"(you
know the
big
white Bird that sounds like Quak,Quak).what comes first, my Invisibily or
the
Challange(trash when just revealt,trigger the alarm)?
I hope someone understand me!

2. If the alarm is triggert,can i use the sleep or invisibily to sleaze?

greetings
OLAF >>


OLAF man, no offense. Like Usual i Haven't a CLUE as to what you're talking
about.
Message no. 32
From: Loki <daddyjim@**********.COM>
Subject: Re: QUESTIONS
Date: Fri, 31 Jul 1998 18:33:49 -0700
---Olaf Kramer <Olaf-Kramer@********.DE> wrote:
>
> Hi
> i have got a Question:
>
> 1. If i am on a Run and there is the Challange "Gänseschar"(you know
the big
> white Bird that sounds like Quak,Quak).what comes first, my Invisibily or the
> Challange(trash when just revealt,trigger the alarm)?
> I hope someone understand me!

As it is Awakened, you have a chance to use Invisibilty in the "natural pause"
between when the Challenge is revealed and when the alarm is triggered.

> 2. If the alarm is triggert,can i use the sleep or invisibily to sleaze?

Yes and yes. This is in the SRCard Q&A.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 4/9/98
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
Message no. 33
From: Adrian Smerdon <adrian.smerdon@******.COM>
Subject: Questions
Date: Wed, 28 Oct 1998 16:29:11 +1000
1. Can Foxy Roxy still use her special ability to sleaze Personnel
Challenges after the alarm has been triggered?

2. Does Knuckles using guard apply his armor to damage he saves someone
else from? (ie the other person would've taken 4 but he guards them and
only takes 3 beacuse he has armor 1).

Regards,
Adrian.
Message no. 34
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Questions
Date: Wed, 28 Oct 1998 08:40:48 PST
Hoi,

>1. Can Foxy Roxy still use her special ability to sleaze Personnel
>Challenges after the alarm has been triggered?

Yes, It has been stated that all runner special abilities and card text
that say "sleaze" will be errated to say "trash". Trashing a
challenge
happens well after the sleazing part of the challenge has been passed.

>2. Does Knuckles using guard apply his armor to damage he saves
>someone else from? (ie the other person would've taken 4 but he >guards
them and only takes 3 beacuse he has armor 1).

Yes... Armor gives its benifits at all times to the runner. If your
bodyguard has armor then yes he gets to use it while taking the damage
intended for someone else.

>Regards,
>Adrian.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 35
From: "O.Kramer" <Olaf-Kramer@********.DE>
Subject: Re: Questions
Date: Wed, 28 Oct 1998 17:21:51 +0100
Adrian Smerdon schrieb:
> 1. Can Foxy Roxy still use her special ability to sleaze Personnel
> Challenges after the alarm has been triggered?
>
> 2. Does Knuckles using guard apply his armor to damage he saves someone
> else from? (ie the other person would've taken 4 but he guards them and
> only takes 3 beacuse he has armor 1).
>
> Regards,
> Adrian.

1. I think yes, because card text set off the rule book text.
2. Yes, he takes the damage and can use the armor.

OLAF
------------------------------------------------
WE, THE HUMAN, ARE THE SKINDISEASE OF THE EARTH.
LETS HELP MOTHER EARTH, KILL ALL HUMAN.
------------------------------------------------
Message no. 36
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Questions
Date: Sun, 29 Nov 1998 18:44:12 +1000
Hi all. I have a few questions over timing and stuff that we have
encountered in our group and we cannot answer satisfactorily.

Here they are.

1) Turning Runners. Does turning runners stop them from conducting
other acts such as visiting locations (that don't require turning to
use), using programs, spells etc. I say that this was not the
intention, as it was not written so, but I have a friend who says that
Magic and other CCG's use this implementation and it is assumed.

2) Discarding Gear. Is it possible to discard gear cards that your
runners are holding. It does not say anywhere whether this is
possible or not. If it is not possible, cards like the Black
Credstick become virtually useless. Also, if it is possible to
discard gear, is it possible to discard cyberware (with infected
chrome).

3) Ally Spirit. The card says that the Ally spirit can be trashed to
remove the damage from one source. Does this mean that the ally
spirit can stop all of the damage dealt by the source (against all
runners present) as this is all from the one source, or does it mean
all of the damage dealt to the shaman holding the ally?

Thanks for any help,

NightRain.

+--------------------------------------------------------------------+
| The universe is a big place, |
| and whatever happens, you will not be missed |
+--------------------------------------------------------------------+

http://nightrain.home.ml.org

EMAIL : nightrain@***.brisnet.org.au
: macey@***.brisnet.org.au
ICQ : 2587947
Message no. 37
From: "O.Kramer" <Olaf-Kramer@********.DE>
Subject: Re: Questions
Date: Sun, 29 Nov 1998 10:51:44 +0100
NightRain schrieb:
> Hi all. I have a few questions over timing and stuff that we have
> encountered in our group and we cannot answer satisfactorily.
>
> Here they are.
>
> 1) Turning Runners. Does turning runners stop them from conducting
> other acts such as visiting locations (that don't require turning to
> use), using programs, spells etc. I say that this was not the
> intention, as it was not written so, but I have a friend who says that
> Magic and other CCG's use this implementation and it is assumed.
>
Your friend is right a turned runner cant use gear,visit locantions or get gear.

> 2) Discarding Gear. Is it possible to discard gear cards that your
> runners are holding. It does not say anywhere whether this is
> possible or not. If it is not possible, cards like the Black
> Credstick become virtually useless. Also, if it is possible to
> discard gear, is it possible to discard cyberware (with infected
> chrome).
>
Even if I dont know why it is not possible.:(

> 3) Ally Spirit. The card says that the Ally spirit can be trashed to
> remove the damage from one source. Does this mean that the ally
> spirit can stop all of the damage dealt by the source (against all
> runners present) as this is all from the one source, or does it mean
> all of the damage dealt to the shaman holding the ally?
>
The exact text is ...taken from... so I think its nothing then a magical heavy
armor (full) and you can only stop the damage dealt to the shaman.

> Thanks for any help,
>
> NightRain.
>
> +--------------------------------------------------------------------+
> | The universe is a big place, |
> | and whatever happens, you will not be missed |
> +--------------------------------------------------------------------+
>
> http://nightrain.home.ml.org

OLAF

------------------------------------------------
WE, THE HUMAN, ARE THE SKINDISEASE OF THE EARTH.
LETS HELP MOTHER EARTH, KILL ALL HUMAN.
------------------------------------------------
Message no. 38
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Questions
Date: Mon, 30 Nov 1998 08:30:34 PST
Hoi,

>Hi all. I have a few questions over timing and stuff that we have
>encountered in our group and we cannot answer satisfactorily.
>
>Here they are.
>
>1) Turning Runners. Does turning runners stop them from conducting
>other acts such as visiting locations (that don't require turning to
>use), using programs, spells etc. I say that this was not the
>intention, as it was not written so, but I have a friend who says >that
Magic and other CCG's use this implementation and it is assumed.

Turning runners makes that runner "Spent". They cannot do any other
actions, including using programs, casting spells, using special
abilities, visiting locations or contacts, or using any gear.

>2) Discarding Gear. Is it possible to discard gear cards that your
>runners are holding. It does not say anywhere whether this is
>possible or not. If it is not possible, cards like the Black
>Credstick become virtually useless. Also, if it is possible to
>discard gear, is it possible to discard cyberware (with infected
>chrome).

I don't believe that it is. You can destroy gear on your own runners by
using poor craftsmanship, or run dileberatly against street scum. But
other than that, there really isn't a way of getting rid of gear. This
is another thing that makes cyber-psycosic such a kickin card.

>3) Ally Spirit. The card says that the Ally spirit can be trashed >to
remove the damage from one source. Does this mean that the ally
>spirit can stop all of the damage dealt by the source (against all
>runners present) as this is all from the one source, or does it mean
>all of the damage dealt to the shaman holding the ally?

Ally Spirit can only remove damage delt to the shaman. Now if you
Tactics:Converge the damage done by guardian dracoform to the shaman you
could then discard Ally Spirit and all that damage would be gone.

>Thanks for any help,
>
>NightRain.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 39
From: Patrick Bourgault <PBourgault@**********.COM>
Subject: Re: Questions
Date: Mon, 30 Nov 1998 11:33:50 -0500
> Hoi,
>
> >Hi all. I have a few questions over timing and stuff that we have
> >encountered in our group and we cannot answer satisfactorily.
> >
> >Here they are.
> >
> >1) Turning Runners. Does turning runners stop them from conducting
> >other acts such as visiting locations (that don't require turning to
> >use), using programs, spells etc. I say that this was not the
> >intention, as it was not written so, but I have a friend who says >that
> Magic and other CCG's use this implementation and it is assumed.
>
> Turning runners makes that runner "Spent". They cannot do any other
> actions, including using programs, casting spells, using special
> abilities, visiting locations or contacts, or using any gear.
>
>
Does that mean that if I play Wanted on a turned runner, this runner cannot
use weapons, spells, drones, spirits, armor, cyberware, etc. against my
runner ??

Surely, I think this is a bit overkilled, don't you think ??
Message no. 40
From: Michael Alan Gardner <mgardn3@***.EDU>
Subject: Re: Questions
Date: Mon, 30 Nov 1998 11:22:26 -0600
On Mon, 30 Nov 1998, Patrick Bourgault wrote:

> > Turning runners makes that runner "Spent". They cannot do any other
> > actions, including using programs, casting spells, using special
> > abilities, visiting locations or contacts, or using any gear.
> >
> >
> Does that mean that if I play Wanted on a turned runner, this runner cannot
> use weapons, spells, drones, spirits, armor, cyberware, etc. against my
> runner ??
I believe you are reading that incorrectly... since you MUST turn
to go on a shadowrun, you still have the ability to use
drones/spells/etc... I think Wanted would fall under a special case that
would allow the use of gear cards (of course this is limited by one's
ability... I.E. a runner with sorcery 1 still can only use 1 spell that
turn
-Mike
Message no. 41
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Questions
Date: Mon, 30 Nov 1998 09:29:41 PST
Hoi,

>>> Turning runners makes that runner "Spent". They cannot do any
>>>other actions, including using programs, casting spells, using
>>>special abilities, visiting locations or contacts, or using any
>>>gear.

>> Does that mean that if I play Wanted on a turned runner, this
>>runner cannot use weapons, spells, drones, spirits, armor,
>>cyberware, etc. against my runner ??

>I believe you are reading that incorrectly... since you MUST turn
>to go on a shadowrun, you still have the ability to use
>drones/spells/etc... I think Wanted would fall under a special case
>that would allow the use of gear cards (of course this is limited by
>one's ability... I.E. a runner with sorcery 1 still can only use 1
>spell that turn
> -Mike

I would agree with Mike here. Cards like Wanted! and others that engage
in runner vs. runner combat. The runner gets all the benifits of any
cyberware/gear what-ever they happen to have deployed against them.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 42
From: Patrick Bourgault <PBourgault@**********.COM>
Subject: Re: Questions
Date: Mon, 30 Nov 1998 12:30:01 -0500
> Hoi,
>
> >>> Turning runners makes that runner "Spent". They cannot do any
> >>>other actions, including using programs, casting spells, using
> >>>special abilities, visiting locations or contacts, or using any
> >>>gear.
>
> >> Does that mean that if I play Wanted on a turned runner, this
> >>runner cannot use weapons, spells, drones, spirits, armor,
> >>cyberware, etc. against my runner ??
>
> >I believe you are reading that incorrectly... since you MUST turn
> >to go on a shadowrun, you still have the ability to use
> >drones/spells/etc... I think Wanted would fall under a special case
> >that would allow the use of gear cards (of course this is limited by
> >one's ability... I.E. a runner with sorcery 1 still can only use 1
> >spell that turn
> > -Mike
>
> I would agree with Mike here. Cards like Wanted! and others that engage
> in runner vs. runner combat. The runner gets all the benifits of any
> cyberware/gear what-ever they happen to have deployed against them.
>
>
So you'll let a decker use is Armor Skin program when attacked by Hog of BH
??
Message no. 43
From: Michael Alan Gardner <mgardn3@***.EDU>
Subject: Re: Questions
Date: Mon, 30 Nov 1998 12:25:21 -0600
On Mon, 30 Nov 1998, Patrick Bourgault wrote:

> >
> So you'll let a decker use is Armor Skin program when attacked by Hog of BH
> ??
>
Absolutely
-Mike

Further Reading

If you enjoyed reading about Questions, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.