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Message no. 1
From: Robert Thomas <Strangefate@*****.NET>
Subject: Rocker/Virus Deck
Date: Sun, 6 Dec 1998 01:14:21 -0500
Before I list this deck, I would like to say that it contains runners
that have 9 of the 14 skills in the game. I made it to stop the bragging
that an opponent of mine cannot stop doing, and all he uses is a
Bully/Thug deck. I have yet to try it, but tell me what you think about
it. Oh, I know that it has a weakness to Infighting, Unstable Ally,
Shady Manager, and Suicidal Tendencies already.

Runners (32)
Jackyl x2
Cannonball x2
Glitz x4
Skwaaaaaark! x2
Thrash x4
Stomper x2
Macabre x2
Reaper x2
Razorback x2
Hatchetman x2
Knuckles x2
Domino x2
Kromagnus x4

Gear (16)
Muscle Replacement x4
Cyberarm x4
HandRazors x4
Dermal Plating x4

Locations (5)
Chop Shop x3
Club Vortex x2

Stingers (5)
Tactics: Converge x2
Innocent Bystander x1
Bad Reputation x1
Cowards x1
Spreading The Disease x4

Challenges (12)
Double Jeaopardy x2
Security Consultant x2
Genetic Monstrosity x4
Chomps 2000 x2
Widow's Trap x2

Objectives (12)
Hell House x4
Bio-Lab Raid x4
Sucker Run x2
Nosferatu Den x2

Yep, That is 74+12 cards. A little too big for my taste normally (I
prefer 60+8). I figure I might cut it down a little after playing it
once or twice. I look forward to reading the responses to this deck
idea.

Rob
Message no. 2
From: Noah Overton <Puckstpr@***.COM>
Subject: Re: Rocker/Virus Deck
Date: Sun, 6 Dec 1998 12:22:46 EST
In a message dated 12/5/98 10:14:38 PM Pacific Standard Time,
Strangefate@*****.NET writes:

> Before I list this deck, I would like to say that it contains runners
> that have 9 of the 14 skills in the game. I made it to stop the bragging
> that an opponent of mine cannot stop doing, and all he uses is a
> Bully/Thug deck. I have yet to try it, but tell me what you think about
> it. Oh, I know that it has a weakness to Infighting, Unstable Ally,
> Shady Manager, and Suicidal Tendencies already.
>
> Runners (32)
> Jackyl x2
> Cannonball x2
> Glitz x4
> Skwaaaaaark! x2
> Thrash x4
> Stomper x2
> Macabre x2
> Reaper x2
> Razorback x2
> Hatchetman x2
> Knuckles x2
> Domino x2
> Kromagnus x4
>
> Gear (16)
> Muscle Replacement x4
> Cyberarm x4
> HandRazors x4
> Dermal Plating x4
>
> Locations (5)
> Chop Shop x3
> Club Vortex x2
>
> Stingers (5)
> Tactics: Converge x2
> Innocent Bystander x1
> Bad Reputation x1
> Cowards x1
> Spreading The Disease x4
>
> Challenges (12)
> Double Jeaopardy x2
> Security Consultant x2
> Genetic Monstrosity x4
> Chomps 2000 x2
> Widow's Trap x2
>
> Objectives (12)
> Hell House x4
> Bio-Lab Raid x4
> Sucker Run x2
> Nosferatu Den x2
>
> Yep, That is 74+12 cards. A little too big for my taste normally (I
> prefer 60+8). I figure I might cut it down a little after playing it
> once or twice. I look forward to reading the responses to this deck
> idea.
>
> Rob
>
it looks to me is that you have built your versen of a bully deck.

if you want to stop your friends bully deck dont copy his idea of a deck but
destroy it. if you like rockers i have a deck for you.
i will post it later.

puck
Message no. 3
From: Robert Thomas <Strangefate@*****.NET>
Subject: Re: Rocker/Virus Deck
Date: Sun, 6 Dec 1998 19:43:36 -0500
I made a mistake earlier. The deck has a weakness to Infighting,
Unstable Ally, Shady Manager, and Poor Craftsmanship.

I know that it has the standard look of a Bully deck, but while finesse
did not work this deck did. My opponent has a habit of using Wanted, Bar
Fight, and pumpable challenges in his deck. None of these worked against
this deck.

My opponent resigned the first game after my gaining only one 25
reputation objective (I have not figured that one out yet).

The second game he pumped up a Lone Star Patrol challenge to 18/18,
only to have me use a Tactics: Converge to make all the damage go to one
runner. The virus tokens from Bio Lab Raid and Genetic Monstrosity kept
his runners weak a good part of the game with the help of Spreading The
Disease.

As stated below, the deck strongly resembles a bully deck (and I guess
that it could very well be), but 12 of the 32 runners are rockers, and I
tried to put in a good number of skills. The major hinderance to my
opponents deck was the virus tokens added to the damage taken from the
challenges. The big runners helped me to be able to deal with my own
objectives if need be (Bio-Lab Raid & Hell House)

If any of you have a deck idea that does well against Bully decks
without using a number of big runners, please let me know. As I said in
my first posting of the deck, 9 of the 14 skills are represented by the
runners in the deck. I consider that to be a decent chance to sleeze
some challenges, and not just a steamroller tactic deck.
_______________________________

  Runners (32)
Jackyl x2
Cannonball x2
Glitz x4
Skwaaaaaark! x2
Thrash x4
Stomper x2
Macabre x2
Reaper x2
Razorback x2
Hatchetman x2
Knuckles x2
Domino x2
Kromagnus x4

  Gear (16)
Muscle Replacement x4
Cyberarm x4
HandRazors x4
Dermal Plating x4

  Locations (5)
Chop Shop x3
Club Vortex x2

  Stingers (5)
Tactics: Converge x2
Innocent Bystander x1
Bad Reputation x1
Cowards x1
Spreading The Disease x4

  Challenges (12)
Double Jeaopardy x2
Security Consultant x2
Genetic Monstrosity x4
Chomps 2000 x2
Widow's Trap x2

  Objectives (12)
Hell House x4
Bio-Lab Raid x4
Sucker Run x2
Nosferatu Den x2


  Yep, That is 74+12 cards. A little too big for my taste normally
(I prefer 60+8). I figure I might cut it down a little after playing it
once or twice. I look forward to reading the responses to this deck
idea.

  Rob
____________________________

It looks to me is that you have built your version of a bully deck.

If you want to stop your friends bully deck dont copy his idea of a deck
but destroy it. if you like rockers i have a deck for you. i will post
it later.

puck
Message no. 4
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Rocker/Virus Deck
Date: Mon, 7 Dec 1998 09:07:14 PST
Hoi,

>I made a mistake earlier. The deck has a weakness to Infighting,
>Unstable Ally, Shady Manager, and Poor Craftsmanship.
>
>I know that it has the standard look of a Bully deck, but while
>finesse did not work this deck did. My opponent has a habit of using
>Wanted, Bar Fight, and pumpable challenges in his deck. None of >these
worked against this deck.

So that still doesn't mean you must go down to his level... rather then
using trolls to get away from this use LOTIs, lucky wabbits foots and
loaded dices. These will stop wanteds, riots... etc.

> The second game he pumped up a Lone Star Patrol challenge to 18/18,
>only to have me use a Tactics: Converge to make all the damage go to
>one runner. The virus tokens from Bio Lab Raid and Genetic >Monstrosity
kept his runners weak a good part of the game with the >help of
Spreading The Disease.
>
>As stated below, the deck strongly resembles a bully deck (and I >guess
that it could very well be), but 12 of the 32 runners are >rockers, and
I tried to put in a good number of skills. The major >hinderance to my
opponents deck was the virus tokens added to the >damage taken from the
challenges. The big runners helped me to be >able to deal with my own
objectives if need be (Bio-Lab Raid & Hell >House)

>Runners (32)
>Jackyl x2
>Cannonball x2
>Glitz x4
>Skwaaaaaark! x2
>Thrash x4
>Stomper x2
>Macabre x2
>Reaper x2
>Razorback x2
>Hatchetman x2
>Knuckles x2
>Domino x2
>Kromagnus x4

I would suggest dropping the Kromagnus, skwaaaaarks, jackyl, and
stompers, all together. This takes out some of the threat for
infighting. I would then replace with a few Lokis, tanaka, and ajaxs or
two. Lokis for troll damage and cement shoes, tanaka for poisons or
shurikins (really effective in a virus style deck) and ajaxs for drive
bys (also deadly with viruses and shurikins)

>Gear (16)
>Muscle Replacement x4
>Cyberarm x4
>HandRazors x4
>Dermal Plating x4

I would drop the cyberarms and muscle replacements and add 3 bulldog
vans, 3 shurikin, and two posions (the last if you go the yakuza route)

>Locations (5)
>Chop Shop x3
>Club Vortex x2

No suggestions

>Stingers (5)
>Tactics: Converge x2
>Innocent Bystander x1
>Bad Reputation x1
>Cowards x1
>Spreading The Disease x4

I would loose innocent bystander, cowards, and bad reputation in favor
for cement shoes or drivebys (only if you use riggers or mafia dudes to
handle the trolls.)

>Challenges (12)
>Double Jeaopardy x2
>Security Consultant x2
>Genetic Monstrosity x4
>Chomps 2000 x2
>Widow's Trap x2

More challenges... thats all I can say. I have found that with less
than twenty in a deck, you cant rely on having them out. Also with the
ammount of Nuyen your going ot generate I would stongly suggest pumpable
challenges... most dominantly Mage strike force. 6¥ and you have a very
nice 12/12 (A4)

>Objectives (12)
>Hell House x4
>Bio-Lab Raid x4
>Sucker Run x2
>Nosferatu Den x2

I would loose the hell house and nosferatu den. I would replace them
with milk runs, cake walk, or ragnarocks... I know that milk runs and
cake walks have little rep, this will probably be sufficiant to keep
your opponent from running against them, but combine them with a media
chick and you have a 1 run victory.

>Yep, That is 74+12 cards. A little too big for my taste normally
>(I prefer 60+8). I figure I might cut it down a little after playing
>it once or twice. I look forward to reading the responses to this >deck
idea.

I would at the very least, take out some runners and add more
challenges. I am in agreement about your deck size... I tend to prefere
smaller decks.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 5
From: Robert Thomas <Strangefate@*****.NET>
Subject: Re: Rocker/Virus Deck
Date: Tue, 8 Dec 1998 23:30:29 -0500
So that still doesn't mean you must go down to his level... rather then
using trolls to get away from this use LOTIs, lucky wabbits foots and
loaded dices. These will stop wanteds, riots... etc.

[An observation. There are more skills in the runners that I have used
than in your anti-everything deck. Now while I shall admit is is a
bruiser style deck, it can sleaze some challenges. LOTI's, Lucky Wabbits
Foot, and Loaded Dice are great, but that is all in the luck of the
draw.]


Runners (32)
Jackyl x2
Cannonball x2
Glitz x4
Skwaaaaaark! x2
Thrash x4
Stomper x2
Macabre x2
Reaper x2
Razorback x2
Hatchetman x2
Knuckles x2
Domino x2
Kromagnus x4

I would suggest dropping the Kromagnus, skwaaaaarks, jackyl, and
stompers, all together. This takes out some of the threat for
infighting. I would then replace with a few Lokis, tanaka, and ajaxs or
two. Lokis for troll damage and cement shoes, tanaka for poisons or
shurikins (really effective in a virus style deck) and ajaxs for drive
bys (also deadly with viruses and shurikins)

[Okay, I have a deck that has similar card combinations. The problem is
getting the card combinations out. Loki's are always targeted for
termination off the bat. The problem is that the deck is set to be
defensive, and that can be a hinderance. I know, I have a deck that has
every skill listed and ways to hold off the opponent. The problem is
that it gets too critical. One mistake and it is all over. Maybe you
have had better success than I have though.]

Gear (16)
Muscle Replacement x4
Cyberarm x4
HandRazors x4
Dermal Plating x4

I would drop the cyberarms and muscle replacements and add 3 bulldog
vans, 3 shurikin, and two posions (the last if you go the yakuza route)

[The whole point is that all of the gear is cyberware and can be brought
back into play with the chop shop. Shuriken and Poison need Yakuza
runners, and there is no such hinderance with the gear that I have.
Every runner is capable of using the gear that in in the deck.]

Locations (5)
Chop Shop x3
Club Vortex x2

No suggestions

Stingers (5)
Tactics: Converge x2
Innocent Bystander x1
Bad Reputation x1
Cowards x1
Spreading The Disease x4

I would loose innocent bystander, cowards, and bad reputation in favor
for cement shoes or drivebys (only if you use riggers or mafia dudes to
handle the trolls.)

[Innocent Bystander, Cowards, and Bad reputation are (of course) to make
the opponent lose reputation. That is a possible 25 points of reputation
lost. I think that it is worth it to keep them in.]

Challenges (12)
Double Jeaopardy x2
Security Consultant x2
Genetic Monstrosity x4
Chomps 2000 x2
Widow's Trap x2

More challenges... thats all I can say. I have found that with less than
twenty in a deck, you cant rely on having them out. Also with the
ammount of Nuyen your going ot generate I would stongly suggest pumpable
challenges... most dominantly Mage strike force. 6¥ and you have a
very nice 12/12 (A4)

[I have found a similar problem with challenges, but if the objective
can be taken quickly it can be alleviated. Pumpable challenges could be
a good idea, but the nuyen in this deck is for mainly getting runners
out and buying back cyberware from the trash pile to refit runners.]

Objectives (12)
Hell House x4
Bio-Lab Raid x4
Sucker Run x2
Nosferatu Den x2

I would loose the hell house and nosferatu den. I would replace them
with milk runs, cake walk, or ragnarocks... I know that milk runs and
cake walks have little rep, this will probably be sufficiant to keep
your opponent from running against them, but combine them with a media
chick and you have a 1 run victory.

[I won't go into the abusive use of the media chick here in this post.
The Hell House objective is 15 points in and of itself. Nosferatu Den
requires the opponent to decide which runner will die to allow the
objective to be taken. I know of few people who would like to lose a
runner just to take an objective.]

I would at the very least, take out some runners and add more
challenges. I am in agreement about your deck size... I tend to prefer
smaller decks.

Jayden Stormwalker
Donald Arganbright

[All in all, thanks for the input.]

Further Reading

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