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Message no. 1
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Rulings From Fasa....
Date: Sun, 28 Sep 1997 23:34:27 -0700
Wow! Fasa has been really good at getting back to my questions over the
last few days. I just wanted to post these to the group. Two interesting
rulings. One, a REVERSAL of earlier rulings, and I think a good one.
Cyberware CAN NOT be taken with street scum. I always thought that was
bogus, since the rules on cyberware specifically say it can not be removed
or passed in any way. I think that's kindof cool, and gives a reason it use
it. Two, "No Way Out" has been ruled to force runners to continue even if a
challenge sends them home. So now when you hit "Gut Check" or "Hellish
Traffic", just continue on your way with the use of one little card. Gut
Check and Hellish Traffic don't even trigger the alarm..... Well, below is
the questions and awnsers. Have fun everyone!

Message 1
---------
>>>Well, I just want to start off by thanking you guys for all the really
good work you've done. I just have specific card questions, and then
(hopefully)
I will be on my way.

1) Reinforcements - Can this card be played on a team that has already
passed
all the challenges on an objectice, so that you could lay down a whole
other set of challenges that they would have to phase on the current
shadowrun?<<<

Yes.

>>>2) Wanted - Do you attack the Wanted! character during
a)The WANTED! character's player's legwork phase
b)The legwork phase of each opponent?<<<

The WANTED! character's player's Legwork Phase.

>>>3) Operation Cottonmouth - The card seems to say that only the owner
(the
person who played the card) can add the +2/+2(A+1) to one challenge.
This would imply that the person who played the card's team would
never have to worry about that (because he would never play it on
himself). Is this correct?<<<

Yes.

>>>4) No Way Out - Can this be played on a group of runners, after a card
(say a
challenge) sent the runners home to force them to continue the run?<<<

Yes.

>>> b) Subpart b - The card states that the runners may sleaze the
challenge like normal. If the alarm is already set, the
challenge may not be sleazed, correct?<<<

Yes.

>>>5) Finally - Time Delayed Bomb - What am I doing wrong? This card seems
inferior to Boby Trap in every way! What is the advanctage of this
card? It is easier to sleaze, it does not neccesarily kill anyone
when it blows up, and it may not happen! Does it end the run or
something? Tell me what I am missing, because I can't even find
a specialized use for this card!<<<

The important thing to remember about Time-Delayed Bomb is that if it's
revealed *after* the alarm has been triggered, it moves into the
Shadowrunning player's Safehouse UNTIL it explodes, where it will most
likely
damage at least 1 Runner, and may kill that Runner. This is a good card for
a
2-3 player game, as a second Challenge, preferably placed after a Challenge
that is VERY difficult to sleaze.

>>>Thanks everyone for your time! I really appriciate your help! I just
purchase 2 boxes of starters, so it looks as if I am in this game for
the long haul! Thanks again!<<<

Hope this Helps,

FASA Corp.

------------
Message 2
-----------
<<1) Indirect Fire - When a Runner turns to provide 'Indirect Fire' during
a
run, does he add the weapons power for the rest of the combats in that run,
or only for that one combat?>>

He adds Indirect Fire weapon's attack for the remainder of the run.

<<2) Cyberware - Cyberware says specifically that it can not be replaced,
removed, or swapped once given to a specific runner. Can it be removed by
the challenge Street Scum?>>

No.

b) If it can't, do you include it in the random draw of equipment, or do
you just set it aside so that there is always SOME viable equipment
destroyed?

You "set it aside".

3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
character is on a run, what happens to Personel challenges that require a
social skill? One rule says they are automatically sleazed and the other
says
that they are automatically Not sleazed! Which is it (we have guessed that
it IS
automatically sleazed based on the fact that that is on card text, with
Anti Social is a skill! HELP!)

I think it IS sleazed if Foxy Roxy is present. I'll double check and this
will end up in the next update of the FAQ (in a week or so).
Message no. 2
From: Loki <daddyjim@**********.COM>
Subject: Re: Rulings From Fasa....
Date: Sun, 28 Sep 1997 22:19:06 -0700
---Rob Harris wrote:
>
> Wow! Fasa has been really good at getting back to my questions over
the
> last few days. I just wanted to post these to the group. Two
interesting
> rulings. One, a REVERSAL of earlier rulings, and I think a good one.
> Cyberware CAN NOT be taken with street scum. I always thought that
was
> bogus, since the rules on cyberware specifically say it can not be
removed
> or passed in any way. I think that's kindof cool, and gives a reason
it use
> it. Two, "No Way Out" has been ruled to force runners to continue
even if a
> challenge sends them home. So now when you hit "Gut Check" or
"Hellish
> Traffic", just continue on your way with the use of one little card.
Gut
> Check and Hellish Traffic don't even trigger the alarm..... Well,
below is
> the questions and awnsers. Have fun everyone!

Question, especially with the opposite ruling from what Jim N. gave us
before and the little blurb at the end about "having to check."

Was there any signature on whom you got the repsonse from? Was it Jim
Nelson or Skuzzy (who answer about 80% of the SRTCG mail) or was it
one of the assitants?

Just curious as I work to real hammer down when we get two different
rulings from FASA. I'll write to the guys and try and get a definitive
"2-out-of-3" on the street scum. I personally like them taking
cyberware, 'cause if you say no the 'ware then you also get questions
like "how do they steal spells/spirits and so forth.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
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Message no. 3
From: ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM>
Subject: Re: Rulings From Fasa....
Date: Mon, 29 Sep 1997 01:48:10 -0400
At 10:19 PM 9/28/97 -0700, you wrote:

<snip the reply that started the following...>

>Question, especially with the opposite ruling from what Jim N. gave us
>before and the little blurb at the end about "having to check."

>Was there any signature on whom you got the repsonse from? Was it Jim
>Nelson or Skuzzy (who answer about 80% of the SRTCG mail) or was it
>one of the assitants?

Not to sound harsh, but if an assistant answers the replies, does that mean
he/she will have to be double checked each and every time? Or is this more
for clarification of two differing points of view?


>Just curious as I work to real hammer down when we get two different
>rulings from FASA. I'll write to the guys and try and get a definitive
>"2-out-of-3" on the street scum. I personally like them taking
>cyberware, 'cause if you say no the 'ware then you also get questions
>like "how do they steal spells/spirits and so forth.

> -== Loki ==-

Well, if going along with the Shadowrun universe via the role-playing
books, there are new strains of bacteria that seem to have a mana leeching
ability. Maybe Street Scum have Fab-Guns (I think that is what they're
called) that can drain off the spells and spirits. Maybe some renegade
riggers that can override a player's drone. With numbers, can steal gear.
But cyberwear becomes a part of the person, thus the essence loss. If the
Street Scum can steal that off a person, does the person then regain the
lost essence? If not, why not?

Answering a question with a question -
>>>>>Axlrose - ...<<<<<
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: Rulings From Fasa....
Date: Sun, 28 Sep 1997 22:54:46 -0700
---">>>>> Axlrose - ... <<<<<" wrote:
>
> Not to sound harsh, but if an assistant answers the replies, does
that mean
> he/she will have to be double checked each and every time? Or is
this more
> for clarification of two differing points of view?

It's just probable cause for the differing rulings. It's happened once
before with answers given to list members, about a week before FASA
FAQ 2.0 was posted to their page.

> >Just curious as I work to real hammer down when we get two different
> >rulings from FASA. I'll write to the guys and try and get a
definitive
> >"2-out-of-3" on the street scum. I personally like them taking
> >cyberware, 'cause if you say no the 'ware then you also get
questions
> >like "how do they steal spells/spirits and so forth.
>
> Well, if going along with the Shadowrun universe via the role-playing
> books, there are new strains of bacteria that seem to have a mana
leeching
> ability. Maybe Street Scum have Fab-Guns (I think that is what
they're
> called) that can drain off the spells and spirits. Maybe some
renegade
> riggers that can override a player's drone. With numbers, can steal
gear.
> But cyberwear becomes a part of the person, thus the essence loss.

Organleggers and street docs could "harvest" the cyberware from the
victims of Street Scum w/o having to kill them. Hell, my players once
did this to a teammate they didn't much care for in our game (RPG).

> If the
> Street Scum can steal that off a person, does the person then regain
the
> lost essence? If not, why not?

If you go by the RPG, then no the Essence wouldn't return. Short of
those infected with HMHVV, Essence once lost can never be regained,
even by removal of the cyberware. (Though you do have a "hole" that
could be filled by another piece of cyberware. i.e. - remove 1 essence
point worth of cyber and replace it with another costing 1 point.)

However, the SRTCG does not necessarily follow the black and white of
the RPG rules, so it could be that a gear/cyberware card taken off a
runner no longer counts towards essence loss.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
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Message no. 5
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: Rulings From Fasa....
Date: Mon, 29 Sep 1997 07:05:39 -0700
Since I made the original post, I am going to jump in. First off, the
question the "assistant" or whoever made was directly about the Foxy Roxy
question, and it did not seem to imply any questions about the other
responses. Secondly, IN THE RULES, it says that cyberware can NOT be
swapped, replaced, or removed once deployed on runners (pg33). This is not
said for Spirits or Drones. So I don't think it's a 'logic' thing, I think
his ruling just follows by the rules of the game. Anyways, the second post
was not signed by a specific person, so I couldn't tell you who to ask!

Well, thanks for all the discussion, guys! Have fun, and I love the list!

Rob

----------
> From: Loki <daddyjim@**********.COM>
> To: SRCARD@********.ITRIBE.NET
> Subject: Re: Rulings From Fasa....
> Date: Sunday, September 28, 1997 10:54 PM
>
> ---">>>>> Axlrose - ... <<<<<" wrote:
> >
> > Not to sound harsh, but if an assistant answers the replies, does
> that mean
> > he/she will have to be double checked each and every time? Or is
> this more
> > for clarification of two differing points of view?
>
> It's just probable cause for the differing rulings. It's happened once
> before with answers given to list members, about a week before FASA
> FAQ 2.0 was posted to their page.
>
> > >Just curious as I work to real hammer down when we get two different
> > >rulings from FASA. I'll write to the guys and try and get a
> definitive
> > >"2-out-of-3" on the street scum. I personally like them taking
> > >cyberware, 'cause if you say no the 'ware then you also get
> questions
> > >like "how do they steal spells/spirits and so forth.
> >
> > Well, if going along with the Shadowrun universe via the role-playing
> > books, there are new strains of bacteria that seem to have a mana
> leeching
> > ability. Maybe Street Scum have Fab-Guns (I think that is what
> they're
> > called) that can drain off the spells and spirits. Maybe some
> renegade
> > riggers that can override a player's drone. With numbers, can steal
> gear.
> > But cyberwear becomes a part of the person, thus the essence loss.
>
> Organleggers and street docs could "harvest" the cyberware from the
> victims of Street Scum w/o having to kill them. Hell, my players once
> did this to a teammate they didn't much care for in our game (RPG).
>
> > If the
> > Street Scum can steal that off a person, does the person then regain
> the
> > lost essence? If not, why not?
>
> If you go by the RPG, then no the Essence wouldn't return. Short of
> those infected with HMHVV, Essence once lost can never be regained,
> even by removal of the cyberware. (Though you do have a "hole" that
> could be filled by another piece of cyberware. i.e. - remove 1 essence
> point worth of cyber and replace it with another costing 1 point.)
>
> However, the SRTCG does not necessarily follow the black and white of
> the RPG rules, so it could be that a gear/cyberware card taken off a
> runner no longer counts towards essence loss.
>
> -== Loki ==-
> +---------------------------------------------------------------+
> Fearless Leader of the Shadowrun Trading Card Game Mailing List
> +---------------------------------------------------------------+
> Web Page: Poisoned Elves at www.primenet.com/~gamemstr
> +---------------------------------------------------------------+
> SRTCG trade lists last updated 9/25/97
>
> _____________________________________________________________________
> Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 6
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: Rulings From Fasa....
Date: Mon, 29 Sep 1997 17:49:06 -0400
In a message dated 97-09-29 01:20:50 EDT, Loki wrote:

<< I'll write to the guys and try and get a definitive
"2-out-of-3" on the street scum. I personally like them taking
cyberware, 'cause if you say no the 'ware then you also get questions
like "how do they steal spells/spirits and so forth. >>

That was precisely why they (also unsigned, though I think half of the reply
was missing) said cyber was taken when I asked them before (and the answer is
posted in the game FAQ.).

Adieu,
Wakabout {{@***.com}}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Have fun stormin' the castle!"
"Think it'll work?"
"It'd take a miracle."
--Miracle Max and Valerie, 'The Princes Bride'
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Message no. 7
From: Loki <daddyjim@**********.COM>
Subject: Re: Rulings From Fasa....
Date: Mon, 29 Sep 1997 18:33:30 -0700
---Rob Harris wrote:
>
> Since I made the original post, I am going to jump in. First off, the
> question the "assistant" or whoever made was directly about the Foxy
Roxy
> question, and it did not seem to imply any questions about the other
> responses.

That's why I asked. The "I'll have to ask" response to Foxy Roxy
sounded like it was someone else, and since there were no sigs on
either message you'd pasted in, and they apparently were answered and
sent about the same time, I figured the same "someone" else gave all
the repsonses. This may also explain the contradictory repsonse give
on Street Scum. No biggie, I've just sent Jim another message
explaining the conflicting answers we've received and asking for a
final "2-out-of-3" ruling we can take to the bank.

> Secondly, IN THE RULES, it says that cyberware can NOT be
> swapped, replaced, or removed once deployed on runners (pg33). This
is not
> said for Spirits or Drones. So I don't think it's a 'logic' thing, I
think
> his ruling just follows by the rules of the game. Anyways, the
second post
> was not signed by a specific person, so I couldn't tell you who to
ask!

As I said, I've told Jim we want a final ruling that settles the two
different answers the list has gotten from FASA. When I say I like the
Street Scum taking cyber as well as the rest, that's just my personal
opinion. I'm not trying to argue whether the rules say one way or the
other, just going by card text. The reason I vote for Street Scum
taking cyberware is that there's nothing else that causes you to lose
gear/cyberware, while there are a handful of other cards that will
take gear/weapon, gear/magic, gear/matrix, etc. I'm against any piece
of gear being given to a runner that will never be removed/lost save
for death of the runner himself. That's just MHO though.

Anyways, a 3rd and hopefully final ruling from FASA is pending.

> Well, thanks for all the discussion, guys! Have fun, and I love the
list!

Thanx, it's why we're here. Once FASA posts info about the list to
their page, the place should really be hopping. :o)

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/29/97
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