From: | Tony Glinka <porthos@**.NETCOM.COM> |
---|---|
Subject: | Runner Card Ideas |
Date: | Thu, 5 Mar 1998 23:35:40 -0700 |
in a few that would be near and dear to my heart: The 3 Musketeers.
These are meant to be fun ideas. Now, these are not supposed to be any
way shape or form related to my "real" card. And yes, I know there are
four of them, not three. If you want to know more about why the title
is wrong email me in private. :)
All are Human Prime Runners
D'Artagnan -- Musketeer
Cost: 8/1
Threat: 5/5
Skills: Melee-2, Firearms, Streetwise
Athos -- Musketeer
Cost: 8/1
Threat: 5/5
Skills: Melee-2, Firearms, Leadership
Aramis -- Musketeer
Cost: 8/1
Threat: 5/5
Skills: Melee-2, Firearms, Stealth
Porthos -- Musketeer
Cost: 9/1
Threat: 5/6
Skills: Melee-3, Firearms
Special:
For each Musketeer in play, the other musketeers get +1/+1. Yes,
that makes the cards 8/8 (or 8/9 in the case of Porthos) if you manage
all four out. This comes from the fact that they always fought better
together. Two were said to be worth 50 men and the four of them could
take on anyone.
If you have more than one in play at a time, their upkeep is cut in
half (rounded up). They always had a knack for supporting each other in
terms of monetary obligations.
You may frag Porthos, to defeat any one challenge. He also resets
the alarm by doing so. If you have read any of the later books in the
series, you may guess the reason behind this.
If one of the Musketeers is targeted with a Wanted, he may take
along any of the others as his "seconds." All who go can be used in the
fight.
I was also thinking of giving all of them Social, since they have a
knack for finding a way to turn anything into a party, especially a
fight.
I gave them high costs to reflect the power that they can obtain as
you put a number in play.
Tony
--
GridSec: SRCard
Porthos@**.netcom.com
Porthos' World of Shadowrun: http://porthos.base.org/sr.html
Tony's SRTCG Site: http://porthos.base.org/srtcg.html