From: | Matb <mbreton@**.NETCOM.COM> |
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Subject: | Runners on Retainer |
Date: | Wed, 11 Feb 1998 17:20:30 -0800 |
> More questions about Runners on Retainer;
> What happens when the running team GAQS the Runners on Retainer Team?
> Is that a legal play at all?
The targeted Runner(s) go home. Note that Wild Goose Chase (which
targets a shadowrunning team) doesn't affect Runners on Retainer. This
is probably the easiest (best? only?) way around R-on-R - you can often
find yourself outnumbered, or at least Player B (as the Attacker) can
set up a Big Tough Guy against a weak or wounded Runner, almost assuring
that the run will be stopped. (You'd have to get rid of all the
attackers to pass the Challenge.)
> Does the Challange step in with it's 8/8 (A1)?
Nope. The R-on-R player has a choice; sometimes it backfires. You
could wait for Player B to assign all the Runners he can, then boof some
of them back home - you can even kill off some of his Runners this way!
heheheh!
> Can the running team continue on like nothing ever happened?
> Is the alarm even triggered?
This is sort of ambivalent; I'd assume that it would be. You _didn't_
sleaze the Challenge, after all. Other than that, the Runner team could
continue onward, though.
-Matt
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With nomads I am numbered. -- E. MacColl