From: | ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM> |
---|---|
Subject: | Shadowrun card ideas... [Part 1] |
Date: | Thu, 19 Mar 1998 22:41:56 -0500 |
already posted onto the list and of those, a few I got replied to. Was
only until I sent the cards out via private e-mail did I get any major
feedback. I also left my comments afterwards.
Date: Sun, 08 Mar 1998 05:09:35
To: FASACorp2 <FASACorp2@***.com>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.com>
Subject: Shadowrun card ideas... [Part 1]
Dear Jim and/or Mike,
I'll give this a chance, for I have no other way of knowing whether or
not my card ideas are worthy enough. I understand that these are
unsolicited in nature, but if by chance that my card idea(s) is/are used,
it would be nice being a small part of the whole game universe.
To make reading these easier, I broke them up into sections according to
what they are. A few of my ideas are elaborate in nature so afterwards, I
will write a more detailed explanation of what I ment.
Again, thanks for taking the time to read these.
Dikote 1 - Gear (Accessory)
Cost: 2 Nuyen
Text: "Play on any personal gear (cyberware/weapon) or gear (hand-to-hand
weapon) and add +1 to attack value of gear. Roll D6 after each use. On a
4+, trash Dikote 1 card. Once applied, card can not be transferred."
Picture: Crossed hand razors with a sparkle of light on the tip.
Flavor: "Let's see Ginsu! top that one!!!"
-- I was thinking of having this affect hand razors and katanas but
nothing dealing with ammunition obviously. As the game expands, other
personal weapons will be able to be dikoted.
Dikote 2 - Gear (Accessory)
Cost: 4 Nuyen
Text: "Play on any personal gear (armor) and add +1 to armor value of gear.
Armor trashed through use trashes Dikote 2. Roll D6 after each use. On a
4+, trash Dikote 2 card. Once applied, card can not be transferred."
Picture: Runner in full armor holding up a bottle of wax (in a commercial).
Flavor: "Bullet proof, rust proof, weather proof but not cost proof..."
-- The second sentence in text refers to how armor like the lined coat
could be trashed with a roll of 5+, so if coat trashed, Dikote is also
trashed. But the reversal will not hold true, that is, trashing Dikote
does not automatically trash armor.
Delta Clinic - Location
Cost: 5 nuyen
Text: "Delta Clinic must be attached to a Corporate Location (HQ) card. 2
Nuyen: Turn visiting runner to obtain 1 bioware or 1 cyberware gear card at
one less (+1?) the essence loss, with a minimum -1 to user. Bioware
patients receive 3 Munchies tokens upon leaving."
Picture: A very high tech and modernized medical facility with masked doctors.
Flavor: "Only the finest are created here... at a price."
-- There must be a location card in play before the clinic could be
deployed. The clinic is part of the location, so if the location blows up,
the clinic will go with it. Turning a runner to visit the clinic does not
allow the same runner to visit the head- quarters, it is either one or the
other.
-- This card I created because another poster to the list server created
some bioware cards for use instead of cyberwear cards. Because each
bioware card had an upkeep cost related to it, my Munchies token was
created to counter that cost. More Munchies explanation under the next card.
Stuffer Shack - Location
Cost: 2 Nuyen
Text: "Turn a runner to visit the local Stuffer Shack and roll D6 for each
visiting runner. On a roll of 1, runner steals 1 Munchie or 1 Nuyen - a
Munchie can be consumed to avoid the upkeep payment cost of certain bioware
cards OR roll D6 : a roll of 1-3 drains -1/-1 while 4+ energizes a runner
+1/+1 until end of turn. On a roll of 2-4, runner obtains 3 Munchies. On
a roll of 5-6, Lone Star takes runner to the station. Runner considered
fragged until end of owner's next turn when runner returns turned."
Picture: A typical convience store front at night with a couple runners
hanging around while Lone Star patrols near-by.
Flavor: "Munch-a-munch-a-munch-a-munch, Munchies hit the spot!"