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Message no. 1
From: Michel Racicot <harlequin@*********.CA>
Subject: Sniper roost and a lame question...
Date: Wed, 3 Sep 1997 07:55:56 -0400
I have two questions...

First:

If a team of runner go on a run helped with another runner on the
«sniper roost» if the runner team succeed the last challenge but the last
runner (except the sniper) and there is no more challenge on the objective,
does the player win the objective? even if there is only the sniper alive?

Second: kind of lame question!

When a group of runners go to a run and face the first challenge, does
the run continue after that??? or does the turn is ended and the must face
the next challenge next turn? What i mean is: do you face many challenges
on the same turn??? Can you run if between two challenges you are greatly
hurted???

Thanks

Michel Racicot aka Harlequin

"Hey. it looks like someone forgot their briefca ... "
Message no. 2
From: "Paschall, Charles" <CharlesP@*******.COM>
Subject: Re: Sniper roost and a lame question...
Date: Wed, 3 Sep 1997 08:47:01 -0400
First:

If a team of runner go on a run helped with another runner
on the
«sniper roost» if the runner team succeed the last challenge but
the last
runner (except the sniper) and there is no more challenge on the
objective,
does the player win the objective? even if there is only the
sniper alive?

No. Indirect fire turns the sniping character. He is only
assisting on the run but not on it. that is my interpretation.

Second: kind of lame question!

When a group of runners go to a run and face the first
challenge, does
the run continue after that??? or does the turn is ended and the
must face
the next challenge next turn? What i mean is: do you face many
challenges
on the same turn??? Can you run if between two challenges you
are greatly
hurted???

You may choose to continue (if you defeat the challenge) or end
the run. If you continue then you proceed to the next one an so forth
until there are no opposing challenges. This is pretty cut and dry and
in the rulebook.

From the good book:

Each time a Challenge is sleazed, the shadowrunning player must
choose whether or not to continue the shadowrun before the next
Challenge is revealed. If he chooses to pull out, the Runners return to
the safehouse and the Shadowrun phase is over. If he chooses to
continue, the next Challenge on the stack is revealed and play =
continues
as described above.

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