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Message no. 1
From: Jon Edwards <jonathan.edwards@*****.COM>
Subject: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 09:20:50 -0700
Here's a question that's probably answered somewhere, but I wasn't here for
the answer...

Here's the setup to the question:

From the Rulebook:

Anti-Social -- If a Runner with the Anti-Social trait is present during a
shadowrun, the shadowrunning team automatically fails to sleaze any
Challenge with a Social sleaze requirement. The alarm is triggered for the
remainder of the run.

From Foxy Roxy's Card:

Foxy Roxy automatically sleazes any personnel challenges.

I think you all know what's coming up here....

Skwaaaaaark! and Roxy on a run together. That damned Lone Star Beat Cops
turns up as the first challenge encountered (or second, or third...). Am I
losing a runner at this point, or does Roxy's card text overcome
Skwaaaaaark!'s Anti-Social trait?

Thanks,

Jon
Message no. 2
From: Pedro Gomes <Pedro.Gomes@**.SIEMENS.PT>
Subject: Re: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 17:18:29 +0100
Jon Edwards wrote:
> Skwaaaaaark! and Roxy on a run together. That damned Lone Star Beat Cops
> turns up as the first challenge encountered (or second, or third...). Am I
> losing a runner at this point, or does Roxy's card text overcome
> Skwaaaaaark!'s Anti-Social trait?

Roll D6 to decide (once for each personnel challenge with social as sleaze
requirement), that's the advice we got from the DLOH.

Pedro Gomes

--
When you were born you cried and the world rejoiced.
Live your life so that when you die the world cries and you can rejoice.

[*DISCLAIMER*] The above are my personal opinions. Siemens is in no way liable
for the opinions expressed here.
Message no. 3
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 09:27:59 PDT
>Here's a question that's probably answered somewhere, but I wasn't here
for
>the answer...
>
>Here's the setup to the question:
>
>From the Rulebook:
>
>Anti-Social -- If a Runner with the Anti-Social trait is present during
a
>shadowrun, the shadowrunning team automatically fails to sleaze any
>Challenge with a Social sleaze requirement. The alarm is triggered for
the
>remainder of the run.
>
>From Foxy Roxy's Card:
>
>Foxy Roxy automatically sleazes any personnel challenges.
>
>I think you all know what's coming up here....
>
>Skwaaaaaark! and Roxy on a run together. That damned Lone Star Beat
Cops
>turns up as the first challenge encountered (or second, or third...).
Am I
>losing a runner at this point, or does Roxy's card text overcome
>Skwaaaaaark!'s Anti-Social trait?
>
>Thanks,
>
>Jon
>
Actually you have a 50% chance of loosing a runner. Its in the FAQ
somewhere but this problem came up durring the intital play testing and
it was ruled (not written in stone though) that a die roll would
deside weither or not Foxy got to the challenge first and auto sleezed
it or if Squaaaaark got their first and desided to do some Star Bashing.
Hope this helps a little.

*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker


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Message no. 4
From: David Reis <david.reis@*****.COM>
Subject: Re: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 09:33:20 -0700
>>Skwaaaaaark! and Roxy on a run together. That damned Lone Star Beat Cops
>>turns up as the first challenge encountered (or second, or third...). Am I
>>losing a runner at this point, or does Roxy's card text overcome
>>Skwaaaaaark!'s Anti-Social trait?
>>
>Actually you have a 50% chance of loosing a runner. Its in the FAQ
>somewhere but this problem came up durring the intital play testing and
>it was ruled (not written in stone though) that a die roll would
>deside weither or not Foxy got to the challenge first and auto sleezed
>it or if Squaaaaark got their first and desided to do some Star Bashing.
>Hope this helps a little.
>
What about the change to Foxy Roxy's card text coming up in Second Run? My
understanding is that she will automatically trash (not sleaze) personnel
challenges. Is the 50-50 ruling still in effect, or does this mean that
LSBC is trashed but the alarm is still triggered?

David
Message no. 5
From: "James E. Frazer" <jimmicane@**********.COM>
Subject: Re: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 11:02:37 -0700
>>>Skwaaaaaark! and Roxy on a run together. That damned Lone Star Beat Cops
>>>turns up as the first challenge encountered (or second, or third...). Am I
>>>losing a runner at this point, or does Roxy's card text overcome
>>>Skwaaaaaark!'s Anti-Social trait?
>>>
>>Actually you have a 50% chance of loosing a runner. Its in the FAQ
>>somewhere but this problem came up durring the intital play testing and
>>it was ruled (not written in stone though) that a die roll would
>>deside weither or not Foxy got to the challenge first and auto sleezed
>>it or if Squaaaaark got their first and desided to do some Star Bashing.
>>Hope this helps a little.
>>
>What about the change to Foxy Roxy's card text coming up in Second Run? My
>understanding is that she will automatically trash (not sleaze) personnel
>challenges. Is the 50-50 ruling still in effect, or does this mean that
>LSBC is trashed but the alarm is still triggered?
>
>David
>

Woah woah woah... The way I see it, Anti-social says that a card can't be sleazed using
the Social skill. Foxy Roxy doesn't use the social skill to sleaze the card, she uses her
card text. It like running against an Amazonian Hunt. Sure you can't sleaze awakened
creatures with your runners skills, but you can still use Sleeps and Invisibilities on
them.

It was written a long time ago that a text sleaze will always work, whether the alarm's
been triggered or a card says you can't sleaze a challange. It will be nice when Second
Run comes around and they change all those sleazes to trashes. That should solve a lot of
these questions.

That's just my opinion, I could be wrong...

Hurricane

p.s.: This, and a couple of other reasons, are why if I ran a tourny, I wouldn't allow
promo cards. Every single promo card is designed to give the owner a HUGE advantage and
leaves the door open for some sick sad explotations. Now, if they release the cards in
the Second Run set as actual cards that everyone can have, then that's great, but all the
poor people who are just now gettig into the game won't have the powerful cards like, say,
Foxy Roxy with a maglock passkey. But I digress...


Free web-based email, Forever, From anywhere!
http://www.mailexcite.com
Message no. 6
From: David Reis <david.reis@*****.COM>
Subject: Re: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 11:24:22 -0700
At 11:02 AM 5/20/98 -0700, you wrote:
>>>>Skwaaaaaark! and Roxy on a run together. That damned Lone Star Beat Cops
>>>>turns up as the first challenge encountered (or second, or third...).
Am I
>>>>losing a runner at this point, or does Roxy's card text overcome
>>>>Skwaaaaaark!'s Anti-Social trait?
>>>>
>>>Actually you have a 50% chance of loosing a runner. Its in the FAQ
>>>somewhere but this problem came up durring the intital play testing and
>>>it was ruled (not written in stone though) that a die roll would
>>>deside weither or not Foxy got to the challenge first and auto sleezed
>>>it or if Squaaaaark got their first and desided to do some Star Bashing.
>>>Hope this helps a little.
>>>
>>What about the change to Foxy Roxy's card text coming up in Second Run? My
>>understanding is that she will automatically trash (not sleaze) personnel
>>challenges. Is the 50-50 ruling still in effect, or does this mean that
>>LSBC is trashed but the alarm is still triggered?
>>
>Woah woah woah... The way I see it, Anti-social says that a card can't be
>sleazed using the Social skill. Foxy Roxy doesn't use the social skill to
>sleaze the card, she uses her card text. It like running against an
Amazonian >Hunt. Sure you can't sleaze awakened creatures with your
runners skills, but >you can still use Sleeps and Invisibilities on them.
>
>It was written a long time ago that a text sleaze will always work,
whether >the alarm's been triggered or a card says you can't sleaze a
challange. It >will be nice when Second Run comes around and they change
all those sleazes to >trashes. That should solve a lot of these questions.
>
Ok, no matter what, Foxy Roxy trashes the challenge. With respect to
Skwaaaark's Anti-Social trait, is the alarm triggered despite the challenge
being trashed, or is a die roll required?

David
Message no. 7
From: "Bourgault, Patrick" <pbourgau@***.CA>
Subject: Re: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 14:41:00 PDT
At 11:02 AM 5/20/98 -0700, you wrote:
>>>>Skwaaaaaark! and Roxy on a run together. That damned Lone Star Beat
Cops
>>>>turns up as the first challenge encountered (or second, or third...).
Am I
>>>>losing a runner at this point, or does Roxy's card text overcome
>>>>Skwaaaaaark!'s Anti-Social trait?
>>>>
>>>Actually you have a 50% chance of loosing a runner. Its in the FAQ
>>>somewhere but this problem came up durring the intital play testing
and
>>>it was ruled (not written in stone though) that a die roll would
>>>deside weither or not Foxy got to the challenge first and auto sleezed
>>>it or if Squaaaaark got their first and desided to do some Star
Bashing.
>>>Hope this helps a little.
>>>
>>What about the change to Foxy Roxy's card text coming up in Second Run?
My
>>understanding is that she will automatically trash (not sleaze)
personnel
>>challenges. Is the 50-50 ruling still in effect, or does this mean
that
>>LSBC is trashed but the alarm is still triggered?
>>
>Woah woah woah... The way I see it, Anti-social says that a card can't
be
>sleazed using the Social skill. Foxy Roxy doesn't use the social skill
to
>sleaze the card, she uses her card text. It like running against an
Amazonian >Hunt. Sure you can't sleaze awakened creatures with your
runners skills, but >you can still use Sleeps and Invisibilities on them.
>
>It was written a long time ago that a text sleaze will always work,
whether >the alarm's been triggered or a card says you can't sleaze a
challange. It >will be nice when Second Run comes around and they change
all those sleazes to >trashes. That should solve a lot of these
questions.
>
Ok, no matter what, Foxy Roxy trashes the challenge. With respect to
Skwaaaark's Anti-Social trait, is the alarm triggered despite the
challenge
being trashed, or is a die roll required?

David

What happens if you have the choice between social and another skill ??
I have Skwaaaaaark! and Sam the Sleuth in my team and we are face to
face with Runners on Retainers (Sleaze: social 2 OR streetwise 2). I
need to sleaze only one requirement. Can I choose to sleaze streetwise
or does Skwaaaaaark automatically triggers the alarm ??
Message no. 8
From: David Reis <david.reis@*****.COM>
Subject: Re: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 11:51:24 -0700
>What happens if you have the choice between social and another skill ??
> I have Skwaaaaaark! and Sam the Sleuth in my team and we are face to
>face with Runners on Retainers (Sleaze: social 2 OR streetwise 2). I
>need to sleaze only one requirement. Can I choose to sleaze streetwise
>or does Skwaaaaaark automatically triggers the alarm ??
>
Another good question. I'd say the 50-50 ruling applies here as well (roll
a die to see whether Skwaaaark's Anti-Social or Sam's Streetwise takes
effect first).

David
Message no. 9
From: Loki <daddyjim@**********.COM>
Subject: Re: Social vs. Anti-Social Question
Date: Wed, 20 May 1998 11:54:05 -0700
---"Bourgault, Patrick" <pbourgau@***.CA> wrote:
>
> What happens if you have the choice between social and another skill ??
> I have Skwaaaaaark! and Sam the Sleuth in my team and we are face to
> face with Runners on Retainers (Sleaze: social 2 OR streetwise 2). I
> need to sleaze only one requirement. Can I choose to sleaze streetwise
> or does Skwaaaaaark automatically triggers the alarm ??

Skwaaaaaark would still trigger the alarm as Social was a possible sleaze
requirement for the personnel challenge.

-== Loki ==-
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