Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Loki <daddyjim@**********.COM>
Subject: Some card ideas
Date: Thu, 18 Sep 1997 23:59:55 -0700
Here's a few of the card ideas I've sent to Jim and Skuzzy thus far.
Jim said they're considering them, especially since he and one of the
other artists had just been talking over ways to that Mages could do
direct damage. Vitas III is my baby as I've seen a number of games
with large spreads of Runners and no real way to thin them down unless
your opponent is going on runs (and you have your 18/18 (A7) Mage
Strike Force waiting. :o)

Just thought I'd toss them out to you guys as well so you can tell me
what you think:

Ritual Sorcery
Type: Special
Cost: 3
Notes: Turn Runner you control with Sorcery to inflict X damage on any
Runner in play. X = Sorcery + 1.

Ritual Link
Type: Special
Cost: 4
Notes: Play on Runner in play. Owner of Ritual Link may turn mages he
controls during his Legwork phase to deal X damage to linked runner. X
= Sum of mages' Sorcery skill.

Vitas III
Type: Special
Cost 6
Notes: Roll D6 for each Runner in play (+1 if Runner possesses
Stamina). 1-4 trash Runner. 5+ Runner remains in play.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/18/97




_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 2
From: Loki <daddyjim@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 00:02:11 -0700
---Loki wrote:
>
> Vitas III
> Type: Special
> Cost 6
> Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> Stamina). 1-4 trash Runner. 5+ Runner remains in play.

I forgot to add I'm considering Vitas III should be Unique.

===
-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/18/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 3
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 00:09:18 -0700
Loki wrote:

> ---Loki wrote:
> >
> > Vitas III
> > Type: Special
> > Cost 6
> > Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> > Stamina). 1-4 trash Runner. 5+ Runner remains in play.
>
> I forgot to add I'm considering Vitas III should be Unique.

That's one harsh card. 1-4 trash runner? Ouch. Being one who plays
with the Big and Uglies I would feel that runners with a high body would
be less susceptible to the disease. Maybe something with a fixed or
semi-fixed (X+D6) set of damage would be better. But then again, that
would weaken the card.
Maybe having it do damage over a number of turns? Or maybe it
trashes a runner on 1-2 roll, but the card is in effect for 2 turns and
so the runners have to roll for it twice. (Or may be 3 turns.)
Well, there are some ramblings from someone who should go to bed but
isn't smart enough to realize it.

Tony
Message no. 4
From: James Poppe <azweepay@********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 02:21:23 -0500
First time replying
<snip>

>Ritual Sorcery
>Type: Special
>Cost: 3
>Notes: Turn Runner you control with Sorcery to inflict X damage on any
>Runner in play. X = Sorcery + 1.
>
>Ritual Link
>Type: Special
>Cost: 4
>Notes: Play on Runner in play. Owner of Ritual Link may turn mages he
>controls during his Legwork phase to deal X damage to linked runner. X
>= Sum of mages' Sorcery skill.
>
>Vitas III
>Type: Special
>Cost 6
>Notes: Roll D6 for each Runner in play (+1 if Runner possesses
>Stamina). 1-4 trash Runner. 5+ Runner remains in play.

Very interesting ideas, but I'm worried about the effectiveness of Ritual
Sorcery and Link, especially considering the amount damage that it does in
the RPG. (ah the times when I've geeked the overanxious player for being
stupid).

Vitas III, now that I know it would be Unique, is very interesting.

what about something like

Power Focus
Type: Gear/Magic/Accessory
Cost: 5
Notes: Requires Sorcery, Adds +2 to all die roll regarding spell damage/strength

Weapon Focus
Type:Gear/Magic/Accessory
Cost: 6
Notes: Requires Sorcery, Adds +2/+2 to runner

James Poppe
azweepay@********.com
Message no. 5
From: Loki <daddyjim@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 00:54:21 -0700
---Tony Glinka wrote:
>
> Loki wrote:
>
> > ---Loki wrote:
> > >
> > > Vitas III
> > > Type: Special
> > > Cost 6
> > > Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> > > Stamina). 1-4 trash Runner. 5+ Runner remains in play.
> >
> > I forgot to add I'm considering Vitas III should be Unique.
>
> That's one harsh card. 1-4 trash runner? Ouch. Being one who
plays
> with the Big and Uglies I would feel that runners with a high body
would
> be less susceptible to the disease.

Actually I thought Stamina was more of a factor on that, thus why I
gave it a +1 to the die roll.

The card is there to help thin out the Big and Uglies with their
bodies of 7-9 and (A1 or A2). These guys don't even go down often on
runs and just tend to linger throughout the entire game.

The card is a 6 nu yen special and Unique, puts it in the class with
False Mentor. :o) It's supposed the be a harsh card (keep in mind
it'll take your runners as well as your opponents), I guess you could
think of it as the Wrath of God for the SRTCG.

'Course a LotI or Wabbits foot might stop Vitas III in it's tracks.
Ghost Who Walks would be immune to it, and Dodger may not even be
touched...

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/18/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 6
From: Loki <daddyjim@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 01:01:22 -0700
---James Poppe wrote:
>
> Very interesting ideas, but I'm worried about the effectiveness of
Ritual
> Sorcery and Link, especially considering the amount damage that it
does in
> the RPG. (ah the times when I've geeked the overanxious player for
being
> stupid).

Think of it though. I have three Shasta's out and Ritual Link your
Runner. I can tap them to do 6 pts of damage to him during a given
legwork phase. Hmmm... perhaps I should specify armor piercing damage.
Also I can't see this damamge could be intercepted by a runner with
guard. Back to the drawing board for changes. :o)

> Vitas III, now that I know it would be Unique, is very interesting.

Thank-you.

> what about something like
>
> Power Focus
> Type: Gear/Magic/Accessory
> Cost: 5
> Notes: Requires Sorcery, Adds +2 to all die roll regarding spell
damage/strength

Instand Dr. Apocalypse... just add Power Focus and stir.

> Weapon Focus
> Type:Gear/Magic/Accessory
> Cost: 6
> Notes: Requires Sorcery, Adds +2/+2 to runner

Interesting. Might tie in with the expansion set the introduces phys
ads as well.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/18/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 7
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 01:03:45 -0700
Loki wrote:

> > > > Vitas III
> > > > Type: Special
> > > > Cost 6
> > > > Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> > > > Stamina). 1-4 trash Runner. 5+ Runner remains in play.
> > >
> > > I forgot to add I'm considering Vitas III should be Unique.
> >
> > That's one harsh card. 1-4 trash runner? Ouch. Being one who
> plays
> > with the Big and Uglies I would feel that runners with a high body
> would
> > be less susceptible to the disease.
>
> Actually I thought Stamina was more of a factor on that, thus why I
> gave it a +1 to the die roll.

I agree with the Stamina point. I like the idea for the card. I am
partial to large mass destruction cards such as Riots and Tempest and a
few Drive By's. This would function well as a "level the playing field"
type card when you have had a good number of your runners killed off and
your opponents have a virtual army just waiting to take over the world.

Tony
Message no. 8
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 05:22:58 -0500
You wrote:
>
>Here's a few of the card ideas I've sent to Jim and Skuzzy thus far.
>Jim said they're considering them, especially since he and one of the
>other artists had just been talking over ways to that Mages could do
>direct damage. Vitas III is my baby as I've seen a number of games
>with large spreads of Runners and no real way to thin them down unless
>your opponent is going on runs (and you have your 18/18 (A7) Mage
>Strike Force waiting. :o)
>
>Just thought I'd toss them out to you guys as well so you can tell me
>what you think:
>
>Ritual Sorcery
>Type: Special
>Cost: 3
>Notes: Turn Runner you control with Sorcery to inflict X damage on any
>Runner in play. X = Sorcery + 1.
>
>Ritual Link
>Type: Special
>Cost: 4
>Notes: Play on Runner in play. Owner of Ritual Link may turn mages he
>controls during his Legwork phase to deal X damage to linked runner. X
>= Sum of mages' Sorcery skill.
>
>Vitas III
>Type: Special
>Cost 6
>Notes: Roll D6 for each Runner in play (+1 if Runner possesses
>Stamina). 1-4 trash Runner. 5+ Runner remains in play.
>

Good ones all, oh, Fearless Leader...I'll second them!

Argent
Message no. 9
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 05:28:20 -0500
You wrote:
>
>First time replying
><snip>
>

>
>Vitas III, now that I know it would be Unique, is very interesting.

Dittoed.

>
>what about something like
>
>Power Focus
>Type: Gear/Magic/Accessory
>Cost: 5
>Notes: Requires Sorcery, Adds +2 to all die roll regarding spell
damage/strength
>
>Weapon Focus
>Type:Gear/Magic/Accessory
>Cost: 6
>Notes: Requires Sorcery, Adds +2/+2 to runner
>
How about a Spirit Focus as well, might add to a Spirits threat rating,
+1/+1 up to +3/+3, depending upon rarity.

Argent
Message no. 10
From: Forrest <eness@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 04:06:37 -0700
---Loki <daddyjim@**********.COM> wrote:
>
[snip]

Since you posted them here as well I'll just reply to you here :-)

>
> Just thought I'd toss them out to you guys as well so you can tell me
> what you think:
>
> Ritual Sorcery
> Type: Special
> Cost: 3
> Notes: Turn Runner you control with Sorcery to inflict X damage on
any
> Runner in play. X = Sorcery + 1.
>
Yes, we need more direct damage and/or ways to remove runners once
they are in play. Here's one that I came up with (it's not too
original for those of you that have played MTG, but it could still be
useful):

Retirement
Type: Special
Cost: 2
Notes: Target runner and all gear is trashed. The controller of the
runner gets Y equal to the deployment cost of the runner.

Could be used either on the opponents runners, or your own when you're
a bit short on cash.

> Ritual Link
> Type: Special
> Cost: 4
> Notes: Play on Runner in play. Owner of Ritual Link may turn mages
he
> controls during his Legwork phase to deal X damage to linked runner.
X
> = Sum of mages' Sorcery skill.
>
Maybe a bit cheap for what it does, especially in a mage based deck.
How about a cost of 3+X where X is the number of mages that are turned.

> Vitas III
> Type: Special
> Cost 6
> Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> Stamina). 1-4 trash Runner. 5+ Runner remains in play.
>
Personally I would make it 50/50 base chance (1-3 trash). That's just
me. I agree that it would be necessary to make this unique.

Just my $0.04 (inflation you know)
Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 11
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 08:53:30 +0000
> Ritual Sorcery
> Type: Special
> Cost: 3
> Notes: Turn Runner you control with Sorcery to inflict X damage on any
> Runner in play. X = Sorcery + 1.

Nice, but as much as I think we need some direct damage, this looks
a little cheap...I'd say go to 4 or 5.

> Ritual Link
> Type: Special
> Cost: 4
> Notes: Play on Runner in play. Owner of Ritual Link may turn mages he
> controls during his Legwork phase to deal X damage to linked runner. X
> = Sum of mages' Sorcery skill.

When does Ritual Link go away?


> Vitas III
> Type: Special
> Cost 6
> Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> Stamina). 1-4 trash Runner. 5+ Runner remains in play.
(And Unique).

Don't forget to give abonus to dwarves.


Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 12
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 09:59:03 -0700
---Loki wrote:
> Ritual Sorcery
> Type: Special
> Cost: 3
> Notes: Turn Runner you control with Sorcery to inflict X damage on
any
> Runner in play. X = Sorcery + 1.
>
> Ritual Link
> Type: Special
> Cost: 4
> Notes: Play on Runner in play. Owner of Ritual Link may turn mages
he
> controls during his Legwork phase to deal X damage to linked runner.
X
> = Sum of mages' Sorcery skill.
>
> Vitas III
> Type: Special
> Cost 6
> Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> Stamina). 1-4 trash Runner. 5+ Runner remains in play.

A while back you mentioned that you were going to make these three
cards, but you did not have any stats for them. I took those ideas
then and tried to make cards based on them and add them into my NERPS
set database here is what I came up with.

Ritual Link
Cost: 2
Card Type: Gear/Magic/Ritual
Text: Play on a runner with sorcery. When Ritual Link is played
select
any runner as the target of the link. X¥: Turn a linked runner
that is a mage or shaman to do XAP damage to the other linked
runner.

Keeps you from targeting the other guys mages or shamans.

Vitas III
Cost: 0
Card Type: Special
Text: Play on any runner. Add a disease token to runner during the
runners owners upkeep. Each upkeep Vitas III does 2AP damage for each
disease token on the runner. If the runner is trashed then the
runners owner may choose a new target for Vitas III.

Got the idea from a Jyhad card and modified it a little.

Didn't bother show you my version of Ritual Sorcery, Loki's is way
better. Mine was just a Drive-by for those with sorcery.

I will send in a few of the other cards I came up with soon.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 13
From: Forrest <eness@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 10:35:52 -0700
---Andrew Payne III <smiling_bandit@**********.COM> wrote:
>
> ---Loki wrote:
[snip]
>
> Vitas III
> Cost: 0
> Card Type: Special
> Text: Play on any runner. Add a disease token to runner during the
> runners owners upkeep. Each upkeep Vitas III does 2AP damage for
each
> disease token on the runner. If the runner is trashed then the
> runners owner may choose a new target for Vitas III.
>
> Got the idea from a Jyhad card and modified it a little.
>

OUCH! And I thought Loki's version was bad :-) Since you have to
turn a runner to heal (minus biotech and some other cards) this
essentially makes the runner useless. A quicker version of this card
might add the phrase "Controller may trash the runner with Vitas III
to pick a new target for Vitas III". This will spread like wildfire
around the game and clean everybody out :-) Either way though, I
think there needs to be a phrase on how to trash Vitas III. For
instance, "If there are no applicable targets, trash Vitas III".

Just my opinion...
Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 14
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 10:43:12 -0700
---Forrest wrote:
>
> ---Andrew Payne III <smiling_bandit@**********.COM> wrote:
> >
> > ---Loki wrote:
> [snip]
> >
> > Vitas III
> > Cost: 0
> > Card Type: Special
> > Text: Play on any runner. Add a disease token to runner during the
> > runners owners upkeep. Each upkeep Vitas III does 2AP damage for
> each
> > disease token on the runner. If the runner is trashed then the
> > runners owner may choose a new target for Vitas III.
> >
> > Got the idea from a Jyhad card and modified it a little.
> >
>
> OUCH! And I thought Loki's version was bad :-) Since you have to
> turn a runner to heal (minus biotech and some other cards) this
> essentially makes the runner useless.

Actually you could keep Lord Torgo around for at least four turns and
hope that you draw a LotI before then.

> A quicker version of this card might add the phrase "Controller may
> trash the runner with Vitas III to pick a new target for Vitas III".
> This will spread like wildfire around the game and clean everybody
out
> :-) Either way though, I think there needs to be a phrase on how to
> trash Vitas III. For instance, "If there are no applicable targets,
> trash Vitas III".
>

My Vitas III rewrite

Vitas III
Cost: 0
Card Type: Special
Text: Unique. Play on any runner. Add a disease token to runner during
the runners owners upkeep. Each upkeep Vitas III does 2AP damage
for each disease token on the runner. If the runner is trashed
then the runners owner may choose a new target for Vitas III.
Trash targeted runner to select new target for Vitas III.
Frag targeted runner to frag Vitas III.

Good suggestions, and I forgot to add that it is Unique.



===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 15
From: Loki <daddyjim@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 10:49:50 -0700
---Brett Borger wrote:
>
> > Ritual Sorcery
> > Type: Special
> > Cost: 3
> > Notes: Turn Runner you control with Sorcery to inflict X damage on
any
> > Runner in play. X = Sorcery + 1.
>
> Nice, but as much as I think we need some direct damage, this looks
> a little cheap...I'd say go to 4 or 5.

T gave it the same cost as Drive-By which does 3 points flat out. Keep
in mind most of your mages only have sorcery 1 or 2 which means they'd
to 2 or 3 points with the card. A rare number may be able to do 4.

> > Ritual Link
> > Type: Special
> > Cost: 4
> > Notes: Play on Runner in play. Owner of Ritual Link may turn
mages he
> > controls during his Legwork phase to deal X damage to linked
runner. X
> > = Sum of mages' Sorcery skill.
>
> When does Ritual Link go away?

Same as Infected Chrome, when the runner dies or gets rid of the
Special somehow (LotI or Wabbits Foot).

> > Vitas III
> > Type: Special
> > Cost 6
> > Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> > Stamina). 1-4 trash Runner. 5+ Runner remains in play.
> (And Unique).
>
> Don't forget to give abonus to dwarves.

Good call. Maybe it should read: +1 for dwarves or if Runner possesses
Stamina. This would also be cumulative, so a dwarf with Stamina stays
in on a roll of 3+.

===
-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/18/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 16
From: Forrest <eness@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 10:56:12 -0700
>--Andrew Payne III <smiling_bandit@**********.COM> wrote:
>
> My Vitas III rewrite
>
> Vitas III
> Cost: 0
> Card Type: Special
> Text: Unique. Play on any runner. Add a disease token to runner
during
> the runners owners upkeep. Each upkeep Vitas III does 2AP
damage
> for each disease token on the runner. If the runner is trashed
> then the runners owner may choose a new target for Vitas III.
> Trash targeted runner to select new target for Vitas III.
> Frag targeted runner to frag Vitas III.
>
> Good suggestions, and I forgot to add that it is Unique.
>

A minor little tinsy correction you might want to consider making is
changing it from "runners owner" to "runners controller". I know
there is nothing that does it now, but in case cards in the future
allow you to take control of other runners it could be a BAD THING
(TM). "Ah.. you stole my Stomper uh... Here's a Vitas III, and when
he goes to the trash, put the Vitas on your Lord Torgo" :-)

Unless, that is the effect you are looking for ;-) (aka retribution)

Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 17
From: Loki <daddyjim@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 11:25:58 -0700
---Andrew Payne III wrote:
>
> Ritual Link
> Cost: 2
> Card Type: Gear/Magic/Ritual
> Text: Play on a runner with sorcery. When Ritual Link is played
> select
> any runner as the target of the link. X¥: Turn a linked runner
> that is a mage or shaman to do XAP damage to the other linked
> runner.
>
> Keeps you from targeting the other guys mages or shamans.

I don't follow you, how does this keep you from targeting your
opponent's Mages or Shamans?

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/18/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 18
From: Forrest <eness@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 11:35:58 -0700
---Loki <daddyjim@**********.COM> wrote:
>
> ---Andrew Payne III wrote:
> >
> > Ritual Link
> > Cost: 2
> > Card Type: Gear/Magic/Ritual
> > Text: Play on a runner with sorcery. When Ritual Link is played
> > select
> > any runner as the target of the link. X¥: Turn a linked
runner
> > that is a mage or shaman to do XAP damage to the other linked
> > runner.
> >
> > Keeps you from targeting the other guys mages or shamans.
>
> I don't follow you, how does this keep you from targeting your
> opponent's Mages or Shamans?
>

Since the only thing that is needed to trigger the effect is to turn a
mage/shaman, your opponent can turn their mage/shaman and do damage to
the runner you have selected as your part of the link.

Personally I kind of like the idea. Something else for this, or maybe
another card, would be to add where any damage done to one of the
linked runners is also done to the other runner as well.

Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 19
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 11:40:53 -0700
---Loki wrote:
>
> ---Andrew Payne III wrote:
> >
> > Ritual Link
> > Cost: 2
> > Card Type: Gear/Magic/Ritual
> > Text: Play on a runner with sorcery. When Ritual Link is played
> > select any runner as the target of the link. X¥: Turn a
> > linked runner that is a mage or shaman to do XAP damage to
the > > other linked runner.
> >
> > Keeps you from targeting the other guys mages or shamans.
>
> I don't follow you, how does this keep you from targeting your
> opponent's Mages or Shamans?
>

Sorry bad choice of words. I should have said

Makes you think twice about targeting another players mage or shaman.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 20
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Some card ideas
Date: Fri, 19 Sep 1997 15:07:18 EST
> > Vitas III
> > Cost: 0
> > Card Type: Special
> > Text: Play on any runner. Add a disease token to runner during the
> > runners owners upkeep. Each upkeep Vitas III does 2AP damage for
> each
> > disease token on the runner. If the runner is trashed then the
> > runners owner may choose a new target for Vitas III.
> >
> > Got the idea from a Jyhad card and modified it a little.

The other way we could go with this is to do:

Vitas III
Cost: 7

Play on target runner. At the start of the runner's Legwork Phase,
roll 1d6, Adding +1 if the Runner has Stamina, and +1 if runner is a
dwarf (Can be cumulative). 1 (or less): Trash runner and Vitas III.
2-4: Place a -0/-1 disease token on runner. Any runner damaged in
hand to Hand combat by a runner with a disease token rolls 1d6,
modified as above. unless the runner acheives 4+, Treat damaged
runner as if they (he/she?) had a separate Vitas III played on them.
If a runner suffers no damage in combat with an infected runner,
there is no chance of transmission. Biotech can be used to remove
disease counters equal to the Biotech skill, but cannot remove the
Vitas card.

This text does a few things:
1) It does away with the kudzo-like effect of passing Vitas back and
forth.
2) It shows the virulent nature without getting all on one side.
This represents the danger of bio-warfare (I hit you with the
stuff, but you get some on me and it ends up slaughtering my
forces while taking only a few (one? None?) of yours.)
3) It allows biotech to help.
4) IT shows the trend SRTCG has had of having few absolutes (even
LotI only has a 50% chance of working.)

On the downside, my version is much too verbose. Can anyone shrink
it down? Comments?

-=SwiftOne=-
Message no. 21
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Some card ideas
Date: Sat, 20 Sep 1997 20:21:19 +1000
> Ritual Link
> Cost: 2
> Card Type: Gear/Magic/Ritual
> Text: Play on a runner with sorcery. When Ritual Link is played
> select
> any runner as the target of the link. X¥: Turn a linked runner
> that is a mage or shaman to do XAP damage to the other linked
> runner.

Needs to be mages only; shamans in the card game don't cast spells. Not
that I've seen, anyway.

> Vitas III
> Cost: 0
> Card Type: Special
> Text: Play on any runner. Add a disease token to runner during the
> runners owners upkeep. Each upkeep Vitas III does 2AP damage for each
> disease token on the runner. If the runner is trashed then the
> runners owner may choose a new target for Vitas III.

Hmmm... not so keen on this.

1. Don't like the tokens bit...
2. Smakcs a bit of magic and infection counters. "Upkeep? When's that?"


Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
Message no. 22
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Some card ideas
Date: Sat, 20 Sep 1997 11:28:11 -0500
You wrote:
>
>> Ritual Link
>> Cost: 2
>> Card Type: Gear/Magic/Ritual
>> Text: Play on a runner with sorcery. When Ritual Link is played
>> select
>> any runner as the target of the link. X¥: Turn a linked
runner
>> that is a mage or shaman to do XAP damage to the other linked
>> runner.
>
>Needs to be mages only; shamans in the card game don't cast spells.
Not
>that I've seen, anyway.
>

Save for Sally, a Mage that can Conjure. Now if we want to get
nit-picky about Shamans Conjuring Elementals and such nonsense...(grin)

Argent
Message no. 23
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some card ideas
Date: Sat, 20 Sep 1997 08:41:50 -0700
> > Ritual Sorcery
> > Type: Special
> > Cost: 3
> > Notes: Turn Runner you control with Sorcery to inflict X damage on any
> > Runner in play. X = Sorcery + 1.

> Nice, but as much as I think we need some direct damage, this looks
> a little cheap...I'd say go to 4 or 5.

4 or 5 for, what, 2 or 3 damage? (So far as I know there's no Sorcery-3
Runners out there.. and if they were, you're bloody turning him, he's no
longer useful that round..)

This is actually verrrry close to a card in my subby to FASA:

Ritual Sending (Combat)
Type: Special (Stinger)
Cost: 5
Text: Play whenever a Runner is wounded or pulls out of a shadowrun.
Turn any number of mages to deal X AP damage to that Runner, where X is
the total of the mages' sorcery skill.

It even has a built-in material link!

Further Reading

If you enjoyed reading about Some card ideas, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.