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Message no. 1
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Some more rulings from FASA.
Date: Wed, 15 Oct 1997 01:47:56 -0700
Wow, I thought these were interesting! Here ya go!
------------------------
1) There has been some confusion on how to interpret this phrase on the
Cake Walk Objective: Treat Challenges with more than one skill listed as a
sleaze requirement as if they only had one skill listed - The running team
chooses which skill. I have designed the following questions to awnser it.
Lets say a Manticore (sleaze with 2 Stealth, and 1 Athletics) is revealed
on your run agaist a Cake Walk. To sleaze it do you need:

Either 2 Stealth Or 1 Athletics?

Yes! Bingo! You got it on the first try...

Either 1 Stealth Or 1 Athletics?

No.

1 Stealth and 1 Athletics?

Nein. Nyet. No.

2) There has been a lot of discussion on the newsfeed about the Stim Patch
card. They mostly deal with the fact of damage not being assigned more than
a characters body. We have been playing that damage can not be assigned
more than a characters body, UNLESS there is no where else to go. All
damage has to go somewhere. I had designed the three following Yes/No
questions to end discussion on it. Here we go:


If a character with 1 body combats a Manticore (8/9), can he use a
stimpatch when combat if over to heal back to 1 body?

Yes (although we are reconsidering this, the answer will probably remain
yes).


Could he continue a run?

Definitely.

If you have two characters with each with 1 body and each with 1 stimpatch,
and they combat a pack of Hunting Gargoyles (8/9), can they both use a
stimpatch and both be alive (basically does one have to take all the
'additional' 6, past the 1 to kill each of them, and be out of stimpactch
healing range)?

They can both live.

3) Can a character with Gaurd tap to protect agaist undirected damage
(riots, Highway Showdown, etc...), as well as directed damage (Drive-By,
damaged from Fusion Gate, normal Challenge damage, etc...)?

Yes.

4) Can a runner with Guard take damage for more than 1 other runner at the
same time, not in a shadowrun (for example, after riots has been played)?

No.

5) Can a runner with Gaurd take damage for more than 1 other runner during
a shadowrun (say when Highway Showdown is revealed and not sleazed) ?

No.
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some more rulings from FASA.
Date: Mon, 13 Oct 1997 20:20:25 -0700
Rob Harris wrote:
>
> Wow, I thought these were interesting! Here ya go!
> ------------------------
> 1) There has been some confusion on how to interpret this phrase on the
> Cake Walk Objective:

This one I thought pretty obvious - it doesn't change skill level
requirements, just the number of skills. It gives Poison Gas Trap
(normal sleaze: Street^1, Tech^1) the sleaze requirement of Electrified
Fence (sleaze: Street^1 OR Tech^1).

> 2) There has been a lot of discussion on the newsfeed about the Stim Patch
> card. They mostly deal with the fact of damage not being assigned more than
> a characters body. We have been playing that damage can not be assigned
> more than a characters body, UNLESS there is no where else to go. All
> damage has to go somewhere. I had designed the three following Yes/No
> questions to end discussion on it. Here we go:

> If a character with 1 body combats a Manticore (8/9), can he use a
> stimpatch when combat if over to heal back to 1 body?

> Yes (although we are reconsidering this, the answer will probably remain
> yes).

This distinctly goes against an earlier ruling by them: All the damage
applied toward a single character needs to be canceled out (or at least
to Body-1) for the character to survive. The Runner above would need
four Stimpatches (used at once) to survive.

> Could he continue a run?

> Definitely.

If he survives, of course.

> If you have two characters with each with 1 body and each with 1 stimpatch,
> and they combat a pack of Hunting Gargoyles (8/9), can they both use a
> stimpatch and both be alive (basically does one have to take all the
> 'additional' 6, past the 1 to kill each of them, and be out of stimpactch
> healing range)?

> They can both live.

Again, sharply in contrast with an earlier (and imho, more logical)
ruling.

> 3) Can a character with Gaurd tap to protect agaist undirected damage
> (riots, Highway Showdown, etc...), as well as directed damage (Drive-By,
> damaged from Fusion Gate, normal Challenge damage, etc...)?

> Yes.

Surprised they didn't mention that "tap" should be "turn".. This
conflicts, again, with the wording of how Guard acts (as the description
specifies *directed* damage.)

> 4) Can a runner with Guard take damage for more than 1 other runner at the
> same time, not in a shadowrun (for example, after riots has been played)?

> No.

Which is pretty easy to see why: outside a Shadowrun, a Runner needs to
turn to use the ability. Can't turn twice, so you can't Guard twice.

I'm hoping SRTCG does *not* develop an Instill Energy <trivia MtG
reference>

> 5) Can a runner with Gaurd take damage for more than 1 other runner during
> a shadowrun (say when Highway Showdown is revealed and not sleazed) ?

> No.

Probably following the logic above.


-Mb
Message no. 3
From: Nemein <nemein@**********.COM>
Subject: Re: Some more rulings from FASA.
Date: Wed, 15 Oct 1997 05:08:40 -0700
---Matb <mbreton@**.NETCOM.COM> wrote:
[snip]

>
> > 4) Can a runner with Guard take damage for more than 1 other runner
> > at the same time, not in a shadowrun (for example, after riots has
> > been played)?
>
> > No.
>
> Which is pretty easy to see why: outside a Shadowrun, a Runner needs
> to turn to use the ability. Can't turn twice, so you can't Guard >
twice.
>
> I'm hoping SRTCG does *not* develop an Instill Energy <trivia MtG
> reference>
>

I don't know, I think if done properly it could be a good addition...

Name: Inspiration
Type: Special (Stinger)
Cost: 3Y [or do you think 2 is enough?]
Text: Unturn target runner. This can not be played during a shadowrun.
Flavor: "And now for something completely different..." ;-)

or how about

Name: Proficient Planning
Type: Special [Unique?]
Cost: 2/1Y [or just have a base cost of 2Y and a 2Y payment to use it]
Text: Remains on target runner as long as upkeep is maintained.
Runner may unturn one additional time per turn. This may not be used
to remove the runner from a shawdowrun.
Flavor: "It's all about time management."
[Probably best to make it unique given the fact that 4 in a deck would
start to get degenerate, my 4 Stompers run against my objective this
turn... next turn heal, unturn and run against your objective :-)]


Just off the top of my head, as usual :-)


==
-----------------------------------------------------------
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)

Check out: www.geocities.com/Area51/Zone/3056/srccg.html
Last updates - SRCard List ideas: 13 Oct '97
My ideas: 7 Oct '97 (Now over 50!)
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Message no. 4
From: Matthew Cater <hapihse@******.COM>
Subject: Re: Some more rulings from FASA.
Date: Wed, 15 Oct 1997 12:02:10 -0700
[snip]
>2) There has been a lot of discussion on the newsfeed about the Stim Patch
>card. They mostly deal with the fact of damage not being assigned more than
>a characters body. We have been playing that damage can not be assigned
>more than a characters body, UNLESS there is no where else to go. All
>damage has to go somewhere. I had designed the three following Yes/No
>questions to end discussion on it. Here we go:
>
>
>If a character with 1 body combats a Manticore (8/9), can he use a
>stimpatch when combat if over to heal back to 1 body?
>
> Yes (although we are reconsidering this, the answer will probably
>remain
>yes).
>
>
>Could he continue a run?
>
> Definitely.
>
>If you have two characters with each with 1 body and each with 1 stimpatch,
>and they combat a pack of Hunting Gargoyles (8/9), can they both use a
>stimpatch and both be alive (basically does one have to take all the
>'additional' 6, past the 1 to kill each of them, and be out of stimpactch
>healing range)?
>
> They can both live.
[snip]

It makes no sense to say that if a runner gets caught in a minefield and
takes six armor-peircing damage that a stim patch would keep him or her
alive. Likewise with the awakened challenges, there would be nothing left
of the runner to put the stim patch on!

Yes the rules say that a runner cannot take more damage than they have
body, but it makes more sense that the intention of such a ruling is
designed to prevent the abuse of always having a cheap cannon fodder runner
to soak up all the damage for the team.

"Remember- no matter where you go, there you are."
-Buckaroo Banzai
Message no. 5
From: Gary Crane <jack9@*********.NET>
Subject: Re: Some more rulings from FASA.
Date: Wed, 15 Oct 1997 17:18:09 -0700
>> 2) There has been a lot of discussion on the newsfeed about the Stim Patch
>> card. They mostly deal with the fact of damage not being assigned more than
>> a characters body. We have been playing that damage can not be assigned
>> more than a characters body, UNLESS there is no where else to go. All
>> damage has to go somewhere. I had designed the three following Yes/No
>> questions to end discussion on it. Here we go:
>
>> If a character with 1 body combats a Manticore (8/9), can he use a
>> stimpatch when combat if over to heal back to 1 body?
>
>> Yes (although we are reconsidering this, the answer will
probably remain
>> yes).
>
>This distinctly goes against an earlier ruling by them: All the damage
>applied toward a single character needs to be canceled out (or at least
>to Body-1) for the character to survive. The Runner above would need
>four Stimpatches (used at once) to survive.
>
I agree that this is not logical, nor do I know anyone who plays it that
way. I will not play with that ruling in effect.

>> 3) Can a character with Gaurd tap to protect agaist undirected damage
>> (riots, Highway Showdown, etc...), as well as directed damage (Drive-By,
>> damaged from Fusion Gate, normal Challenge damage, etc...)?
>
>> Yes.
>
>Surprised they didn't mention that "tap" should be "turn".. This
>conflicts, again, with the wording of how Guard acts (as the description
>specifies *directed* damage.)
>
As certain cards and abilities are often defined by their text as well as
their conceptual premise, I don't see why this can't be chopped up to poor
wording. I think a (body)Guard would be able to take damage for someone
during riots.

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Message no. 6
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some more rulings from FASA.
Date: Tue, 14 Oct 1997 11:18:27 -0700
Gary Crane wrote:

> >> 3) Can a character with Gaurd tap to protect agaist undirected damage
> >> (riots, Highway Showdown, etc...), as well as directed damage (Drive-By,
> >> damaged from Fusion Gate, normal Challenge damage, etc...)?

> >> Yes.

> >Surprised they didn't mention that "tap" should be "turn"..
This
> >conflicts, again, with the wording of how Guard acts (as the description
> >specifies *directed* damage.)

> As certain cards and abilities are often defined by their text as well as
> their conceptual premise, I don't see why this can't be chopped up to poor
> wording. I think a (body)Guard would be able to take damage for someone
> during riots.

I'm not certain at all what wording you're talking about at all. The
description for the Guard ability only occurs in one spot in the RBT (p.
29-30), where it describes it as the ability to "take damage directed at
another Runner that is present." How tightly "directed" should be taken
is up for debate.

Coming from the long-burnished, tainted, corrupt skool of Magic: the
Gathering lawyers, I'm unfortunately siding with making "directed"
equivalent to "targeted". YMMV, and I refuse to be a jerk about it.
:) Unlike some MtG players. :)
Message no. 7
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some more rulings from FASA.
Date: Tue, 14 Oct 1997 11:34:00 -0700
> > I'm hoping SRTCG does *not* develop an Instill Energy <trivia MtG
> > reference>

> I don't know, I think if done properly it could be a good addition...

> Name: Inspiration
> Type: Special (Stinger)
> Cost: 3Y [or do you think 2 is enough?]
> Text: Unturn target runner. This can not be played during a shadowrun.
> Flavor: "And now for something completely different..." ;-)

This unfortunately leads to all the recursive mega-combos MtG got
drowneded in. Hello, Biotech! Hello, Recon! Not to mention the
"Happy, Healthy Torgo" bit you mention below.

Completely kills a couple of cards, too. Infected Chrome? Bah, I'll
heal up and go running anyways!

I can't think of a good (RPG) reason why, either. One of my big pet
peeves - something I tried hard to avoid in my submissions to FASA - are
cards that make SRTCG look too much like another game. This is one of
them.

> or how about

> Name: Proficient Planning
> [Probably best to make it unique given the fact that 4 in a deck would
> start to get degenerate, my 4 Stompers run against my objective this
> turn... next turn heal, unturn and run against your objective :-)]

> Just off the top of my head, as usual :-)

-Mb
Message no. 8
From: Gary Crane <jack9@*********.NET>
Subject: Re: Some more rulings from FASA.
Date: Wed, 15 Oct 1997 22:25:09 -0700
>> >> 3) Can a character with Gaurd tap to protect agaist undirected damage
>> >> (riots, Highway Showdown, etc...), as well as directed damage (Drive-By,
>> >> damaged from Fusion Gate, normal Challenge damage, etc...)?
>
>> >> Yes.
>
>> >Surprised they didn't mention that "tap" should be
"turn".. This
>> >conflicts, again, with the wording of how Guard acts (as the description
>> >specifies *directed* damage.)
>
>> As certain cards and abilities are often defined by their text
as well as
>> their conceptual premise, I don't see why this can't be chopped up to poor
>> wording. I think a (body)Guard would be able to take damage for someone
>> during riots.
>
>I'm not certain at all what wording you're talking about at all. The
>description for the Guard ability only occurs in one spot in the RBT (p.
>29-30), where it describes it as the ability to "take damage directed at
>another Runner that is present." How tightly "directed" should be
taken
>is up for debate.
>
------
To clarify: The text in the rulebook or anywhere else it might be referred
to (I don't have a complete set or wish to pick through the Spoiler, it
Spoils <pun> the fun of new cards for me!).

I will try not to post such obvious (IMHO) comment corrections as this, but
I think that Matb wanted to make sure.

Pursuant to US Code, Title 47, Chapter 5, Subchapter II, '227, any and all
unsolicited commercial E-mail sent to this address is subject to a download
and archival fee in the amount of $500 US. E-mailing denotes acceptance of
these terms.

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