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Message no. 1
From: Arjaan den Ouden <Arjaan.den.Ouden@***.NL>
Subject: Some questions
Date: Sun, 11 Jan 1998 23:05:24 +0100
Hi all,

This is my first post to SRCARD-l. Over here in Rotterdam,
the Netherlands, we started a few days ago, playing the
SR-cardgame. Some questions came up at once:

1) When a objective has been taken, do the remaining
challenges leave play or do they stay on their pile ?
Basicly, this comes to the objective-taking-players' pile.

2) When I cannot sleaze e.g. 'Hit and run', a card with
sleaze-reqs. but no thread-rate, do I take the damage
and continue (leaving 'hit and run' on the table) or
am I damaged and stopped running ?

3) Where can I find some deck-ideas, to feel the basics ?

Thanks for any answers,


Arjaan den Ouden
Rotterdam, The Netherlands
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some questions
Date: Sun, 11 Jan 1998 12:59:11 -0800
Arjaan den Ouden wrote:

> Hi all,

> This is my first post to SRCARD-l. Over here in Rotterdam,
> the Netherlands, we started a few days ago, playing the
> SR-cardgame. Some questions came up at once:

Cool! You're the ninth or tenth 'overseas' player that I've seen. We
need more!

> 1) When a objective has been taken, do the remaining
> challenges leave play or do they stay on their pile ?
> Basicly, this comes to the objective-taking-players' pile.

All the remaining Objectives are trashed. This (and many other answers)
are in the Official FAQ at the FASA Webpage.

> 2) When I cannot sleaze e.g. 'Hit and run', a card with
> sleaze-reqs. but no thread-rate, do I take the damage
> and continue (leaving 'hit and run' on the table) or
> am I damaged and stopped running ?

You take damage and keep on running. Minefields (among other
Challenges) work the same way.

> 3) Where can I find some deck-ideas, to feel the basics ?

I recently posted one to the SRTCG List this weekend. If you're newer
than that, send me private email and I'll forward the post to you.

I do plan on turning it into a Deck of the Week column, so just stay
tuned. I won't give away all of my secrets just yet :)

If you poke through my website (URL in sig), you can find your way to
Loki's website, where a breakdown of the "demo decks" used at Gencon is
listed. Strangely, I've never tried actually playing with one of
these.. hmm.


-Matt

------------------------------------
With nomads I am numbered. -- E. MacColl

SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 3
From: Vesa-Matti Sarenius <sarenius@****.STUDENT.OULU.FI>
Subject: Re: Some questions
Date: Mon, 12 Jan 1998 13:34:37 +0200
>> This is my first post to SRCARD-l. Over here in Rotterdam,
>> the Netherlands, we started a few days ago, playing the
>> SR-cardgame. Some questions came up at once:
>
>Cool! You're the ninth or tenth 'overseas' player that I've seen. We
>need more!

You must mean on this list. We have about 15 SR players here in the
northern Finland in Oulu. SO YOU GOT MORE!
Vesa-Matti Sarenius * - Am I a man or what? - A What!*
mailto:sarenius@*******.oulu.fi * - What? - Yes, that's right! *
Koskitie 47 A6 FIN-90500 OULU * * * * *
http://www.student.oulu.fi/~sarenius * * * * * * * * * * hmmmm! *
Finland, Europe. Tel. +358-8-342236 fax.+358-8-5305045. * * * * * *
Message no. 4
From: Elizabeth Dockendorf <liz@********.NET>
Subject: Some questions
Date: Sat, 25 Apr 1998 17:59:43 GMT
1. Does Minefields end a shadowrun? It says trash it if you roll higher =
than the
number of runners present, otherwise it does X damage... it doesn't say =
trash it
after it does damage. So, I figure if you hit it and everyone dies, it =
stays in
play, right? What if one guy survives? Can he continue the shadowrun?

2. The rulebook says if you defeat a challenge "using only silenced =
weapons",
the alarm doesn't stay triggered. Should this be interpreted as "using no
weapons that aren't silenced" or "using nothing but silenced weapons"?

3. Probably not important for game purposes, but why is the Chomps 2000 =
Guard
Dog an Awakened challenge? It looks like a robot to me.
Message no. 5
From: NosaJKreaF <NosaJKreaF@***.COM>
Subject: Re: Some questions
Date: Sun, 26 Apr 1998 07:53:31 EDT
>1. Does Minefields end a shadowrun? It says trash it if you roll higher than
the
>number of runners present, otherwise it does X damage... it doesn't say trash
it
>after it does damage. So, I figure if you hit it and everyone dies, it stays
in
>play, right? What if one guy survives? Can he continue the shadowrun?

I play that if it trashes the whole running team then it is trashed, if a
runner survives then the run can continue

>2. The rulebook says if you defeat a challenge "using only silenced
weapons",
>the alarm doesn't stay triggered. Should this be interpreted as "using no
>weapons that aren't silenced" or "using nothing but silenced weapons"?

If I remember correctly the official FAQ says that it must be defeated using
only silenced weapons,
e.g. you have a team where two runners have pistols with silencers, one with
the ranger X, and one with no weapons. If you add the threat rating of the
unarmed guy his natural weapons are not silenced, therefore the alarm woould
be set.

>3. Probably not important for game purposes, but why is the Chomps 2000 Guard
>Dog an Awakened challenge? It looks like a robot to me.

IMHO, although he looks like a robot, he is more a cyborg than anything, so
that would have to put him in something like the Awakened or Personal
challenge category, and I think that the awakened is closer as most of the
personal challenges are cards that have methuman members e.g. Knight errant
guards.

Hope this helps,

Jason
Message no. 6
From: Mogens Preuss Svendsen <mps@*****.OU.DK>
Subject: Some questions...
Date: Wed, 27 Jan 1999 15:41:54 +0100
Hi there,

Some things that came up some days ago:

Wanted!: (Uncommon)
Description: 1¥. Play on target Runner. During their Legwork phase,
opponents may turn one Runner to attack target Runner. Trash Wanted after
resolving combat. Runner who defeats Wanted Runner earns Reputation equal=

to deployment cost of Wanted Runner.

Question: I play Wanted! on a runner. Can I attack the runner myself? That
is, is the word "opponents" interpreted as seen from my viewpoint, or from
the viewpoint of the player whose runner it was played on? If I can attack
the runner myself, it seems very powerful when compared to Knock-Knock:

Knock-Knock: (Rare)
Description: 2¥. Play on a target Runner who has just performed a Recon.
Choose and turn one of your Runners. Target Runner must fight your Runner.=

Resolve combat as normal.

Do all players get a chance to attack the target runner, or is the
Wanted! thrashed after the first combat?

Next card:

Panther Assault Cannon: (Rare)
Description: Gear/Ranged/Assault 6¥. Play on Runner with Gunnery. +6/+0 t=
o
user. Trash Panther Assault Cannon to receive +10/+0.

If I thrash the PAC, do I get the +10/+0 "for ever", or until end of turn
or until end of combat? If it is "for ever" or until end of turn, can I
use another weapon along with the +10/+0 bonus from the thrashed PAC? If I
can use another weapon along with the bonus, Flechette Rounds would also
double the +10/+0? If I play two PAC's on the same runner, can I thrash
both to get +20/+0?

Next card:

Riots: (Uncommon)
Description: 0¥. All Runners in play take 2 damage.

If I play Riots, am I considered to have attacked another players runners,
as per Bad Reputation?

Final card:

Runners On Retainer: (Rare)
Description: (Street) The player who owns this Challenge may choose to
defend the Objective with his Runners instead of the Threat Rating on this
card.

If I choose to defend the objective with my runners, am I considered to
have attacked another players runners, as per Bad Reputation?

Do I ask too many questions?

Best wishes,

-----------------------------------
Mogens "Hustler" Svendsen, Denmark

"The time has come," the Walrus said, "to talk of many things."
- L. Carroll
Message no. 7
From: Jörg-Olaf_"JOM"_Melcher
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 16:01:36 +0100
> Wanted!: (Uncommon)
> Description: 1¥. Play on target Runner. During their Legwork phase,
> opponents may turn one Runner to attack target Runner. Trash Wanted after
> resolving combat. Runner who defeats Wanted Runner earns Reputation equal
> to deployment cost of Wanted Runner.
>
> Question: I play Wanted! on a runner. Can I attack the runner myself? That
> is, is the word "opponents" interpreted as seen from my viewpoint, or from
> the viewpoint of the player whose runner it was played on? If I can attack
> the runner myself, it seems very powerful when compared to Knock-Knock:

Yes you could attack him.

> Do all players get a chance to attack the target runner, or is the
> Wanted! thrashed after the first combat?

As in the description stated Wanted is trashed after the combat.

> Next card:
>
> Panther Assault Cannon: (Rare)
> Description: Gear/Ranged/Assault 6¥. Play on Runner with Gunnery. +6/+0 to
> user. Trash Panther Assault Cannon to receive +10/+0.
>
> If I thrash the PAC, do I get the +10/+0 "for ever", or until end of turn
> or until end of combat?

Until end of combat.

> If I
> can use another weapon along with the bonus, Flechette Rounds would also
> double the +10/+0?

Yes.

> If I play two PAC's on the same runner, can I thrash
> both to get +20/+0?

You couldnīt play two PAC on any runner IMHO

>
> Next card:
>
> Riots: (Uncommon)
> Description: 0¥. All Runners in play take 2 damage.

No.

> Final card:
>
> Runners On Retainer: (Rare)
> Description: (Street) The player who owns this Challenge may choose to
> defend the Objective with his Runners instead of the Threat Rating on this
> card.
>
> If I choose to defend the objective with my runners, am I considered to
> have attacked another players runners, as per Bad Reputation?

Yes.

> Do I ask too many questions?

No.

All answers IMHO.

JOM

jom@********.com
Message no. 8
From: Patrick Bourgault <PBourgault@**********.COM>
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 10:05:06 -0500
> > If I
> > can use another weapon along with the bonus, Flechette Rounds would also
> > double the +10/+0?
>
> Yes.
>
>
Sorry, but there is an error here. Any bonuses would apply, but you can't
play Flechette Rounds on PAC. I think it is limited to Rifles.



> > If I play two PAC's on the same runner, can I thrash
> > both to get +20/+0?
>
> You couldn4t play two PAC on any runner IMHO
>
Only one gun per runner can be use per combat or run, unless you have
Ambidexterity, which permit you to use two guns in one combat. So if your
willing to sacrifice as much firepower as that, I'd say yes.
Message no. 9
From: Jörg-Olaf_"JOM"_Melcher
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 16:14:01 +0100
> Sorry, but there is an error here. Any bonuses would apply, but you can't
> play Flechette Rounds on PAC. I think it is limited to Rifles.

sure?

> > If I play two PAC's on the same runner, can I thrash
> > > both to get +20/+0?
> >
> > You couldn4t play two PAC on any runner IMHO
> >
> Only one gun per runner can be use per combat or run, unless you have
> Ambidexterity, which permit you to use two guns in one combat. So if your
> willing to sacrifice as much firepower as that, I'd say yes.

Isnīt ambidexterity limited to pistols ?

JOM

jom@********.com
Message no. 10
From: Patrick Bourgault <PBourgault@**********.COM>
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 10:13:25 -0500
> > Sorry, but there is an error here. Any bonuses would apply, but you
> can't
> > play Flechette Rounds on PAC. I think it is limited to Rifles.
>
> sure?
>
That, I'm pretty sure, but you'd better double check with the card. I think
that all ammos have gun restrictions.


> > > If I play two PAC's on the same runner, can I thrash
> > > > both to get +20/+0?
> > >
> > > You couldn4t play two PAC on any runner IMHO
> > >
> > Only one gun per runner can be use per combat or run, unless you have
> > Ambidexterity, which permit you to use two guns in one combat. So if
> your
> > willing to sacrifice as much firepower as that, I'd say yes.
>
> Isn4t ambidexterity limited to pistols ?
>
It is possible. Check the card. It's been a while since I last played.
Message no. 11
From: Michael Alan Gardner <mgardn3@***.EDU>
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 09:51:34 -0600
On Wed, 27 Jan 1999, Patrick Bourgault wrote:

> > > Sorry, but there is an error here. Any bonuses would apply, but you
> > can't
> > > play Flechette Rounds on PAC. I think it is limited to Rifles.
> >
> > sure?
> >
> That, I'm pretty sure, but you'd better double check with the card. I think
> that all ammos have gun restrictions.

ALL ammo (AP, Flich, exp) is restricted to (Gear/Pistol) or
(Gear/SMG)

mIKE
Message no. 12
From: Mogens Preuss Svendsen <mps@*****.OU.DK>
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 17:25:54 +0100
On Wed, 27 Jan 1999, Patrick Bourgault wrote:

> > > If I
> > > can use another weapon along with the bonus, Flechette Rounds would also
> > > double the +10/+0?
> >
> > Yes.
> Sorry, but there is an error here. Any bonuses would apply, but you can't
> play Flechette Rounds on PAC. I think it is limited to Rifles.

I know, the trick was that if you could use another weapon along with the
trash bonus from the PAC, then you could play the Flechette Rounds on
that gun... But IMHO, getting the bonus from trashing the PAC counts as
using the weapon, and you can't use two weapons in the same combat. But it
would have been a "nice" trick...

> > > If I play two PAC's on the same runner, can I thrash
> > > both to get +20/+0?
> >
> > You couldn4t play two PAC on any runner IMHO
> >
> Only one gun per runner can be use per combat or run, unless you have
> Ambidexterity, which permit you to use two guns in one combat. So if your
> willing to sacrifice as much firepower as that, I'd say yes.

I could place two PAC's on the same runner, but only use one per combat.
And ambidexterity is limited to HTH weapons and pistols.

Best wishes,

-----------------------------------
Mogens "Hustler" Svendsen, Denmark

"The time has come," the Walrus said, "to talk of many things."
- L. Carroll
Message no. 13
From: Mogens Preuss Svendsen <mps@*****.OU.DK>
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 17:28:05 +0100
On Wed, 27 Jan 1999, Michael Alan Gardner wrote:

> On Wed, 27 Jan 1999, Patrick Bourgault wrote:
>
> > > > Sorry, but there is an error here. Any bonuses would apply, but yo=
u
> > > can't
> > > > play Flechette Rounds on PAC. I think it is limited to Rifles.
> > >
> > > sure?
> > >
> > That, I'm pretty sure, but you'd better double check with the card. I =
think
> > that all ammos have gun restrictions.
>
> ALL ammo (AP, Flich, exp) is restricted to (Gear/Pistol) or
> (Gear/SMG)

Or (Gear/Rifle).

Flechette Rounds
Type: Gear
Rarity: Uncommon
Description: Gear/Accessory/Ammo
Notes: 2¥. Play on any Pistol, Rifle,or SMG. Unarmored targets struck by
flechette rounds take double damage. User may only use one type of ammo
per combat.

Best wishes,

-----------------------------------
Mogens "Hustler" Svendsen, Denmark

"The time has come," the Walrus said, "to talk of many things."
- L. Carroll
Message no. 14
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 08:47:14 PST
Hoi,

>Hi there,
>
>Some things that came up some days ago:
>
>Wanted!: (Uncommon)
>Description: 1¥. Play on target Runner. During their Legwork phase,
>opponents may turn one Runner to attack target Runner. Trash Wanted
>after resolving combat. Runner who defeats Wanted Runner earns
>Reputation equal to deployment cost of Wanted Runner.

>Question: I play Wanted! on a runner. Can I attack the runner >myself?
That is, is the word "opponents" interpreted as seen from my >viewpoint,
or from the viewpoint of the player whose runner it was >played on? If I
can attack the runner myself, it seems very powerful >when compared to
Knock-Knock:

You may attack the wanted! runner as soon as you play down the card. It
is worded poorly and they were going to revise it during second run...
if that ever happens

>Knock-Knock: (Rare)
>Description: 2¥. Play on a target Runner who has just performed a
>Recon. Choose and turn one of your Runners. Target Runner must fight
>your Runner. Resolve combat as normal.

>Do all players get a chance to attack the target runner, or is the
>Wanted! thrashed after the first combat?

The difference between knock-knock and wanted is that using knock-knock
only you get to attack the recon guy. It is not available for anyone
else to attack, during their turn of course. Wanted! is trashed after
the first attack is made against the Wanted! runner, reguardless if that
runner is trashed or not.

>Next card:
>
>Panther Assault Cannon: (Rare)
>Description: Gear/Ranged/Assault 6¥. Play on Runner with Gunnery.
>+6/+0 to user. Trash Panther Assault Cannon to receive +10/+0.
>
>If I thrash the PAC, do I get the +10/+0 "for ever", or until end of
>turn or until end of combat? If it is "for ever" or until end of >turn,
can I use another weapon along with the +10/+0 bonus from the >thrashed
PAC? If I can use another weapon along with the bonus, >Flechette Rounds
would also double the +10/+0? If I play two PAC's >on the same runner,
can I thrash both to get +20/+0?

Trashing the PAC gives you +10/+0 until the end of the combat. You may
not deploy any ammo cards onto PAC as all ammo cards are restriced to
pistols, SMGs, or Rifles. You may deploy as many guns as you like on
any runner. however you may only use 1 gun per combat. If you are
thinking of ambidexerity that alows you to use two guns at once, it is
also restricted to pistols, and SMGs. You could have two PACs deployed
onto the same runner, but as before you may only use 1 per combat, thus
you could not trash both to get +20/+0 for that combat.

>Next card:
>
>Riots: (Uncommon)
>Description: 0¥. All Runners in play take 2 damage.
>
>If I play Riots, am I considered to have attacked another players
>runners, as per Bad Reputation?

No, Because it damaged everyone evenly. Although this is just my
opinion on this one.

>Final card:
>
>Runners On Retainer: (Rare)
>Description: (Street) The player who owns this Challenge may choose >to
defend the Objective with his Runners instead of the Threat >Rating on
this card.
>
>If I choose to defend the objective with my runners, am I considered
>to have attacked another players runners, as per Bad Reputation?

Yes, anytime any of your runners engage in runner vs. runner combat with
you as the attacker, you are eligible to recieve bad reputation. No
matter what card started the fight.

>Do I ask too many questions?

Nope.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 15
From: Jon Edwards <jonathan.edwards@*****.COM>
Subject: Re: Some questions...
Date: Wed, 27 Jan 1999 08:57:10 -0800
>Trashing the PAC gives you +10/+0 until the end of the combat. You may
>not deploy any ammo cards onto PAC as all ammo cards are restriced to
>pistols, SMGs, or Rifles. You may deploy as many guns as you like on
>any runner. however you may only use 1 gun per combat. If you are
>thinking of ambidexerity that alows you to use two guns at once, it is
>also restricted to pistols, and SMGs. You could have two PACs deployed
>onto the same runner, but as before you may only use 1 per combat, thus
>you could not trash both to get +20/+0 for that combat.


Only sticking point I have with this is I believe with Ambedextrous
deployed, you can only use H-T-H weapons, along with Pistols as well. I
don't THINK that SMGs are covered by that, unfortunately.

I know the HTH is covered, because in my Torgo deck, I've deployed Amb.
with two Monofilament Whips on Torgo, and my plans were to deploy two
Predators on Hatcheman...I WISH I could've use SMGs for that, though.
Imagine the damage....ahhhhh....

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