Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Some specific rules questions
Date: Fri, 26 Sep 1997 00:13:19 -0700
Once again the playtesters at Rob's Happy Abode have come up with some
rather puzzling situations, and I wanted to ask the 'offical' questions and
awnsers list. I know that you are
extremely busy, FASA, and I will wait patiently for your response. Thanks
for your time and
an excellent game.

1) Indirect Fire - When a Runner turns to provide 'Indirect Fire' during a
run, does he add the
weapons power for the rest of the combats in that run, or only for that
one combat?


2) Cyberware - Cyberware says specifically that it can not be replaced,
removed, or swapped
once given to a specific runner. Can it be removed by the challenge Street
Scum?


a) If it can be, then what point is that statement? Is there another card
that removes
equipment?


b) If it can't, do you include it in the random draw of equipment, or do
you just set it
aside so that there is always SOME viable equipment destroyed?


3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
character is on a run,
what happens to Personel challenges that require a social skill? One rule
says they
are automatically sleazed and the other says that they are automatically
Not sleazed!
Which is it (we have guessed that it IS automatically sleazed based on the
fact that
that is on card text, with Anti Social is a skill! HELP!)


Well, thanks again for your time. Have a great day/night/week.whatever!


Rob
Message no. 2
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Some specific rules questions
Date: Fri, 26 Sep 1997 01:03:37 CDT
>1) Indirect Fire - When a Runner turns to provide 'Indirect Fire' during a
> run, does he add the weapons power for the rest of the combats in
> that run, or only for that one combat?

Since it only adds the weapons threat value, and the Ranger Arms SM-3
specifically stats it can only be used once per turn, I'ld assume that
inderect fire weapons generally add to all of the challenges.

I personally don't use any inderect fire weapons in that way, since it
is usually a better idea to provide damage soaking ability for a runner
team rather then damage dealling, since with FASA's official ruling that
Sniper Roost and Deckers count as part of the 6 Runners Inderect fire
users would have to also count towards that number.

>2) Cyberware - Cyberware says specifically that it can not be replaced,
> removed, or swapped once given to a specific runner. Can it be
> removed by the challenge Street Scum?

Yep, FASA has stated this officially. THey'll take programs, spirits or
spells as well... I just love the idea of Street Scum trying to control
that Greater Elemental... :)

> a) If it can be, then what point is that statement? Is there
> another card that removes equipment?

It's so you don't try and switch Cyberwear to a differant runner after it
has been placed in a Runner. (ie it's not healthy to just rip out cyberware
to just give it to a friend)

> b) If it can't, do you include it in the random draw of equipment,
> or do you just set it aside so that there is always SOME viable
> equipment destroyed?

Sorry, it goes into the draw...

>3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run, what happens to Personel challenges that
> require a social skill? One rule says they are automatically
> sleazed and the other says that they are automatically Not
> sleazed! Which is it (we have guessed that it IS automatically
> sleazed based on the fact that that is on card text, with Anti
> Social is a skill! HELP!)

That's a rough one. I'ld have to fo with Roxy since card text can violate
the basic rules of the game....

Once again these are just my opinions (well the Street Scum/Cyberware
question is an official FASA ruling)...


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
Message no. 3
From: Loki <daddyjim@**********.COM>
Subject: Re: Some specific rules questions
Date: Thu, 25 Sep 1997 23:22:03 -0700
---Rob Harris wrote:
>
> 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire'
during a
> run, does he add the
> weapons power for the rest of the combats in that run, or
only for that
> one combat?

Since he has to turn to do it, I'd say it's for the one combat.

> 2) Cyberware - Cyberware says specifically that it can not be
replaced,
> removed, or swapped
> once given to a specific runner. Can it be removed by the
challenge Street
> Scum?

From our Game Q&A:

Q. The Challenge 'Street Scum' reads: "If runner team fails to sleaze
Street Scum, team must trash a randomnly {{determined??}} Gear card
that is present (before combat is resolved)." Does this incl ude all
Gear; ie. Cyber, Magic, Matrix, etc? Or is it only Weapons, Armor,
Miscellaneous and Drones? For simplicity's sake I can understand ALL
GEAR, but it just doesn't seem right to rip out Cyber and Magic like
that.
A. It's all Gear. It seems wierd fictionally, but it works in terms of
game mechanics.

> a) If it can be, then what point is that statement? Is there
another card
> that removes
> equipment?

I can't think of one off the top of my head, and I forgot to bring my
binder iwth me. However, they can also be planning for future cards
and expansions. Kind like how they have the Dodger who ignores closed
systems, but there's currently only one card that's a closed system.
Or how they designate Ghost and Macabre as Amerindians, but no card
does anything for that.


> 3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run,
> what happens to Personel challenges that require a social
skill?
One rule
> says they
> are automatically sleazed and the other says that they are
automatically
> Not sleazed!
> Which is it (we have guessed that it IS automatically
sleazed based on the
> fact that
> that is on card text, with Anti Social is a skill! HELP!)

Foxy Roxy
Type: Runner
Description: Legendary Elf Flirt
Notes: 4¥. Social-4. 1/1. Foxy Roxy automatically sleazes any
personnel challenge.

Foxy Roxy's special is to auto-sleaze Personnel Challenges, not
specifically those requiring Social. It's kinda like she just
temporarily gets the skills that are required to sleaze personnel).
I'd still say Anti-Social as a keyword trait blows Roxy's special the
same as it would for a group that had the actual required skills. It's
awful hard to look sexy and seductive when the guards see the
slathering troll with the vindicator over your shoulder.

BTW, please post any responses you get from FASA.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 4
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some specific rules questions
Date: Wed, 24 Sep 1997 15:13:48 -0700
> 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire' during a
> run, does he add the
> weapons power for the rest of the combats in that run, or only for that
> one combat?

Only the one combat. Indirect Fire is mostly useful for mid-level
Runners - Thrash often gets the FN HAR.

> 2) Cyberware - Cyberware says specifically that it can not be replaced,
> removed, or swapped
> once given to a specific runner. Can it be removed by the challenge Street
> Scum?

Youbetcha. It seems that even though they're scum, they know some good
streetdocs.

> a) If it can be, then what point is that statement? Is there another card
> that removes equipment?

Quite a few cards, actually; Blazing Guns, for instance, trashes a
pistol after increasing its damage; the Security Rigger trashes drones
(iirc) and Astral Barrier trashes spirits. Any two Runners can also
turn to trade gear between themselves; cyberware, however, cannot be
traded this way.

> b) If it can't, do you include it in the random draw of equipment, or do
> you just set it
> aside so that there is always SOME viable equipment destroyed?

It's included. FASA mentioned this in a post -- Loki'll clip it out and
post it, I'm sure.

> 3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run,
> what happens to Personel challenges that require a social skill? One rule
> says they are automatically sleazed and the other says that they are automatically
> Not sleazed!
> Which is it (we have guessed that it IS automatically sleazed based on the
> fact that
> that is on card text, with Anti Social is a skill! HELP!)

You got me here. I say the two cancel each other out and regular
sleazing takes place.
Message no. 5
From: Loki <daddyjim@**********.COM>
Subject: Re: Some specific rules questions
Date: Thu, 25 Sep 1997 23:35:05 -0700
---Matb wrote:
>
> > 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire'
during a
> > run, does he add the
> > weapons power for the rest of the combats in that run, or only for
that
> > one combat?
>
> Only the one combat. Indirect Fire is mostly useful for mid-level
> Runners - Thrash often gets the FN HAR.

How? Thrash doesn't have a Firearms skill.

FNHAR
Type: Gear
Description: Gear/Ranged/Rifle
Notes: 4¥. Play on a Runner with Firearms. Indirect Fire. +3/+0 to user

Or do you give the FNHAR to another Runner, equip it with a Laser
Scope, then hand it over to Thrash?

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 6
From: Nemein <eness@**********.COM>
Subject: Re: Some specific rules questions
Date: Fri, 26 Sep 1997 03:27:19 -0700
---Rob Harris <rjharris@********.UIUC.EDU> wrote:
>
[snip]
>
> 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire'
> during a run, does he add the
> weapons power for the rest of the combats in that run, or only for
> that one combat?
>
As I understand it, just the one combat


>
> 2) Cyberware - Cyberware says specifically that it can not be
> replaced, removed, or swapped once given to a specific runner. Can it
> be removed by the challenge Street Scum?
>
OUCH! :-) "Come here kid, let me relieve you of that cyberarm" I
would say no.

>
> a) If it can be, then what point is that statement? Is there
> another card that removes equipment?
>
I can't think of one off hand, I don't have a list with me though.

>
> b) If it can't, do you include it in the random draw of
> equipment, or do you just set it aside so that there is always SOME
> viable equipment destroyed?
>
I'm sorry I just woke up, I don't quite follow you on this one :-) I
would think that if the only gear cards you have when you encounter
Street Scum are cyberwear, then the trash a gear clause, is not
applicable.


>
> 3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run, what happens to Personel challenges that
> require a social skill? One rule says they are automatically sleazed
> and the other says that they are automatically Not sleazed! Which is
> it (we have guessed that it IS automatically sleazed based on the
> fact that that is on card text, with Anti Social is a skill! HELP!)
>
>

I would vote for the opposite myself. Thinking about it though you
are probably right. Wasn't there a statement in the RBT that said
card text may "over write" the rules given?

Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 7
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some specific rules questions
Date: Wed, 24 Sep 1997 19:57:50 -0700
> > Only the one combat. Indirect Fire is mostly useful for mid-level
> > Runners - Thrash often gets the FN HAR.

> How? Thrash doesn't have a Firearms skill.

> FNHAR
> Type: Gear
> Description: Gear/Ranged/Rifle
> Notes: 4¥. Play on a Runner with Firearms. Indirect Fire. +3/+0 to us=
er

> Or do you give the FNHAR to another Runner, equip it with a Laser
> Scope, then hand it over to Thrash?

Neither. (And I wasn't sure you could do things like that with a Laser
Scope..)

Skillsofts. I've been running a -very- quirky Burnt-Out/Cyborg deck,
which requires just a few too many cards and combos to work well.. but
it's been fun to play. Many uncommons, many rares - sigh.

But Thrash with an FN HAR! Hey! He's almost tough enough to send on a
run directly. (And give him dermal armor and he's definitely rrready to
rrrrumble!)
Message no. 8
From: Nemein <eness@**********.COM>
Subject: Re: Some specific rules questions
Date: Fri, 26 Sep 1997 03:47:13 -0700
---Nemein <eness@**********.COM> wrote:
>
[snip]
>
>
> >
> > 2) Cyberware - Cyberware says specifically that it can not be
> > replaced, removed, or swapped once given to a specific runner. Can
it
> > be removed by the challenge Street Scum?
> >
> OUCH! :-) "Come here kid, let me relieve you of that cyberarm" I
> would say no.
>

Doh! Please disregard this answer. As several other people have
pointed out it does. Shows you what I get for trying to read this
while getting ready for work ;-)

Apologies for any confusion
Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com

Further Reading

If you enjoyed reading about Some specific rules questions, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.