Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Subject: [SR] 2nd Set of Questions [LOKI]
Date: Thu, 4 Sep 1997 00:13:45 -0400
Hi again,

Here comes my second barrage of newbie questions :-)


1) Gear/Armour Vest: Say I have a 6/6 runner with the "Lined Coat"
gear/armour card. Now I send this runner into combat and he takes 4 DMG,
does my armour automatically take 1 dmg off, even if I may not want it
to? And if not, would I still have to roll to see if the "Lined Coat" is
discarded?

2) Recon: When using any card's ability to RECON a stack of challenges,
do you have to RECON the top card in the stack first? Or can you choose
the order of cards that you RECON in a stack? ie: look at the middle
challenge and so on....

3)Timing Issues: At what point is DMG actually given to a runner? Let's
say I have a runner team consisting of 2 "Static Whiz Kids 0/1" <hehe>
and they attempt a shadowrun, after revealing the first challenge which
would be in this case say a "Sentry Drone 6/7"..... Could I play 2
"Quick Apple Footsteps" and send my runners home with no DMG? Is this
legal? It does not really seem fair...

4) Gear/Spells/Programs: Man oh Man, I have a real problem with this
area. The rule book is quite specific saying that SPELLS and PROGRAMS
are used in phase 4, yet the FAQ on FASA's website has to muck that up
and say that deckers and mages can use SPELLS/PROGRAMS on other people's
turns. So does that mean that they are to be treated as Stingers or
"Instants" <from MagicTG>, that you can use them WHENEVER you choose to?

5) Media Chick: Can I use my Media Chick card to bet on SOMEONE ELSE's
Shadowrun? If so, I have found a use for the Elven Hitman :-)

Well, this is latest installment of newbie questions and I am about to
crawl into to bed, thx for reading this far :-)

Tamara
http://ammo.mgl.ca/lady
Message no. 2
From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
Date: Wed, 3 Sep 1997 22:29:05 -0700
---Michael Pease/Tamara Lorenz wrote:
>
> 1) Gear/Armour Vest: Say I have a 6/6 runner with the "Lined
Coat"
> gear/armour card. Now I send this runner into combat and he takes 4
DMG,
> does my armour automatically take 1 dmg off, even if I may not want
it
> to? And if not, would I still have to roll to see if the "Lined
Coat" is
> discarded?

The card says user gets armor +1. In my mind this would be the same as
your 6/6 runner now having his Threat Rating written as 6/6 (A1). The
armor stops the first point of damage from each attack, and the coat
should be rolled for. I don't see that you have a choice.

> 2) Recon: When using any card's ability to RECON a stack of
challenges,
> do you have to RECON the top card in the stack first? Or can you
choose
> the order of cards that you RECON in a stack? ie: look at the middle
> challenge and so on....

I don't see why you can't choose.

> 3)Timing Issues: At what point is DMG actually given to a
runner? Let's
> say I have a runner team consisting of 2 "Static Whiz Kids 0/1"
<hehe>
> and they attempt a shadowrun, after revealing the first challenge
which
> would be in this case say a "Sentry Drone 6/7"..... Could I play 2
> "Quick Apple Footsteps" and send my runners home with no DMG? Is this
> legal? It does not really seem fair...

Good question, but it's not illegal. Providing you had the cards in
your hand and the four nu yen to deploy them I guess it could be done,
but I'd say it had to be as soon as the challenge was revealed.

> 4) Gear/Spells/Programs: Man oh Man, I have a real problem
with this
> area. The rule book is quite specific saying that SPELLS and PROGRAMS
> are used in phase 4, yet the FAQ on FASA's website has to muck that
up
> and say that deckers and mages can use SPELLS/PROGRAMS on other
people's
> turns. So does that mean that they are to be treated as Stingers or
> "Instants" <from MagicTG>, that you can use them WHENEVER you choose
to?

I think this is purely dependant on the individual card(s). Common
sense is going to be your biggest guide here. It's going to get even
muddier as expansion sets with new and different cards are released.

> 5) Media Chick: Can I use my Media Chick card to bet on
SOMEONE ELSE's
> Shadowrun? If so, I have found a use for the Elven Hitman :-)

I guess so on a technicality, but why would you want to? It's a no win
situation if you use her on an opponents Shadowrun. Going by the
_wording_ of the card, a successful shadowrun is worth +10 rep points
(so you just gave your opponent more rep), and a failed shadowrun
means you lose 10 rep points.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
Date: Tue, 2 Sep 1997 17:23:37 -0700
> 1) Gear/Armour Vest: Say I have a 6/6 runner with the "Lined Coat"
> gear/armour card. Now I send this runner into combat and he takes 4 DMG,
> does my armour automatically take 1 dmg off, even if I may not want it
> to? And if not, would I still have to roll to see if the "Lined Coat" is
> discarded?

The Armor is considered active only played on a Runner. If I were
playing against you, I might, in a fit of generosity, allow you to
declare the Lined Coat "inactive" - Redline left it home that day - but
it would be for the entire run. And if Redline got waxed because she
didn't have it, oh well... :)

Actually - can any one tell, looking at the picture, whether Redline is
male or female?

> 2) Recon: When using any card's ability to RECON a stack of challenges,
> do you have to RECON the top card in the stack first? Or can you choose
> the order of cards that you RECON in a stack? ie: look at the middle
> challenge and so on....

It would be pretty durned useless if you could only Recon the top card,
so I imagine you can Recon any.

> 3)Timing Issues: At what point is DMG actually given to a runner? Let's
> say I have a runner team consisting of 2 "Static Whiz Kids 0/1"
<hehe>
> and they attempt a shadowrun, after revealing the first challenge which
> would be in this case say a "Sentry Drone 6/7"..... Could I play 2
> "Quick Apple Footsteps" and send my runners home with no DMG? Is this
> legal? It does not really seem fair...

If you have the cards and the yen, it's legal. Just watch out for
Bounty Hunters and whatnot.

> 4) Gear/Spells/Programs: Man oh Man, I have a real problem with this
> area. The rule book is quite specific saying that SPELLS and PROGRAMS
> are used in phase 4, yet the FAQ on FASA's website has to muck that up
> and say that deckers and mages can use SPELLS/PROGRAMS on other people's
> turns. So does that mean that they are to be treated as Stingers or
> "Instants" <from MagicTG>, that you can use them WHENEVER you choose
to?

Depends on the card. Stingers can be played at any time, of course, but
some non-Stinger Specials act like Stingers (Knock-Knock, for example),
and some might and might not (Drive-By) and some really shouldn't (all
the ones that last longer than a turn - Matrix Crash, Cover Up, and so
on). This is something FASA should have made clearer.

> 5) Media Chick: Can I use my Media Chick card to bet on SOMEONE ELSE's
> Shadowrun? If so, I have found a use for the Elven Hitman :-)

The Media Chick will improve _that player's_ gain from the Shadowrun. A
Milk Run is normally only worth 10 Rep, but with the proper spin on
things (and the proper financial incentives :) ) that goes up. I'd also
warrant that the penalty also goes up as well: for every yen, you would
lose 10 rep (even if it wasn't your run).

But: False Mentor. Yeah, a Milk Run worth ninety Rep! Go for it!

Now, using the Chick with the Hitman.. what are you implying?
Message no. 4
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
Date: Thu, 4 Sep 1997 08:32:13 -0700
>> 3)Timing Issues: At what point is DMG actually given to a runner? Let's
>> say I have a runner team consisting of 2 "Static Whiz Kids 0/1"
<hehe>
>> and they attempt a shadowrun, after revealing the first challenge which
>> would be in this case say a "Sentry Drone 6/7"..... Could I play 2
>> "Quick Apple Footsteps" and send my runners home with no DMG? Is this
>> legal? It does not really seem fair...

>If you have the cards and the yen, it's legal. Just watch out for
>Bounty Hunters and whatnot.

Are you absolutely sure about this, Loki? I'm not saying you're wrong.
(I have no idea one way or the other.) But, so far, SRTCG has been really
"un-Magic"-ish with its timing rules. While you can respond to events
in Magic with all SORTS of stuff (interrupts, instants, card tap abilities,
etc.), SRTCG really seems to be "discrete" in most of its approaches.
Basically, you establish what's going on/first and then it resolves. Of
course, there are specific cards (Luck of the Irish) that allow one to
specifically respond to certain cards/events, but that hasn't been a
universal rule.

My initial impression (wrong or right) has been that once the challenge
card is flipped up, there are darn few options available (if any) except
to face the the challenge. After all, if you're in a firefight with
a basilisk, just how will having the sh*ts help you? :-)

Has FASA commented directly on this yet?

- Brett
Message no. 5
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
Date: Thu, 4 Sep 1997 08:33:11 -0700
Oops. My bad. The one who answered that wasn't Loki. I was
hyp-mo-tized my the subject line. But I'm still curious if
that timing answer is speculation or actual FASA.

- Brett
Message no. 6
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
Date: Wed, 3 Sep 1997 02:23:48 -0700
(Re: Whether Green Apple Quicksteps can be used in the middle of a
Challenge or not.)

> Are you absolutely sure about this, Loki? I'm not saying you're wrong.
> (I have no idea one way or the other.) But, so far, SRTCG has been really
> "un-Magic"-ish with its timing rules. While you can respond to events
> in Magic with all SORTS of stuff (interrupts, instants, card tap abilities,
> etc.), SRTCG really seems to be "discrete" in most of its approaches.
> Basically, you establish what's going on/first and then it resolves. Of
> course, there are specific cards (Luck of the Irish) that allow one to
> specifically respond to certain cards/events, but that hasn't been a
> universal rule.

Actually, Luck o the Irish (LotI) is set up so that it doesn't act as an
interrupt or instant - more like a retcon. Read a certain way, it
doesn't even act as a counterspell.

The timing is a little confusing in SR - mostly because they wanted to
avoid the idiocy MtG degenerated into (no flame intended).

> My initial impression (wrong or right) has been that once the challenge
> card is flipped up, there are darn few options available (if any) except
> to face the the challenge. After all, if you're in a firefight with
> a basilisk, just how will having the sh*ts help you? :-)

The way I've been playing so far - this is not canon - the 'Run rules
have been modified/clarified to go like this:

a- Declare Objective you're running against.
b- Activate Gear cards, Drones, spirits, etc.; everyone has a chance to
play Specials/Stingers/character abilities (beginning with the present
player and continuing clockwise) as many times as they'd like (or are
able to).
c- Encounter the first challenge. If it can be sleazed, trash it;
otherwise, apply damage immediately to the Runners.
d- Use (not activate) Gear cards etc. For instance, spells can be used
now, but new drones cannpot be activated.

Repeat c- and d- for as many Challenges are present.

e- Encounter Objective; if Objective is defeated, immediately award Rep
points.
f- Use (not activate) Gear cards, etc; False Mentor can be played now.

(If anyone wants me to explain this better, go ahead and ask)

However, Green Apple Quicksteps reads "Target Runner must immediately
return to safehouse."

In my system (I'm feeling possessive) it could only be applied "between"
Challenges (b or d stages). That word "immediately" however, is rather
key, and if my sense of the timing of things is off, then it could be
played in the middle of a Challenge. With a single Runner, it may not
make real-world sense, but with a larger group, the Basilisk just snacks
on someone else.

> Has FASA commented directly on this yet?
Message no. 7
From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
Date: Thu, 4 Sep 1997 18:05:09 -0700
---Brett Barksdale wrote:
>
> >> Could I play 2
> >> "Quick Apple Footsteps" and send my runners home with no DMG? Is
this
> >> legal? It does not really seem fair...
>
> >If you have the cards and the yen, it's legal. Just watch out for
> >Bounty Hunters and whatnot.
>
> Are you absolutely sure about this, Loki? I'm not saying you're
wrong.
> (I have no idea one way or the other.)

Erm...Brett, that's not my post you're replying to. :o)

This is one reason I'd like for people to keep the "So-and-so wrote
this on Such-and-such date:" when quoting the message they're replying
to.
<Scratching down a note to make sure that's in the FAQ.>

> My initial impression (wrong or right) has been that once the
challenge
> card is flipped up, there are darn few options available (if any)
except
> to face the the challenge. After all, if you're in a firefight with
> a basilisk, just how will having the sh*ts help you? :-)
>
> Has FASA commented directly on this yet?

I've put in a question on it, but haven't heard anything back yet.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com

Further Reading

If you enjoyed reading about [SR] 2nd Set of Questions [LOKI], you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.